LabUtopia-Dataset
/
Instruments
/AutoclaveCappingMachine_BottleWashingMachine
/Materials
/mdl_0002.mdl
| // Copyright 2023 NVIDIA Corporation. All rights reserved. | |
| // | |
| // NVIDIA CORPORATION and its licensors retain all intellectual property | |
| // and proprietary rights in and to this software, related documentation | |
| // and any modifications thereto. Any use, reproduction, disclosure or | |
| // distribution of this software and related documentation without an express | |
| // license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| mdl 1.6; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::limits::*; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| export using ::base import color_layer_mode; | |
| export using ::base import texture_return; | |
| // Helper functions | |
| // Returns the normal n in tangent space, given n is in internal space. | |
| float3 transform_internal_to_tangent(float3 n) | |
| { | |
| return | |
| n.x * float3(state::texture_tangent_u(0).x, state::texture_tangent_v(0).x, state::normal().x) + | |
| n.y * float3(state::texture_tangent_u(0).y, state::texture_tangent_v(0).y, state::normal().y) + | |
| n.z * float3(state::texture_tangent_u(0).z, state::texture_tangent_v(0).z, state::normal().z); | |
| } | |
| // Returns the normal n in internal space, given n is in tangent space. | |
| float3 transform_tangent_to_internal(float3 n) | |
| { | |
| return state::texture_tangent_u(0) * n.x + | |
| state::texture_tangent_v(0) * n.y + | |
| state::normal() * n.z ; | |
| } | |
| // Returns a normal as a weighted combination of two normals. | |
| export float3 combine_normals( | |
| float w1 = 1.f, float3 n1 = state::normal(), | |
| float w2 = 1.f, float3 n2 = state::normal()) | |
| { | |
| // http://blog.selfshadow.com/publications/blending-in-detail/ | |
| float3 n1_t = transform_internal_to_tangent(n1); | |
| float3 n2_t = transform_internal_to_tangent(n2); | |
| n1_t = math::lerp(float3(0.f, 0.f, 1.f), n1_t, w1); | |
| n2_t = math::lerp(float3(0.f, 0.f, 1.f), n2_t, w2); | |
| n1_t = n1_t + float3(0.f, 0.f, 1.f); | |
| n2_t = n2_t * float3(-1.f, -1.f, 1.f); | |
| float3 n = n1_t*math::dot(n1_t, n2_t)/n1_t.z - n2_t; | |
| // alternative way of combining the 2 normals | |
| // float3 n = float3(n1_t.x + n2_t.x,n1_t.y + n2_t.y, n1_t.z*n2_t.z); | |
| return math::normalize(transform_tangent_to_internal(n)); | |
| } | |
| // 3dsmax Bitmap Transformation Matrix | |
| uniform float4x4 max_rotation_translation_scale | |
| ( | |
| uniform float3 rotation = float3(0.) | |
| [[ anno::description("Rotation applied to every UVW coordinate") ]], | |
| uniform float3 translation = float3(0.) | |
| [[ anno::description("Offset applied to every UVW coordinate") ]], | |
| uniform float3 scaling = float3(1.) | |
| [[ anno::description("Scale applied to every UVW coordinate") ]], | |
| uniform bool u_mirror = false | |
| [[ anno::description("Mirror repeat has twice the number of textures in the same space") ]], | |
| uniform bool v_mirror = false | |
| [[ anno::description("Mirror repeat has twice the number of textures in the same space") ]] | |
| ) | |
| [[ | |
| anno::description("Construct transformation matrix from Euler rotation, translation and scale") | |
| ]] | |
| { | |
| float4x4 scale = | |
| float4x4(u_mirror?scaling.x*2.:scaling.x , 0. , 0. , 0., | |
| 0. , v_mirror?scaling.y*2.:scaling.y , 0. , 0., | |
| 0. , 0. , scaling.z , 0., | |
| u_mirror?1.:.5 , v_mirror?1.:.5 , .5 , 1.); | |
| float4x4 translate = | |
| float4x4(1. , 0. , 0. , 0., | |
| 0. , 1. , 0. , 0., | |
| 0. , 0. , 1. , 0., | |
| -0.5-translation.x, -0.5-translation.y, -0.5-translation.z, 1.); | |
| // Euler rotation matrix xyz order | |
| float3 s = math::sin(rotation); | |
| float3 c = math::cos(rotation); | |
| float4x4 rotate = | |
| float4x4( c.y*c.z , c.y*s.z , -s.y , 0.0, | |
| -c.x*s.z + s.x*s.y*c.z, c.x*c.z + s.x*s.y*s.z , s.x*c.y , 0.0, | |
| s.x*s.z + c.x*s.y*c.z , -s.x*c.z + c.x*s.y*s.z, c.x*c.y , 0.0, | |
| 0. , 0. , 0. , 1.); | |
| return scale *rotate*translate; | |
| } | |
| // 3dsmax Mono Output | |
| export enum ad_3dsmax_mono_output | |
| [[ | |
| anno::hidden() | |
| ]] | |
| { | |
| mono_output_rgb_intensity, | |
| mono_output_alpha | |
| }; | |
| // 3dsmax RGB Output | |
| export enum ad_3dsmax_rgb_output | |
| [[ | |
| anno::hidden() | |
| ]] | |
| { | |
| rgb_output_rgb, | |
| rgb_output_alpha | |
| }; | |
| // 3dsmax Alpha Source | |
| export enum ad_3dsmax_alpha_source | |
| [[ | |
| anno::hidden() | |
| ]] | |
| { | |
| alpha_source_alpha, | |
| alpha_source_rgb_intensity, | |
| alpha_source_none | |
| }; | |
| // 3dsmax Bitmap map | |
| export texture_return ad_3dsmax_bitmap | |
| ( | |
| uniform int mapChannel=1 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Map channel") | |
| ]], | |
| uniform float U_Offset = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Offset") | |
| ]], | |
| uniform float V_Offset = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Offset") | |
| ]], | |
| uniform float U_Tiling = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tiling") | |
| ]], | |
| uniform float V_Tiling = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tiling") | |
| ]], | |
| uniform bool U_Tile=true //it is actually an error if both mirror and tile are true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tile") | |
| ]], | |
| uniform bool U_Mirror=false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Mirror") | |
| ]], | |
| uniform bool V_Tile=true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tile") | |
| ]], | |
| uniform bool V_Mirror=false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Mirror") | |
| ]], | |
| uniform float U_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Angle") | |
| ]], | |
| uniform float V_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Angle") | |
| ]], | |
| uniform float W_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("W Angle") | |
| ]], | |
| uniform int UVW_Type = 0 //enum? | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("UVW Type"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform texture_2d filename = texture_2d() | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("Bitmap") | |
| ]], | |
| uniform float clipu = 0.f //u+w and v+h are always <=1.0 | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("U Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float clipw = 1.0 | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("W Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float clipv = 0.0 | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("V Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float cliph = 1.0 | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("H Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform ad_3dsmax_mono_output mono_output = mono_output_rgb_intensity | |
| [[ | |
| anno::in_group("Mono Output"), | |
| anno::display_name("Mono Output") | |
| ]], | |
| uniform ad_3dsmax_rgb_output rgb_output = rgb_output_rgb | |
| [[ | |
| anno::in_group("RGB Output"), | |
| anno::display_name("RGB Output") | |
| ]], | |
| uniform ad_3dsmax_alpha_source alpha_source = alpha_source_none | |
| [[ | |
| anno::in_group("Alpha Source"), | |
| anno::display_name("Alpha Source") | |
| ]], | |
| uniform float bump_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Bump amount"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool clamp = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Clamp"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool invert = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Invert") | |
| ]], | |
| uniform bool alphaFromRGB = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Alpha from RGB intensity"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float output_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Output amount") | |
| ]], | |
| uniform float rgb_level = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB level") | |
| ]], | |
| uniform float rgb_offset = 0.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB Offset") | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| texture_return result = base::file_texture | |
| ( | |
| texture: filename, | |
| mono_source: (alpha_source == alpha_source_alpha) ? base::mono_alpha : base::mono_average, | |
| crop_u: float2(clipu, clipw+clipu), | |
| crop_v: float2(1.-clipv-cliph, 1.-clipv), | |
| uvw: base::transform_coordinate( | |
| transform: max_rotation_translation_scale( | |
| scaling: float3(U_Tiling,V_Tiling,1.0), | |
| rotation: float3(U_angle,V_angle,W_angle)/180.*math::PI, | |
| translation: float3(U_Offset,V_Offset,0.0),u_mirror: U_Mirror,v_mirror: V_Mirror | |
| ), | |
| coordinate: base::coordinate_source(texture_space: mapChannel-1) | |
| ), | |
| wrap_u: U_Tile?tex::wrap_repeat:U_Mirror?tex::wrap_mirrored_repeat:tex::wrap_clip, | |
| wrap_v: V_Tile?tex::wrap_repeat:V_Mirror?tex::wrap_mirrored_repeat:tex::wrap_clip | |
| ); | |
| result.tint = invert ? result.tint * (-rgb_level * output_amount ) + (1.f - rgb_offset) : result.tint * (rgb_level * output_amount ) + rgb_offset; | |
| float alpha = (alpha_source != alpha_source_none) ? result.mono : 1.f; | |
| result.tint = result.tint*alpha; | |
| // determinate mono output | |
| if(mono_output == mono_output_alpha) | |
| result.mono = alpha; | |
| else | |
| result.mono = math::average(result.tint); | |
| // determinate rgb output | |
| if(rgb_output == rgb_output_alpha) | |
| result.tint = color(alpha); | |
| return result; | |
| } | |
| // 3dsmax Bitmap Map for Bump | |
| export float3 ad_3dsmax_bitmap_bump | |
| ( | |
| uniform int mapChannel=1 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Map channel") | |
| ]], | |
| uniform bool U_Tile=true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tile") | |
| ]], | |
| uniform bool U_Mirror=false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Mirror") | |
| ]], | |
| uniform bool V_Tile=true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tile") | |
| ]], | |
| uniform bool V_Mirror=false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Mirror") | |
| ]], | |
| uniform float U_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Angle") | |
| ]], | |
| uniform float V_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Angle") | |
| ]], | |
| uniform float W_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("W Angle") | |
| ]], | |
| uniform float U_Offset = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Offset") | |
| ]], | |
| uniform float V_Offset = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Offset") | |
| ]], | |
| uniform float U_Tiling = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tiling") | |
| ]], | |
| uniform float V_Tiling = 1. | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tiling") | |
| ]], | |
| uniform int UVW_Type = 0 //enum? | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("UVW Type"), | |
| anno::unused() | |
| ]], | |
| uniform texture_2d filename = texture_2d() | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("Bitmap") | |
| ]], | |
| uniform float clipu = 0.f | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("U Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float clipw = 1.f | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("W Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float clipv = 0.f | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("V Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float cliph = 1.f | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("H Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float factor = 1.f | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("Bump amount") | |
| ]], | |
| uniform float bump_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Bump output") | |
| ]], | |
| uniform bool clamp = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Clamp"), | |
| anno::unused() | |
| ]], | |
| uniform bool invert = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Invert") | |
| ]], | |
| uniform bool alphaFromRGB = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Alpha from RGB intensity"), | |
| anno::unused() | |
| ]], | |
| uniform float output_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Output amount"), | |
| anno::unused() | |
| ]], | |
