LabUtopia-Dataset
/
Instruments
/AutoclaveCappingMachine_BottleWashingMachine
/Materials
/mdl_0001.mdl
| // Copyright 2023 NVIDIA Corporation. All rights reserved. | |
| // | |
| // NVIDIA CORPORATION and its licensors retain all intellectual property | |
| // and proprietary rights in and to this software, related documentation | |
| // and any modifications thereto. Any use, reproduction, disclosure or | |
| // distribution of this software and related documentation without an express | |
| // license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| mdl 1.6; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::df::*; | |
| import ::math::*; | |
| import ::state::*; | |
| // 3dsmax Architectutal Material | |
| export material ad_3dsmax_architectural( | |
| float3 bumpMap = state::normal(), | |
| float cutoutMap = 1., | |
| color Diffuse = color(.5), | |
| float displacementMap = 0., | |
| uniform float ior = 1.5, | |
| float luminance = 0., | |
| float shininess = 1., // In the range [0..100], inverse of the roughness | |
| float translucency = 0., | |
| float transparency = 0. | |
| ) | |
| = let | |
| { | |
| bsdf diffuseLayer = df::diffuse_reflection_bsdf | |
| ( | |
| tint: Diffuse | |
| ); | |
| bsdf reflectionLayer = df::simple_glossy_bsdf | |
| ( | |
| tint: color(1), | |
| roughness_u: 1 - (shininess/100), | |
| mode: df::scatter_reflect | |
| ); | |
| bsdf translucentLayer = df::diffuse_transmission_bsdf | |
| ( | |
| tint: Diffuse | |
| ); | |
| bsdf transparentLayer = df::simple_glossy_bsdf | |
| ( | |
| tint: color(1), | |
| roughness_u: 0, | |
| mode: df::scatter_transmit | |
| ); | |
| bsdf transparentTranslucentMixer = df::weighted_layer | |
| ( | |
| weight: (translucency/100), | |
| layer: translucentLayer, | |
| base: transparentLayer | |
| ); | |
| bsdf transparentDiffuseMixer = df::weighted_layer | |
| ( | |
| weight: (transparency/100), | |
| layer: transparentTranslucentMixer, | |
| base: diffuseLayer | |
| ); | |
| bsdf glossyMixer = df::fresnel_layer | |
| ( | |
| ior: ior, | |
| layer: reflectionLayer, | |
| base: transparentDiffuseMixer | |
| ); | |
| bsdf surface_bsdf = glossyMixer; | |
| } | |
| in material | |
| ( | |
| ior: color(ior), | |
| surface: material_surface | |
| ( | |
| scattering: surface_bsdf, | |
| emission: material_emission | |
| ( | |
| emission: df::diffuse_edf(), | |
| intensity: color(luminance), | |
| mode: intensity_power | |
| ) | |
| ), | |
| geometry: material_geometry | |
| ( | |
| cutout_opacity: cutoutMap, | |
| normal: bumpMap, | |
| displacement: displacementMap * state::normal() * state::scene_units_per_meter() | |
| ) | |
| ); | |
| // 3dsmax Blend Material | |
| export material ad_3dsmax_blend | |
| ( | |
| material material1 = material() | |
| [[ | |
| anno::in_group("Blend parameters"), | |
| anno::display_name("Material 1") | |
| ]], | |
| material material2 = material() | |
| [[ | |
| anno::in_group("Blend parameters"), | |
| anno::display_name("Material 2") | |
| ]], | |
| float mixAmount = 0.f | |
| [[ | |
| anno::in_group("Blend parameters"), | |
| anno::display_name("Mix amount"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform bool useCurve = false | |
| [[ | |
| anno::in_group("Blend parameters"), | |
| anno::display_name("Use curve") | |
| ]], | |
| uniform float lower = 0.3f | |
| [[ | |
| anno::in_group("Blend parameters"), | |
| anno::display_name("Lower"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float upper = .7f | |
| [[ | |
| anno::in_group("Blend parameters"), | |
| anno::display_name("Upper"), | |
| anno::hard_range(0.f, 1.f) | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| = let | |
| { | |
| float t = useCurve ? math::smoothstep(lower, upper, mixAmount) : math::smoothstep(0.f, 1.f, mixAmount); | |
| float3 normal_mix = math::normalize(material1.geometry.normal*t + material2.geometry.normal*(1.f - t)); | |
| bsdf bsdf_mix = | |
| df::normalized_mix | |
| ( | |
| components: df::bsdf_component[] | |
| ( | |
| df::bsdf_component | |
| ( | |
| weight: 1.f - t, | |
| component: material1.surface.scattering | |
| ), | |
| df::bsdf_component | |
| ( | |
| weight: t, | |
| component: material2.surface.scattering | |
| ) | |
| ) | |
| ); | |
| } | |
| in material | |
| ( | |
| ior : material1.ior, | |
| surface : material_surface(scattering: bsdf_mix), | |
| geometry : material_geometry | |
