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mdl 1.6; |
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import ::anno::*; |
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import ::base::*; |
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import ::math::*; |
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import ::state::*; |
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import ::tex::*; |
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export using ::base import texture_return; |
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float3 transform_internal_to_tangent(float3 n) |
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{ |
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return |
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n.x * float3(state::texture_tangent_u(0).x, state::texture_tangent_v(0).x, state::normal().x) + |
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n.y * float3(state::texture_tangent_u(0).y, state::texture_tangent_v(0).y, state::normal().y) + |
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n.z * float3(state::texture_tangent_u(0).z, state::texture_tangent_v(0).z, state::normal().z); |
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} |
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uniform float4x4 max_rotation_translation_scale |
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( |
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uniform float3 rotation = float3(0.) |
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[[ anno::description("Rotation applied to every UVW coordinate") ]], |
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uniform float3 translation = float3(0.) |
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[[ anno::description("Offset applied to every UVW coordinate") ]], |
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uniform float3 scaling = float3(1.) |
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[[ anno::description("Scale applied to every UVW coordinate") ]], |
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uniform bool u_mirror = false |
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[[ anno::description("Mirror repeat has twice the number of textures in the same space") ]], |
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uniform bool v_mirror = false |
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[[ anno::description("Mirror repeat has twice the number of textures in the same space") ]] |
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) |
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[[ |
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anno::description("Construct transformation matrix from Euler rotation, translation and scale") |
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]] |
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{ |
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float4x4 scale = |
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float4x4(u_mirror?scaling.x*2.:scaling.x , 0. , 0. , 0., |
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0. , v_mirror?scaling.y*2.:scaling.y , 0. , 0., |
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0. , 0. , scaling.z , 0., |
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u_mirror?1.:.5 , v_mirror?1.:.5 , .5 , 1.); |
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float4x4 translate = |
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float4x4(1. , 0. , 0. , 0., |
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0. , 1. , 0. , 0., |
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0. , 0. , 1. , 0., |
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-0.5-translation.x, -0.5-translation.y, -0.5-translation.z, 1.); |
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float3 s = math::sin(rotation); |
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float3 c = math::cos(rotation); |
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float4x4 rotate = |
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float4x4( c.y*c.z , c.y*s.z , -s.y , 0.0, |
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-c.x*s.z + s.x*s.y*c.z, c.x*c.z + s.x*s.y*s.z , s.x*c.y , 0.0, |
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s.x*s.z + c.x*s.y*c.z , -s.x*c.z + c.x*s.y*s.z, c.x*c.y , 0.0, |
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0. , 0. , 0. , 1.); |
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return scale *rotate*translate; |
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} |
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export enum vray_color_mode |
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[[ |
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anno::hidden() |
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]] |
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{ |
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mode_color, |
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mode_temperature |
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}; |
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export enum vray_color_primaries |
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[[ |
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anno::hidden() |
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]] |
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{ |
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primaries_none, |
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primaries_sRGB, |
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primaries_ACEScg |
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}; |
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export enum vray_bitmap_primaries |
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[[ |
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anno::hidden() |
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]] |
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{ |
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bm_primaries_default, |
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bm_primaries_sRGB, |
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bm_primaries_ACEScg, |
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bm_primaries_raw |
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}; |
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export enum vray_rgb_output |
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[[ |
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anno::hidden() |
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]] |
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{ |
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rgb_output_rgb_color, |
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rgb_output_alpha_as_grey, |
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rgb_output_intensity_as_grey |
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}; |
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export enum vray_mono_output |
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[[ |
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anno::hidden() |
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]] |
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{ |
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mono_output_rgb_intensity, |
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mono_output_alpha |
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}; |
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export enum vray_alpha_source |
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[[ |
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anno::hidden() |
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]] |
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{ |
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alpha_source_image_alpha, |
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alpha_source_intensity, |
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alpha_source_opaque |
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}; |
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export texture_return VRayBitmap |
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( |
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uniform int mapChannel=1 |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("Map channel") |
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]], |
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uniform float U_Offset = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Offset") |
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]], |
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uniform float V_Offset = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Offset") |
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]], |
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uniform float U_Tiling = 1.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Tiling") |
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]], |
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uniform float V_Tiling = 1.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Tiling") |
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]], |
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uniform bool U_Tile=true |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Tile") |
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]], |
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uniform bool U_Mirror=false |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Mirror") |
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]], |
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uniform bool V_Tile=true |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Tile") |
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]], |
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uniform bool V_Mirror=false |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Mirror") |
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]], |
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uniform float U_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Angle") |
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]], |
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uniform float V_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Angle") |
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]], |
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uniform float W_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("W Angle") |