| uniform float rgb_level = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB level"), | |
| anno::unused() | |
| ]], | |
| uniform float rgb_offset = 0.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB Offset"), | |
| anno::unused() | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| return base::file_bump_texture | |
| ( | |
| texture : filename, | |
| crop_u : float2(clipu, clipw + clipu), | |
| crop_v : float2(1.f - clipv - cliph, 1.f - clipv), | |
| uvw : base::transform_coordinate | |
| ( | |
| transform: max_rotation_translation_scale | |
| ( | |
| scaling : float3(U_Tiling, V_Tiling, 1.f), | |
| rotation : float3(U_angle, V_angle, W_angle)/(180.f*math::PI), | |
| translation : float3(U_Offset, V_Offset, 0.f), | |
| u_mirror : U_Mirror, | |
| v_mirror : V_Mirror | |
| ), | |
| coordinate: base::coordinate_source(texture_space: mapChannel - 1) | |
| ), | |
| wrap_u : U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, | |
| wrap_v : V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, | |
| factor : invert ? -10.f*factor*bump_amount : 10.f*factor*bump_amount | |
| ); | |
| } | |
| // 3dsmax Bitmap Normal Map | |
| export float3 ad_3dsmax_bitmap_normalmap | |
| ( | |
| uniform int mapChannel=1 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Map channel") | |
| ]], | |
| uniform bool U_Tile=true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tile") | |
| ]], | |
| uniform bool U_Mirror=false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Mirror") | |
| ]], | |
| uniform bool V_Tile=true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tile") | |
| ]], | |
| uniform bool V_Mirror=false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Mirror") | |
| ]], | |
| uniform float U_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Angle") | |
| ]], | |
| uniform float V_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Angle") | |
| ]], | |
| uniform float W_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("W Angle") | |
| ]], | |
| uniform float U_Offset = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Offset") | |
| ]], | |
| uniform float V_Offset = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Offset") | |
| ]], | |
| uniform float U_Tiling = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tiling") | |
| ]], | |
| uniform float V_Tiling = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tiling") | |
| ]], | |
| uniform int UVW_Type = 0 //enum? | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("UVW type"), | |
| anno::unused() | |
| ]], | |
| uniform texture_2d filename = texture_2d() | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("Bitmap") | |
| ]], | |
| uniform float clipu = 0.f | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("U Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float clipw = 1.f | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("W Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float clipv = 0.f | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("V Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float cliph = 1.f | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("H Clip"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float factor = 1.f | |
| [[ | |
| anno::in_group("Bitmap parameters"), | |
| anno::display_name("Strength") | |
| ]], | |
| uniform float bump_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Bump Amount"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool clamp = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Clamp"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool invert = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Invert") | |
| ]], | |
| uniform bool alphaFromRGB = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Alpha from RGB intensity"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float output_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Output Amount") | |
| ]], | |
| uniform float rgb_level = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB level") | |
| ]], | |
| uniform float rgb_offset = 0.0 | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB offset"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float mult_spin = 1.f | |
| [[ | |
| anno::in_group("Parameters"), | |
| anno::display_name("Normal map mult") | |
| ]], | |
| uniform bool swap_rg = false | |
| [[ | |
| anno::in_group("Parameters"), | |
| anno::display_name("Swap red & green"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool flipred = false | |
| [[ | |
| anno::in_group("Parameters"), | |
| anno::display_name("Flip red") | |
| ]], | |
| uniform bool flipgreen = false | |
| [[ | |
| anno::in_group("Parameters"), | |
| anno::display_name("Flip green") | |
| ]], | |
| uniform int method = 0 | |
| [[ | |
| anno::in_group("Parameters"), | |
| anno::display_name("Method"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float3 bump_map = state::normal() | |
| [[ | |
| anno::in_group("Parameters"), | |
| anno::display_name("Bump map"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| return base::tangent_space_normal_texture( | |
| texture: filename, | |
| crop_u: float2(clipu, clipw + clipu), | |
| crop_v: float2(1.f - clipv - cliph, 1.f - clipv), | |
| factor: factor*mult_spin*rgb_level*output_amount, | |
| flip_tangent_u: invert ? !flipred : flipred, | |
| flip_tangent_v: invert ? flipgreen : !flipgreen, | |
| uvw: base::transform_coordinate( | |
| transform: max_rotation_translation_scale( | |
| scaling: float3(U_Tiling, V_Tiling, 1.f), | |
| rotation: float3(U_angle, V_angle, W_angle)/180.f*math::PI , | |
| translation: float3(U_Offset, V_Offset, 0.f), | |
| u_mirror: U_Mirror, | |
| v_mirror: V_Mirror | |
| ), | |
| coordinate: base::coordinate_source(texture_space: mapChannel - 1) | |
| ), | |
| wrap_u: U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, | |
| wrap_v: V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip | |
| ); | |
| } | |
| // 3dsmax Color Correction RGB Channels | |
| export enum ad_3dsmax_channel | |
| [[ | |
| anno::hidden() | |
| ]] | |
| { | |
| channel_red, | |
| channel_green, | |
| channel_blue, | |
| channel_alpha, | |
| channel_inverse_red, | |
| channel_inverse_green, | |
| channel_inverse_blue, | |
| channel_inverse_alpha, | |
| channel_mono, | |
| channel_one, | |
| channel_zero | |
| }; | |
| // 3dsmax Color Correction Lightness Mode | |
| export enum ad_3dsmax_lightness_mode | |
| [[ | |
| anno::hidden() | |
| ]] | |
| { | |
| Standard, | |
| Advanced | |
| }; | |
| // 3dsmax Color Correction Map | |
| export texture_return ad_3dsmax_color_correction | |
| ( | |
| texture_return map = texture_return() | |
| [[ | |
| anno::in_group("Basic parameters"), | |
| anno::display_name("Color") | |
| ]], | |
| uniform ad_3dsmax_channel rewireR = channel_red | |
| [[ | |
| anno::in_group("Channels"), | |
| anno::display_name("Red") | |
| ]], | |
| uniform ad_3dsmax_channel rewireG = channel_green | |
| [[ | |
| anno::in_group("Channels"), | |
| anno::display_name("Green") | |
| ]], | |
| uniform ad_3dsmax_channel rewireB = channel_blue | |
| [[ | |
| anno::in_group("Channels"), | |
| anno::display_name("Blue") | |
| ]], | |
| uniform ad_3dsmax_channel rewireA = channel_alpha | |
| [[ | |
| anno::in_group("Channels"), | |
| anno::display_name("Alpha") | |
| ]], | |
| uniform float hue_shift = 0.f | |
| [[ | |
| anno::in_group("Color"), | |
| anno::display_name("Hue shift"), | |
| anno::hard_range(-180.f, 180.f) | |
| ]], | |
| uniform float saturation = 0.f | |
| [[ | |
| anno::in_group("Color"), | |
| anno::display_name("Saturation"), | |
| anno::hard_range(-100.f, 100.f) | |
| ]], | |
| uniform float hue_tint = 0.f | |
| [[ | |
| anno::in_group("Color"), | |
| anno::display_name("Hue tint"), | |
| anno::hard_range(0.f, 360.f) | |
| ]], | |
| uniform float hue_tint_amnt = 0.f | |
| [[ | |
| anno::in_group("Color"), | |
| anno::display_name("Strength"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform ad_3dsmax_lightness_mode lightness_mode = Standard | |
| [[ | |
| anno::in_group("Lightness"), | |
| anno::display_name("Lightness mode") | |
| ]], | |
| uniform float brightness = 0.f | |
| [[ | |
| anno::in_group("Lightness"), | |
| anno::display_name("Brightness"), | |
| anno::hard_range(-100.f, 100.f) | |
| ]], | |
| uniform float contrast = 0.f | |
| [[ | |
| anno::in_group("Lightness"), | |
| anno::display_name("Contrast"), | |
| anno::hard_range(-100.f, 100.f) | |
| ]], | |
| uniform float rgb_gamma = 1.f | |
| [[ | |
| anno::in_group("Lightness"), | |
| anno::display_name("RGB gamma"), | |
| anno::hard_range(0.01f, 10000.f) | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| // channel rewiring | |
| float3 rgb = float3(map.tint); | |
| texture_return result = (rewireB == channel_blue) && (rewireG == channel_green) && (rewireR == channel_red) && (rewireA == channel_alpha) ? | |
| texture_return(color(rgb), map.mono) : | |
| texture_return(color( | |
| rewireR == channel_red ? rgb.x : | |
| rewireR == channel_green ? rgb.y : | |
| rewireR == channel_blue ? rgb.z : | |
| rewireR == channel_alpha ? map.mono : | |
| rewireR == channel_inverse_red ? 1.f - rgb.x : | |
| rewireR == channel_inverse_green ? 1.f - rgb.y : | |
| rewireR == channel_inverse_blue ? 1.f - rgb.z : | |
| rewireR == channel_inverse_alpha ? 1.f - map.mono : | |
| rewireR == channel_mono ? math::luminance(map.tint) : | |
| rewireR == channel_one ? 1.f : 0.f, | |
| rewireG == channel_red ? rgb.x : | |
| rewireG == channel_green ? rgb.y : | |
| rewireG == channel_blue ? rgb.z : | |
| rewireG == channel_alpha ? map.mono : | |
| rewireG == channel_inverse_red ? 1.f - rgb.x : | |
| rewireG == channel_inverse_green ? 1.f - rgb.y : | |
| rewireG == channel_inverse_blue ? 1.f - rgb.z : | |
| rewireG == channel_inverse_alpha ? 1.f - map.mono : | |
| rewireG == channel_mono ? math::luminance(map.tint) : | |
| rewireG == channel_one ? 1.f : 0.f, | |
| rewireB == channel_red ? rgb.x : | |
| rewireB == channel_green ? rgb.y : | |
| rewireB == channel_blue ? rgb.z : | |
| rewireB == channel_alpha ? map.mono : | |
| rewireB == channel_inverse_red ? 1.f - rgb.x : | |
| rewireB == channel_inverse_green ? 1.f - rgb.y : | |
| rewireB == channel_inverse_blue ? 1.f - rgb.z : | |
| rewireB == channel_inverse_alpha ? 1.f - map.mono : | |
| rewireB == channel_mono ? math::luminance(map.tint) : | |
| rewireB == channel_one ? 1.f : 0.f | |
| ), | |
| rewireA == channel_red ? rgb.x : | |
| rewireA == channel_green ? rgb.y : | |
| rewireA == channel_blue ? rgb.z : | |
| rewireA == channel_alpha ? map.mono : | |
| rewireA == channel_inverse_red ? 1.f - rgb.x : | |
| rewireA == channel_inverse_green ? 1.f - rgb.y : | |
| rewireA == channel_inverse_blue ? 1.f - rgb.z : | |
| rewireA == channel_inverse_alpha ? 1.f - map.mono : | |
| rewireA == channel_mono ? math::luminance(map.tint) : | |
| rewireA == channel_one ? 1.f : 0.f); | |
| rgb = float3(result.tint); | |
| // chroma correction | |
| if(hue_shift != 0.f || saturation != 0.f || hue_tint_amnt != 0.f) | |
| { | |
| // RGB to HSV | |
| float min = math::min_value(rgb); | |
| float max = math::max_value(rgb); | |
| float h = 0.f, s = 0.f, v = max; | |
| float delta = max - min; | |
| if(min != max) | |
| { | |
| if(max == rgb.x) | |
| h = math::fmod(((60.f*((rgb.y - rgb.z)/delta)) + 360.f), 360.f); | |
| else if(max == rgb.y) | |
| h = math::fmod(((60.f*((rgb.z - rgb.x)/delta)) + 120.f), 360.f); | |
| else // max == rgb.z | |
| h = math::fmod(((60.f*((rgb.x - rgb.y)/delta)) + 240.f), 360.f); | |
| } | |
| if(max > 0.f) | |
| { | |
| s = delta / max; | |
| if(saturation >= 0.f) | |
| s += saturation*saturation*0.0001f; | |
| else | |
| s -= saturation*saturation*0.0001f; | |
| if(s < 0.f) | |
| s = 0.f; | |
| else if (s > 1.f) | |
| s = 1.f; | |
| } | |
| // apply cromatic corrections | |
| h += hue_shift; | |
| h += (hue_tint - h)*(hue_tint_amnt*0.01f); | |
| if(h < 0.f) | |
| h += 360.f; | |
| else if(h >= 360.f) | |
| h -= 360.f; | |
| // HSV to RGB | |
| float sv = s*v; | |
| h = math::fmod(h / 60.f, 6.f); | |
| int idx = int(h); | |
| float x = sv * (1.f - math::abs(math::fmod(h, 2.f) - 1.f)); | |
| float m = v - sv; | |
| float r=0.f, g=0.f, b=0.f; | |
| switch(idx) | |
| { | |
| case 0: | |
| r = sv, g = x; | |
| break; | |
| case 1: | |
| r = x, g = sv; | |
| break; | |
| case 2: | |
| g = sv, b = x; | |
| break; | |