| ( | |
| normal : normal_mix | |
| ) | |
| ); | |
| // 3dsmax Double Sided Material | |
| export material ad_3dsmax_double_sided( | |
| material material1 = material(), | |
| material material2 = material1 | |
| )= material( | |
| ior: material1.ior, | |
| thin_walled: true, | |
| geometry: material1.geometry, | |
| volume: material1.volume, | |
| surface: material1.surface, | |
| backface: material2.surface | |
| ); | |
| // 3dsmax Physical Material | |
| export material ad_3dsmax_physical_material | |
| ( | |
| //====================================================================== | |
| // Base Color | |
| // | |
| color base_color = color(.5) | |
| [[ | |
| anno::display_name("Color"), | |
| anno::in_group("Base Color") | |
| ]], | |
| float base_weight = 1. | |
| [[ | |
| anno::display_name("Weight"), | |
| anno::hard_range(0,1), | |
| anno::in_group("Base Color") | |
| ]], | |
| float diff_roughness = 0. | |
| [[ | |
| anno::display_name("Roughness"), | |
| anno::hard_range(0,1), | |
| anno::in_group("Base Color") | |
| ]], | |
| // | |
| //====================================================================== | |
| //====================================================================== | |
| // Reflections | |
| // | |
| float reflectivity = 1. | |
| [[ | |
| anno::display_name("Reflectivity"), | |
| anno::hard_range(0,1), | |
| anno::in_group("Reflections") | |
| ]], | |
| color refl_color = color(1.) | |
| [[ | |
| anno::display_name("Color"), | |
| anno::in_group("Reflections") | |
| ]], | |
| float roughness = 0. | |
| [[ | |
| anno::display_name("Roughness"), | |
| anno::hard_range(0,1), | |
| anno::in_group("Reflections") | |
| ]], | |
| uniform bool roughness_inv = false | |
| [[ | |
| anno::display_name("Inverse Roughness"), | |
| anno::in_group("Reflections") | |
| ]], | |
| float metalness = 0. | |
| [[ | |
| anno::display_name("Metalness"), | |
| anno::hard_range(0,1), | |
| anno::in_group("Reflections") | |
| ]], | |
| uniform float trans_ior = 1.52 | |
| [[ | |
| anno::display_name("IOR"), | |
| anno::hard_range(0.1,50), | |
| anno::in_group("Reflections") | |
| ]], | |
| // | |
| //====================================================================== | |
| //====================================================================== | |
| // Transparency | |
| // | |
| float transparency = 0. | |
| [[ | |
| anno::display_name("Transparency"), | |
| anno::hard_range(0,1), | |
| anno::in_group("Transparency") | |
| ]], | |
| color trans_color = color(1.) | |
| [[ | |
| anno::display_name("Color"), | |
| anno::in_group("Transparency") | |
| ]], | |
| float trans_depth = 1. | |
| [[ | |
| anno::display_name("Depth"), | |
| anno::unused(), | |
| anno::hidden(), | |
| anno::in_group("Transparency") | |
| ]], | |
| float trans_roughness = 0. | |
| [[ | |
| anno::display_name("Roughness"), | |
| anno::hard_range(0,1), | |
| anno::in_group("Transparency") | |
| ]], | |
| uniform bool thin_walled = false | |
| [[ | |
| anno::display_name("Thin-walled"), | |
| anno::in_group("Transparency") | |
| ]], | |
| uniform bool trans_roughness_inv = false | |
| [[ | |
| anno::display_name("Inverse Roughness"), | |
| anno::in_group("Transparency") | |
| ]], | |
| uniform bool trans_roughness_lock = true | |
| [[ | |
| anno::display_name("Lock Roughness"), | |
| anno::unused(), | |
| anno::hidden(), | |
| anno::in_group("Transparency") | |
| ]], | |
| // | |
| //====================================================================== | |
| //====================================================================== | |
| // Sub-surface scattering | |
| // | |
| uniform float scattering = 0. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency") | |
| ]], | |
| uniform color sss_color = color(1.) | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency") | |
| ]], | |
| uniform float sss_depth = 1. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency") | |
| ]], | |
| uniform float sss_scale = 1. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform color sss_scatter_color = color(1.) | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // | |
| //====================================================================== | |
