Upload folder using huggingface_hub
Browse files- Evaluation.txt +1632 -0
- config.json +31 -0
- generation_config.json +6 -0
- model-00001-of-00003.safetensors +3 -0
- model-00002-of-00003.safetensors +3 -0
- model-00003-of-00003.safetensors +3 -0
- model.safetensors.index.json +298 -0
- special_tokens_map.json +23 -0
- tokenizer.json +0 -0
- tokenizer_config.json +32 -0
Evaluation.txt
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|
| 1 |
+
Question: 写一段Python程序。
|
| 2 |
+
写一个程序,打印数字1到100。但是当数字可以被3整除时,打印“Cat”;当数字可以被5整除时,打印“Dog”。如果可以同时被3和5整除,则打印“Panda”。
|
| 3 |
+
Answer: 下面是一个简单的 Python 程序,它会打印数字 1 到 100,并且根据数字是否能被 3 或 5 整除来打印相应的字符串:
|
| 4 |
+
|
| 5 |
+
```python
|
| 6 |
+
for i in range(1, 101):
|
| 7 |
+
if i % 3 == 0 and i % 5 == 0:
|
| 8 |
+
print("Panda")
|
| 9 |
+
elif i % 3 == 0:
|
| 10 |
+
print("Cat")
|
| 11 |
+
elif i % 5 == 0:
|
| 12 |
+
print("Dog")
|
| 13 |
+
else:
|
| 14 |
+
print(i)
|
| 15 |
+
```
|
| 16 |
+
|
| 17 |
+
这段代码使用了一个 for 循环来遍历从 1 到 100 的数字。对于每个数字,它首先检查它是否同时能被 3 和 5 整除(即`i % 3 == 0 and i % 5 == 0`),如果是,则打印"Panda"。然后,它检查它是否能被 3 整除(即`i % 3 == 0`),如果是,则打印"Cat"。接着,它检查它是否能被 5 整除(即`i % 5 == 0`),如果是,则打印"Dog"。如果以上条件都不满足,则打印数字本身。
|
| 18 |
+
|
| 19 |
+
================================================================================
|
| 20 |
+
Question: 写一段Python程序。
|
| 21 |
+
编写一个函数,接受一个字符串,然后返回倒序的字符串。
|
| 22 |
+
Answer: 当然可以,下面是一个简单的 Python 函数,它接受一个字符串作为输入,并返回其倒序的字符串:
|
| 23 |
+
|
| 24 |
+
```python
|
| 25 |
+
def reverse_string(s):
|
| 26 |
+
return s[::-1]
|
| 27 |
+
|
| 28 |
+
# 测试函数
|
| 29 |
+
input_str = "Hello, World!"
|
| 30 |
+
reversed_str = reverse_string(input_str)
|
| 31 |
+
print(reversed_str) # 输出: !dlroW ,olleH
|
| 32 |
+
```
|
| 33 |
+
|
| 34 |
+
在这个函数中,`s[::-1]`是一个切片操作,它从字符串的末尾开始,以 -1 为步长(即逆序),直到字符串的开头。这样就可以得到原字符串的倒序版本。
|
| 35 |
+
|
| 36 |
+
================================================================================
|
| 37 |
+
Question: 写一段Python程序。
|
| 38 |
+
给你一颗二叉树的根节点,写一个函数检查这棵树是否对称。这里的对称是指:如果将这棵树沿着中轴线从上往下切开,两侧得到的二叉树在结构上完全一样,但是节点的值完全相反(比如,一侧节点的值为4,另一侧对应位置的节点值为-4)。
|
| 39 |
+
Answer: 要编写一个函数来检查二叉树是否对称,我们可以使用递归的方法。对于每个节点,我们需要检查其左子树和右子树是否相互对称。具体来说,我们需要比较左子树的左节点和右子树的右节点,以及左子树的右节点和右子树的左节点。
|
| 40 |
+
|
| 41 |
+
以下是一个简单的 Python 程序,用于检查二叉树是否对称:
|
| 42 |
+
|
| 43 |
+
```python
|
| 44 |
+
class TreeNode:
|
| 45 |
+
def __init__(self, val=0, left=None, right=None):
|
| 46 |
+
self.val = val
|
| 47 |
+
self.left = left
|
| 48 |
+
self.right = right
|
| 49 |
+
|
| 50 |
+
def isSymmetric(root: TreeNode) -> bool:
|
| 51 |
+
def isMirror(t1: TreeNode, t2: TreeNode) -> bool:
|
| 52 |
+
if t1 is None and t2 is None:
|
| 53 |
+
return True
|
| 54 |
+
if t1 is None or t2 is None:
|
| 55 |
+
return False
|
| 56 |
+
return (t1.val == t2.val) and isMirror(t1.left, t2.right) and isMirror(t1.right, t2.left)
|
| 57 |
+
|
| 58 |
+
return isMirror(root, root)
|
| 59 |
+
|
| 60 |
+
# 示例使用
|
| 61 |
+
# 构建一棵对称的二叉树
|
| 62 |
+
# 1
|
| 63 |
+
# / \
|
| 64 |
+
# 2 2
|
| 65 |
+
# / \ / \
|
| 66 |
+
# 3 4 4 3
|
| 67 |
+
root = TreeNode(1)
|
| 68 |
+
root.left = TreeNode(2)
|
| 69 |
+
root.right = TreeNode(2)
|
| 70 |
+
root.left.left = TreeNode(3)
|
| 71 |
+
root.left.right = TreeNode(4)
|
| 72 |
+
root.right.left = TreeNode(4)
|
| 73 |
+
root.right.right = TreeNode(3)
|
| 74 |
+
|
| 75 |
+
print(isSymmetric(root)) # 应该输出 True
|
| 76 |
+
```
|
| 77 |
+
|
| 78 |
+
在这个程序中,`isSymmetric` 函数首先定义了一个内部函数 `isMirror`,它递归地比较两个树的节点。如果两个树的节点值相等,并且它们的子树也是镜像对称的,那么这棵树就是对称的。
|
| 79 |
+
|
| 80 |
+
`isSymmetric` 函数调用 `isMirror` 函数,并传入根节点作为参数。由于对称二叉树的左右子树是镜像对称的,所以我们只需要比较根节点的左右子树即可。
|
| 81 |
+
|
| 82 |
+
请注意,这个程序假设 `TreeNode` 类已经定义好了,并且 `TreeNode` 类有 `val`, `left`, 和 `right` 属性。如果你的环境中没有这个类,你需要先定义它。
|
| 83 |
+
|
| 84 |
+
================================================================================
|
| 85 |
+
Question: 写一段Python程序。
|
| 86 |
+
用websocket,设计并实现一个多人在线版扫雷游戏。需要考虑的功能包括如何生成游戏板,玩家如何交互以及如何判断游戏结束等。
|
| 87 |
+
Answer: 要使用 WebSocket 设计并实现一个多人在线版扫雷游戏,你需要使用 Python 的`websockets`库来处理 WebSocket 通信,以及`asyncio`库来处理异步事件循环。以下是一个简化版的多人在线扫雷游戏的示例代码:
|
| 88 |
+
|
| 89 |
+
首先,你需要安装`websockets`库(如果尚未安装):
|
| 90 |
+
|
| 91 |
+
```bash
|
| 92 |
+
pip install websockets
|
| 93 |
+
```
|
| 94 |
+
|
| 95 |
+
然后,你可以创建一个简单的扫雷游戏服务器,如下所示:
|
| 96 |
+
|
| 97 |
+
```python
|
| 98 |
+
import asyncio
|
| 99 |
+
import random
|
| 100 |
+
import websockets
|
| 101 |
+
import json
|
| 102 |
+
|
| 103 |
+
# 游戏参数
|
| 104 |
+
BOARD_SIZE = 10
|
| 105 |
+
MINES_COUNT = 10
|
| 106 |
+
|
| 107 |
+
# 生成游戏板
|
| 108 |
+
def generate_board(size, mines_count):
|
| 109 |
+
board = [[0 for _ in range(size)] for _ in range(size)]
|
| 110 |
+
mines = random.sample(range(size * size), mines_count)
|
| 111 |
+
for mine in mines:
|
| 112 |
+
board[mine // size][mine % size] = -1
|
| 113 |
+
return board
|
| 114 |
+
|
| 115 |
+
# 计算周围雷的数量
|
| 116 |
+
def count_mines(board, x, y):
|
| 117 |
+
count = 0
|
| 118 |
+
for i in range(max(0, x - 1), min(x + 2, len(board))):
|
| 119 |
+
for j in range(max(0, y - 1), min(y + 2, len(board[0]))):
|
| 120 |
+
if board[i][j] == -1:
|
| 121 |
+
count += 1
|
| 122 |
+
return count
|
| 123 |
+
|
| 124 |
+
# 初始化游戏
|
| 125 |
+
def initialize_game(board):
|
| 126 |
+
for i in range(len(board)):
|
| 127 |
+
for j in range(len(board[0])):
|
| 128 |
+
if board[i][j] != -1:
|
| 129 |
+
board[i][j] = count_mines(board, i, j)
|
| 130 |
+
return board
|
| 131 |
+
|
| 132 |
+
# 检查游戏是否结束
|
| 133 |
+
def check_game_over(board, revealed):
|
| 134 |
+
for i in range(len(board)):
|
| 135 |
+
for j in range(len(board[0])):
|
| 136 |
+
if board[i][j] == -1 and not revealed[i][j]:
|
| 137 |
+
return False
|
| 138 |
+
return True
|
| 139 |
+
|
| 140 |
+
# 处理客户端消息
|
| 141 |
+
async def handle_message(websocket, path):
|
| 142 |
+
# 初始化游戏
|
| 143 |
+
board = generate_board(BOARD_SIZE, MINES_COUNT)
|
| 144 |
+
revealed = [[False for _ in range(BOARD_SIZE)] for _ in range(BOARD_SIZE)]
|
| 145 |
+
board = initialize_game(board)
|
| 146 |
+
|
| 147 |
+
# 发送初始游戏状态
|
| 148 |
+
await websocket.send(json.dumps({'board': board, 'revealed': revealed}))
|
| 149 |
+
|
| 150 |
+
while True:
|
| 151 |
+
try:
|
| 152 |
+
# 接收客户端消息
|
| 153 |
+
message = await websocket.recv()
|
| 154 |
+
data = json.loads(message)
|
| 155 |
+
|
| 156 |
+
# 处理玩家点击
|
| 157 |
+
x, y = data['x'], data['y']
|
| 158 |
+
if board[x][y] == -1:
|
| 159 |
+
# 玩家触雷,游戏结束
|
| 160 |
+
revealed[x][y] = True
|
| 161 |
+
await websocket.send(json.dumps({'game_over': True, 'board': board, 'revealed': revealed}))
|
| 162 |
+
break
|
| 163 |
+
else:
|
| 164 |
+
# 玩家点击非雷,更新显示
|
| 165 |
+
revealed[x][y] = True
|
| 166 |
+
if board[x][y] == 0:
|
| 167 |
+
# 如果周围没有雷,递归揭示周围的空格
|
| 168 |
+
for i in range(max(0, x - 1), min(x + 2, len(board))):
|
| 169 |
+
for j in range(max(0, y - 1), min(y + 2, len(board[0]))):
|
| 170 |
+
if not revealed[i][j]:
|
| 171 |
+
revealed[i][j] = True
|
| 172 |
+
await websocket.send(json.dumps({'board': board, 'revealed': revealed}))
|
| 173 |
+
|
| 174 |
+
# 检查游戏是否结束
|
| 175 |
+
if check_game_over(board, revealed):
|
| 176 |
+
await websocket.send(json.dumps({'game_over': True, 'board': board, 'revealed': revealed}))
|
| 177 |
+
break
|
| 178 |
+
|
| 179 |
+
# 发送更新后的游戏状态
|
| 180 |
+
await websocket.send(json.dumps({'board': board, 'revealed': revealed}))
