Added a description including the model's capabilities
Browse files
README.md
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@@ -6,4 +6,222 @@ tags:
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- Python
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- assistant
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- code
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-
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| 6 |
- Python
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| 7 |
- assistant
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| 8 |
- code
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| 9 |
+
---
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+
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This is proof of concept to see how far LLM's on the smaller side can go when fine-tuned for code generation and understanding.
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The base model is based on OpenLlama-3b and can be found [here](https://huggingface.co/psmathur/orca_mini_3b) and it has been trained using [axolotl](https://github.com/OpenAccess-AI-Collective/axolotl/tree/main).
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Next I'll show some examples of what the model is currently capable of.
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I have edited the quotes to be able to show the prompts correctly here the model outputs proper markdown.
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The first sample shows a non-trivial example of the model generating code.
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(Depending on the complexity of the required task the generated code might not work. For example, making the model write code to move the square
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around has proven to be quite difficult.)
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```
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Below is an instruction that describes a task. Write a response that appropriately completes the request.
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### Instruction:
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Write Python code to draw a square on the screen using Pygame.
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### Response:
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Sure, here's a Python code to draw a square on the screen using PyGame.
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'''python
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import pygame
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pygame.init()
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window = pygame.display.set_mode((800, 600))
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def draw(x, y):
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pygame.draw.rect(window, (255, 170, 170), [x, y, 50, 50])
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# Clear the screen
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window.fill((0, 0, 0))
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# Draw a square
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x, y = 40, 30
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draw(x, y)
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# Update the display
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pygame.display.flip()
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'''
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```
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Next there are a few samples to show how the model understands the code.
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In this first example the model is able to answer correctly what shape is being drawn and even tells the position correctly,
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it gets the color wrong in this case
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```
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Below is an instruction that describes a task. Write a response that appropriately completes the request.
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### Instruction:
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What shape does the following code draw on the screen?
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import pygame
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pygame.init()
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window = pygame.display.set_mode((800, 600))
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def draw(x, y):
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pygame.draw.rect(window, (255, 170, 170), [x, y, 50, 50])
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# Clear the screen
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window.fill((0, 0, 0))
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# Draw a square
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x, y = 40, 30
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draw(x, y)
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# Update the display
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pygame.display.flip()
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### Response:
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The code will draw a red square at position (40, 30).
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```
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To the question about how to improve the code the model answers by adding code to limit the number of frames per second.
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```
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Below there are some samples generated by the model:
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Below is an instruction that describes a task. Write a response that appropriately completes the request.
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### Instruction:
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How could you improve the following code?
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'''python
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import pygame
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from pygame.locals import *
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pygame.init()
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window = pygame.display.set_mode((800, 600))
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def main():
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done = False
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while not done:
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for event in pygame.event.get():
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if event.type == QUIT:
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done = True
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# Clear the screen
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window.fill((0, 0, 0))
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# Draw the square
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x, y = 150, 140
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pygame.draw.rect(window, (255, 0, 0), [x, y, 50, 50])
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# Update the display
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pygame.display.flip()
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if __name__ == '__main__':
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main()
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'''
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### Response:
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You can use `pygame.time.Clock` to control the frames per second and limit the number of frames to prevent
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your program from freezing. Here's a modified version of your code with this addition:
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'''python
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import pygame
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from pygame.locals import *
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pygame.init()
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window = pygame.display.set_mode((800, 600))
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clock = pygame.time.Clock()
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def main():
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done = False
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targetFPS = 30
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currentFPS = clock.tick(targetFPS) / targetFPS
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maxFrames = int(currentFPS * 60) + 1
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while not done:
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for event in pygame.event.get():
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if event.type == QUIT:
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done = True
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# Limit frames to targetFPS
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if currentFPS > targetFPS:
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currentFPS = targetFPS
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maxFrames = min(maxFrames, targetFPS * 60)
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# Clear the screen
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window.fill((0, 0, 0))
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# Draw the square
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x, y = 150, 140
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pygame.draw.rect(window, (255, 0, 0), [x, y, 50, 50])
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# Update the display
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pygame.display.flip()
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if __name__ == '__main__':
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main()
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'''
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```
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Finally a example in which the model completely hallucinates the answer. It's an easy leetcode problem.
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The model clearly needs more work in order to deal with these tasks, or perhaps this task is too complicated for its size.
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```
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Below is an instruction that describes a task, paired with an input that provides further context. Write a response that appropriately completes the request.
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### Instruction:
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Solve the following problem using Python 3. Write only the code.
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### Input:
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Given an array of integers nums and an integer target, return indices of the two numbers such that they add up to target.
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You may assume that each input would have exactly one solution, and you may not use the same element twice.
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You can return the answer in any order.
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Example 1:
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Input: nums = [2,7,11,15], target = 9
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Output: [0,1]
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Explanation: Because nums[0] + nums[1] == 9, we return [0, 1].
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Example 2:
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Input: nums = [3,2,4], target = 6
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Output: [1,2]
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Example 3:
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Input: nums = [3,3], target = 6
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Output: [0,1]
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Constraints:
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2 <= nums.length <= 10^4
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-10^9 <= nums[i] <= 10^9
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-10^9 <= target <= 10^9
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Only one valid answer exists.
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### Response:
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Certainly, here is one potential way to implement a function in Python 3 that effectively solves the problem.
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'''python
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class Solution:
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def twoSum(self, A: List[int], T: int) -> List[int]:
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ans = []
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for x in range(len(A)-1):
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if A[x]+A[x+1] == T:
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ans.append(x)
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else:
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ans.append(x+1)
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return ans
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'''
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```
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