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]], |
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uniform int UVW_Type = 0 |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("UVW Type"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform texture_2d filename = texture_2d() |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("Bitmap") |
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]], |
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uniform float multiplier = 1.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("Overall multiplier") |
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]], |
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uniform vray_rgb_output rgb_output = rgb_output_rgb_color |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("RGB output") |
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]], |
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uniform vray_mono_output mono_output = mono_output_rgb_intensity |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("Mono output") |
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]], |
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uniform vray_alpha_source alpha_source = alpha_source_image_alpha |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("Alpha source") |
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]], |
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uniform vray_bitmap_primaries rgb_primaries = bm_primaries_raw |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("RGB primaries"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform bool crop_enable = false |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("Crop") |
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]], |
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uniform float crop_u = 0.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("U Crop"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float crop_w = 1.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("W Crop"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float crop_v = 0.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("V Crop"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float crop_h = 1.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("H Crop"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float bump_amount = 1.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Bump amount"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform bool clamp = false |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Clamp"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform bool invert = false |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Invert") |
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]], |
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uniform bool alphaFromRGB = false |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Alpha from RGB intensity"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float output_amount = 1.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Output amount") |
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]], |
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uniform float rgb_level = 1.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("RGB level") |
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]], |
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uniform float rgb_offset = 0.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("RGB Offset") |
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]] |
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) |
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[[ |
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anno::author("NVIDIA Corporation") |
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]] |
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{ |
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uniform float clip_u = crop_enable ? crop_u : 0.f; |
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uniform float clip_w = crop_enable ? crop_w : 1.f; |
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uniform float clip_v = crop_enable ? crop_v : 0.f; |
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uniform float clip_h = crop_enable ? crop_h : 1.f; |
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texture_return bitmap_sample = base::file_texture |
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( |
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texture : filename, |
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mono_source : (alpha_source == alpha_source_image_alpha) ? base::mono_alpha : base::mono_average, |
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crop_u : float2(clip_u, clip_w + clip_u), |
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crop_v : float2(1.f - clip_v - clip_h, 1.f - clip_v), |
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uvw : base::transform_coordinate |
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( |
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transform : max_rotation_translation_scale |
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( |
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scaling : float3(U_Tiling, V_Tiling, 1.f), |
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rotation : float3(U_angle, V_angle, W_angle)/180.f*math::PI , |
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translation : float3(U_Offset, V_Offset, 0.f), u_mirror : U_Mirror, v_mirror : V_Mirror |
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), |
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coordinate : base::coordinate_source(texture_space: mapChannel-1) |
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), |
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wrap_u : U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, |
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wrap_v : V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip |
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); |
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bitmap_sample.tint = invert ? |
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bitmap_sample.tint * (-rgb_level * output_amount * multiplier ) + (1.f - rgb_offset) : |
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bitmap_sample.tint * (rgb_level * output_amount * multiplier) + rgb_offset; |
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float alpha = (alpha_source != alpha_source_opaque) ? bitmap_sample.mono : 1.f; |
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bitmap_sample.tint = bitmap_sample.tint*alpha; |
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if(mono_output == mono_output_alpha) |
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bitmap_sample.mono = alpha; |
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else |
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bitmap_sample.mono = math::average(bitmap_sample.tint); |
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if(rgb_output == rgb_output_alpha_as_grey) |
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bitmap_sample.tint = color(alpha); |
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else if(rgb_output == rgb_output_intensity_as_grey) |
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bitmap_sample.tint = color(math::average(bitmap_sample.tint)); |
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return bitmap_sample; |
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} |
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export float3 VRayBitmap_bump |
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( |
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uniform int mapChannel=1 |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("Map channel") |
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]], |
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uniform bool U_Tile=true |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Tile") |
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]], |
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uniform bool U_Mirror=false |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Mirror") |
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]], |
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uniform bool V_Tile=true |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Tile") |
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]], |
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uniform bool V_Mirror=false |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Mirror") |
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]], |
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uniform float U_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Angle") |
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]], |
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uniform float V_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Angle") |
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]], |
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uniform float W_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("W Angle") |
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]], |
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uniform float U_Offset = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Offset") |
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]], |
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uniform float V_Offset = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Offset") |
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]], |
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uniform float U_Tiling = 1.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Tiling") |
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]], |
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uniform float V_Tiling = 1. |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Tiling") |
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]], |
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uniform int UVW_Type = 0 |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("UVW Type"), |
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anno::unused() |
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]], |
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uniform texture_2d filename = texture_2d() |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("Bitmap") |