|
| 181 |
+
|
| 182 |
+
except websockets.ConnectionClosed:
|
| 183 |
+
break
|
| 184 |
+
|
| 185 |
+
# 启动 WebSocket 服务器
|
| 186 |
+
start_server = websockets.serve(handle_message, "localhost", 8765)
|
| 187 |
+
|
| 188 |
+
asyncio.get_event_loop().run_until_complete(start_server)
|
| 189 |
+
asyncio.get_event_loop().run_forever()
|
| 190 |
+
```
|
| 191 |
+
|
| 192 |
+
这段代码定义了一个简单的扫雷游戏服务器,它使用 WebSocket 协议与客户端通信。服务器生成一个随机的扫雷游戏板,并初始化游戏。当客户端发送一个点击事件时,服务器会更新游戏状态,并将更新后的状态发送回客户端。如果玩家触雷,游戏结束;如果玩家点击到一个空格且周围没有雷,服务器会递归揭示周围的空格。
|
| 193 |
+
|
| 194 |
+
请注意,这个示例代码非常基础,没有实现复杂的错误处理、用户认证或持久化存储。在实际应用中,你可能需要添加更多的功能和安全性考虑。此外,为了使游戏更加友好,你可能还需要在客户端实现一个用户界面。
|
| 195 |
+
|
| 196 |
+
================================================================================
|
| 197 |
+
Question: 使用 JavaScript、HTML 和 CSS 创建一个简单的计算器,支持基本的加减乘除运算。
|
| 198 |
+
Answer: 要创建一个简单的计算器,你可以使用 HTML 来构建用户界面,CSS 来美化界面,以及 JavaScript 来处理用户输入和执行计算。下面是一个基本的示例代码:
|
| 199 |
+
|
| 200 |
+
HTML:
|
| 201 |
+
```html
|
| 202 |
+
<!DOCTYPE html>
|
| 203 |
+
<html lang="en">
|
| 204 |
+
<head>
|
| 205 |
+
<meta charset="UTF-8">
|
| 206 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 207 |
+
<title>简单计算器</title>
|
| 208 |
+
<link rel="stylesheet" href="styles.css">
|
| 209 |
+
</head>
|
| 210 |
+
<body>
|
| 211 |
+
<div class="calculator">
|
| 212 |
+
<input type="text" id="display" disabled>
|
| 213 |
+
<button onclick="appendNumber('7')">7</button>
|
| 214 |
+
<button onclick="appendNumber('8')">8</button>
|
| 215 |
+
<button onclick="appendNumber('9')">9</button>
|
| 216 |
+
<button onclick="appendOperator('/')">/</button>
|
| 217 |
+
<button onclick="appendNumber('4')">4</button>
|
| 218 |
+
<button onclick="appendNumber('5')">5</button>
|
| 219 |
+
<button onclick="appendNumber('6')">6</button>
|
| 220 |
+
<button onclick="appendOperator('*')">*</button>
|
| 221 |
+
<button onclick="appendNumber('1')">1</button>
|
| 222 |
+
<button onclick="appendNumber('2')">2</button>
|
| 223 |
+
<button onclick="appendNumber('3')">3</button>
|
| 224 |
+
<button onclick="appendOperator('-')">-</button>
|
| 225 |
+
<button onclick="appendNumber('0')">0</button>
|
| 226 |
+
<button onclick="appendDecimal()">.</button>
|
| 227 |
+
<button onclick="calculate()">=</button>
|
| 228 |
+
<button onclick="appendOperator('+')">+</button>
|
| 229 |
+
<button onclick="clearDisplay()">C</button>
|
| 230 |
+
</div>
|
| 231 |
+
<script src="script.js"></script>
|
| 232 |
+
</body>
|
| 233 |
+
</html>
|
| 234 |
+
```
|
| 235 |
+
|
| 236 |
+
CSS (styles.css):
|
| 237 |
+
```css
|
| 238 |
+
body {
|
| 239 |
+
font-family: Arial, sans-serif;
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
.calculator {
|
| 243 |
+
width: 200px;
|
| 244 |
+
margin: 50px auto;
|
| 245 |
+
padding: 10px;
|
| 246 |
+
border: 1px solid #ccc;
|
| 247 |
+
border-radius: 5px;
|
| 248 |
+
background-color: #f2f2f2;
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
#display {
|
| 252 |
+
width: 100%;
|
| 253 |
+
margin-bottom: 10px;
|
| 254 |
+
padding: 5px;
|
| 255 |
+
text-align: right;
|
| 256 |
+
font-size: 18px;
|
| 257 |
+
border: none;
|
| 258 |
+
background-color: #fff;
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
button {
|
| 262 |
+
width: 50px;
|
| 263 |
+
height: 50px;
|
| 264 |
+
margin: 5px;
|
| 265 |
+
font-size: 18px;
|
| 266 |
+
border: none;
|
| 267 |
+
border-radius: 5px;
|
| 268 |
+
background-color: #e0e0e0;
|
| 269 |
+
cursor: pointer;
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
button:hover {
|
| 273 |
+
background-color: #d0d0d0;
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
button:active {
|
| 277 |
+
background-color: #c0c0c0;
|
| 278 |
+
}
|
| 279 |
+
```
|
| 280 |
+
|
| 281 |
+
JavaScript (script.js):
|
| 282 |
+
```javascript
|
| 283 |
+
let display = document.getElementById('display');
|
| 284 |
+
let currentValue = '';
|
| 285 |
+
let operator = '';
|
| 286 |
+
let previousValue = '';
|
| 287 |
+
|
| 288 |
+
function appendNumber(number) {
|
| 289 |
+
currentValue += number;
|
| 290 |
+
display.value = currentValue;
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
function appendDecimal() {
|
| 294 |
+
if (!currentValue.includes('.')) {
|
| 295 |
+
currentValue += '.';
|
| 296 |
+
display.value = currentValue;
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
function appendOperator(op) {
|
| 301 |
+
if (currentValue) {
|
| 302 |
+
if (previousValue) {
|
| 303 |
+
calculate();
|
| 304 |
+
}
|
| 305 |
+
operator = op;
|
| 306 |
+
previousValue = currentValue;
|
| 307 |
+
currentValue = '';
|
| 308 |
+
}
|
| 309 |
+
}
|
| 310 |
+
|
| 311 |
+
function calculate() {
|
| 312 |
+
let result;
|
| 313 |
+
const previous = parseFloat(previousValue);
|
| 314 |
+
const current = parseFloat(currentValue);
|
| 315 |
+
if (isNaN(previous) || isNaN(current)) return;
|
| 316 |
+
switch (operator) {
|
| 317 |
+
case '+':
|
| 318 |
+
result = previous + current;
|
| 319 |
+
break;
|
| 320 |
+
case '-':
|
| 321 |
+
result = previous - current;
|
| 322 |
+
break;
|
| 323 |
+
case '*':
|
| 324 |
+
result = previous * current;
|
| 325 |
+
break;
|
| 326 |
+
case '/':
|
| 327 |
+
result = previous / current;
|
| 328 |
+
break;
|
| 329 |
+
default:
|
| 330 |
+
return;
|
| 331 |
+
}
|
| 332 |
+
currentValue = result.toString();
|
| 333 |
+
operator = '';
|
| 334 |
+
previousValue = '';
|
| 335 |
+
display.value = currentValue;
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
function clearDisplay() {
|
| 339 |
+
currentValue = '';
|
| 340 |
+
operator = '';
|
| 341 |
+
previousValue = '';
|
| 342 |
+
display.value = '0';
|
| 343 |
+
}
|
| 344 |
+
```
|
| 345 |
+
|
| 346 |
+
这个计算器支持基本的加减乘除运算,并且可以处理小数点。用户可以通过点击按钮输入数字和操作符,然后点击等号(=)来得到结果。清除按钮(C)可以重置计算器。
|
| 347 |
+
|
| 348 |
+
================================================================================
|
| 349 |
+
Question: 利用公开的天气 API,用 Rust 创建一个可以显示当前天气信息的控制台应用。用户可以输入他们的城市名称来获取天气信息。
|
| 350 |
+
Answer: 要创建一个可以显示当前天气信息的控制台应用,你需要使用 Rust 语言,并且需要一个天气 API。以下是一个简单的步骤指南,帮助你完成这个任务:
|
| 351 |
+
|
| 352 |
+
1. ** 选择天气 API**:
|
| 353 |
+
首先,你需要选择一个天气 API。有许多免费和付费的天气 API 可供选择,例如 OpenWeatherMap、WeatherAPI 等。这些 API 通常提供 JSON 格式的天气数据,你可以通过 HTTP 请求获取。
|
| 354 |
+
|
| 355 |
+
2. ** 获取 API 密钥 **:
|
| 356 |
+
注册并获取一个 API 密钥,这通常是免费的,但可能需要付费的计划。
|
| 357 |
+
|
| 358 |
+
3. ** 创建 Rust 项目 **:
|
| 359 |
+
使用 Rust 的 Cargo 工具创建一个新的项目。打开终端或命令提示符,运行以下命令:
|
| 360 |
+
```
|
| 361 |
+
cargo new weather_app
|
| 362 |
+
cd weather_app
|
| 363 |
+
```
|
| 364 |
+
|
| 365 |
+
4. ** 添加依赖 **:
|
| 366 |
+
在`Cargo.toml`文件中添加 HTTP 客户端库,例如`reqwest`,以及 JSON 解析库,例如`serde`和`serde_json`。
|
| 367 |
+
```toml
|
| 368 |
+
[dependencies]
|
| 369 |
+
reqwest = "0.11"
|
| 370 |
+
serde = { version = "1", features = ["derive"] }
|
| 371 |
+
serde_json = "1"
|
| 372 |
+
```
|
| 373 |
+
|
| 374 |
+
5. ** 编写代码 **:
|
| 375 |
+
在`src/main.rs`中,编写代码来发送 HTTP 请求到天气 API,并解析返回的 JSON 数据。
|
| 376 |
+
```rust
|
| 377 |
+
use serde::{Deserialize, Serialize};
|
| 378 |
+
use reqwest;
|
| 379 |
+
|
| 380 |
+
#[derive(Debug, Deserialize)]
|
| 381 |
+
struct WeatherData {
|
| 382 |
+
// 根据 API 返回的数据结构定义结构体
|
| 383 |
+
// 例如:
|
| 384 |
+
// temperature: f64,
|
| 385 |
+
// description: String,
|
| 386 |
+
// ...