| case 3: | |
| g = x, b = sv; | |
| break; | |
| case 4: | |
| r = x, b = sv; | |
| break; | |
| case 5: | |
| r = sv, b = x; | |
| break; | |
| } | |
| rgb = float3(r+m, g+m, b+m); | |
| } | |
| // lightness correction | |
| if(lightness_mode == Advanced) // advanced exposure | |
| { | |
| if(rgb_gamma != 1.f) | |
| rgb = math::pow(rgb, 1.f/rgb_gamma); | |
| } | |
| else // basic exposure | |
| { | |
| if(contrast != 0.f) | |
| { | |
| float c = contrast*2.55f; | |
| float f = (259.f * (c + 255.f))/(255.f * (259.f - c)); | |
| float3 grey(0.5f); | |
| rgb = math::clamp((rgb - grey)*f + grey, 0.f, 1.f); | |
| } | |
| if(brightness != 0.f) | |
| { | |
| rgb = math::clamp(rgb + float3(brightness*0.01), 0.f, 1.f); | |
| } | |
| } | |
| result.tint = color(rgb); | |
| return result; | |
| } | |
| // 3dsmax Color Correction Map for Bump | |
| export float3 ad_3dsmax_color_correction_bump( | |
| float3 map = state::normal() | |
| [[ | |
| anno::in_group("Basic parameters"), | |
| anno::display_name("Bump map") | |
| ]], | |
| uniform ad_3dsmax_channel rewireR = channel_red | |
| [[ | |
| anno::in_group("Channels"), | |
| anno::display_name("Red"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform ad_3dsmax_channel rewireG = channel_green | |
| [[ | |
| anno::in_group("Channels"), | |
| anno::display_name("Green"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform ad_3dsmax_channel rewireB = channel_blue | |
| [[ | |
| anno::in_group("Channels"), | |
| anno::display_name("Blue"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform ad_3dsmax_channel rewireA = channel_alpha | |
| [[ | |
| anno::in_group("Channels"), | |
| anno::display_name("Alpha"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float hue_shift = 0.f | |
| [[ | |
| anno::in_group("Color"), | |
| anno::display_name("Hue shift"), | |
| anno::hard_range(-180.f, 180.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float saturation = 0.f | |
| [[ | |
| anno::in_group("Color"), | |
| anno::display_name("Saturation"), | |
| anno::hard_range(-100.f, 100.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float hue_tint = 0.f | |
| [[ | |
| anno::in_group("Color"), | |
| anno::display_name("Hue tint"), | |
| anno::hard_range(0.f, 360.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float hue_tint_amnt = 0.f | |
| [[ | |
| anno::in_group("Color"), | |
| anno::display_name("Strength"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform ad_3dsmax_lightness_mode lightness_mode = Standard | |
| [[ | |
| anno::in_group("Lightness"), | |
| anno::display_name("Lightness mode"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float brightness = 0.f | |
| [[ | |
| anno::in_group("Lightness"), | |
| anno::display_name("Brightness"), | |
| anno::hard_range(-100.f, 100.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float contrast = 0.f | |
| [[ | |
| anno::in_group("Lightness"), | |
| anno::display_name("Contrast"), | |
| anno::hard_range(-100.f, 100.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float rgb_gamma = 1.f | |
| [[ | |
| anno::in_group("Lightness"), | |
| anno::display_name("RGB gamma"), | |
| anno::hard_range(0.01f, 10000.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float bump_amount = 1.f | |
| [[ | |
| anno::in_group("Bump"), | |
| anno::display_name("Bump amount"), | |
| anno::hard_range(0.f, 1.f) | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| return math::normalize(math::lerp(state::normal(), map, bump_amount)); | |
| // return combine_normals(bump_amount, map, 1.f - bump_amount, state::normal()); | |
| // EXPERIMENTAL CODE | |
| // if(bump_amount <= 0.f) | |
| // return state::normal(); | |
| // // normal xyz to spherical | |
| // float disc = math::sqrt(map.x*map.x + map.y*map.y); | |
| // float theta = math::atan(disc/map.z); | |
| // float phi = math::atan2(map.y, map.x); | |
| // float t = math::clamp(1.f - theta/math::HALF_PI, 0.f, 1.f); // [0, PI/2] --> [1, 0] mapping | |
| // // lightness corrections | |
| // if(lightness_mode = Advanced) | |
| // { | |
| // if(rgb_gamma != 1.f) | |
| // t = math::pow(t, 1.f/rgb_gamma); | |
| // } | |
| // else // basic exposure | |
| // { | |
| // if(contrast != 0.f) | |
| // { | |
| // float c = contrast*2.55f; | |
| // float f = (259.f * (c + 255.f))/(255.f * (259.f - c)); | |
| // t = math::clamp((t - 0.5f)*f + 0.5f, 0.f, 1.f); | |
| // } | |
| // if(brightness != 0.f) | |
| // { | |
| // t = math::clamp(t + (brightness*0.01), 0.f, 1.f); | |
| // } | |
| // } | |
| // theta = (1.f - t)*math::HALF_PI; // [1, 0] --> [0, PI/2] mapping | |
| // // normal spherical to xyz | |
| // float3 bump_normal(math::sin(theta)*math::cos(phi), math::sin(theta)*math::sin(phi), math::cos(theta)); | |
| // if(bump_amount >= 1.f) | |
| // return bump_normal; | |
| // else | |
| // return combine_normals(bump_amount, bump_normal, 1.f - bump_amount, state::normal()); | |
| } | |
| // 3dsmax Composite Layer Mask Mode | |
| uniform color_layer_mode ad_3dsmax_mapmode(uniform int m) | |
| { | |
| return | |
| m == 0 ? base::color_layer_blend: | |
| m == 1 ? base::color_layer_average: | |
| m == 2 ? base::color_layer_add: | |
| m == 3 ? base::color_layer_add: //but factor is negative to get subtract!! | |
| m == 4 ? base::color_layer_darken: | |
| m == 5 ? base::color_layer_multiply: | |
| m == 6 ? base::color_layer_colorburn: | |
| m == 7 ? base::color_layer_linearburn: | |
| m == 8 ? base::color_layer_lighten: | |
| m == 9 ? base::color_layer_screen: | |
| m == 10 ? base::color_layer_colordodge: | |
| m == 11 ? base::color_layer_lineardodge: | |
| m == 12 ? base::color_layer_spotlight: | |
| m == 13 ? base::color_layer_spotlightblend: | |
| m == 14 ? base::color_layer_overlay: | |
| m == 15 ? base::color_layer_softlight: | |
| m == 16 ? base::color_layer_hardlight: | |
| m == 17 ? base::color_layer_pinlight: | |
| m == 18 ? base::color_layer_hardmix: | |
| m == 19 ? base::color_layer_difference: | |
| m == 20 ? base::color_layer_exclusion: | |
| m == 21 ? base::color_layer_hue: | |
| m == 22 ? base::color_layer_saturation: | |
| m == 23 ? base::color_layer_color: | |
| m == 24 ? base::color_layer_brightness: | |
| base::color_layer_blend; | |
| } | |
| // 3dsmax Composite Map | |
| export texture_return ad_3dsmax_composite | |
| ( | |
| // layer 1 | |
| uniform int blendMode1 = 0 | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("1: Blend Mode (unused)"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| texture_return map1 = texture_return() | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("1: Map") | |
| ]], | |
| texture_return mask1 = texture_return(color(1.f), 1.f) | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("1: Mask") | |
| ]], | |
| uniform float opacity1 = 0.f | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("1: Opacity"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| // layer2 | |
| uniform int blendMode2 = 0 | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("2: Blend Mode") | |
| ]], | |
| texture_return map2 = texture_return() | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("2: Map") | |
| ]], | |
| texture_return mask2 = texture_return(color(1.f), 1.f) | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("2: Mask") | |
| ]], | |
| uniform float opacity2 = 0.f | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("2: Opacity"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| // layer3 | |
| uniform int blendMode3 = 0 | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("3: Blend Mode") | |
| ]], | |
| texture_return map3 = texture_return() | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("3: Map") | |
| ]], | |
| texture_return mask3 = texture_return(color(1.f), 1.f) | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("3: Mask") | |
| ]], | |
| uniform float opacity3 = 0.f | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("3: Opacity"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| // Layer4 | |
| uniform int blendMode4 = 0 | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("4: Blend Mode") | |
| ]], | |
| texture_return map4 = texture_return() | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("4: Map") | |
| ]], | |
| texture_return mask4 = texture_return(color(1.f), 1.f) | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("4: Mask") | |
| ]], | |
| uniform float opacity4 = 0.f | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("3: Opacity"), | |
| anno::hard_range(0.f, 100.f) | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| opacity1 *= mask1.mono*0.01f; | |
| texture_return t1 = opacity1 > 0.f ? | |
| base::blend_color_layers | |
| ( | |
| layers: base::color_layer[] | |
| ( | |
| base::color_layer | |
| ( | |
| layer_color: map1.tint, | |
| weight: opacity1, | |
| mode: base::color_layer_blend | |
| ) | |
| ), | |
| base: color(0.f) | |
| ) | |
| : texture_return(color(0.f), 0.f); | |
| opacity2 *= mask2.mono*0.01f; | |
| texture_return t2 = opacity2 > 0.f ? | |
| base::blend_color_layers | |
| ( | |
| layers: base::color_layer[] | |
| ( | |
| base::color_layer | |
| ( | |
| layer_color: map2.tint, | |
| weight: blendMode2 == 3 ? -opacity2 : opacity2, | |
| mode: ad_3dsmax_mapmode(blendMode2) | |
| ) | |
| ), | |
| base: t1.tint | |
| ) | |
| : t1; | |
| opacity3 *= mask3.mono*0.01f; | |
| texture_return t3 = opacity3 > 0.f ? | |
| base::blend_color_layers | |
| ( | |
| layers: base::color_layer[] | |
| ( | |
| base::color_layer | |
| ( | |
| layer_color: map3.tint, | |
| weight: blendMode3 == 3 ? -opacity3 : opacity3, | |
| mode: ad_3dsmax_mapmode(blendMode3) | |
| ) | |
| ), | |
| base: t2.tint | |
| ) | |
| : t2; | |
| opacity4 *= mask4.mono*0.01f; | |
| texture_return t4 = opacity4 > 0.f ? | |
| base::blend_color_layers | |
| ( | |
| layers: base::color_layer[] | |
| ( | |
| base::color_layer | |
| ( | |
| layer_color: map4.tint, | |
| weight: blendMode4 == 3 ? -opacity4 : opacity4, | |
| mode: ad_3dsmax_mapmode(blendMode4) | |
| ) | |
| ), | |
| base: t3.tint | |
| ): | |
| t3; | |
| return t4; | |
| } | |
| // 3dsmax Composite Map for Bump | |
| export float3 ad_3dsmax_composite_bump | |
| ( | |
| // Layer1 | |
| uniform int blendMode1 = 0 | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("1: Blend Mode"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float3 map1 = state::normal() | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("1: Bump Map") | |
| ]], | |
| texture_return mask1 = texture_return(color(1.f), 1.f) | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("1: Mask") | |
| ]], | |
| uniform float opacity1 = 0.f | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("1: Opacity"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| // Layer2 | |
| uniform int blendMode2 = 0 | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("2: Blend Mode"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float3 map2 = state::normal() | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("2: Bump Map") | |
| ]], | |
| texture_return mask2 = texture_return(color(1.f), 1.f) | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("2: Mask") | |
| ]], | |
| uniform float opacity2 = 0.f | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("2: Opacity"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| // Layer3 | |
| uniform int blendMode3 = 0 | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("3: Blend Mode"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float3 map3 = state::normal() | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("3: Bump Map") | |
| ]], | |
| texture_return mask3 = texture_return(color(1.f), 1.f) | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("3: Mask") | |
| ]], | |
| uniform float opacity3 = 0.f | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("3: Opacity"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| // Layer4 | |
| uniform int blendMode4 = 0 | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("4: Blend Mode"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float3 map4 = state::normal() | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("4: Bump Map") | |
| ]], | |
| texture_return mask4 = texture_return(color(1.f), 1.f) | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("4: Mask") | |
| ]], | |
