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///\authors:     Auto-generated by vray_to_mdl_export.ms script.
///\description: Translated VRay material.

mdl 1.6;

// Import
import ::anno::*;
import ::base::transform_coordinate;
import ::base::rotation_translation_scale;
import ::base::file_texture;
import ::base::mono_mode;
import ::base::texture_coordinate_info;
import ::base::texture_return;
import ::state::normal;
import ::state::texture_coordinate;
import ::state::texture_tangent_u;
import ::state::texture_tangent_v;
import ::tex::gamma_mode;
import ::tex::wrap_mode;
import mdl_0001::*;
import mdl_0002::*;
import mdl_0003::*;
import mdl_0004::*;

// Body
export material mdl_0006() 
[[
    anno::display_name("_3d66_VRayMtl_19796997_007")
]]
= ::mdl_0003::VRayMtl(
    Diffuse : ::mdl_0002::ad_3dsmax_falloff(
        color1 : base::texture_return(tint:color(0.545098,0.545098,0.545098), mono:1),
        color2 : base::texture_return(tint:color(0.698039,0.698039,0.698039), mono:1),
        falloff_type : ::mdl_0002::Perpendicular_Parallel,
        falloff_direction : ::mdl_0002::View,
        nearDistance : 0.0f,
        farDistance : 100.0f
    ).tint * 0.8 + color(0.0,0.0,0.0) * 0.2,
    diffuse_roughness : 0.0f,
    Reflection : ::mdl_0002::ad_3dsmax_falloff(
        color1 : base::texture_return(tint:color(0.545098,0.545098,0.545098), mono:1),
        color2 : base::texture_return(tint:color(0.698039,0.698039,0.698039), mono:1),
        falloff_type : ::mdl_0002::Perpendicular_Parallel,
        falloff_direction : ::mdl_0002::View,
        nearDistance : 0.0f,
        farDistance : 100.0f
    ).tint * 0.8 + color(0.786079,0.786079,0.786079) * 0.2,
    reflection_glossiness : ::mdl_0002::ad_3dsmax_mix(
        color1 : ::mdl_0002::ad_3dsmax_bitmap(
            filename : texture_2d("folder_0000/image_0000.jpg", ::tex::gamma_srgb),
            cliph : 1.0f,
            clipu : 0.0f,
            clipv : 0.0f,
            clipw : 1.0f,
            mapChannel : 1,
            U_angle : 0.0f,
            U_Mirror : false,
            U_Offset : 0.0f,
            U_Tile : true,
            U_Tiling : 2.0f,
            UVW_Type : 0,
            V_angle : 0.0f,
            V_Mirror : false,
            V_Offset : 0.0f,
            V_Tile : true,
            V_Tiling : 2.0f,
            W_angle : 180.0f,
            alphaFromRGB : false,
            bump_amount : 1.0f,
            clamp : false,
            invert : false,
            output_amount : 1.0f,
            rgb_level : 1.0f,
            rgb_offset : 0.0f
        ),
        color2 : ::mdl_0002::ad_3dsmax_bitmap(
            filename : texture_2d("folder_0000/image_0000.jpg", ::tex::gamma_srgb),
            cliph : 1.0f,
            clipu : 0.0f,
            clipv : 0.0f,
            clipw : 1.0f,
            mapChannel : 1,
            U_angle : 0.0f,
            U_Mirror : false,
            U_Offset : 0.0f,
            U_Tile : true,
            U_Tiling : 2.0f,
            UVW_Type : 0,
            V_angle : 0.0f,
            V_Mirror : false,
            V_Offset : 0.0f,
            V_Tile : true,
            V_Tiling : 2.0f,
            W_angle : 180.0f,
            alphaFromRGB : false,
            bump_amount : 1.0f,
            clamp : false,
            invert : false,
            output_amount : 1.0f,
            rgb_level : 1.0f,
            rgb_offset : 0.0f
        ),
        mixAmount : 0.6f,
        useCurve : false,
        lower : 0.3f,
        upper : 0.7f
    ).mono * 0.25 + 0.87f * 0.75,
    reflection_fresnel : true,
    reflection_ior : 16.0f,
    reflection_lockIOR : false,
    invert_reflection_ior : false,
    reflection_metalness : 0.0f,
    Refraction : color(0.0,0.0,0.0),
    refraction_glossiness : 1.0f,
    refraction_ior : 1.52f,
    invert_refraction_ior : false,
    refraction_dispersion_on : false,
    refraction_dispersion : 50.0f,
    refraction_fogColor : color(0.5,0.5,0.5),
    refraction_fogBias : 0.0f,
    refraction_fogMult : 0.0f,
    translucency_on : ::mdl_0003::translucency_none,
    translucency_scatterCoeff : 0.0f,
    translucency_fbCoeff : 1.0f,
    translucency_color : color(1.0,1.0,1.0),
    self_illumination : color(0.0,0.0,0.0),
    self_illumination_multiplier : 0.0f,
    coat_amount : 0.0f,
    coat_color : color(1.0,1.0,1.0),
    coat_glossiness : 1.0f,
    coat_ior : 1.6f,
    invert_coat_ior : false,
    coat_bump_lock : false,
    sheen_color : color(0.0,0.0,0.0),
    sheen_glossiness : 0.8f,
    brdf_type : ::mdl_0003::brdf_ggx,
    brdf_useRoughness : ::mdl_0003::brdf_glossiness,
    anisotropy : 0.0f,
    anisotropy_rotation : 0.0f,
    anisotropy_channel : 1,
    texmap_bump : ::mdl_0002::ad_3dsmax_bitmap_bump(
        filename : texture_2d("folder_0000/image_0000.jpg", ::tex::gamma_srgb),
        cliph : 1.0f,
        clipu : 0.0f,
        clipv : 0.0f,
        clipw : 1.0f,
        mapChannel : 1,
        U_angle : 0.0f,
        U_Mirror : false,
        U_Offset : 0.0f,
        U_Tile : true,
        U_Tiling : 2.0f,
        UVW_Type : 0,
        V_angle : 0.0f,
        V_Mirror : false,
        V_Offset : 0.0f,
        V_Tile : true,
        V_Tiling : 2.0f,
        W_angle : 180.0f,
        alphaFromRGB : false,
        bump_amount : 1.0f,
        clamp : false,
        invert : false,
        output_amount : 1.0f,
        rgb_level : 1.0f,
        rgb_offset : 0.0f,
        factor : 0.051f
    ),
    texmap_opacity : 1.0f
);