|
| 387 |
+
}
|
| 388 |
+
|
| 389 |
+
async fn get_weather(city: &str, api_key: &str) -> Result<WeatherData, reqwest::Error> {
|
| 390 |
+
let url = format!("https://api.openweathermap.org/data/2.5/weather?q={}&appid={}", city, api_key);
|
| 391 |
+
let response = reqwest::get(url).await?;
|
| 392 |
+
let weather_data: WeatherData = response.json().await?;
|
| 393 |
+
Ok(weather_data)
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
#[tokio::main]
|
| 397 |
+
async fn main() {
|
| 398 |
+
let city = "Beijing"; // 用户输入的城市名称
|
| 399 |
+
let api_key = "YOUR_API_KEY"; // 你的 API 密钥
|
| 400 |
+
|
| 401 |
+
match get_weather(city, api_key).await {
|
| 402 |
+
Ok(weather) => {
|
| 403 |
+
println!("{:?}", weather);
|
| 404 |
+
}
|
| 405 |
+
Err(e) => {
|
| 406 |
+
eprintln!("Error: {}", e);
|
| 407 |
+
}
|
| 408 |
+
}
|
| 409 |
+
}
|
| 410 |
+
```
|
| 411 |
+
|
| 412 |
+
6. ** 运行应用 **:
|
| 413 |
+
在终端或命令提示符中运行以下命令来编译并运行你的应用:
|
| 414 |
+
```
|
| 415 |
+
cargo run
|
| 416 |
+
```
|
| 417 |
+
|
| 418 |
+
7. ** 用户输入 **:
|
| 419 |
+
应用会提示用户输入城市名称,用户输入后,应用将显示该城市的天气信息。
|
| 420 |
+
|
| 421 |
+
请注意,上述代码只是一个示例,你需要根据所选天气 API 的具体返回数据结构来调整`WeatherData`结构体。此外,你可能需要处理错误情况,例如网络问题或 API 密钥无效等。
|
| 422 |
+
|
| 423 |
+
最后,请确保在使用任何 API 时遵守其使用条款和条件,并妥善保护你的 API 密钥。
|
| 424 |
+
|
| 425 |
+
================================================================================
|
| 426 |
+
Question: 设计一个页面,该页面有一个开关可以在两个或更多主题(例如,深色和浅色主题)之间切换。
|
| 427 |
+
Answer: 要设计一个具有开关功能的页面,可以使用 HTML、CSS 和 JavaScript 来实现。以下是一个简单的示例,展示了如何创建一个开关来在深色和浅色主题之间切换。
|
| 428 |
+
|
| 429 |
+
首先,我们需要创建一个 HTML 结构,其中包含一个用于切换主题的开关:
|
| 430 |
+
|
| 431 |
+
```html
|
| 432 |
+
<!DOCTYPE html>
|
| 433 |
+
<html lang="en">
|
| 434 |
+
<head>
|
| 435 |
+
<meta charset="UTF-8">
|
| 436 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 437 |
+
<title>主题切换页面</title>
|
| 438 |
+
<link rel="stylesheet" href="styles.css">
|
| 439 |
+
</head>
|
| 440 |
+
<body>
|
| 441 |
+
|
| 442 |
+
<div class="theme-switch-wrapper">
|
| 443 |
+
<label class="theme-switch" for="checkbox">
|
| 444 |
+
<input type="checkbox" id="checkbox" />
|
| 445 |
+
<div class="slider round"></div>
|
| 446 |
+
</label>
|
| 447 |
+
</div>
|
| 448 |
+
|
| 449 |
+
<script src="script.js"></script>
|
| 450 |
+
</body>
|
| 451 |
+
</html>
|
| 452 |
+
```
|
| 453 |
+
|
| 454 |
+
接下来,我们需要编写 CSS 来定义开关的样式和主题的样式:
|
| 455 |
+
|
| 456 |
+
```css
|
| 457 |
+
/* styles.css */
|
| 458 |
+
body {
|
| 459 |
+
font-family: Arial, sans-serif;
|
| 460 |
+
margin: 0;
|
| 461 |
+
padding: 0;
|
| 462 |
+
background-color: #f4f4f4; /* 浅色主题背景 */
|
| 463 |
+
color: #333; /* 浅色主题文字 */
|
| 464 |
+
}
|
| 465 |
+
|
| 466 |
+
.theme-switch-wrapper {
|
| 467 |
+
position: fixed;
|
| 468 |
+
top: 10px;
|
| 469 |
+
right: 10px;
|
| 470 |
+
}
|
| 471 |
+
|
| 472 |
+
.theme-switch {
|
| 473 |
+
position: relative;
|
| 474 |
+
display: inline-block;
|
| 475 |
+
width: 60px;
|
| 476 |
+
height: 34px;
|
| 477 |
+
}
|
| 478 |
+
|
| 479 |
+
.theme-switch input {
|
| 480 |
+
opacity: 0;
|
| 481 |
+
width: 0;
|
| 482 |
+
height: 0;
|
| 483 |
+
}
|
| 484 |
+
|
| 485 |
+
.slider {
|
| 486 |
+
position: absolute;
|
| 487 |
+
cursor: pointer;
|
| 488 |
+
top: 0;
|
| 489 |
+
left: 0;
|
| 490 |
+
right: 0;
|
| 491 |
+
bottom: 0;
|
| 492 |
+
background-color: #ccc;
|
| 493 |
+
-webkit-transition: .4s;
|
| 494 |
+
transition: .4s;
|
| 495 |
+
}
|
| 496 |
+
|
| 497 |
+
.slider:before {
|
| 498 |
+
position: absolute;
|
| 499 |
+
content: "";
|
| 500 |
+
height: 26px;
|
| 501 |
+
width: 26px;
|
| 502 |
+
left: 4px;
|
| 503 |
+
bottom: 4px;
|
| 504 |
+
background-color: white;
|
| 505 |
+
-webkit-transition: .4s;
|
| 506 |
+
transition: .4s;
|
| 507 |
+
}
|
| 508 |
+
|
| 509 |
+
input:checked + .slider {
|
| 510 |
+
background-color: #2196F3;
|
| 511 |
+
}
|
| 512 |
+
|
| 513 |
+
input:focus + .slider {
|
| 514 |
+
box-shadow: 0 0 1px #2196F3;
|
| 515 |
+
}
|
| 516 |
+
|
| 517 |
+
input:checked + .slider:before {
|
| 518 |
+
-webkit-transform: translateX(26px);
|
| 519 |
+
-ms-transform: translateX(26px);
|
| 520 |
+
transform: translateX(26px);
|
| 521 |
+
}
|
| 522 |
+
|
| 523 |
+
/* 深色主题样式 */
|
| 524 |
+
.dark-theme {
|
| 525 |
+
background-color: #333; /* 深色主题背景 */
|
| 526 |
+
color: #f4f4f4; /* 深色主题文字 */
|
| 527 |
+
}
|
| 528 |
+
|
| 529 |
+
/* 浅色主题样式 */
|
| 530 |
+
.light-theme {
|
| 531 |
+
background-color: #f4f4f4; /* 浅色主题背景 */
|
| 532 |
+
color: #333; /* 浅色主题文字 */
|
| 533 |
+
}
|
| 534 |
+
```
|
| 535 |
+
|
| 536 |
+
最后,我们需要编写 JavaScript 来处理开关的点击事件,并根据用户的选择切换主题:
|
| 537 |
+
|
| 538 |
+
```javascript
|
| 539 |
+
// script.js
|
| 540 |
+
document.getElementById('checkbox').addEventListener('change', function() {
|
| 541 |
+
if(this.checked) {
|
| 542 |
+
document.body.classList.add('dark-theme');
|
| 543 |
+
document.body.classList.remove('light-theme');
|
| 544 |
+
} else {
|
| 545 |
+
document.body.classList.add('light-theme');
|
| 546 |
+
document.body.classList.remove('dark-theme');
|
| 547 |
+
}
|
| 548 |
+
});
|
| 549 |
+
```
|
| 550 |
+
|
| 551 |
+
以上代码创建了一个简单的页面,其中包含一个开关,用户可以通过点击这个开关来在深色和浅色主题之间切换。当用户点击开关时,JavaScript 会根据开关的状态添加或移除相应的类,从而改变页面的背景颜色和文字颜色。
|
| 552 |
+
|
| 553 |
+
================================================================================
|
| 554 |
+
Question: 使用 JavaScript、HTML 和 CSS 创建一个图片轮播效果,每隔3秒,图片自动滑动切换,同时支持用户点击导航点进行切换。
|
| 555 |
+
Answer: 要创建一个图片轮播效果,你可以使用 HTML、CSS 和 JavaScript。以下是一个简单的示例,展示了如何实现这个功能:
|
| 556 |
+
|
| 557 |
+
1. HTML 结构:
|
| 558 |
+
```html
|
| 559 |
+
<!DOCTYPE html>
|
| 560 |
+
<html lang="en">
|
| 561 |
+
<head>
|
| 562 |
+
<meta charset="UTF-8">
|
| 563 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 564 |
+
<title>图片轮播</title>
|
| 565 |
+
<link rel="stylesheet" href="styles.css">
|
| 566 |
+
</head>
|
| 567 |
+
<body>
|
| 568 |
+
|
| 569 |
+
<div class="slider">
|
| 570 |
+
<div class="slides">
|
| 571 |
+
<div class="slide"><img src="image1.jpg" alt="Image 1"></div>
|
| 572 |
+
<div class="slide"><img src="image2.jpg" alt="Image 2"></div>
|
| 573 |
+
<div class="slide"><img src="image3.jpg" alt="Image 3"></div>
|
| 574 |
+
<!-- 更多图片 -->
|
| 575 |
+
</div>
|
| 576 |
+
<div class="navigation">
|
| 577 |
+
<span class="dot active" onclick="currentSlide(1)"></span>
|
| 578 |
+
<span class="dot" onclick="currentSlide(2)"></span>
|
| 579 |
+
<span class="dot" onclick="currentSlide(3)"></span>
|
| 580 |
+
<!-- 更多导航点 -->
|
| 581 |
+
</div>
|
| 582 |
+
</div>
|
| 583 |
+
|
| 584 |
+
<script src="script.js"></script>
|
| 585 |
+
</body>
|
| 586 |
+
</html>
|
| 587 |
+
```
|
| 588 |
+
|
| 589 |
+
2. CSS 样式:
|
| 590 |
+
```css
|
| 591 |
+
/* styles.css */
|
| 592 |
+
.slider {
|
| 593 |
+
position: relative;
|
| 594 |
+
width: 100%;
|
| 595 |
+
max-width: 600px;
|
| 596 |
+
margin: auto;
|
| 597 |
+
overflow: hidden;
|
| 598 |
+
}
|
| 599 |
+
|
| 600 |
+
.slides {
|
| 601 |
+
display: flex;
|
| 602 |
+
transition: transform 0.5s ease;
|
| 603 |
+
}
|
| 604 |
+
|
| 605 |
+
.slide {
|
| 606 |
+
min-width: 100%;
|
| 607 |
+
transition: opacity 0.5s ease;
|
| 608 |
+
}
|
| 609 |
+
|
| 610 |
+
.slide img {
|
| 611 |
+
width: 100%;
|
| 612 |
+
display: block;
|
| 613 |
+
}
|
| 614 |
+
|
| 615 |
+
.navigation {
|
| 616 |
+
position: absolute;
|
| 617 |
+
bottom: 10px;
|
| 618 |
+
left: 50%;
|
| 619 |
+
transform: translateX(-50%);
|
| 620 |
+
}
|
| 621 |
+
|
| 622 |
+
.dot {
|
| 623 |
+
cursor: pointer;
|
| 624 |
+
height: 15px;
|
| 625 |
+
width: 15px;
|
| 626 |
+
margin: 0 5px;
|
| 627 |
+
background-color: #bbb;
|
| 628 |
+
border-radius: 50%;
|
| 629 |
+
display: inline-block;
|
| 630 |
+
transition: background-color 0.6s ease;
|
| 631 |
+
}
|
| 632 |
+
|
| 633 |
+
.active, .dot:hover {
|
| 634 |
+
background-color: #717171;
|
| 635 |
+
}
|
| 636 |
+
```
|
| 637 |
+
|
| 638 |
+
3. JavaScript 逻辑:
|
| 639 |
+
```javascript
|
| 640 |
+
// script.js
|
| 641 |
+
let slideIndex = 0;
|
| 642 |
+
const slides = document.querySelectorAll('.slide');
|
| 643 |
+
const dots = document.querySelectorAll('.dot');
|
| 644 |
+
|
| 645 |
+
function showSlides() {
|
| 646 |
+
for (let i = 0; i < slides.length; i++) {
|
| 647 |
+
slides[i].style.opacity = 0;
|
| 648 |
+
}
|
| 649 |
+
slideIndex++;
|
| 650 |
+
if (slideIndex > slides.length) {slideIndex = 1}
|
| 651 |
+
for (let i = 0; i < dots.length; i++) {
|
| 652 |
+
dots[i].className = dots[i].className.replace(" active", "");
|
| 653 |
+
}
|
| 654 |
+
slides[slideIndex-1].style.opacity = 1;
|
| 655 |
+
dots[slideIndex-1].className += " active";
|
| 656 |
+
setTimeout(showSlides, 3000); // Change image every 3 seconds
|
| 657 |
+
}
|
| 658 |
+
|
| 659 |
+
function currentSlide(n) {
|
| 660 |
+
showSlides(slideIndex = n);
|
| 661 |
+
}
|
| 662 |
+
|
| 663 |
+
showSlides();
|
| 664 |
+
```
|
| 665 |
+
|
| 666 |
+
这个示例中,`showSlides`函数负责切换图片,每隔 3 秒自动调用一次。`currentSlide`函数允许用户点击导航点进行切换。
|
| 667 |
+
|
| 668 |
+
请注意,你需要根据自己的图片路径和需求调整 HTML 和 CSS 代码。此外,你可能需要添加更多的图片和导航点来满足你的需求。
|
| 669 |
+
|
| 670 |
+
================================================================================
|
| 671 |
+
Question: 创建一个表单,使用 JavaScript 对用户输入进行验证。包括:检查必填字段是否为空,检查邮箱地址格式,密码长度和强度。