| uniform float opacity4 = 0.f | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("4: Opacity"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform float factor = 1.f | |
| [[ | |
| anno::in_group("Composite Layers"), | |
| anno::display_name("Bump amount") | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| float3 n1 = opacity1 > 0.f ? | |
| combine_normals(1.f - (opacity1/100.f*mask1.mono), state::normal(), opacity1/100.f*factor*mask1.mono, map1) | |
| : state::normal(); | |
| float3 n2 = opacity2 > 0.f ? | |
| combine_normals(1.f - (opacity2/100.f*mask2.mono), n1, opacity2/100.f*factor*mask2.mono, map2) | |
| : n1; | |
| float3 n3 = opacity3 > 0.f ? | |
| combine_normals(1.f - (opacity3/100.f*mask3.mono), n2, opacity3/100.f*factor*mask3.mono, map3) | |
| : n2; | |
| float3 n4 = opacity4 > 0.f ? | |
| combine_normals(1.f - (opacity4/100.f*mask4.mono), n3, opacity4/100.f*factor*mask4.mono, map4) | |
| : n3; | |
| return n4; | |
| } | |
| // 3dsmax Dent Map | |
| export texture_return ad_3dsmax_dent | |
| ( | |
| // Dent Params | |
| color color1 = color(0.f) | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Color #1") | |
| ]], | |
| color color2 = color(1.f) | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Color #2") | |
| ]], | |
| uniform float size = 200.f | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Size") | |
| ]], | |
| uniform float strength = 20.f | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Strength") | |
| ]], | |
| uniform int iterations = 2 | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Iterations") | |
| ]], | |
| // Coords | |
| uniform float blur = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Blur"), | |
| anno::unused() | |
| ]], | |
| uniform float3 offset = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Offset") | |
| ]], | |
| uniform float3 tiling = float3(1.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Tiling") | |
| ]], | |
| uniform float3 angle = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Angle") | |
| ]], | |
| uniform float blur_Offset = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Blur Offset"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // coordType: Object XYZ = 0, World XYZ = 1, Explicit Map Channel = 2, Vertex Color Channel = 3 | |
| uniform int coordType = 0 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Source") | |
| ]], | |
| uniform int mapChannel = 1 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Map Channel") | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| return base::perlin_noise_texture | |
| ( | |
| color1: color1, | |
| color2: color2, | |
| size: size / 30.0, // Experimental factor to improve the match | |
| noise_levels: iterations, | |
| absolute_noise: true, // Dent is absolute noise | |
| noise_threshold_high: (strength != 0 ? 1/(strength) : 1), // Match seems rather close | |
| apply_dent: true, | |
| uvw: base::transform_coordinate | |
| ( | |
| transform: base::rotation_translation_scale | |
| ( | |
| scaling: tiling, | |
| translation: offset, | |
| rotation: float3(angle.x,angle.y,angle.z)/180.*math::PI | |
| ), | |
| coordinate: | |
| ( | |
| coordType == 0 ? // Object XYZ | |
| base::coordinate_source(coordinate_system: base::texture_coordinate_object): | |
| ( | |
| coordType == 1 ? // World XYZ | |
| base::coordinate_source(coordinate_system: base::texture_coordinate_world): | |
| ( | |
| // coordType == 2 ? // Explicit Map Channel | |
| // base::coordinate_source(texture_space: mapChannel-1): | |
| base::coordinate_source(texture_space: mapChannel-1) // No support for Vertex Color Channel, fallback to UVs | |
| ) | |
| ) | |
| ) | |
| ) | |
| ); | |
| } | |
| // 3dsmax Dent Map for Bump | |
| export float3 ad_3dsmax_dent_bump | |
| ( | |
| // Dent Params | |
| color color1 = color(0.f) | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Color #1") | |
| ]], | |
| color color2 = color(1.f) | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Color #2") | |
| ]], | |
| uniform float size = 200.f | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Size") | |
| ]], | |
| uniform float strength = 20.f | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Strength") | |
| ]], | |
| uniform int iterations = 2 | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Iterations") | |
| ]], | |
| // Bump | |
| uniform float factor = 1.f | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Bump amount") | |
| ]], | |
| // Coords | |
| uniform float blur = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Blur"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float3 offset = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Offset") | |
| ]], | |
| uniform float3 tiling = float3(1.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Tiling") | |
| ]], | |
| uniform float3 angle = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Angle") | |
| ]], | |
| uniform float blur_Offset = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Blur Offset"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // coordType: Object XYZ = 0, World XYZ = 1, Explicit Map Channel = 2, Vertex Color Channel = 3 | |
| uniform int coordType = 0 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Source") | |
| ]], | |
| uniform int mapChannel = 1 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Map Channel") | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| float3 perlin_normal = base::perlin_noise_bump_texture | |
| ( | |
| factor: factor * (strength / 100.f), // Experimental | |
| size: size / 30.f, // Experimental factor to improve the match | |
| noise_levels: iterations, | |
| absolute_noise: true, // Dent is absolute noise | |
| apply_dent: true, | |
| uvw: base::transform_coordinate | |
| ( | |
| transform: base::rotation_translation_scale | |
| ( | |
| scaling: tiling, | |
| translation: offset, | |
| rotation: float3(angle.x,angle.y,angle.z)/180.f*math::PI | |
| ), | |
| coordinate: | |
| ( | |
| coordType == 0 ? // Object XYZ | |
| base::coordinate_source(coordinate_system: base::texture_coordinate_object): | |
| ( | |
| coordType == 1 ? // World XYZ | |
| base::coordinate_source(coordinate_system: base::texture_coordinate_world): | |
| ( | |
| // coordType == 2 ? // Explicit Map Channel | |
| // base::coordinate_source(texture_space: mapChannel-1): | |
| base::coordinate_source(texture_space: mapChannel-1) // No support for Vertex Color Channel, fallback to UVs | |
| ) | |
| ) | |
| ) | |
| ) | |
| ); | |
| float f = math::average(color1 - color2) * factor; | |
| return combine_normals( f, perlin_normal, 1.f - f, state::normal() ); | |
| } | |
| // 3dsmax Gradient Ramp Map | |
| export enum ad_3dsmax_gradient_interpolation | |
| { | |
| custom = 0, | |
| easy_in, | |
| easy_in_out, | |
| easy_out, | |
| linear, | |
| solid | |
| }; | |
| export texture_return ad_3dsmax_gradient_ramp | |
| ( | |
| // Gradient Params | |
| uniform float[<nb_keys>] gradient_keys = float[](0.f, 50.f, 100.f) | |
| [[ | |
| anno::in_group("Gradient Parameters"), | |
| anno::display_name("Gradient Keys") | |
| ]], | |
| uniform float3[<nb_colors>] gradient_colors = float3[](float3(0.f, 0.f, 0.f), float3(0.5f, 0.5f, 0.5f), float3(1.f, 1.f, 1.f)) | |
| [[ | |
| anno::in_group("Gradient Parameters"), | |
| anno::display_name("Gradient Colors") | |
| ]], | |
| uniform int gradient_type = 4 | |
| [[ | |
| anno::in_group("Gradient Parameters"), | |
| anno::display_name("Gradient Type"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform ad_3dsmax_gradient_interpolation gradient_interpolation = linear | |
| [[ | |
| anno::in_group("Gradient Parameters"), | |
| anno::display_name("Interpolation") | |
| ]], | |
| // Noise Params | |
| uniform float amount = 1.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Amount"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| // type: regular = 0, fractal = 1, turbulence = 2 | |
| // 0- Regular (Generates plain noise. Basically the same as fractal noise with levels at 1.) | |
| // 1- Fractal (Generates noise using a fractal algorithm. levels sets the number of iterations for the fractal noise.) | |
| // 2- Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines.) | |
| uniform int type = 0 | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Noise Type") | |
| ]], | |
| uniform float size = 1.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Size") | |
| ]], | |
| uniform float phase = 0.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Phase") | |
| ]], | |
| uniform float levels = 4.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Levels") | |
| ]], | |
| uniform float threshold_low = 0.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Threshold Low") | |
| ]], | |
| uniform float threshold_high = 1.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Threshold High") | |
| ]], | |
| uniform float threshold_smooth = 0.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Threshold Smooth"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // Coords | |
| uniform int map_channel = 1 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Map Channel") | |
| ]], | |
| uniform float3 offset = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Offset") | |
| ]], | |
| uniform float3 tiling = float3(1.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Tiling") | |
| ]], | |
| uniform float3 angle = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Angle") | |
| ]], | |
| uniform bool u_tile = true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tile"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool v_tile = true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tile"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool u_mirror = false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Mirror") | |
| ]], | |
| uniform bool v_mirror = false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Mirror") | |
| ]], | |
| uniform float blur_Offset = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Blur Offset"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform int UVW_Type = 0 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("UVW_Type"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // Output | |
| uniform bool alpha_from_RGB = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Alpha from RGB Intensity"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float bump_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Bump Amount"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool clamp = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Clamp"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool invert = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Invert"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float output_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Output Amount"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float rgb_level = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB Level"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float rgb_offset = 0.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB Offset"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| texture_return noise; | |
| if(amount > 0.f) | |
| { | |
| noise = base::perlin_noise_texture | |
| ( | |
| size: size/30.f, | |
| noise_phase: phase, | |
| noise_levels: (type == 0 ? 1 : int(levels)), // Levels only used for fractal and turbulence noise types | |
| absolute_noise: type == 2, // If set to true, the appearance of the pattern will be more "billowing" and "turbulent" | |
| noise_threshold_high: threshold_high, | |
| noise_threshold_low: threshold_low, | |
| uvw: base::transform_coordinate | |
| ( | |
| transform: max_rotation_translation_scale | |
| ( | |
| scaling: tiling, | |
| rotation: angle/180.f*math::PI , | |
| translation: offset, | |
| u_mirror: u_mirror, | |
| v_mirror: v_mirror | |
| ), | |
| coordinate: base::coordinate_source(texture_space: map_channel-1) | |
| ) | |
| ); | |
| } | |
| float3 position = state::texture_coordinate(0); | |
| float t = position.x + noise.mono*amount; | |
| t = t - int(t); | |
| if( t < 0.f) | |
| t += 1.f; | |
| else if( t > 1.f) | |
| t -= 1.f; | |
| t *= 100.f; | |
| int idx=0; | |
| for(int i=0; i<nb_keys-1; i++) | |
| { | |
| if(gradient_keys[i+1] >= t) | |
| { | |
| idx = i; | |
| break; | |
| } | |
| } | |
| color c; | |
| switch(gradient_interpolation) | |
| { | |
| case easy_in: | |
