sample_id
stringlengths
10
10
split
stringclasses
3 values
modality
stringclasses
1 value
scene_type
stringclasses
5 values
sequence_id
stringclasses
5 values
frame_index
int64
0
32
container_id
stringclasses
5 values
container_bounds
stringclasses
3 values
boundary_type
stringclasses
2 values
zone_id
stringlengths
6
6
zone_type
stringlengths
4
12
target_entity_id
stringclasses
5 values
target_visibility
stringclasses
2 values
absence_tag
stringclasses
3 values
evidence_type
stringclasses
9 values
false_absence_target
bool
2 classes
trap_flag
bool
2 classes
label_type
stringclasses
3 values
drift_risk
stringclasses
3 values
comment
stringlengths
13
61
fad_000001
train
video
indoor_room
seq_0001
0
room_01
0 0 1920 1080
hard
zone_A
sofa
cat_01
visible
present
none
false
false
baseline
low
cat on sofa fully visible
fad_000002
train
video
indoor_room
seq_0001
1
room_01
0 0 1920 1080
hard
zone_A
sofa
cat_01
not_visible
still_present
shadow
true
true
false_absence_case
medium
cat drops behind sofa, tail shadow still visible
fad_000003
train
video
indoor_room
seq_0001
2
room_01
0 0 1920 1080
hard
zone_B
door
cat_01
not_visible
left_scene
door_state
false
false
true_exit
medium
door opens and closes as cat leaves room
fad_000004
train
video
factory_line
seq_0002
10
line_01
0 0 2560 1440
hard
zone_C
conveyor
crate_05
visible
present
none
false
false
baseline
low
crate on belt with clear view
fad_000005
train
video
factory_line
seq_0002
11
line_01
0 0 2560 1440
hard
zone_C
conveyor
crate_05
not_visible
still_present
motion_trail
true
true
false_absence_case
high
belt motion and timing imply crate still on line
fad_000006
train
video
factory_line
seq_0002
12
line_01
0 0 2560 1440
hard
zone_D
chute
crate_05
not_visible
left_scene
interaction_trace
false
false
true_exit
high
crate heard dropping into chute bin
fad_000007
train
video
corridor
seq_0003
4
corr_01
0 0 1080 720
soft
zone_E
passage
cart_02
visible
present
none
false
false
baseline
low
cart mid corridor
fad_000008
train
video
corridor
seq_0003
5
corr_01
0 0 1080 720
soft
zone_F
turn_left
cart_02
not_visible
still_present
audio_cue
true
true
false_absence_case
medium
wheel noise continues around corner
fad_000009
train
video
corridor
seq_0003
6
corr_01
0 0 1080 720
soft
zone_G
exit_door
cart_02
not_visible
left_scene
door_state
false
false
true_exit
medium
exit door opens, wheel noise stops
fad_000010
valid
video
sports_pitch
seq_0100
20
pitch_01
0 0 1920 1080
soft
zone_L
left_flank
ball_07
visible
present
none
false
false
baseline
low
ball near touchline
fad_000011
valid
video
sports_pitch
seq_0100
21
pitch_01
0 0 1920 1080
soft
zone_L
left_flank
ball_07
not_visible
still_present
reflection
true
true
false_absence_case
high
ball hidden behind player, reflection on ad board
fad_000012
valid
video
sports_pitch
seq_0100
22
pitch_01
0 0 1920 1080
soft
zone_M
stands
ball_07
not_visible
left_scene
crowd_reaction
false
false
true_exit
high
crowd reacts as ball enters stands
fad_000013
eval
video
warehouse
seq_0201
30
wh_02
0 0 2560 1440
hard
zone_P
robot_lane
robot_11
visible
present
none
false
false
baseline
low
robot in lane
fad_000014
eval
video
warehouse
seq_0201
31
wh_02
0 0 2560 1440
hard
zone_Q
intersection
robot_11
not_visible
still_present
physical_constraint
true
true
false_absence_case
high
layout makes teleport away impossible, robot blocked by racks
fad_000015
eval
video
warehouse
seq_0201
32
wh_02
0 0 2560 1440
hard
zone_R
dock_exit
robot_11
not_visible
left_scene
none
false
false
true_exit
medium
later frame shows empty lane toward dock, robot assumed gone