|
| 672 |
+
Answer: 要创建一个表单并使用 JavaScript 进行验证,你可以按照以下步骤进行:
|
| 673 |
+
|
| 674 |
+
1. 创建 HTML 表单元素。
|
| 675 |
+
2. 使用 JavaScript 添加事件监听器来捕获用户的输入。
|
| 676 |
+
3. 编写函数来验证每个字段。
|
| 677 |
+
4. 显示验证错误消息。
|
| 678 |
+
|
| 679 |
+
下面是一个简单的示例代码,展示了如何实现这些步骤:
|
| 680 |
+
|
| 681 |
+
```html
|
| 682 |
+
<!DOCTYPE html>
|
| 683 |
+
<html lang="en">
|
| 684 |
+
<head>
|
| 685 |
+
<meta charset="UTF-8">
|
| 686 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 687 |
+
<title>Form Validation Example</title>
|
| 688 |
+
<style>
|
| 689 |
+
.error {
|
| 690 |
+
color: red;
|
| 691 |
+
}
|
| 692 |
+
</style>
|
| 693 |
+
</head>
|
| 694 |
+
<body>
|
| 695 |
+
|
| 696 |
+
<form id="myForm">
|
| 697 |
+
<label for="name">Name:</label>
|
| 698 |
+
<input type="text" id="name" name="name" required>
|
| 699 |
+
<span id="nameError" class="error"></span>
|
| 700 |
+
<br>
|
| 701 |
+
|
| 702 |
+
<label for="email">Email:</label>
|
| 703 |
+
<input type="email" id="email" name="email" required>
|
| 704 |
+
<span id="emailError" class="error"></span>
|
| 705 |
+
<br>
|
| 706 |
+
|
| 707 |
+
<label for="password">Password:</label>
|
| 708 |
+
<input type="password" id="password" name="password" required>
|
| 709 |
+
<span id="passwordError" class="error"></span>
|
| 710 |
+
<br>
|
| 711 |
+
|
| 712 |
+
<input type="submit" value="Submit">
|
| 713 |
+
</form>
|
| 714 |
+
|
| 715 |
+
<script>
|
| 716 |
+
// 获取表单和输入元素
|
| 717 |
+
const form = document.getElementById('myForm');
|
| 718 |
+
const nameInput = document.getElementById('name');
|
| 719 |
+
const emailInput = document.getElementById('email');
|
| 720 |
+
const passwordInput = document.getElementById('password');
|
| 721 |
+
|
| 722 |
+
// 获取错误消息元素
|
| 723 |
+
const nameError = document.getElementById('nameError');
|
| 724 |
+
const emailError = document.getElementById('emailError');
|
| 725 |
+
const passwordError = document.getElementById('passwordError');
|
| 726 |
+
|
| 727 |
+
// 验证函数
|
| 728 |
+
function validateForm() {
|
| 729 |
+
// 清除之前的错误消息
|
| 730 |
+
nameError.textContent = '';
|
| 731 |
+
emailError.textContent = '';
|
| 732 |
+
passwordError.textContent = '';
|
| 733 |
+
|
| 734 |
+
// 验证名称
|
| 735 |
+
if (nameInput.value.trim() === '') {
|
| 736 |
+
nameError.textContent = 'Name is required.';
|
| 737 |
+
return false;
|
| 738 |
+
}
|
| 739 |
+
|
| 740 |
+
// 验证邮箱
|
| 741 |
+
const emailRegex = /^[^\s@]+@[^\s@]+\.[^\s@]+$/;
|
| 742 |
+
if (!emailRegex.test(emailInput.value)) {
|
| 743 |
+
emailError.textContent = 'Invalid email address.';
|
| 744 |
+
return false;
|
| 745 |
+
}
|
| 746 |
+
|
| 747 |
+
// 验证密码
|
| 748 |
+
const passwordRegex = /^(?=.*[a-z])(?=.*[A-Z])(?=.*\d)[a-zA-Z\d]{8,}$/;
|
| 749 |
+
if (!passwordRegex.test(passwordInput.value)) {
|
| 750 |
+
passwordError.textContent = 'Password must be at least 8 characters long and contain at least one uppercase letter, one lowercase letter, and one number.';
|
| 751 |
+
return false;
|
| 752 |
+
}
|
| 753 |
+
|
| 754 |
+
// 如果所有验证都通过,则返回 true
|
| 755 |
+
return true;
|
| 756 |
+
}
|
| 757 |
+
|
| 758 |
+
// 监听表单提交事件
|
| 759 |
+
form.addEventListener('submit', function(event) {
|
| 760 |
+
// 阻止表单默认提交行为
|
| 761 |
+
event.preventDefault();
|
| 762 |
+
|
| 763 |
+
// 调用验证函数
|
| 764 |
+
if (validateForm()) {
|
| 765 |
+
// 如果验证通过,可以在这里处理表单提交
|
| 766 |
+
alert('Form submitted successfully!');
|
| 767 |
+
}
|
| 768 |
+
});
|
| 769 |
+
</script>
|
| 770 |
+
|
| 771 |
+
</body>
|
| 772 |
+
</html>
|
| 773 |
+
```
|
| 774 |
+
|
| 775 |
+
在这个示例中,我们创建了一个简单的表单,包含三个字段:姓名、电子邮件和密码。每个字段都被标记为必填(`required`),以确保在提交表单之前用户必须填写这些字段。
|
| 776 |
+
|
| 777 |
+
JavaScript 代码中定义了一个`validateForm`函数,该函数会检查每个字段是否满足特定的验证条件。如果字段为空或格式不正确,它会显示相应的错误消息。如果所有字段都通过验证,则函数返回`true`,允许表单提交。
|
| 778 |
+
|
| 779 |
+
请注意,这个示例中的密码验证正则表达式非常简单,只检查了密码长度和是否包含至少一个大写字母、一个小写字母和一个数字。在实际应用中,你可能需要一个更复杂的密码策略,包括特殊字符、避免常见的密码模式等。
|
| 780 |
+
|
| 781 |
+
================================================================================
|
| 782 |
+
Question: 使用 matplotlib 或 seaborn 库,对给定的海豹表演评分数据集进行可视化分析,包括绘制直方图、散点图、箱线图。
|
| 783 |
+
Answer: 要使用 matplotlib 或 seaborn 库对给定的海豹表演评分数据集进行可视化分析,首先需要确保你有一个包含评分数据的数据集。假设我们有一个名为`ratings.csv`的 CSV 文件,其中包含了海豹表演的评分数据,我们可以使用以下步骤来进行可视化分析:
|
| 784 |
+
|
| 785 |
+
1. 导入必要的库。
|
| 786 |
+
2. 加载数据集。
|
| 787 |
+
3. 绘制直方图。
|
| 788 |
+
4. 绘制散点图。
|
| 789 |
+
5. 绘制箱线图。
|
| 790 |
+
|
| 791 |
+
下面是一个简单的示例代码,展示如何使用 matplotlib 和 seaborn 来完成这些任务:
|
| 792 |
+
|
| 793 |
+
```python
|
| 794 |
+
import matplotlib.pyplot as plt
|
| 795 |
+
import seaborn as sns
|
| 796 |
+
import pandas as pd
|
| 797 |
+
|
| 798 |
+
# 加载数据集
|
| 799 |
+
df = pd.read_csv('ratings.csv')
|
| 800 |
+
|
| 801 |
+
# 绘制直方图
|
| 802 |
+
plt.figure(figsize=(10, 6))
|
| 803 |
+
sns.histplot(df['rating'], bins=20, kde=True)
|
| 804 |
+
plt.title('Distribution of Ratings')
|
| 805 |
+
plt.xlabel('Rating')
|
| 806 |
+
plt.ylabel('Frequency')
|
| 807 |
+
plt.show()
|
| 808 |
+
|
| 809 |
+
# 绘制散点图
|
| 810 |
+
plt.figure(figsize=(10, 6))
|
| 811 |
+
sns.scatterplot(x='performance_id', y='rating', data=df)
|
| 812 |
+
plt.title('Ratings by Performance ID')
|
| 813 |
+
plt.xlabel('Performance ID')
|
| 814 |
+
plt.ylabel('Rating')
|
| 815 |
+
plt.show()
|
| 816 |
+
|
| 817 |
+
# 绘制箱线图
|
| 818 |
+
plt.figure(figsize=(10, 6))
|
| 819 |
+
sns.boxplot(x='performance_id', y='rating', data=df)
|
| 820 |
+
plt.title('Boxplot of Ratings by Performance ID')
|
| 821 |
+
plt.xlabel('Performance ID')
|
| 822 |
+
plt.ylabel('Rating')
|
| 823 |
+
plt.show()
|
| 824 |
+
```
|
| 825 |
+
|
| 826 |
+
在上述代码中,我们首先导入了所需的库,然后加载了数据集。接着,我们使用`sns.histplot`函数绘制了评分的直方图,使用`sns.scatterplot`函数绘制了评分与表演 ID 之间的散点图,最后使用`sns.boxplot`函数绘制了评分与表演 ID 之间的箱线图。
|
| 827 |
+
|
| 828 |
+
请注意,你需要根据实际的数据集结构调整代码中的列名(例如,将`'rating'`和`'performance_id'`替换为你的数据集中的实际列名)。此外,`bins`参数用于指定直方图的柱子数量,`kde`参数用于添加核密度估计线,以便更清晰地展示数据的分布情况。
|
| 829 |
+
|
| 830 |
+
确保在运行代码之前已经安装了 matplotlib 和 seaborn 库,如果没有安装,可以使用 pip 进行安装:
|
| 831 |
+
|
| 832 |
+
```bash
|
| 833 |
+
pip install matplotlib seaborn
|
| 834 |
+
```
|
| 835 |
+
|
| 836 |
+
以上就是使用 matplotlib 和 seaborn 库对海豹表演评分数据集进行可视化分析的基本步骤。
|
| 837 |
+
|
| 838 |
+
================================================================================
|
| 839 |
+
Question: 使用 Django 库,建立一个简单的 web 服务,为游客展示海洋馆里的每只海豹的信息和表演日程。
|
| 840 |
+
Answer: 要使用 Django 库建立一个简单的 web 服务,为游客展示海洋馆里的每只海豹的信息和表演日程,你需要按照以下步骤进行:
|
| 841 |
+
|
| 842 |
+
1. ** 安装 Django**:
|
| 843 |
+
如果你还没有安装 Django,可以通过 pip 命令来安装它:
|
| 844 |
+
```
|
| 845 |
+
pip install django
|
| 846 |
+
```
|
| 847 |
+
|
| 848 |
+
2. ** 创建 Django 项目 **:
|
| 849 |
+
使用 Django 提供的命令行工具创建一个新的项目:
|
| 850 |
+
```
|
| 851 |
+
django-admin startproject my_project
|
| 852 |
+
```
|
| 853 |
+
这将创建一个名为`my_project`的新目录,其中包含了 Django 项目的基本结构。
|
| 854 |
+
|
| 855 |
+
3. ** 创建应用 **:
|
| 856 |
+
在项目目录中创建一个应用来处理海豹信息和表演日程:
|
| 857 |
+
```
|
| 858 |
+
python manage.py startapp my_app
|
| 859 |
+
```
|
| 860 |
+
这将创建一个名为`my_app`的新目录,其中包含了应用的模型、视图和模板。
|
| 861 |
+
|
| 862 |
+
4. ** 定义模型 **:
|
| 863 |
+
在`my_app/models.py`中定义海豹的模型,例如:
|
| 864 |
+
```python
|
| 865 |
+
from django.db import models
|
| 866 |
+
|
| 867 |
+
class Seal(models.Model):
|
| 868 |
+
name = models.CharField(max_length=100)
|
| 869 |
+
age = models.IntegerField()
|
| 870 |
+
description = models.TextField()
|
| 871 |
+
# 其他字段...
|
| 872 |
+
```
|
| 873 |
+
|
| 874 |
+
5. ** 创建数据库迁移 **:
|
| 875 |
+
使用 Django 的迁移系统来创建数据���表:
|
| 876 |
+
```
|
| 877 |
+
python manage.py makemigrations
|
| 878 |
+
python manage.py migrate
|
| 879 |
+
```
|
| 880 |
+
|
| 881 |
+
6. ** 创建视图 **:
|
| 882 |
+
在`my_app/views.py`中创建视图函数来处理请求并返回响应:
|
| 883 |
+
```python
|
| 884 |
+
from django.shortcuts import render
|
| 885 |
+
from .models import Seal
|
| 886 |
+
|
| 887 |
+
def seals_list(request):
|
| 888 |
+
seals = Seal.objects.all()
|
| 889 |
+
return render(request, 'seals_list.html', {'seals': seals})
|
| 890 |
+
```
|
| 891 |
+
|
| 892 |
+
7. ** 配置 URLs**:
|
| 893 |
+
在`my_project/urls.py`中配置 URL 路由:
|
| 894 |
+
```python
|
| 895 |
+
from django.urls import path
|
| 896 |
+
from my_app.views import seals_list
|
| 897 |
+
|
| 898 |
+
urlpatterns = [
|
| 899 |
+
path('seals/', seals_list, name='seals_list'),
|
| 900 |
+
]
|
| 901 |
+
```
|
| 902 |
+
|
| 903 |
+
8. ** 创建模板 **:
|
| 904 |
+
在`my_app/templates/`目录下创建一个 HTML 模板文件`seals_list.html`,用于显示海豹信息:
|
| 905 |
+
```html
|
| 906 |
+
<!DOCTYPE html>
|
| 907 |
+
<html>
|
| 908 |
+
<head>
|
| 909 |
+
<title>Seals List</title>
|
| 910 |
+
</head>
|
| 911 |
+
<body>
|
| 912 |
+
<h1>Seals List</h1>
|
| 913 |
+
<ul>
|
| 914 |
+
{% for seal in seals %}
|
| 915 |
+
<li>{{ seal.name }} - {{ seal.age }} years old</li>
|
| 916 |
+
{% endfor %}
|
| 917 |
+
</ul>
|
| 918 |
+
</body>
|
| 919 |
+
</html>
|
| 920 |
+
```
|
| 921 |
+
|
| 922 |
+
9. ** 运行服务器 **:
|
| 923 |
+
使用以下命令启动 Django 开发服务器:
|
| 924 |
+
```
|
| 925 |
+
python manage.py runserver
|
| 926 |
+
```
|
| 927 |
+
然后在浏览器中访问`http://127.0.0.1:8000/seals/`来查看海豹列表。
|
| 928 |
+
|
| 929 |
+
10. ** 添加表演日程 **:
|
| 930 |
+
你需要在`Seal`模型中添加一个字段来存储表演日程,例如:
|
| 931 |
+
```python
|
| 932 |
+
class Seal(models.Model):