| t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]); | |
| c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], t*t)); | |
| break; | |
| case easy_in_out: | |
| t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]); | |
| c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], t*t*(3.f - 2.f*t))); | |
| break; | |
| case easy_out: | |
| t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]); | |
| c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], math::sqrt(t))); | |
| break; | |
| default: | |
| case linear: | |
| t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]); | |
| c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], t)); | |
| break; | |
| case solid: | |
| c = color(gradient_colors[idx]); | |
| break; | |
| } | |
| return texture_return(c, math::average(c)); | |
| } | |
| // 3dsmax Gradient Ramp Map for Bump | |
| export float3 ad_3dsmax_gradient_ramp_bump | |
| ( | |
| // Gradient Params | |
| uniform float[<nb_keys>] gradient_keys = float[](0.f, 50.f, 100.f) | |
| [[ | |
| anno::in_group("Gradient Parameters"), | |
| anno::display_name("Gradient Keys"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float3[<nb_colors>] gradient_colors = float3[](float3(0.f, 0.f, 0.f), float3(0.5f, 0.5f, 0.5f), float3(1.f, 1.f, 1.f)) | |
| [[ | |
| anno::in_group("Gradient Parameters"), | |
| anno::display_name("Gradient Colors"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform int gradient_type = 5 | |
| [[ | |
| anno::in_group("Gradient Parameters"), | |
| anno::display_name("Gradient Type"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform ad_3dsmax_gradient_interpolation gradient_interpolation = linear | |
| [[ | |
| anno::in_group("Gradient Parameters"), | |
| anno::display_name("Interpolation"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // Noise Params | |
| uniform float amount = 1.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Amount"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| // type: regular = 0, fractal = 1, turbulence = 2 | |
| // 0- Regular (Generates plain noise. Basically the same as fractal noise with levels at 1.) | |
| // 1- Fractal (Generates noise using a fractal algorithm. levels sets the number of iterations for the fractal noise.) | |
| // 2- Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines.) | |
| uniform int type = 0 | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Noise Type") | |
| ]], | |
| uniform float size = 1.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Size") | |
| ]], | |
| uniform float phase = 0.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Phase") | |
| ]], | |
| uniform float levels = 4.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Levels") | |
| ]], | |
| uniform float threshold_low = 0.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Threshold Low") | |
| ]], | |
| uniform float threshold_high = 1.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Threshold High") | |
| ]], | |
| uniform float threshold_smooth = 0.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Threshold Smooth"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // Bump | |
| uniform float factor = 1.f | |
| [[ | |
| anno::in_group("Bump Parameters"), | |
| anno::display_name("Bump factor") | |
| ]], | |
| // Coords | |
| uniform int map_channel = 1 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Map Channel") | |
| ]], | |
| uniform float3 offset = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Offset") | |
| ]], | |
| uniform float3 tiling = float3(1.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Tiling") | |
| ]], | |
| uniform float3 angle = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Angle") | |
| ]], | |
| uniform bool u_tile = true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tile"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool v_tile = true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tile"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool u_mirror = false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Mirror") | |
| ]], | |
| uniform bool v_mirror = false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Mirror") | |
| ]], | |
| uniform float blur_Offset = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Blur Offset"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform int UVW_Type = 0 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("UVW_Type"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // Output | |
| uniform bool alpha_from_RGB = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Alpha from RGB Intensity"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float bump_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Bump Amount"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool clamp = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Clamp"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool invert = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Invert"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float output_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Output Amount"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float rgb_level = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB Level"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float rgb_offset = 0.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB Offset"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| float3 perlin_normal = base::perlin_noise_bump_texture | |
| ( | |
| factor: factor, | |
| size: size/30.f, | |
| noise_phase: phase, | |
| noise_levels: (type == 0 ? 1 : int(levels)), // Levels only used for fractal and turbulence noise types | |
| absolute_noise: type == 2, // If set to true, the appearance of the pattern will be more "billowing" and "turbulent" | |
| noise_threshold_high: threshold_high, | |
| noise_threshold_low: threshold_low, | |
| uvw: base::transform_coordinate | |
| ( | |
| transform: max_rotation_translation_scale | |
| ( | |
| scaling: tiling, | |
| rotation: angle/180.f*math::PI , | |
| translation: offset, | |
| u_mirror: u_mirror, | |
| v_mirror: v_mirror | |
| ), | |
| coordinate: base::coordinate_source(texture_space: map_channel-1) | |
| ) | |
| ); | |
| // return combine_normals( factor, perlin_normal, 1.f-factor, state::normal() ); | |
| return math::normalize(math::lerp(state::normal(), perlin_normal, factor*amount)); | |
| } | |
| // 3dsmax Falloff Map Type | |
| export enum ad_3dsmax_falloff_Type | |
| [[ | |
| anno::hidden() | |
| ]] | |
| { | |
| Towards_Away, | |
| Perpendicular_Parallel, | |
| Fresnel, | |
| Shadow_Light, | |
| Distance_Blend | |
| }; | |
| // 3dsmax Falloff Map directions | |
| export enum ad_3dsmax_falloff_direction | |
| [[ | |
| anno::hidden() | |
| ]] | |
| { | |
| View, | |
| Camera_X, | |
| Camera_Y, | |
| Object, | |
| Local_X, | |
| Local_Y, | |
| Local_Z, | |
| World_X, | |
| World_Y, | |
| World_Z | |
| }; | |
| // 3dsmax Falloff Map | |
| export texture_return ad_3dsmax_falloff | |
| ( | |
| texture_return color1 = texture_return() | |
| [[ | |
| anno::in_group("Falloff"), | |
| anno::display_name("Color #1") | |
| ]], | |
| texture_return color2 = texture_return() | |
| [[ | |
| anno::in_group("Falloff"), | |
| anno::display_name("Color #1"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform ad_3dsmax_falloff_Type falloff_type = Perpendicular_Parallel | |
| [[ | |
| anno::in_group("Falloff"), | |
| anno::display_name("Falloff type"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform ad_3dsmax_falloff_direction falloff_direction = View | |
| [[ | |
| anno::in_group("Falloff"), | |
| anno::display_name("Falloff direction"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float4x4 node = float4x4() | |
| [[ | |
| anno::in_group("Falloff"), | |
| anno::display_name("Node"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float nearDistance = 0.f | |
| [[ | |
| anno::in_group("Falloff"), | |
| anno::display_name("Near distance"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float farDistance = 1000000.f | |
| [[ | |
| anno::in_group("Falloff"), | |
| anno::display_name("Far distance"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| return color1; | |
| } | |
| // 3dsmax Mix Map | |
| export texture_return ad_3dsmax_mix | |
| ( | |
| texture_return color1 = texture_return() | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Color #1") | |
| ]], | |
| texture_return color2 = texture_return() | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Color #2") | |
| ]], | |
| float mixAmount = 0.f | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Mix amount"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform bool useCurve = false | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Use curve") | |
| ]], | |
| uniform float lower = 0.3f | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Lower"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float upper = .7f | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Upper"), | |
| anno::hard_range(0.f, 1.f) | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| float t = useCurve ? math::smoothstep(lower, upper, mixAmount) : math::smoothstep(0.0, 1.0, mixAmount); | |
| return texture_return( | |
| math::lerp(color1.tint,color2.tint, t), | |
| math::lerp(color1.mono,color2.mono, t)); | |
| } | |
| // 3dsmax Mix Map for Bump | |
| export float3 ad_3dsmax_mix_bump | |
| ( | |
| float3 color1 = state::normal() | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Bump Map #1") | |
| ]], | |
| float3 color2 = state::normal() | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Bump Map #2") | |
| ]], | |
| float mixAmount = 0.f | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Mix amount"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform bool useCurve = false | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Use Curve") | |
| ]], | |
| uniform float lower = 0.3f | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Lower"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| uniform float upper = .7f | |
| [[ | |
| anno::in_group("Mix parameters"), | |
| anno::display_name("Upper"), | |
| anno::hard_range(0.f, 1.f) | |
| ]], | |
| // Bump | |
| uniform float bump_amount = 1.f | |
| [[ | |
| anno::in_group("Dent Parameters"), | |
| anno::display_name("Bump amount") | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| float t = useCurve ? math::smoothstep(lower, upper, mixAmount) : math::smoothstep(0.0, 1.0, mixAmount); | |
| float3 mix_normal = math::normalize(math::lerp(color1, color2, t)); | |
| return math::normalize(math::lerp(state::normal(), mix_normal, bump_amount)); | |
| } | |
| // 3dsmax Noise Map | |
| export texture_return ad_3dsmax_noise | |
| ( | |
| // Noise Params | |
| color color1 = color(0.f) | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Color #1") | |
| ]], | |
| color color2 = color(1.f) | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Color #2") | |
| ]], | |
| uniform float size = 25.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Size") | |
| ]], | |
| uniform float phase = 0.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Phase") | |
| ]], | |
| uniform float levels = 3.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Levels") | |
| ]], | |
| uniform float thresholdLow = 0.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Noise Threshold Low") | |
| ]], | |
| uniform float thresholdHigh = 1.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Noise Threshold High") | |
| ]], | |
| // type: regular = 0, fractal = 1, turbulence = 2 | |
| // 0- Regular (Generates plain noise. Basically the same as fractal noise with levels at 1.) | |
| // 1- Fractal (Generates noise using a fractal algorithm. levels sets the number of iterations for the fractal noise.) | |
| // 2- Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines.) | |
| uniform int type = 1 | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Noise Type") | |
| ]], | |
| // Coords | |
| uniform float blur = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Blur"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float3 offset = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Offset") | |
| ]], | |
| uniform float3 tiling = float3(1.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Tiling") | |
| ]], | |