| float anisotropy = 0. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float anisoangle = 0. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float brdf_curve = 5. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float brdf_high = 1. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float brdf_low = 0.04 | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool brdf_mode = false | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float3 bump_map = state::normal() | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::hidden() | |
| ]], | |
| uniform float coat_affect_color = 0. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float coat_affect_roughness = 0. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float3 coat_bump_map = state::normal() | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| color coat_color = color(1.) | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float coat_ior = 1.5 | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float coat_roughness = 0. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool coat_roughness_inv = false | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float coating = 1. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float cutout_map = 1. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float displacement = 0. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float emission = 0. | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| color emit_color = color(0.) | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform int material_mode = 0 | |
| [[ | |
| anno::display_name(""), | |
| anno::in_group("Transparency"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]] | |
| ) | |
| = let | |
| { | |
| //====================================================================== | |
| // Base color | |
| // | |
| bsdf baseColor = df::diffuse_reflection_bsdf | |
| ( | |
| tint: base_color, | |
| roughness: diff_roughness | |
| ); | |
| bsdf diffuseLayer = df::weighted_layer | |
| ( | |
| weight: base_weight, | |
| layer: baseColor, | |
| base: df::diffuse_reflection_bsdf(tint:color(0)) | |
| ); | |
| // | |
| //====================================================================== | |
| //====================================================================== | |
| // Transparency | |
| // | |
| float transparencyRoughnessVal = trans_roughness_inv ? 1 - trans_roughness : trans_roughness; | |
| bsdf transparentLayer = df::simple_glossy_bsdf | |
| ( | |
| tint: trans_color, | |
| roughness_u: transparencyRoughnessVal, | |
| mode: df::scatter_transmit | |
| ); | |
| bsdf transparentDiffuseMixer = df::weighted_layer | |
| ( | |
| weight: transparency, | |
| layer: transparentLayer, | |
| base: diffuseLayer | |
| ); | |
| // | |
| //====================================================================== | |
| //====================================================================== | |
| // Reflections Non Metal and Metal | |
| // | |
| float roughnessVal = roughness_inv ? 1 - roughness : roughness; | |
| bsdf reflections = df::simple_glossy_bsdf | |
| ( | |
| tint: refl_color, | |
| roughness_u: roughnessVal, | |
| mode: df::scatter_reflect | |
| ); | |
| // Not reflective when roughness is 0 | |
| // float reflectivityVal = (roughness == 0) ? 0 : reflectivity; | |
| float reflectivityVal = reflectivity; | |
| bsdf reflectivity_layer = df::weighted_layer // Non-metal | |
| ( | |
| weight: reflectivityVal, | |
| layer: reflections, | |
| base: df::diffuse_reflection_bsdf(tint:color(1)) | |
| ); | |
| bsdf reflectionLayerNonMetal = df::fresnel_layer | |
| ( | |
| ior: trans_ior, | |
| layer: reflectivity_layer, | |
| base: transparentDiffuseMixer | |
| ); | |
| bsdf reflectionLayerMetal = df::fresnel_layer | |
| ( | |
| ior: trans_ior, | |
| layer: reflectivity_layer, | |
| base: diffuseLayer | |
| ); | |
| // Metalness value. | |
| // It mixes two shading modes. | |
| // At 0, a non-metal diffuse model is used where the Base Color is taken as the diffuse color, with reflections added on top, with sub-surface scattering and transparency. | |
| // At 1, a solely reflective metallic surface is rendered, reflecting the Base Color for facing angles, and the Reflection color (typically white) at the edges. | |
| bsdf reflectionLayer = df::weighted_layer | |
| ( | |
| weight: metalness, | |
| layer: reflectionLayerMetal, | |
| base: reflectionLayerNonMetal | |
| ); | |
| // | |
| //====================================================================== | |