|
| 933 |
+
# ... 其他字段...
|
| 934 |
+
schedule = models.TextField()
|
| 935 |
+
```
|
| 936 |
+
并更新数据库迁移和模板以显示表演日程。
|
| 937 |
+
|
| 938 |
+
11. ** 优化和扩展 **:
|
| 939 |
+
根据需要添加更多的功能,比如搜索、过滤、排序等,并确保代码质量和性能。
|
| 940 |
+
|
| 941 |
+
以上步骤提供了一个基本的框架,你可以根据实际需求进行扩展和优化。记得在开发过程中遵循 Django 的最佳实践,比如使用模型来管理数据,使用视图来处理业务逻辑,使用模板来展示数据等。
|
| 942 |
+
|
| 943 |
+
================================================================================
|
| 944 |
+
Question: 使用 statsmodels 库,对给定的每日海豹表演的评分数据进行分析,包括趋势、季节性、周期性等的识别和预测。
|
| 945 |
+
Answer: 要使用`statsmodels`库对给定的每日海豹表演评分数据进行分析,包括趋势、季节性、周期性等的识别和预测,你需要遵循以下步骤:
|
| 946 |
+
|
| 947 |
+
1. ** 数据准备 **:
|
| 948 |
+
- 确保你有一个包含每日海豹表演评分数据的 CSV 文件。
|
| 949 |
+
- 加载数据到 Python 中,通常使用`pandas`库。
|
| 950 |
+
|
| 951 |
+
2. ** 数据探索 **:
|
| 952 |
+
- 对数据进行初步的探索性数据分析(EDA),了解数据的基本统计特性,如均值、中位数、标准差等。
|
| 953 |
+
- 绘制时间序列图,观察数据的趋势和季节性。
|
| 954 |
+
|
| 955 |
+
3. ** 平稳性检验 **:
|
| 956 |
+
- 使用`statsmodels`中的`adfuller`函数来检验数据是否平稳。
|
| 957 |
+
- 如果数据不平稳,可能需要进行差分或转换以使其平稳。
|
| 958 |
+
|
| 959 |
+
4. ** 季节性分解 **:
|
| 960 |
+
- 使用`statsmodels`中的`seasonal_decompose`函数来分解时间序列数据,识别趋势、季节性和残差。
|
| 961 |
+
|
| 962 |
+
5. ** 模型选择 **:
|
| 963 |
+
- 根据数据的特点选择合适的时间序列模型,如 ARIMA、SARIMA、季节性分解的时间序列模型(STL)等。
|
| 964 |
+
|
| 965 |
+
6. ** 参数估计 **:
|
| 966 |
+
- 使用`statsmodels`中的模型估计函数来估计模型参数。
|
| 967 |
+
|
| 968 |
+
7. ** 模型诊断 **:
|
| 969 |
+
- 对模型进行诊断,检查残差是否符合白噪声假设。
|
| 970 |
+
|
| 971 |
+
8. ** 预测 **:
|
| 972 |
+
- 使用模型进行预测,并评估预测的准确性。
|
| 973 |
+
|
| 974 |
+
9. ** 结果解释 **:
|
| 975 |
+
- 解释模型的结果,包括趋势、季节性和周期性。
|
| 976 |
+
|
| 977 |
+
下面是一个简化的代码示例,展示如何使用`statsmodels`进行时间序列分析:
|
| 978 |
+
|
| 979 |
+
```python
|
| 980 |
+
import pandas as pd
|
| 981 |
+
import numpy as np
|
| 982 |
+
import statsmodels.api as sm
|
| 983 |
+
from statsmodels.tsa.seasonal import seasonal_decompose
|
| 984 |
+
from statsmodels.tsa.stattools import adfuller
|
| 985 |
+
|
| 986 |
+
# 加载数据
|
| 987 |
+
data = pd.read_csv('seal_performance_scores.csv', index_col='date', parse_dates=True)
|
| 988 |
+
|
| 989 |
+
# 数据探索
|
| 990 |
+
print(data.describe())
|
| 991 |
+
data.plot()
|
| 992 |
+
|
| 993 |
+
# 平稳性检验
|
| 994 |
+
result = adfuller(data['score'])
|
| 995 |
+
print('ADF Statistic: %f' % result[0])
|
| 996 |
+
print('p-value: %f' % result[1])
|
| 997 |
+
|
| 998 |
+
# 季节性分解
|
| 999 |
+
decomposition = seasonal_decompose(data['score'], model='additive')
|
| 1000 |
+
decomposition.plot()
|
| 1001 |
+
|
| 1002 |
+
# 模型选择和参数估计
|
| 1003 |
+
# 假设我们选择 ARIMA 模型
|
| 1004 |
+
# 这里需要根据实际情况调整 p, d, q 的值
|
| 1005 |
+
model = sm.tsa.ARIMA(data['score'], order=(1, 1, 1))
|
| 1006 |
+
model_fit = model.fit()
|
| 1007 |
+
print(model_fit.summary())
|
| 1008 |
+
|
| 1009 |
+
# 模型诊断
|
| 1010 |
+
residuals = model_fit.resid
|
| 1011 |
+
sm.graphics.tsa.plot_acf(residuals, lags=40)
|
| 1012 |
+
sm.graphics.tsa.plot_pacf(residuals, lags=40)
|
| 1013 |
+
|
| 1014 |
+
# 预测
|
| 1015 |
+
predictions = model_fit.get_prediction(start=pd.to_datetime('2023-01-01'), end=pd.to_datetime('2023-12-31'))
|
| 1016 |
+
predictions_df = predictions.summary_frame(alpha=0.05)
|
| 1017 |
+
|
| 1018 |
+
# 结果解释
|
| 1019 |
+
print(predictions_df)
|
| 1020 |
+
```
|
| 1021 |
+
|
| 1022 |
+
请注意,这只是一个非常���础的示例,实际应用中你需要根据数据的具体情况调整模型参数,并进行更深入的分析和验证。此外,预测结果的解释也需要结合实际情况来进行。
|
| 1023 |
+
|
| 1024 |
+
================================================================================
|
| 1025 |
+
Question: 使用 networkx 库,对给定的社交网络关系数据进行分析,包括最受欢迎的用户、哪个用户拥有最多的2度人脉。
|
| 1026 |
+
Answer: 要使用 Python 的 NetworkX 库对社交网络关系数据进行分析,首先需要安装 NetworkX 库。如果还没有安装,可以使用 pip 命令进行安装:
|
| 1027 |
+
|
| 1028 |
+
```bash
|
| 1029 |
+
pip install networkx
|
| 1030 |
+
```
|
| 1031 |
+
|
| 1032 |
+
接下来,我们将使用 NetworkX 库来分析一个简单的社交网络数据集。假设我们有以下用户及其关系:
|
| 1033 |
+
|
| 1034 |
+
```python
|
| 1035 |
+
import networkx as nx
|
| 1036 |
+
|
| 1037 |
+
# 创建一个空的无向图
|
| 1038 |
+
G = nx.Graph()
|
| 1039 |
+
|
| 1040 |
+
# 添加用户和关系
|
| 1041 |
+
G.add_edge('Alice', 'Bob')
|
| 1042 |
+
G.add_edge('Alice', 'Charlie')
|
| 1043 |
+
G.add_edge('Bob', 'Charlie')
|
| 1044 |
+
G.add_edge('Bob', 'David')
|
| 1045 |
+
G.add_edge('Charlie', 'David')
|
| 1046 |
+
G.add_edge('David', 'Eve')
|
| 1047 |
+
G.add_edge('Eve', 'Fred')
|
| 1048 |
+
G.add_edge('Fred', 'Ginny')
|
| 1049 |
+
G.add_edge('Ginny', 'Hermione')
|
| 1050 |
+
G.add_edge('Hermione', 'Ron')
|
| 1051 |
+
G.add_edge('Ron', 'Alice')
|
| 1052 |
+
```
|
| 1053 |
+
|
| 1054 |
+
现在,我们可以使用 NetworkX 库来分析这个社交网络。
|
| 1055 |
+
|
| 1056 |
+
### 最受欢迎的用户
|
| 1057 |
+
|
| 1058 |
+
最受欢迎的用户通常是指在社交网络中拥有最多连接的用户。我们可以通过计算每个节点的度(即与该节点相连的边的数量)来确定。
|
| 1059 |
+
|
| 1060 |
+
```python
|
| 1061 |
+
# 计算每个节点的度
|
| 1062 |
+
degrees = dict(G.degree())
|
| 1063 |
+
|
| 1064 |
+
# 找出度最高的节点
|
| 1065 |
+
most_popular_user = max(degrees, key=degrees.get)
|
| 1066 |
+
|
| 1067 |
+
print(f"最受欢迎的用户是:{most_popular_user}")
|
| 1068 |
+
```
|
| 1069 |
+
|
| 1070 |
+
### 拥有最多 2 度人脉的用户
|
| 1071 |
+
|
| 1072 |
+
拥有最多 2 度人脉的用户是指与他们直接相连的用户数量最多。我们可以使用 NetworkX 的`all_pairs_shortest_path`函数来找到所有用户之间的最短路径,并计算每个用户的 2 度人脉数量。
|
| 1073 |
+
|
| 1074 |
+
```python
|
| 1075 |
+
# 计算所有用户之间的最短路径
|
| 1076 |
+
paths = dict(nx.all_pairs_shortest_path(G))
|
| 1077 |
+
|
| 1078 |
+
# 计算每个用户的 2 度人脉数量
|
| 1079 |
+
two_hop_connections = {}
|
| 1080 |
+
for user in G.nodes():
|
| 1081 |
+
two_hop_connections[user] = sum(1 for path in paths[user].values() if len(path) == 2)
|
| 1082 |
+
|
| 1083 |
+
# 找出拥有最多 2 度人脉的用户
|
| 1084 |
+
most_two_hop_user = max(two_hop_connections, key=two_hop_connections.get)
|
| 1085 |
+
|
| 1086 |
+
print(f"拥有最多 2 度人脉的用户是:{most_two_hop_user}")
|
| 1087 |
+
```
|
| 1088 |
+
|
| 1089 |
+
以上代码段将输出最受欢迎的用户和拥有最多 2 度人脉的用户。请注意,这些分析假设了社交网络的结构,并且在实际应用中可能需要根据具体情况调整代码。
|
| 1090 |
+
|
| 1091 |
+
================================================================================
|
| 1092 |
+
Question: 写一段Python程序。开启一个SSH server,用户登录后可以玩贪吃蛇游戏。
|
| 1093 |
+
Answer: 要实现一个 SSH server 并在用户登录后玩贪吃蛇游戏,你需要使用 Python 的`paramiko`库来创建 SSH 服务器,并使用`pygame`库来实现贪吃蛇游戏。以下是一个简单的示例代码,展示了如何实现这个功能:
|
| 1094 |
+
|
| 1095 |
+
首先,确保你已经安装了`paramiko`和`pygame`库。如果没有安装,可以通过以下命令安装:
|
| 1096 |
+
|
| 1097 |
+
```bash
|
| 1098 |
+
pip install paramiko pygame
|
| 1099 |
+
```
|
| 1100 |
+
|
| 1101 |
+
然后,你可以使用以下 Python 代码创建一个 SSH server,并在用户登录后启动贪吃蛇游戏:
|
| 1102 |
+
|
| 1103 |
+
```python
|
| 1104 |
+
import paramiko
|
| 1105 |
+
import pygame
|
| 1106 |
+
import sys
|
| 1107 |
+
import threading
|
| 1108 |
+
|
| 1109 |
+
# 初始化 pygame
|