| uniform float3 angle = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Angle") | |
| ]], | |
| uniform float blur_Offset = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Blur Offset"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // coordType: Object XYZ = 0, World XYZ = 1, Explicit Map Channel = 2, Vertex Color Channel = 3 | |
| uniform int coordType = 0 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Source") | |
| ]], | |
| uniform int mapChannel = 1 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Map Channel") | |
| ]], | |
| // Output | |
| uniform bool alphaFromRGB = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Alpha from RGB Intensity"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float bump_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Bump Amount"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool clamp = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Clamp"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool invert = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Invert"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float output_amount = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Output Amount"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float rgb_level = 1.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB Level"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float rgb_offset = 0.f | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB Offset"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| return base::perlin_noise_texture | |
| ( | |
| color1: color1, | |
| color2: color2, | |
| size: size/30.f, | |
| noise_phase: phase, | |
| noise_levels: (type == 0 ? 1 : int(levels)), // Levels only used for fractal and turbulence noise types | |
| absolute_noise: type == 2, // If set to true, the appearance of the pattern will be more "billowing" and "turbulent" | |
| noise_threshold_high: thresholdHigh, | |
| noise_threshold_low: thresholdLow, | |
| uvw: base::transform_coordinate | |
| ( | |
| transform: base::rotation_translation_scale | |
| ( | |
| scaling: tiling, | |
| translation: offset, | |
| rotation: float3(angle.x,angle.y,angle.z)/180.*math::PI | |
| ), | |
| coordinate: | |
| ( | |
| coordType == 0 ? // Object XYZ | |
| base::coordinate_source(coordinate_system: base::texture_coordinate_object): | |
| ( | |
| coordType == 1 ? // World XYZ | |
| base::coordinate_source(coordinate_system: base::texture_coordinate_world): | |
| ( | |
| // coordType == 2 ? // Explicit Map Channel | |
| // base::coordinate_source(texture_space: mapChannel-1): | |
| base::coordinate_source(texture_space: mapChannel-1) // No support for Vertex Color Channel, fallback to UVs | |
| ) | |
| ) | |
| ) | |
| ) | |
| ); | |
| } | |
| // 3dsmax Noise Map for Bump | |
| export float3 ad_3dsmax_noise_bump | |
| ( | |
| // Noise Params | |
| color color1 = color(0.f) | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Color #1") | |
| ]], | |
| color color2 = color(1.f) | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Color #2") | |
| ]], | |
| uniform float size = 25.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Size") | |
| ]], | |
| uniform float phase = 0.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Phase") | |
| ]], | |
| uniform float levels = 3.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Levels") | |
| ]], | |
| uniform float thresholdLow = 0.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Noise Threshold Low") | |
| ]], | |
| uniform float thresholdHigh = 1.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Noise Threshold High") | |
| ]], | |
| // type: regular = 0, fractal = 1, turbulence = 2 | |
| // 0- Regular (Generates plain noise. Basically the same as fractal noise with levels at 1.) | |
| // 1- Fractal (Generates noise using a fractal algorithm. levels sets the number of iterations for the fractal noise.) | |
| // 2- Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines.) | |
| uniform int type = 1 | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Noise Type") | |
| ]], | |
| // Bump | |
| uniform float factor = 1.f | |
| [[ | |
| anno::in_group("Noise Parameters"), | |
| anno::display_name("Bump amount") | |
| ]], | |
| // Coords | |
| uniform float blur = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Blur"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float3 offset = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Offset") | |
| ]], | |
| uniform float3 tiling = float3(1.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Tiling") | |
| ]], | |
| uniform float3 angle = float3(0.f) | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Angle") | |
| ]], | |
| uniform float blur_Offset = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Blur Offset"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // coordType: Object XYZ = 0, World XYZ = 1, Explicit Map Channel = 2, Vertex Color Channel = 3 | |
| uniform int coordType = 0 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Source") | |
| ]], | |
| uniform int mapChannel = 1 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Map Channel") | |
| ]], | |
| // Output | |
| uniform bool alphaFromRGB = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Alpha from RGB Intensity"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float bump_amount = 1.0 | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Bump Amount"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool clamp = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Clamp"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool invert = false | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Invert"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float output_amount = 1.0 | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("Output Amount"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float rgb_level = 1.0 | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB Level"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float rgb_offset = 0.0 | |
| [[ | |
| anno::in_group("Output"), | |
| anno::display_name("RGB Offset"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| float3 perlin_normal = base::perlin_noise_bump_texture | |
| ( | |
| factor: factor, | |
| size: size/30.f, | |
| noise_phase: phase, | |
| noise_levels: (type == 0 ? 1 : int(levels)), // Levels only used for fractal and turbulence noise types | |
| absolute_noise: type == 2, // If set to true, the appearance of the pattern will be more "billowing" and "turbulent" | |
| noise_threshold_high: thresholdHigh, | |
| noise_threshold_low: thresholdLow, | |
| uvw: base::transform_coordinate | |
| ( | |
| transform: base::rotation_translation_scale | |
| ( | |
| scaling: tiling, | |
| translation: offset, | |
| rotation: float3(angle.x,angle.y,angle.z)/180.*math::PI | |
| ), | |
| coordinate: | |
| ( | |
| coordType == 0 ? // Object XYZ | |
| base::coordinate_source(coordinate_system: base::texture_coordinate_object): | |
| ( | |
| coordType == 1 ? // World XYZ | |
| base::coordinate_source(coordinate_system: base::texture_coordinate_world): | |
| ( | |
| // coordType == 2 ? // Explicit Map Channel | |
| // base::coordinate_source(texture_space: mapChannel-1): | |
| base::coordinate_source(texture_space: mapChannel-1) // No support for Vertex Color Channel, fallback to UVs | |
| ) | |
| ) | |
| ) | |
| ) | |
| ); | |
| float f = math::average(color1 - color2) * factor; | |
| return combine_normals( f, perlin_normal, 1-f, state::normal() ); | |
| } | |
| // 3dsmax Output Map | |
| export texture_return ad_3dsmax_output | |
| ( | |
| texture_return MAP1 = texture_return() | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Map") | |
| ]], | |
| uniform float bump_amount = 1.f | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Bump amount"), | |
| anno::unused() | |
| ]], | |
| uniform bool clamp = false | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Clamp") | |
| ]], | |
| uniform bool invert = false | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Invert") | |
| ]], | |
| uniform bool alphaFromRGB = false | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Alpha from RGB intensity") | |
| ]], | |
| uniform float output_amount = 1.f | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Output amount"), | |
| anno::unused() | |
| ]], | |
| uniform float rgb_level = 1.f | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("RGB level") | |
| ]], | |
| uniform float rgb_offset = 0.f | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("RGB offset") | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| color rgb(MAP1.tint*rgb_level + rgb_offset); | |
| if(clamp || invert) | |
| rgb = math::clamp(rgb, 0.f, 1.f); | |
| if(invert) | |
| rgb = color(1.f) - rgb; | |
| return texture_return(rgb, alphaFromRGB ? math::luminance(rgb) : MAP1.mono); | |
| } | |
| // 3dsmax Output Map for Bump | |
| export float3 ad_3dsmax_output_bump | |
| ( | |
| float3 MAP1 = state::normal() | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Map") | |
| ]], | |
| uniform float bump_amount = 1.f | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Bump amount") | |
| ]], | |
| uniform bool clamp = false | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Clamp"), | |
| anno::unused() | |
| ]], | |
| uniform bool invert = false | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Invert") | |
| ]], | |
| uniform bool alphaFromRGB = false | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Alpha from RGB intensity"), | |
| anno::unused() | |
| ]], | |
| uniform float output_amount = 1.f | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("Output amount"), | |
| anno::unused() | |
| ]], | |
| uniform float rgb_level = 1.f | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("RGB level"), | |
| anno::unused() | |
| ]], | |
| uniform float rgb_offset = 0.f | |
| [[ | |
| anno::in_group("Output Parameters"), | |
| anno::display_name("RGB offset"), | |
| anno::unused() | |
| ]], | |
| uniform float base_bump_amount = 1.f | |
| [[ | |
| anno::in_group("Bump"), | |
| anno::display_name("Base bump amount"), | |
| anno::hard_range(0.f, 1.f) | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| float3 normal = MAP1; | |
| if(invert) | |
| { | |
| normal = transform_internal_to_tangent(normal); | |
| normal = float3(-normal.x, -normal.y, normal.z); | |
| normal = transform_tangent_to_internal(normal); | |
| } | |
| return math::normalize(math::lerp(state::normal(), normal, bump_amount*base_bump_amount)); | |
| } | |
| int rnd_next(int seed) { | |
| // xorshift32 using signed int | |
| seed ^= seed << 13; | |
| seed ^= seed >>> 17; | |
| seed ^= seed << 5; | |
| return seed; | |
| } | |
| float rnd_value(int seed) | |
| { | |
| return math::abs(float(seed) * 4.6566e-10f); | |
| } | |
| // Convert from the HSV color model to the RGB color model | |
| float3 hsv_to_rgb(float3 hsv) | |
| { | |
| // grayscale? | |
| if(hsv.y < limits::FLOAT_MIN) | |
| return float3(hsv.z); | |
| float h_prime = (hsv.x < 1.0f) ? hsv.x * 6.0f : 0.0f; // H * 360.0/60.0 | |
| float h_floor = math::floor(h_prime); | |
| float f = h_prime - h_floor; | |
| float zy = hsv.z*hsv.y; | |
| float a = hsv.z - zy; | |
| float b = hsv.z - zy*f; | |
| float c = a + zy*f; | |
| switch(int(h_floor)) | |
| { | |
| default: | |
| // hue out of [0,1] range... | |
| // fall through... | |
| case 0: | |
| return float3(hsv.z, c, a); | |
| case 1: | |
| return float3(b, hsv.z, a); | |
| case 2: | |
| return float3(a, hsv.z, c); | |
| case 3: | |
| return float3(a, b, hsv.z); | |
| case 4: | |
| return float3(c, a, hsv.z); | |
| case 5: | |
| return float3(hsv.z, a, b); | |
| } | |
| } | |
| // Convert from the RGB color model to the HSV color model | |
| export float3 rgb_to_hsv(float3 rgb) | |
| { | |
| float max = math::max(rgb.x, math::max(rgb.y, rgb.z)); | |
| float min = math::min(rgb.x, math::min(rgb.y, rgb.z)); | |
| float range = max - min; | |
| if(range > limits::FLOAT_MIN) | |
| { | |
| float inv_range = (1.0f/6.0f)/range; | |
| float saturation = (max > limits::FLOAT_MIN) ? (range / max) : 0.0f; | |
| float hue = (saturation != 0.0f) ? | |
| ((max == rgb.x) ? ((rgb.y-rgb.z)*inv_range) // R is max | |
| : (max == rgb.y) ? ((2.0f/6.0f) + (rgb.z-rgb.x)*inv_range) // G is max | |
| : ((4.0f/6.0f) + (rgb.x-rgb.y)*inv_range)) // B is max | |
