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///\authors: Auto-generated by vray_to_mdl_export.ms script.
///\description: Translated VRay material.
mdl 1.6;
// Import
import ::anno::*;
import ::base::transform_coordinate;
import ::base::rotation_translation_scale;
import ::base::file_texture;
import ::base::mono_mode;
import ::base::texture_coordinate_info;
import ::base::texture_return;
import ::state::normal;
import ::state::texture_coordinate;
import ::state::texture_tangent_u;
import ::state::texture_tangent_v;
import ::tex::gamma_mode;
import ::tex::wrap_mode;
import mdl_0001::*;
import mdl_0002::*;
import mdl_0003::*;
import mdl_0004::*;
//Error: [Unknown] parm: Reflection
// Body
export material Material_050()
[[
anno::display_name("Material_050")
]]
= ::mdl_0003::VRayMtl(
Diffuse : ::mdl_0002::ad_3dsmax_falloff(
color1 : base::texture_return(tint:color(0.231373,0.239216,0.25098), mono:1),
color2 : base::texture_return(tint:color(0.229441,0.239599,0.249266), mono:1),
falloff_type : ::mdl_0002::Perpendicular_Parallel,
falloff_direction : ::mdl_0002::View,
nearDistance : 0.0f,
farDistance : 100.0f
).tint,
diffuse_roughness : 0.0f,
Reflection : color(0.783306,0.783306,0.783306),
reflection_glossiness : 0.95f,
reflection_fresnel : true,
reflection_ior : 20.0f,
reflection_lockIOR : false,
invert_reflection_ior : false,
reflection_metalness : 0.0f,
Refraction : color(0.0,0.0,0.0),
refraction_glossiness : 1.0f,
refraction_ior : 1.6f,
invert_refraction_ior : false,
refraction_dispersion_on : false,
refraction_dispersion : 50.0f,
refraction_fogColor : color(1.0,1.0,1.0),
refraction_fogBias : 0.0f,
refraction_fogMult : 1.0f,
translucency_on : ::mdl_0003::translucency_none,
translucency_scatterCoeff : 0.0f,
translucency_fbCoeff : 1.0f,
translucency_color : color(1.0,1.0,1.0),
self_illumination : color(0.0,0.0,0.0),
self_illumination_multiplier : 1.0f,
coat_amount : 0.0f,
coat_color : color(1.0,1.0,1.0),
coat_glossiness : 1.0f,
coat_ior : 1.6f,
invert_coat_ior : false,
coat_bump_lock : false,
sheen_color : color(0.0,0.0,0.0),
sheen_glossiness : 0.8f,
brdf_type : ::mdl_0003::brdf_ward,
brdf_useRoughness : ::mdl_0003::brdf_glossiness,
anisotropy : 0.6f,
anisotropy_rotation : 90.0f,
anisotropy_channel : 1,
texmap_opacity : 1.0f
);