| 1110 |
+
pygame.init()
|
| 1111 |
+
|
| 1112 |
+
# 设置贪吃蛇游戏的参数
|
| 1113 |
+
screen_width = 640
|
| 1114 |
+
screen_height = 480
|
| 1115 |
+
snake_size = 10
|
| 1116 |
+
snake_speed = 15
|
| 1117 |
+
|
| 1118 |
+
# 定义颜色
|
| 1119 |
+
white = (255, 255, 255)
|
| 1120 |
+
black = (0, 0, 0)
|
| 1121 |
+
red = (213, 50, 80)
|
| 1122 |
+
green = (0, 255, 0)
|
| 1123 |
+
blue = (50, 153, 213)
|
| 1124 |
+
|
| 1125 |
+
# 创建屏幕
|
| 1126 |
+
screen = pygame.display.set_mode((screen_width, screen_height))
|
| 1127 |
+
pygame.display.set_caption('SSH Snake Game')
|
| 1128 |
+
|
| 1129 |
+
# 定义贪吃蛇类
|
| 1130 |
+
class Snake:
|
| 1131 |
+
def __init__(self):
|
| 1132 |
+
self.size = snake_size
|
| 1133 |
+
self.speed = snake_speed
|
| 1134 |
+
self.body = [(screen_width // 2, screen_height // 2)]
|
| 1135 |
+
self.direction = 'RIGHT'
|
| 1136 |
+
|
| 1137 |
+
def move(self):
|
| 1138 |
+
if self.direction == 'UP':
|
| 1139 |
+
new_head = (self.body[0][0], self.body[0][1] - self.size)
|
| 1140 |
+
elif self.direction == 'DOWN':
|
| 1141 |
+
new_head = (self.body[0][0], self.body[0][1] + self.size)
|
| 1142 |
+
elif self.direction == 'LEFT':
|
| 1143 |
+
new_head = (self.body[0][0] - self.size, self.body[0][1])
|
| 1144 |
+
elif self.direction == 'RIGHT':
|
| 1145 |
+
new_head = (self.body[0][0] + self.size, self.body[0][1])
|
| 1146 |
+
self.body.insert(0, new_head)
|
| 1147 |
+
self.body.pop()
|
| 1148 |
+
|
| 1149 |
+
def change_direction(self, direction):
|
| 1150 |
+
if direction == 'UP' and self.direction != 'DOWN':
|
| 1151 |
+
self.direction = 'UP'
|
| 1152 |
+
elif direction == 'DOWN' and self.direction != 'UP':
|
| 1153 |
+
self.direction = 'DOWN'
|
| 1154 |
+
elif direction == 'LEFT' and self.direction != 'RIGHT':
|
| 1155 |
+
self.direction = 'LEFT'
|
| 1156 |
+
elif direction == 'RIGHT' and self.direction != 'LEFT':
|
| 1157 |
+
self.direction = 'RIGHT'
|
| 1158 |
+
|
| 1159 |
+
def draw(self):
|
| 1160 |
+
for pos in self.body:
|
| 1161 |
+
pygame.draw.rect(screen, green, pygame.Rect(pos[0], pos[1], self.size, self.size))
|
| 1162 |
+
|
| 1163 |
+
# 创建贪吃蛇对象
|
| 1164 |
+
snake = Snake()
|
| 1165 |
+
|
| 1166 |
+
# 游戏主循环
|
| 1167 |
+
def game_loop():
|
| 1168 |
+
running = True
|
| 1169 |
+
while running:
|
| 1170 |
+
for event in pygame.event.get():
|
| 1171 |
+
if event.type == pygame.QUIT:
|
| 1172 |
+
running = False
|
| 1173 |
+
elif event.type == pygame.KEYDOWN:
|
| 1174 |
+
if event.key == pygame.K_UP:
|
| 1175 |
+
snake.change_direction('UP')
|
| 1176 |
+
elif event.key == pygame.K_DOWN:
|
| 1177 |
+
snake.change_direction('DOWN')
|
| 1178 |
+
elif event.key == pygame.K_LEFT:
|
| 1179 |
+
snake.change_direction('LEFT')
|
| 1180 |
+
elif event.key == pygame.K_RIGHT:
|
| 1181 |
+
snake.change_direction('RIGHT')
|
| 1182 |
+
|
| 1183 |
+
snake.move()
|
| 1184 |
+
screen.fill(black)
|
| 1185 |
+
snake.draw()
|
| 1186 |
+
pygame.display.update()
|
| 1187 |
+
pygame.time.Clock().tick(snake.speed)
|
| 1188 |
+
|
| 1189 |
+
pygame.quit()
|
| 1190 |
+
sys.exit()
|
| 1191 |
+
|
| 1192 |
+
# 创建 SSH server
|
| 1193 |
+
def create_ssh_server():
|
| 1194 |
+
host_key = paramiko.RSAKey.generate(2048)
|
| 1195 |
+
server = paramiko.SSHServer()
|
| 1196 |
+
server.set_allowed_auth_methods(['publickey'])
|
| 1197 |
+
server.add_host_key(host_key)
|
| 1198 |
+
|
| 1199 |
+
# 创建一个新的线程来运行游戏
|
| 1200 |
+
game_thread = threading.Thread(target=game_loop)
|
| 1201 |
+
game_thread.start()
|
| 1202 |
+
|
| 1203 |
+
# 等待连接
|
| 1204 |
+
while True:
|
| 1205 |
+
client, addr = server.accept()
|
| 1206 |
+
print(f'Accepted connection from {addr}')
|
| 1207 |
+
# 这里可以添加代码处理客户端连接,但为了简化,我们直接启动游戏
|
| 1208 |
+
game_thread.join()
|
| 1209 |
+
|
| 1210 |
+
if __name__ == '__main__':
|
| 1211 |
+
create_ssh_server()
|
| 1212 |
+
```
|
| 1213 |
+
|
| 1214 |
+
请注意,这个示例代码只是一个基础的框架,它没有实现真正的 SSH 认证和用户身份验证。在实际应用中,你需要实现更复杂的认证机制,比如使用密码、公钥等。此外,SSH 服务器的创建和管理通常涉及到网络编程,可能需要处理多个并发连接和异常情况。
|
| 1215 |
+
|
| 1216 |
+
在运行上述代码之前,请确保你有足够的权限来创建网络服务,并且在防火墙中允许相应的端口(默认是 22)。此外,由于 SSH 服务器的安全性较高,建议不要在生产环境中使用此代码,而应该使用更安全的解决方案。
|
| 1217 |
+
|
| 1218 |
+
================================================================================
|
| 1219 |
+
Question: 写一段Python程序。创建一个基于命令行的虚拟助手,能处理一些基本的任务,比如查看天气、设定提醒和闹钟、记笔记等。
|
| 1220 |
+
Answer: 创建一个基于命令行的虚拟助手涉及到多个步骤,包括定义功能、处理用户输入、执行任务以及提供反馈。以下是一个简单的 Python 程序示例,它可以处理一些基本的任务,如查看天气、设定提醒和闹钟、记笔记等。
|
| 1221 |
+
|
| 1222 |
+
```python
|
| 1223 |
+
import datetime
|
| 1224 |
+
import subprocess
|
| 1225 |
+
import os
|
| 1226 |
+
|
| 1227 |
+
# 定义一个函数来获取当前日期和时间
|
| 1228 |
+
def get_current_time():
|
| 1229 |
+
return datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
| 1230 |
+
|
| 1231 |
+
# 定义一个函数来获取天气信息
|
| 1232 |
+
def get_weather():
|
| 1233 |
+
# 这里使用了第三方库 requests 来获取天气信息,需要先安装 requests 库
|
| 1234 |
+
import requests
|
| 1235 |
+
api_key = "YOUR_API_KEY" # 替换为你的 API 密钥
|
| 1236 |
+
city = "Beijing" # 替换为你想要查询的城市
|
| 1237 |
+
url = f"http://api.openweathermap.org/data/2.5/weather?q={city}&appid={api_key}"
|
| 1238 |
+
response = requests.get(url)
|
| 1239 |
+
data = response.json()
|
| 1240 |
+
if data["cod"] != "404":
|
| 1241 |
+
weather_data = data["weather"][0]["description"]
|
| 1242 |
+
temperature = round(data["main"]["temp"] - 273.15, 2) # 转换为摄氏度
|
| 1243 |
+
return f"当前天气:{weather_data}, 温度:{temperature}°C"
|
| 1244 |
+
else:
|
| 1245 |
+
return "无法获取天气信息"
|
| 1246 |
+
|
| 1247 |
+
# 定义一个函数来设置提醒和闹钟
|
| 1248 |
+
def set_reminder(time, message):
|
| 1249 |
+
# 这里使用了 subprocess 模块来调用系统的提醒功能
|
| 1250 |
+
# 注意:不同的操作系统可能需要不同的命令
|
| 1251 |
+
if os.name == "nt": # Windows 系统
|
| 1252 |
+
subprocess.run(f'echo {message} | clip', shell=True)
|
| 1253 |
+
subprocess.run(f'at {time} echo {message}', shell=True)
|
| 1254 |
+
else: # Linux 或 macOS 系统
|
| 1255 |
+
subprocess.run(f'echo {message} | pbcopy', shell=True)
|
| 1256 |
+
subprocess.run(f'at {time} echo {message', shell=True)
|
| 1257 |
+
return f"提醒已设置,将在 {time} 提醒您:{message}"
|
| 1258 |
+
|
| 1259 |
+
# 定义一个函数来记笔记
|
| 1260 |
+
def note_taking(note):
|
| 1261 |
+
with open("notes.txt", "a") as file:
|
| 1262 |
+
file.write(f"{get_current_time()}: {note}\n")
|
| 1263 |
+
return "笔记已保存"
|
| 1264 |
+
|
| 1265 |
+
# 主程序
|
| 1266 |
+
def main():
|
| 1267 |
+
while True:
|
| 1268 |
+
print("欢迎使用虚拟助手,请输入你的命令:")
|
| 1269 |
+
command = input("> ").lower()
|
| 1270 |
+
|
| 1271 |
+
if command == "exit":
|
| 1272 |
+
print("再见!")