| : 0.0f; // hue is undefined (assume 0) | |
| return float3((hue >= 0.0f) ? hue : (hue + 1.0f), saturation, max); | |
| } | |
| else // grayscale | |
| { | |
| return float3(0.f, 0.f, max); | |
| } | |
| } | |
| // 3dsmax Tiles map | |
| export texture_return ad_3dsmax_tiles | |
| ( | |
| // Coordinates | |
| uniform int map_channel = 1 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Map channel") | |
| ]], | |
| uniform float U_Offset = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Offset") | |
| ]], | |
| uniform float V_Offset = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Offset") | |
| ]], | |
| uniform float U_Tiling = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tiling") | |
| ]], | |
| uniform float V_Tiling = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tiling") | |
| ]], | |
| uniform bool U_Tile = true //it is actually an error if both mirror and tile are true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tile"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool U_Mirror = false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Mirror") | |
| ]], | |
| uniform bool V_Tile = true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tile"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool V_Mirror = false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Mirror") | |
| ]], | |
| uniform float U_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Angle") | |
| ]], | |
| uniform float V_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Angle") | |
| ]], | |
| uniform float W_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("W Angle"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform int UVW_Type = 0 //enum? | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("UVW Type"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // Noise | |
| uniform bool use_noise = false | |
| [[ | |
| anno::in_group("Noise"), | |
| anno::display_name("Use Noise") | |
| ]], | |
| uniform float noise_amount = 1.f | |
| [[ | |
| anno::in_group("Noise"), | |
| anno::display_name("Amount"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::enable_if("use_noise") | |
| ]], | |
| uniform int noise_levels = 1 | |
| [[ | |
| anno::in_group("Noise"), | |
| anno::display_name("Levels"), | |
| anno::hard_range(1, 10), | |
| anno::enable_if("use_noise") | |
| ]], | |
| uniform float noise_size = 1.f | |
| [[ | |
| anno::in_group("Noise"), | |
| anno::display_name("Size"), | |
| anno::hard_range(0.001f, 100.f), | |
| anno::enable_if("use_noise") | |
| ]], | |
| uniform float noise_phase = 0.f | |
| [[ | |
| anno::in_group("Noise"), | |
| anno::display_name("Phase"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::enable_if("use_noise") | |
| ]], | |
| // Standard Controls | |
| uniform int preset_type = 5 | |
| [[ | |
| anno::in_group("Standard Controls"), | |
| anno::display_name("Preset type"), | |
| anno::hard_range(0, 7) | |
| ]], | |
| // Advanced Controls | |
| color tiles_color = color(0.6f) | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Tiles texture") | |
| ]], | |
| uniform float tiles_horizontal_count = 4.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Horizontal count"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform float tiles_vertical_count = 4.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Vertical count"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform float tiles_color_variance = 0.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Color variance"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform float tiles_fade_variance = 0.05f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Fade variance"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| color grout_color = color(0.2f) | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Grout texture") | |
| ]], | |
| uniform bool grout_lock_gap_simetry = true | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Gap simetry") | |
| ]], | |
| uniform float grout_horizontal_gap = 0.5f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Horizontal gap"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform float grout_vertical_gap = 0.5f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Vertical gap"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::enable_if("!grout_lock_gap_simetry") | |
| ]], | |
| uniform float grout_percent_holes = 0.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Percent holes"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform float grout_rought = 0.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Rough"), | |
| anno::hard_range(0.f, 200.f) | |
| ]], | |
| uniform int random_seed = 1444 | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Random seed"), | |
| anno::hard_range(0, 65535) | |
| ]], | |
| uniform float line_shift = 0.5f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Line shift"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float random_shift = 0.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Random shift"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool row_modify = false | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Row modify"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform int per_row = 2 | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Per row"), | |
| anno::hard_range(0, 50), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float per_row_change = 1.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Change"), | |
| anno::hard_range(0.f, 5.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool column_modify = false | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Column modify"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform int per_column = 2 | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Per column"), | |
| anno::hard_range(0, 50), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float per_column_change = 1.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Change"), | |
| anno::hard_range(0.f, 5.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| float3 uvw = state::texture_coordinate(0); | |
| float2 uv(0.f, 0.f); | |
| // use noise? | |
| if(use_noise && noise_amount > 0.f) | |
| { | |
| texture_return nx = base::perlin_noise_texture | |
| ( | |
| size: noise_size/30.f, | |
| noise_phase: noise_phase*0.01f, | |
| noise_levels: noise_levels, | |
| uvw: base::transform_coordinate | |
| ( | |
| transform: max_rotation_translation_scale | |
| ( | |
| scaling: float3(U_Tiling), | |
| rotation: float3(U_angle/180.f*math::PI), | |
| translation: float3(U_Offset), | |
| u_mirror: U_Mirror, | |
| v_mirror: V_Mirror | |
| ), | |
| coordinate: base::coordinate_source(texture_space: map_channel-1) | |
| ) | |
| ); | |
| texture_return ny = base::perlin_noise_texture | |
| ( | |
| size: noise_size/30.f, | |
| noise_phase: noise_phase*0.01f + 0.5f, | |
| noise_levels: noise_levels, | |
| uvw: base::transform_coordinate | |
| ( | |
| transform: max_rotation_translation_scale | |
| ( | |
| scaling: float3(V_Tiling), | |
| rotation: float3(V_angle/180.f*math::PI), | |
| translation: float3(V_Offset), | |
| u_mirror: U_Mirror, | |
| v_mirror: V_Mirror | |
| ), | |
| coordinate: base::coordinate_source(texture_space: map_channel-1) | |
| ) | |
| ); | |
| uv.x += nx.mono*noise_amount*0.01f; | |
| uv.y += ny.mono*noise_amount*0.01f; | |
| } | |
| if(grout_rought > 0.f) | |
| { | |
| base::texture_coordinate_info tci; | |
| tci.position *= 30.f; | |
| tci.position.z = 1.f; | |
| texture_return nx = base::perlin_noise_texture | |
| ( | |
| uvw: tci, | |
| noise_levels: 1, | |
| absolute_noise: true | |
| ); | |
| tci.position.z = 2.f; | |
| texture_return ny = base::perlin_noise_texture | |
| ( | |
| uvw: tci, | |
| noise_levels: 1, | |
| absolute_noise: true | |
| ); | |
| uv.x += nx.mono*grout_rought*0.001f; | |
| uv.y += ny.mono*grout_rought*0.001f; | |
| } | |
| uv += float2((uvw.x - U_Offset)*U_Tiling, (uvw.y - V_Offset)*V_Tiling); | |
| uv = float2(uv.x*tiles_horizontal_count, uv.y*tiles_vertical_count); | |
| bool is_grout; | |
| float gap_u = grout_horizontal_gap*0.01f; | |
| float gap_v = grout_lock_gap_simetry ? gap_u : grout_vertical_gap*0.01f; | |
| gap_u *= tiles_horizontal_count; | |
| gap_v *= tiles_vertical_count; | |
| int tile_idx = random_seed; | |
| switch(preset_type) | |
| { | |
| case 1: // running bond | |
| { | |
| if(math::fmod(math::floor(uv.y), 2) > 0.f) | |
| uv.x -= 0.5f; | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| case 2: // common flemish bond | |
| { | |
| bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; | |
| if(odd_row) | |
| { | |
| uv.x = (uv.x + 0.25f)*0.5f; | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| gap_u *= 0.5f; | |
| if(math::abs(uv.x) > 0.375f) | |
| tile_idx *= 13; | |
| else if(math::abs(uv.x) > 0.75f) | |
| tile_idx *= 17; | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| ((uv.x - 0.375f) > -gap_u) && ((uv.x - 0.375f) <= gap_u) || | |
| ((uv.x - 0.75f) > -gap_u) && ((uv.x - 0.75f) <= gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| else | |
| { | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| } | |
| break; | |
| case 3: // english bond | |
| { | |
| bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; | |
| if(odd_row) | |
| uv.x = uv.x*2.f - 0.5f; | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| if(odd_row) | |
| gap_u *= 2.f; | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| case 4: // 1/2 running bond | |
| { | |
| if(math::fmod(math::floor(uv.y), 2) > 0.f) | |
| uv.x -= 0.25f; | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| case 5: // stack bond | |
| { | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| case 6: // fine running bond | |
| { | |
| bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; | |
| if(odd_row) | |
| { | |
| uv *= 2.f; | |
| if(math::fmod(math::floor(uv.y), 2) > 0.f) | |
| uv.x -= 0.5f; | |
| } | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| if(odd_row) | |
| { | |
| gap_u *= 2.f; | |
| gap_v *= 2.f; | |
| } | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| case 7: // fine stack bond | |
| { | |
| bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; | |
| if(odd_row) | |
| uv *= 2.f; | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| if(odd_row) | |
| { | |
| gap_u *= 2.f; | |
| gap_v *= 2.f; | |
| } | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| default: // checker | |
| is_grout = (math::frac(uv.x) < 0.5f) == (math::frac(uv.y) < 0.5f); | |
| break; | |
| } | |
| int tile_idx_seed = rnd_next(tile_idx); | |
| float rnd = (rnd_value(tile_idx_seed) - 0.5f); | |
| // % holes | |
| if(!is_grout) | |
| is_grout = rnd_value(rnd_next(tile_idx_seed)) < grout_percent_holes*0.01f; | |
| // color variance, fade variance | |
| color tc = tiles_color; | |
| if(!is_grout && (tiles_color_variance > 0.f || tiles_fade_variance > 0.f)) | |
| { | |
| float3 hsv = rgb_to_hsv(float3(tc)); | |
| // color variance | |
| if(tiles_color_variance > 0.f) | |
| { | |
| float t = rnd*tiles_color_variance*0.25f; | |
| if(t < 0.f) | |
| { | |
| hsv.y = math::clamp(hsv.y + t, 0.f, 1.f); | |
| } | |
| else | |
| { | |
| t = math::clamp(t, 0.f, 1.f); | |
| hsv.y += (0.f - hsv.y)*t; | |
| hsv.z += (0.5f - hsv.z)*t; | |
| } | |
| } | |
| // fade variance | |
| if(tiles_fade_variance > 0.f) | |
| { | |
| hsv.z += rnd*tiles_fade_variance*0.5f; | |
| if(hsv.z < 0.f) | |
| { | |
| hsv.z = 0.f; | |
| } | |
| else if(hsv.z > 1.f) | |
| { | |
| hsv.y -= (hsv.z -1.f); | |
| if(hsv.y < 0.f) | |
| hsv.y = 0.f; | |
| hsv.z = 1.f; | |
| } | |
| } | |
| tc = color(hsv_to_rgb(hsv)); | |
| } | |
| texture_return result; | |
| result.tint = is_grout ? grout_color : tc; | |
| result.mono = math::average(result.tint); | |
| return result; | |
| } | |
| // 3dsmax Tiles map for bump | |
| export float3 ad_3dsmax_tiles_bump | |
| ( | |
| // Coordinates | |
| uniform int map_channel = 1 | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("Map channel") | |
| ]], | |
| uniform float U_Offset = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Offset") | |
| ]], | |
| uniform float V_Offset = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Offset") | |
| ]], | |
| uniform float U_Tiling = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tiling") | |
| ]], | |