| //====================================================================== | |
| // Sub-surface scattering | |
| // | |
| float sss_scattering = scattering * (1 - transparency); // Ensure sss_scattering + transparency <= 1 | |
| material_volume materialVolume = material_volume( | |
| scattering_coefficient: (sss_depth <= 0) ? color(0) : - math::log(color(1 - sss_scattering)) / sss_depth, | |
| absorption_coefficient: (sss_depth <= 0) ? color(0) : - math::log(sss_color) / sss_depth | |
| ); | |
| // | |
| //====================================================================== | |
| bsdf surface_bsdf = reflectionLayer; | |
| } | |
| in material | |
| ( | |
| ior: color(trans_ior), | |
| thin_walled: thin_walled, | |
| surface: material_surface | |
| ( | |
| scattering: surface_bsdf | |
| ), | |
| volume: materialVolume, | |
| geometry: material_geometry | |
| ( | |
| normal: bump_map | |
| ) | |
| ); | |
| // 3dsmax Standard Material | |
| export material ad_3dsmax_std_material( | |
| color Diffuse = color(.9), | |
| uniform bool dsLock = false | |
| [[ | |
| anno::unused() | |
| ]], | |
| color FilterColor = color(1.0) | |
| [[ | |
| anno::unused() | |
| ]], | |
| float glossiness = .9 | |
| [[ | |
| anno::unused() | |
| ]], | |
| uniform float ior = 1.5, | |
| uniform float opacity = 1.0 | |
| [[ | |
| anno::unused() | |
| ]], | |
| uniform float opacityFallOff = 0. | |
| [[ | |
| anno::unused() | |
| ]], | |
| uniform int opacityFallOffType = 0 | |
| [[ | |
| anno::unused() | |
| ]], | |
| uniform int opacityType = 0 | |
| [[ | |
| anno::unused() | |
| ]], | |
| color selfIllumColor = color(0.) | |
| [[ | |
| anno::unused() | |
| ]], | |
| uniform float selfIllumAmount = 1. | |
| [[ | |
| anno::unused() | |
| ]], | |
| uniform int shaderType = 0 | |
| [[ | |
| anno::unused() | |
| ]], | |
| color Specular = color(1.) | |
| [[ | |
| anno::unused() | |
| ]], | |
| uniform float specularLevel = 1. | |
| [[ | |
| anno::unused() | |
| ]], | |
| float3 bump = state::normal() | |
| ) = material( | |
| ior: color(ior), | |
| surface: material_surface( | |
| scattering: df::diffuse_reflection_bsdf(tint: Diffuse) | |
| ), | |
| geometry: material_geometry( | |
| normal: bump | |
| ) | |
| ); | |
| // 3dsmax Top/Bottom Material | |
| export material ad_3dsmax_top_bottom | |
| ( | |
| material top_material = material() | |
| [[ | |
| anno::in_group("Top/Bottom Parameters"), | |
| anno::display_name("Top material") | |
| ]], | |
| material bottom_material = top_material | |
| [[ | |
| anno::in_group("Top/Bottom Parameters"), | |
| anno::display_name("Bottom material") | |
| ]], | |
| uniform bool use_top_material = true | |
| [[ | |
| anno::in_group("Top/Bottom Parameters"), | |
| anno::display_name("Use top material") | |
| ]], | |
| uniform bool use_bottom_material = true | |
| [[ | |
| anno::in_group("Top/Bottom Parameters"), | |
| anno::display_name("Use bottom material") | |
| ]], | |
| uniform float blend = 0.f | |
| [[ | |
| anno::in_group("Top/Bottom Parameters"), | |
| anno::display_name("Blend"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform float position = 50.f | |
| [[ | |
| anno::in_group("Top/Bottom Parameters"), | |
| anno::display_name("Position"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform int coordinates = 0 | |
| [[ | |
| anno::in_group("Top/Bottom Parameters"), | |
| anno::display_name("Coordinates"), | |
| anno::hard_range(0, 1), | |
| anno::unused(), | |
| anno::hidden() | |
| ]] | |
| ) | |
| = let | |
| { | |
| float t = blend*0.01f; | |
| float3 normal_mix = math::normalize | |
| ( | |
| (use_top_material ? top_material.geometry.normal : state::normal())*t | |
| + (use_bottom_material ? bottom_material.geometry.normal : state::normal())*(1.f - t) | |
| ); | |
| bsdf bsdf_mix = | |
| df::normalized_mix | |
| ( | |
| components: df::bsdf_component[] | |
| ( | |
| df::bsdf_component | |
| ( | |
| weight: 1.f - t, | |
| component: use_top_material ? top_material.surface.scattering : bsdf() | |
| ), | |
| df::bsdf_component | |
| ( | |
| weight: t, | |
| component: use_bottom_material ? bottom_material.surface.scattering : bsdf() | |
| ) | |
| ) | |
| ); | |
| } | |
| in material | |
| ( | |
| ior : use_top_material ? top_material.ior : color(1.f), | |
| surface : material_surface(scattering: bsdf_mix), | |
| geometry : material_geometry | |
| ( | |
| normal : normal_mix | |
| ) | |
| ); | |