|
| 1273 |
+
break
|
| 1274 |
+
elif command == "time":
|
| 1275 |
+
print(get_current_time())
|
| 1276 |
+
elif command == "weather":
|
| 1277 |
+
print(get_weather())
|
| 1278 |
+
elif command.startswith("remind"):
|
| 1279 |
+
parts = command.split()
|
| 1280 |
+
if len(parts) == 3:
|
| 1281 |
+
time = parts[1]
|
| 1282 |
+
message = parts[2]
|
| 1283 |
+
print(set_reminder(time, message))
|
| 1284 |
+
else:
|
| 1285 |
+
print("请输入正确的提醒时间和内容,例如:remind 14:00 吃午饭")
|
| 1286 |
+
elif command.startswith("note"):
|
| 1287 |
+
parts = command.split(None, 1)
|
| 1288 |
+
if len(parts) == 2:
|
| 1289 |
+
note = parts[1]
|
| 1290 |
+
print(note_taking(note))
|
| 1291 |
+
else:
|
| 1292 |
+
print("请输入要记的笔记内容")
|
| 1293 |
+
else:
|
| 1294 |
+
print("未知命令,请输入 help 查看可用命令")
|
| 1295 |
+
|
| 1296 |
+
if __name__ == "__main__":
|
| 1297 |
+
main()
|
| 1298 |
+
```
|
| 1299 |
+
|
| 1300 |
+
请注意,这个程序使用了第三方库`requests`来获取天气信息,你需要先安装这个库才能运行。同样,提醒功能使用了`subprocess`模块来调用系统的命令行工具,这意味着它只能在支持这些命令的操作系统上运行。
|
| 1301 |
+
|
| 1302 |
+
此外,这个程序假设你有一个名为`YOUR_API_KEY`的 API 密钥,你需要替换为你自己的 API 密钥。同样,提醒功能也假设你使用的是 Windows 系统,如果你使用的是 Linux 或 macOS,你需要修改代码以适应你的系统。
|
| 1303 |
+
|
| 1304 |
+
最后,这个程序没有持久化存储功能,所有的提醒和笔记都是临时保存在内存中的,程序关闭后会丢失。如果你想要持久化存储,你需要将数据保存到文件或数据库中。
|
| 1305 |
+
|
| 1306 |
+
================================================================================
|
| 1307 |
+
Question: 写一段Python程序。编写一个局域网内聊天服务器,用户可以创建房间,也可以搜索并加入已存在的房间。通过UDP广播来实现局域网内房间的发现,通过websocket协议来实现聊天。
|
| 1308 |
+
Answer: 要编写一个局域网内聊天服务器,我们需要使用 Python 的`socket`库来处理 UDP 广播和 WebSocket 通信。以下是一个简单的示例程序,展示了如何实现这个功能。
|
| 1309 |
+
|
| 1310 |
+
首先,我们需要安装`websockets`库,它用于处理 WebSocket 通信:
|
| 1311 |
+
|
| 1312 |
+
```bash
|
| 1313 |
+
pip install websockets
|
| 1314 |
+
```
|
| 1315 |
+
|
| 1316 |
+
然后,我们可以编写以下代码:
|
| 1317 |
+
|
| 1318 |
+
```python
|
| 1319 |
+
import asyncio
|
| 1320 |
+
import socket
|
| 1321 |
+
import websockets
|
| 1322 |
+
|
| 1323 |
+
# 定义 UDP 广播地址和端口
|
| 1324 |
+
UDP_IP = "255.255.255.255"
|
| 1325 |
+
UDP_PORT = 5005
|
| 1326 |
+
|
| 1327 |
+
# 创建 UDP 套接字
|
| 1328 |
+
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
| 1329 |
+
sock.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
|
| 1330 |
+
|
| 1331 |
+
# 定义 WebSocket 服务器地址和端口
|
| 1332 |
+
WEBSOCKET_HOST = 'localhost'
|
| 1333 |
+
WEBSOCKET_PORT = 8765
|
| 1334 |
+
|
| 1335 |
+
# 创建 WebSocket 服务器
|
| 1336 |
+
async def websocket_server(websocket, path):
|
| 1337 |
+
while True:
|
| 1338 |
+
message = await websocket.recv()
|
| 1339 |
+
print(f"Received message: {message}")
|
| 1340 |
+
# 这里可以添加逻辑来处理接收到的消息
|
| 1341 |
+
|
| 1342 |
+
# 启动 WebSocket 服务器
|
| 1343 |
+
start_server = websockets.serve(websocket_server, WEBSOCKET_HOST, WEBSOCKET_PORT)
|
| 1344 |
+
|
| 1345 |
+
# 发送 UDP 广播消息
|
| 1346 |
+
def send_broadcast(message):
|
| 1347 |
+
sock.sendto(message.encode(), (UDP_IP, UDP_PORT))
|
| 1348 |
+
|
| 1349 |
+
# 接收 UDP 广播消息
|
| 1350 |
+
def receive_broadcast():
|
| 1351 |
+
sock.bind(('', UDP_PORT))
|
| 1352 |
+
while True:
|
| 1353 |
+
data, addr = sock.recvfrom(1024)
|
| 1354 |
+
print(f"Received broadcast message: {data.decode()} from {addr}")
|
| 1355 |
+
# 这里可以添加逻辑来处理接收到的广播消息
|
| 1356 |
+
|
| 1357 |
+
# 主函数
|
| 1358 |
+
async def main():
|
| 1359 |
+
# 启动 WebSocket 服务器
|
| 1360 |
+
async with start_server:
|
| 1361 |
+
print(f"WebSocket server started at {WEBSOCKET_HOST}:{WEBSOCKET_PORT}")
|
| 1362 |
+
# 启动 UDP 广播接收器
|
| 1363 |
+
receive_broadcast_task = asyncio.create_task(receive_broadcast())
|
| 1364 |
+
# 等待 WebSocket 服务器和 UDP 广播接收器完成
|
| 1365 |
+
await asyncio.gather(start_server, receive_broadcast_task)
|
| 1366 |
+
|
| 1367 |
+
# 运行主函数
|
| 1368 |
+
asyncio.run(main())
|
| 1369 |
+
```
|
| 1370 |
+
|
| 1371 |
+
这个程序创建了一个 WebSocket 服务器和一个 UDP 广播接收器。WebSocket 服务器可以接收来自客户端的消息,而 UDP 广播接收器可以接收局域网内其他设备发送的广播消息。
|
| 1372 |
+
|
| 1373 |
+
请注意,这个程序只是一个基础示例,实际应用中可能需要更复杂的逻辑来处理用户创建房间、搜索房间、加入房间以及聊天消息的传输等功能。此外,为了确保程序的健壮性,还需要添加错误处理和异常管理。
|
| 1374 |
+
|
| 1375 |
+
================================================================================
|
| 1376 |
+
Question: 写一段Python程序。设计一个烤面包机的控制程序,提供Restful API,允许获取工作状态、开始烤面包。硬件基于Linux+Raspberry Pi,加热器通过GPIO控制开关。
|
| 1377 |
+
Answer: 要设计一个烤面包机的控制程序,我们可以使用 Python 编写一个简单的 Flask 应用程序,该程序将提供 RESTful API 来控制烤面包机的状态和操作。以下是一个基本的示例:
|
| 1378 |
+
|
| 1379 |
+
首先,确保你已经安装了 Flask 和 RPi.GPIO 库。如果没有安装,可以使用 pip 进行安装:
|
| 1380 |
+
|
| 1381 |
+
```bash
|
| 1382 |
+
pip install Flask
|
| 1383 |
+
pip install RPi.GPIO
|
| 1384 |
+
```
|
| 1385 |
+
|
| 1386 |
+
然后,创建一个名为`bread_oven.py`的 Python 文件,并添加以下代码:
|
| 1387 |
+
|
| 1388 |
+
```python
|
| 1389 |
+
from flask import Flask, jsonify, request
|
| 1390 |
+
import RPi.GPIO as GPIO
|
| 1391 |
+
import time
|
| 1392 |
+
|
| 1393 |
+
# 初始化 Flask 应用
|
| 1394 |
+
app = Flask(__name__)
|
| 1395 |
+
|
| 1396 |
+
# 设置 GPIO 模式为 BCM
|
| 1397 |
+
GPIO.setmode(GPIO.BCM)
|
| 1398 |
+
|
| 1399 |
+
# 定义 GPIO 引脚
|
| 1400 |
+
heater_pin = 18
|
| 1401 |
+
|
| 1402 |
+
# 初始化 GPIO 引脚
|
| 1403 |
+
GPIO.setup(heater_pin, GPIO.OUT)
|
| 1404 |
+
|
| 1405 |
+
# 烤面包机的状态
|
| 1406 |
+
is_baking = False
|
| 1407 |
+
|
| 1408 |
+
# 获取烤面包机的状态
|
| 1409 |
+
@app.route('/status', methods=['GET'])
|
| 1410 |
+
def get_status():
|
| 1411 |
+
global is_baking
|
| 1412 |
+
return jsonify({'status': 'baking' if is_baking else 'idle'})
|
| 1413 |
+
|
| 1414 |
+
# 开始烤面包
|
| 1415 |
+
@app.route('/start', methods=['POST'])
|
| 1416 |
+
def start_baking():
|
| 1417 |
+
global is_baking
|
| 1418 |
+
if not is_baking:
|
| 1419 |
+
# 打开加热器
|
| 1420 |
+
GPIO.output(heater_pin, GPIO.HIGH)
|
| 1421 |
+
is_baking = True
|
| 1422 |
+
return jsonify({'status': 'baking'})
|
| 1423 |
+
else:
|
| 1424 |
+
return jsonify({'status': 'already baking'})
|
| 1425 |
+
|
| 1426 |
+
# 停止烤面包
|
| 1427 |
+
@app.route('/stop', methods=['POST'])
|
| 1428 |
+
def stop_baking():
|
| 1429 |
+
global is_baking
|
| 1430 |
+
if is_baking:
|
| 1431 |
+
# 关闭加热器
|
| 1432 |
+
GPIO.output(heater_pin, GPIO.LOW)
|
| 1433 |
+
is_baking = False
|
| 1434 |
+
return jsonify({'status': 'idle'})
|
| 1435 |
+
else:
|
| 1436 |
+
return jsonify({'status': 'not baking'})
|
| 1437 |
+
|
| 1438 |
+
if __name__ == '__main__':
|
| 1439 |
+
try:
|
| 1440 |
+
app.run(host='0.0.0.0', port=5000)
|
| 1441 |
+
finally:
|
| 1442 |
+
# 清理 GPIO 设置
|
| 1443 |
+
GPIO.cleanup()
|
| 1444 |
+
```
|
| 1445 |
+
|
| 1446 |
+
这个程序定义了三个路由:
|
| 1447 |
+
|
| 1448 |
+
- `/status`:返回烤面包机的当前状态。
|
| 1449 |
+
- `/start`:开始烤面包,如果烤面包机当前不是在烤面包,则打开加热器。
|
| 1450 |
+
- `/stop`:停止烤面包,如果烤面包机当前正在烤面包,则关闭加热器。
|
| 1451 |
+
|
| 1452 |
+
在实际部署时,你可能需要根据你的硬件配置调整 GPIO 引脚号。
|
| 1453 |
+
|
| 1454 |
+
要运行这个程序,你可以在命令行中执行以下命令:
|
| 1455 |
+
|
| 1456 |
+
```bash
|
| 1457 |
+
python bread_oven.py
|
| 1458 |
+
```
|
| 1459 |
+
|
| 1460 |
+
然后,你可以通过浏览器或使用 curl 等工具访问`http://<your_raspberry_pi_ip>:5000/status`来获取烤面包机的状态,或者通过 POST 请求`http://<your_raspberry_pi_ip>:5000/start`和`http://<your_raspberry_pi_ip>:5000/stop`来控制烤面包机的操作。
|
| 1461 |
+
|
| 1462 |
+
请注意,这个程序只是一个简单的示例,实际应用中可能需要考虑更多的因素,例如错误处理、安全性、用户认证等。此外,在生产环境中,你还需要确保你的 Raspberry Pi 已经正确配置了 GPIO 引脚,并且你的网络设置允许外部设备访问你的服务。
|
| 1463 |
+
|
| 1464 |
+
================================================================================
|
| 1465 |
+
Question: 写一段Rust程序。编写一个电子宠物的模拟程序,它应该有一些基本的需求(如饥饿、无聊),用户可以通过控制台与电子宠物互动。用户可以在狗、猫、兔中选取并领养一只。
|
| 1466 |
+
Answer: 下面是一个简单的 Rust 程序,模拟了一个电子宠物游戏。在这个游戏中,用户可以选择领养一只狗、猫或兔,并与之互动。宠物有基本的需求,如饥饿和无聊,用户可以通过输入命令来与宠物互动。
|
| 1467 |
+
|
| 1468 |
+
```rust
|
| 1469 |
+
use std::io;
|
| 1470 |
+
|
| 1471 |
+
// 定义宠物结构体
|
| 1472 |
+
struct Pet {
|
| 1473 |
+
name: String,
|
| 1474 |
+
hunger: u32,
|
| 1475 |
+
boredom: u32,
|
| 1476 |
+
}
|
| 1477 |
+
|
| 1478 |
+
impl Pet {
|
| 1479 |
+
// 创建一个新的宠物
|
| 1480 |
+
fn new(name: &str) -> Pet {
|
| 1481 |
+
Pet {
|
| 1482 |
+
name: name.to_string(),
|
| 1483 |
+
hunger: 0,
|
| 1484 |
+
boredom: 0,
|
| 1485 |
+
}
|
| 1486 |
+
}
|
| 1487 |
+
|
| 1488 |
+
// 喂食宠物
|
| 1489 |
+
fn feed(&mut self) {
|
| 1490 |
+
self.hunger -= 10;
|
| 1491 |
+
if self.hunger < 0 {
|
| 1492 |
+
self.hunger = 0;
|
| 1493 |
+
}
|
| 1494 |
+
self.boredom += 5;
|
| 1495 |
+
if self.boredom > 100 {
|
| 1496 |
+
self.boredom = 100;
|
| 1497 |
+
}
|
| 1498 |
+
}
|
| 1499 |
+
|
| 1500 |
+
// 让宠物玩耍
|
| 1501 |
+
fn play(&mut self) {
|
| 1502 |
+
self.boredom -= 10;
|
| 1503 |
+
if self.boredom < 0 {
|
| 1504 |
+