| uniform float V_Tiling = 1.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tiling") | |
| ]], | |
| uniform bool U_Tile = true //it is actually an error if both mirror and tile are true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Tile"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool U_Mirror = false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Mirror") | |
| ]], | |
| uniform bool V_Tile = true | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Tile"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool V_Mirror = false | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Mirror") | |
| ]], | |
| uniform float U_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("U Angle") | |
| ]], | |
| uniform float V_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("V Angle") | |
| ]], | |
| uniform float W_angle = 0.f | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("W Angle"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform int UVW_Type = 0 //enum? | |
| [[ | |
| anno::in_group("Coordinates"), | |
| anno::display_name("UVW Type"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| // Noise | |
| uniform bool use_noise = false | |
| [[ | |
| anno::in_group("Noise"), | |
| anno::display_name("Use Noise") | |
| ]], | |
| uniform float noise_amount = 1.f | |
| [[ | |
| anno::in_group("Noise"), | |
| anno::display_name("Amount"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::enable_if("use_noise") | |
| ]], | |
| uniform int noise_levels = 1 | |
| [[ | |
| anno::in_group("Noise"), | |
| anno::display_name("Levels"), | |
| anno::hard_range(1, 10), | |
| anno::enable_if("use_noise") | |
| ]], | |
| uniform float noise_size = 1.f | |
| [[ | |
| anno::in_group("Noise"), | |
| anno::display_name("Size"), | |
| anno::hard_range(0.001f, 100.f), | |
| anno::enable_if("use_noise") | |
| ]], | |
| uniform float noise_phase = 0.f | |
| [[ | |
| anno::in_group("Noise"), | |
| anno::display_name("Phase"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::enable_if("use_noise") | |
| ]], | |
| // Standard Controls | |
| uniform int preset_type = 5 | |
| [[ | |
| anno::in_group("Standard Controls"), | |
| anno::display_name("Preset type"), | |
| anno::hard_range(0, 7) | |
| ]], | |
| // Advanced Controls | |
| float3 tiles_color = state::normal() | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Tiles texture") | |
| ]], | |
| uniform float tiles_horizontal_count = 4.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Horizontal count"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform float tiles_vertical_count = 4.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Vertical count"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform float tiles_color_variance = 0.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Color variance"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float tiles_fade_variance = 0.05f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Fade variance"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| float3 grout_color = state::normal() | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Grout texture") | |
| ]], | |
| uniform bool grout_lock_gap_simetry = true | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Gap simetry") | |
| ]], | |
| uniform float grout_horizontal_gap = 0.5f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Horizontal gap"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform float grout_vertical_gap = 0.5f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Vertical gap"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::enable_if("!grout_lock_gap_simetry") | |
| ]], | |
| uniform float grout_percent_holes = 0.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Percent holes"), | |
| anno::hard_range(0.f, 100.f) | |
| ]], | |
| uniform float grout_rought = 0.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Rough"), | |
| anno::hard_range(0.f, 200.f) | |
| ]], | |
| uniform int random_seed = 1444 | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Random seed"), | |
| anno::hard_range(0, 65535) | |
| ]], | |
| uniform float line_shift = 0.5f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Line shift"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float random_shift = 0.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Random shift"), | |
| anno::hard_range(0.f, 100.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool row_modify = false | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Row modify"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform int per_row = 2 | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Per row"), | |
| anno::hard_range(0, 50), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float per_row_change = 1.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Change"), | |
| anno::hard_range(0.f, 5.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform bool column_modify = false | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Column modify"), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform int per_column = 2 | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Per column"), | |
| anno::hard_range(0, 50), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float per_column_change = 1.f | |
| [[ | |
| anno::in_group("Advanced Controls"), | |
| anno::display_name("Change"), | |
| anno::hard_range(0.f, 5.f), | |
| anno::unused(), | |
| anno::hidden() | |
| ]], | |
| uniform float bump_amount = 1.f | |
| [[ | |
| anno::in_group("Bump"), | |
| anno::display_name("Bump amount"), | |
| anno::hard_range(0.f, 1.f) | |
| ]] | |
| ) | |
| [[ | |
| anno::author("NVIDIA Corporation") | |
| ]] | |
| { | |
| float3 uvw = state::texture_coordinate(0); | |
| float2 uv(0.f, 0.f); | |
| // use noise? | |
| if(use_noise && noise_amount > 0.f) | |
| { | |
| texture_return nx = base::perlin_noise_texture | |
| ( | |
| size: noise_size/30.f, | |
| noise_phase: noise_phase*0.01f, | |
| noise_levels: noise_levels, | |
| uvw: base::transform_coordinate | |
| ( | |
| transform: max_rotation_translation_scale | |
| ( | |
| scaling: float3(U_Tiling), | |
| rotation: float3(U_angle/180.f*math::PI), | |
| translation: float3(U_Offset), | |
| u_mirror: U_Mirror, | |
| v_mirror: V_Mirror | |
| ), | |
| coordinate: base::coordinate_source(texture_space: map_channel-1) | |
| ) | |
| ); | |
| texture_return ny = base::perlin_noise_texture | |
| ( | |
| size: noise_size/30.f, | |
| noise_phase: noise_phase*0.01f + 0.5f, | |
| noise_levels: noise_levels, | |
| uvw: base::transform_coordinate | |
| ( | |
| transform: max_rotation_translation_scale | |
| ( | |
| scaling: float3(V_Tiling), | |
| rotation: float3(V_angle/180.f*math::PI), | |
| translation: float3(V_Offset), | |
| u_mirror: U_Mirror, | |
| v_mirror: V_Mirror | |
| ), | |
| coordinate: base::coordinate_source(texture_space: map_channel-1) | |
| ) | |
| ); | |
| uv.x += nx.mono*noise_amount*0.01f; | |
| uv.y += ny.mono*noise_amount*0.01f; | |
| } | |
| if(grout_rought > 0.f) | |
| { | |
| base::texture_coordinate_info tci; | |
| tci.position *= 30.f; | |
| tci.position.z = 1.f; | |
| texture_return nx = base::perlin_noise_texture | |
| ( | |
| uvw: tci, | |
| noise_levels: 1, | |
| absolute_noise: true | |
| ); | |
| tci.position.z = 2.f; | |
| texture_return ny = base::perlin_noise_texture | |
| ( | |
| uvw: tci, | |
| noise_levels: 1, | |
| absolute_noise: true | |
| ); | |
| uv.x += nx.mono*grout_rought*0.001f; | |
| uv.y += ny.mono*grout_rought*0.001f; | |
| } | |
| uv += float2((uvw.x - U_Offset)*U_Tiling, (uvw.y - V_Offset)*V_Tiling); | |
| uv = float2(uv.x*tiles_horizontal_count, uv.y*tiles_vertical_count); | |
| bool is_grout = false; | |
| bool odd_row; | |
| float du = 0.f, dv = 0.f; | |
| float gap_u = grout_horizontal_gap*0.01f; | |
| float gap_v = grout_lock_gap_simetry ? gap_u : grout_vertical_gap*0.01f; | |
| gap_u *= tiles_horizontal_count; | |
| gap_v *= tiles_vertical_count; | |
| float tile_edge_u = 0.5f*0.01f; | |
| float tile_edge_v = 0.5f*0.01f; | |
| int tile_idx = random_seed; | |
| switch(preset_type) | |
| { | |
| case 1: // running bond | |
| { | |
| if(math::fmod(math::floor(uv.y), 2) > 0.f) | |
| uv.x -= 0.5f; | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| case 2: // common flemish bond | |
| { | |
| odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; | |
| if(odd_row) | |
| { | |
| uv.x = (uv.x + 0.25f)*0.5f; | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| gap_u *= 0.5f; | |
| tile_edge_u *= 0.5f; | |
| if(uv.x > 0.375f) | |
| tile_idx *= 13; | |
| else if(uv.x > 0.75f) | |
| tile_idx *= 17; | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| ((uv.x - 0.375f) > -gap_u) && ((uv.x - 0.375f) <= gap_u) || | |
| ((uv.x - 0.75f) > -gap_u) && ((uv.x - 0.75f) <= gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| else | |
| { | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| } | |
| break; | |
| case 3: // english bond | |
| { | |
| odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; | |
| if(odd_row) | |
| uv.x = uv.x*2.f - 0.5f; | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| if(odd_row) | |
| { | |
| gap_u *= 2.f; | |
| tile_edge_u *= 2.f; | |
| } | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| case 4: // 1/2 running bond | |
| { | |
| if(math::fmod(math::floor(uv.y), 2) > 0.f) | |
| uv.x -= 0.25f; | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| case 5: // stack bond | |
| { | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| case 6: // fine running bond | |
| { | |
| odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; | |
| if(odd_row) | |
| { | |
| uv *= 2.f; | |
| if(math::fmod(math::floor(uv.y), 2) > 0.f) | |
| uv.x -= 0.5f; | |
| } | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| if(odd_row) | |
| { | |
| gap_u *= 2.f; | |
| gap_v *= 2.f; | |
| tile_edge_u *= 2.f; | |
| tile_edge_v *= 2.f; | |
| } | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| case 7: // fine stack bond | |
| { | |
| odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; | |
| if(odd_row) | |
| uv *= 2.f; | |
| tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); | |
| uv -= math::floor(uv); | |
| if(odd_row) | |
| { | |
| gap_u *= 2.f; | |
| gap_v *= 2.f; | |
| tile_edge_u *= 2.f; | |
| tile_edge_v *= 2.f; | |
| } | |
| is_grout = | |
| (uv.x < gap_u) || ((1.f - uv.x) < gap_u) || | |
| (uv.y < gap_v) || ((1.f - uv.y) < gap_v); | |
| } | |
| break; | |
| default: // checker | |
| is_grout = (math::frac(uv.x) < 0.5f) == (math::frac(uv.y) < 0.5f); | |
| break; | |
| } | |
| // calculate tangential vectors for tile edges. | |
| if(!is_grout) | |
| { | |
| if(preset_type == 2 && odd_row) // common flemish bond | |
| { | |
| if(uv.x < 0.375f) | |
| { | |
| if(uv.x < gap_u + tile_edge_u) | |
| du = -(uv.x - gap_u)/tile_edge_u; | |
| else if((0.375f - uv.x) < gap_u + tile_edge_u) | |
| du = (0.375f - uv.x + gap_u)/tile_edge_u; | |
| } | |
| else if (uv.x < 0.75f) | |
| { | |
| if((uv.x - 0.375f) < gap_u + tile_edge_u) | |
| du = -((uv.x - 0.375f) - gap_u)/tile_edge_u; | |
| else if((0.75f - uv.x) < gap_u + tile_edge_u) | |
| du = (0.75f - uv.x + gap_u)/tile_edge_u; | |
| } | |
| else | |
| { | |
| if((uv.x - 0.75f) < gap_u + tile_edge_u) | |
| du = -((uv.x - 0.75f) - gap_u)/tile_edge_u; | |
| else if((1.f - uv.x) < gap_u + tile_edge_u) | |
| du = (1.f - uv.x + gap_u)/tile_edge_u; | |
| } | |
| } | |
| else // everything else | |
| { | |
| if(uv.x < gap_u + tile_edge_u) | |
| du = -(uv.x - gap_u)/tile_edge_u; | |
| else if((1.f - uv.x) < gap_u + tile_edge_u) | |
| du = (1.f - uv.x + gap_u)/tile_edge_u; | |
| } | |
| if(uv.y < gap_v + tile_edge_v) | |
| dv = -(uv.y - gap_v)/tile_edge_v; | |
| else if((1.f - uv.y) < gap_v + tile_edge_v) | |
| dv = (1.f - uv.y + gap_v)/tile_edge_v; | |
| } | |
| int tile_idx_seed = rnd_next(tile_idx); | |
| // float rnd = (rnd_value(tile_idx_seed) - 0.5f); | |
| // % holes | |
| if(!is_grout) | |
| is_grout = rnd_value(rnd_next(tile_idx_seed)) < grout_percent_holes*0.01f; | |
| if(is_grout) | |
| { | |
| return grout_color; | |
| } | |
| else | |
| { | |
| float3 tiles_normal = | |
| state::texture_tangent_u(0) * du + | |
| state::texture_tangent_v(0) * dv + | |
| tiles_color * 1.f; | |
| return math::normalize(math::normalize(math::lerp(state::normal(), tiles_normal, bump_amount))); | |
| } | |
| } |