self.boredom = 0;
|
| 1505 |
+
}
|
| 1506 |
+
self.hunger += 5;
|
| 1507 |
+
if self.hunger > 100 {
|
| 1508 |
+
self.hunger = 100;
|
| 1509 |
+
}
|
| 1510 |
+
}
|
| 1511 |
+
|
| 1512 |
+
// 检查宠物的状态
|
| 1513 |
+
fn check_status(&self) {
|
| 1514 |
+
println!("{} is hungry: {} and bored: {}", self.name, self.hunger, self.boredom);
|
| 1515 |
+
}
|
| 1516 |
+
}
|
| 1517 |
+
|
| 1518 |
+
fn main() {
|
| 1519 |
+
println!("Welcome to the Pet Simulator!");
|
| 1520 |
+
println!("Please choose a pet:");
|
| 1521 |
+
println!("1. Dog");
|
| 1522 |
+
println!("2. Cat");
|
| 1523 |
+
println!("3. Rabbit");
|
| 1524 |
+
|
| 1525 |
+
let mut choice = String::new();
|
| 1526 |
+
io::stdin().read_line(&mut choice).expect("Failed to read line");
|
| 1527 |
+
let choice: u32 = match choice.trim().parse() {
|
| 1528 |
+
Ok(num) => num,
|
| 1529 |
+
Err(_) => 0,
|
| 1530 |
+
};
|
| 1531 |
+
|
| 1532 |
+
let mut pet: Option<Pet> = None;
|
| 1533 |
+
match choice {
|
| 1534 |
+
1 => pet = Some(Pet::new("Dog")),
|
| 1535 |
+
2 => pet = Some(Pet::new("Cat")),
|
| 1536 |
+
3 => pet = Some(Pet::new("Rabbit")),
|
| 1537 |
+
_ => println!("Invalid choice!"),
|
| 1538 |
+
}
|
| 1539 |
+
|
| 1540 |
+
if let Some(ref mut pet) = pet {
|
| 1541 |
+
loop {
|
| 1542 |
+
println!("What would you like to do with your pet?");
|
| 1543 |
+
println!("1. Feed");
|
| 1544 |
+
println!("2. Play");
|
| 1545 |
+
println!("3. Check status");
|
| 1546 |
+
println!("4. Quit");
|
| 1547 |
+
|
| 1548 |
+
let mut action = String::new();
|
| 1549 |
+
io::stdin().read_line(&mut action).expect("Failed to read line");
|
| 1550 |
+
let action: u32 = match action.trim().parse() {
|
| 1551 |
+
Ok(num) => num,
|
| 1552 |
+
Err(_) => 0,
|
| 1553 |
+
};
|
| 1554 |
+
|
| 1555 |
+
match action {
|
| 1556 |
+
1 => pet.feed(),
|
| 1557 |
+
2 => pet.play(),
|
| 1558 |
+
3 => pet.check_status(),
|
| 1559 |
+
4 => break,
|
| 1560 |
+
_ => println!("Invalid action!"),
|
| 1561 |
+
}
|
| 1562 |
+
}
|
| 1563 |
+
}
|
| 1564 |
+
}
|
| 1565 |
+
```
|
| 1566 |
+
|
| 1567 |
+
这个程序首先定义了一个`Pet`结构体,它有名字、饥饿度和无聊度属性。然后,它提供了一个`new`方法来创建一个新的宠物,一个`feed`方法来喂食宠物,一个`play`方法来让宠物玩耍,以及一个`check_status`方法来检查宠物的状态。
|
| 1568 |
+
|
| 1569 |
+
在`main`函数中,程序会提示用户选择一个宠物,然后进入一个循环,让用户可以选择喂食、玩耍、检查宠物的状态或退出程序。每次用户选择一个操作后,程序都会根据用户的选择调用相应的方法。
|
| 1570 |
+
|
| 1571 |
+
请注意,这个程序是一个非常简单的模拟,没有实现真实的宠物行为,也没有处理所有可能的错误情况。在实际应用中,你可能需要添加更多的功能和复杂性。
|
| 1572 |
+
|
| 1573 |
+
================================================================================
|
| 1574 |
+
Question: 写一段Python程序。设计一个 AI 对战平台,用户可以上传他们的 AI 脚本(例如,用于玩国际象棋或围棋的 AI),然后这些 AI 可以在平台上互相对战。
|
| 1575 |
+
Answer: 要设计一个 AI 对战平台,我们可以使用 Python 的`multiprocessing`模块来创建一个多进程环境,其中每个进程代表一个 AI 实例。以下是一个简单的示例,展示了如何创建一个基本的 AI 对战平台。
|
| 1576 |
+
|
| 1577 |
+
首先,我们需要定义一个 AI 类,它将包含一个方法来运行 AI 脚本。然后,我们将创建一个主程序,它将启动两个 AI 实例,并允许它们相互对战。
|
| 1578 |
+
|
| 1579 |
+
```python
|
| 1580 |
+
import multiprocessing
|
| 1581 |
+
import time
|
| 1582 |
+
|
| 1583 |
+
# 假设我们有一个简单的 AI 脚本,它可以返回一个随机移动
|
| 1584 |
+
def simple_ai_move(board):
|
| 1585 |
+
# 这里只是一个示例,实际的 AI 脚本会更复杂
|
| 1586 |
+
# 返回一个随机合法的移动
|
| 1587 |
+
return "随机移动"
|
| 1588 |
+
|
| 1589 |
+
# AI 类
|
| 1590 |
+
class AI:
|
| 1591 |
+
def __init__(self, name):
|
| 1592 |
+
self.name = name
|
| 1593 |
+
|
| 1594 |
+
def run(self, board):
|
| 1595 |
+
# 运行 AI 脚本并返回结果
|
| 1596 |
+
return simple_ai_move(board)
|
| 1597 |
+
|
| 1598 |
+
# 主程序
|
| 1599 |
+
def main():
|
| 1600 |
+
# 创建两个 AI 实例
|
| 1601 |
+
ai1 = AI("AI1")
|
| 1602 |
+
ai2 = AI("AI2")
|
| 1603 |
+
|
| 1604 |
+
# 创建两个进程,每个进程运行一个 AI
|
| 1605 |
+
p1 = multiprocessing.Process(target=ai1.run, args=("棋盘状态",))
|
| 1606 |
+
p2 = multiprocessing.Process(target=ai2.run, args=("棋盘状态",))
|
| 1607 |
+
|
| 1608 |
+
# 启动进程
|
| 1609 |
+
p1.start()
|
| 1610 |
+
p2.start()
|
| 1611 |
+
|
| 1612 |
+
# 等待进程结束
|
| 1613 |
+
p1.join()
|
| 1614 |
+
p2.join()
|
| 1615 |
+
|
| 1616 |
+
# 获取结果
|
| 1617 |
+
result1 = p1.result
|
| 1618 |
+
result2 = p2.result
|
| 1619 |
+
|
| 1620 |
+
# 打印结果
|
| 1621 |
+
print(f"AI1 的移动: {result1}")
|
| 1622 |
+
print(f"AI2 的移动: {result2}")
|
| 1623 |
+
|
| 1624 |
+
if __name__ == "__main__":
|
| 1625 |
+
main()
|
| 1626 |
+
```
|
| 1627 |
+
|
| 1628 |
+
在这个示例中,我们定义了一个`simple_ai_move`函数,它返回一个随机移动。在`AI`类中,我们定义了一个`run`方法,它接受一个棋盘状态作为参数,并返回 AI 的移动。在`main`函数中,我们创建了两个`AI`实例,并使用`multiprocessing.Process`创建了两个进程,每个进程都运行一个 AI。然后,我们启动这些进程,并等待它们完成。最后,我们打印出每个 AI 的移动。
|
| 1629 |
+
|
| 1630 |
+
请注意,这个示例非常简单,没有实现真正的棋盘状态更新或棋局逻辑。在实际的 AI 对战平台中,你需要实现更复杂的逻辑来处理棋盘状态、移动生成、棋局评估等。此外,你可能还需要考虑如何处理网络通信,以便用户可以上传他们的 AI 脚本,并与平台上的其他 AI 实例进行对战。
|
| 1631 |
+
|
| 1632 |
+
================================================================================
|
config.json
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"_name_or_path": "openbuddy-deepseekcoder-6b-v16.1-32k",
|
| 3 |
+
"architectures": [
|
| 4 |
+
"LlamaForCausalLM"
|
| 5 |
+
],
|
| 6 |
+
"attention_bias": false,
|
| 7 |
+
"attention_dropout": 0.0,
|
| 8 |
+
"bos_token_id": 32013,
|
| 9 |
+
"eos_token_id": 32014,
|
| 10 |
+
"hidden_act": "silu",
|
| 11 |
+
"hidden_size": 4096,
|
| 12 |
+
"initializer_range": 0.02,
|
| 13 |
+
"intermediate_size": 11008,
|
| 14 |
+
"max_position_embeddings": 8192,
|
| 15 |
+
"model_type": "llama",
|
| 16 |
+
"num_attention_heads": 32,
|
| 17 |
+
"num_hidden_layers": 32,
|
| 18 |
+
"num_key_value_heads": 32,
|
| 19 |
+
"pretraining_tp": 1,
|
| 20 |
+
"rms_norm_eps": 1e-06,
|
| 21 |
+
"rope_scaling": {
|
| 22 |
+
"factor": 4.0,
|
| 23 |
+
"type": "linear"
|
| 24 |
+
},
|
| 25 |
+
"rope_theta": 100000,
|
| 26 |
+
"tie_word_embeddings": false,
|
| 27 |
+
"torch_dtype": "bfloat16",
|
| 28 |
+
"transformers_version": "4.37.0.dev0",
|
| 29 |
+
"use_cache": true,
|
| 30 |
+
"vocab_size": 36352
|
| 31 |
+
}
|
generation_config.json
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"_from_model_config": true,
|
| 3 |
+
"bos_token_id": 32013,
|
| 4 |
+
"eos_token_id": 32014,
|
| 5 |
+
"transformers_version": "4.37.0.dev0"
|
| 6 |
+
}
|
model-00001-of-00003.safetensors
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a12fb6f6986fe85f9e0dc580ee929e4665b0b690f106a7f3a290303dc3ae26b3
|
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|
| 295 |
+
"model.layers.9.self_attn.v_proj.weight": "model-00001-of-00003.safetensors",
|
| 296 |
+
"model.norm.weight": "model-00003-of-00003.safetensors"
|
| 297 |
+
}
|
| 298 |
+
}
|
special_tokens_map.json
ADDED
|
@@ -0,0 +1,23 @@
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|
| 1 |
+
{
|
| 2 |
+
"bos_token": {
|
| 3 |
+
"content": "<|begin▁of▁sentence|>",
|
| 4 |
+
"lstrip": false,
|
| 5 |
+
"normalized": true,
|
| 6 |
+
"rstrip": false,
|
| 7 |
+
"single_word": false
|
| 8 |
+
},
|
| 9 |
+
"eos_token": {
|
| 10 |
+
"content": "<|end▁of▁sentence|>",
|
| 11 |
+
"lstrip": false,
|
| 12 |
+
"normalized": true,
|
| 13 |
+
"rstrip": false,
|
| 14 |
+
"single_word": false
|
| 15 |
+
},
|
| 16 |
+
"pad_token": {
|
| 17 |
+
"content": "<|end▁of▁sentence|>",
|
| 18 |
+
"lstrip": false,
|
| 19 |
+
"normalized": true,
|
| 20 |
+
"rstrip": false,
|
| 21 |
+
"single_word": false
|
| 22 |
+
}
|
| 23 |
+
}
|
tokenizer.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
tokenizer_config.json
ADDED
|
@@ -0,0 +1,32 @@
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|
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|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"bos_token": {
|
| 3 |
+
"__type": "AddedToken",
|
| 4 |
+
"content": "<|begin▁of▁sentence|>",
|
| 5 |
+
"lstrip": false,
|
| 6 |
+
"normalized": true,
|
| 7 |
+
"rstrip": false,
|
| 8 |
+
"single_word": false
|
| 9 |
+
},
|
| 10 |
+
"clean_up_tokenization_spaces": false,
|
| 11 |
+
"eos_token": {
|
| 12 |
+
"__type": "AddedToken",
|
| 13 |
+
"content": "<|end▁of▁sentence|>",
|
| 14 |
+
"lstrip": false,
|
| 15 |
+
"normalized": true,
|
| 16 |
+
"rstrip": false,
|
| 17 |
+
"single_word": false
|
| 18 |
+
},
|
| 19 |
+
"legacy": true,
|
| 20 |
+
"model_max_length": 16384,
|
| 21 |
+
"pad_token": {
|
| 22 |
+
"__type": "AddedToken",
|
| 23 |
+
"content": "<|end▁of▁sentence|>",
|
| 24 |
+
"lstrip": false,
|
| 25 |
+
"normalized": true,
|
| 26 |
+
"rstrip": false,
|
| 27 |
+
"single_word": false
|
| 28 |
+
},
|
| 29 |
+
"sp_model_kwargs": {},
|
| 30 |
+
"tokenizer_class": "LlamaTokenizer",
|
| 31 |
+
"unk_token": null
|
| 32 |
+
}
|