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]], |
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uniform bool crop_enable = false |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("Crop") |
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]], |
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uniform float crop_u = 0.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("U Crop"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float crop_w = 1.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("W Crop"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float crop_v = 0.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("V Crop"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float crop_h = 1.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("H Crop"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float factor = 1.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("Bump amount") |
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]], |
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uniform float bump_amount = 1.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Bump output") |
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]], |
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uniform bool clamp = false |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Clamp"), |
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anno::unused() |
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]], |
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uniform bool invert = false |
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|
[[ |
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anno::in_group("Output"), |
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anno::display_name("Invert") |
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]], |
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|
uniform bool alphaFromRGB = false |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Alpha from RGB intensity"), |
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|
anno::unused() |
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]], |
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uniform float output_amount = 1.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Output amount"), |
|
|
anno::unused() |
|
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]], |
|
|
uniform float rgb_level = 1.f |
|
|
[[ |
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anno::in_group("Output"), |
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anno::display_name("RGB level"), |
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|
anno::unused() |
|
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]], |
|
|
uniform float rgb_offset = 0.f |
|
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[[ |
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anno::in_group("Output"), |
|
|
anno::display_name("RGB Offset"), |
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|
anno::unused() |
|
|
]] |
|
|
) |
|
|
[[ |
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|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
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uniform float clip_u = crop_enable ? crop_u : 0.f; |
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|
uniform float clip_w = crop_enable ? crop_w : 1.f; |
|
|
uniform float clip_v = crop_enable ? crop_v : 0.f; |
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|
uniform float clip_h = crop_enable ? crop_h : 1.f; |
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|
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return base::file_bump_texture |
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( |
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texture : filename, |
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crop_u : float2(clip_u, clip_w + clip_u), |
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crop_v : float2(1.f - clip_v - clip_h, 1.f - clip_v), |
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uvw : base::transform_coordinate |
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|
( |
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transform : max_rotation_translation_scale |
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( |
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scaling : float3(U_Tiling, V_Tiling, 1.f), |
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rotation : float3(U_angle, V_angle,W_angle)/(180.*math::PI), |
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translation : float3(U_Offset, V_Offset, 0.f), u_mirror : U_Mirror, v_mirror : V_Mirror |
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), |
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coordinate : base::coordinate_source(texture_space: mapChannel - 1) |
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), |
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wrap_u : U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, |
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wrap_v : V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, |
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factor : invert ? -10.f*factor*bump_amount : 10.f*factor*bump_amount |
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); |
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} |
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export enum vray_bump2normal_mode |
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[[ |
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anno::hidden() |
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]] |
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{ |
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b2n_tangent_space, |
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b2n_local_XYZ, |
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b2n_screen_space, |
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b2n_world_space |
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}; |
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export texture_return VRayBump2Normal |
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( |
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float3 bump_map = state::normal() |
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[[ |
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anno::in_group("Parameters"), |
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anno::display_name("Bump map") |
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]], |
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uniform float bump_map_mult = 100.f |
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|
[[ |
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anno::in_group("Parameters"), |
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anno::display_name("Bump map multiplier"), |
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anno::hard_range(0.f, 100.f) |
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]], |
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uniform vray_bump2normal_mode mode = b2n_tangent_space |
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[[ |
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anno::in_group("Parameters"), |
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anno::display_name("Mode"), |
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|
anno::unused(), |
|
|
anno::hidden() |
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|
]], |
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|
uniform int map_channel=1 |
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|
[[ |
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|
anno::in_group("Coordinates"), |
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anno::display_name("Map channel"), |
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|
anno::unused(), |
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|
anno::hidden() |
|
|
]] |
|
|
) |
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|
[[ |
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|
anno::author("NVIDIA Corporation") |
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|
]] |
|
|
{ |
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|
texture_return normal_tex; |
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|
|
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|
float3 normal_tangent_space = |
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transform_internal_to_tangent(math::normalize(state::normal() + (bump_map - state::normal())*(bump_map_mult*0.01f))); |
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|
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normal_tex.tint = color( (normal_tangent_space + float3(1.f))*0.5f ); |
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|
normal_tex.mono = 1.f; |
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return normal_tex; |
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|
} |
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|
export texture_return VRayColor |
|
|
( |
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|
uniform vray_color_mode color_mode = mode_color |
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|
[[ |
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|
anno::in_group("VRayColor Parameters"), |
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|
anno::display_name("Color mode") |
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|
]], |
|
|
uniform float temperature = 6500.f |
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|
[[ |
|
|
anno::in_group("VRayColor Parameters"), |
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|
anno::display_name("Temperature"), |
|
|
anno::hard_range(350.f, 1000000000.f) |
|
|
]], |
|
|
uniform float red = 0.5f |
|
|
[[ |
|
|
anno::in_group("VRayColor Parameters"), |
|
|
anno::display_name("Red"), |
|
|
anno::soft_range(0.f, 1.f) |
|
|
]], |
|
|
uniform float green = 0.5f |
|
|
[[ |
|
|
anno::in_group("VRayColor Parameters"), |
|
|
anno::display_name("Green"), |
|
|
anno::soft_range(0.f, 1.f) |
|
|
]], |
|
|
uniform float blue = 0.5f |
|
|
[[ |
|
|
anno::in_group("VRayColor Parameters"), |
|
|
anno::display_name("Blue"), |
|
|
anno::soft_range(0.f, 1.f) |
|
|
]], |
|
|
uniform float rgb_multiplier = 1.f |
|
|
[[ |
|
|
anno::in_group("VRayColor Parameters"), |
|
|
anno::display_name("RGB Multiplier") |
|
|
]], |
|
|
uniform float alpha = 1.f |
|
|
[[ |
|
|
anno::in_group("VRayColor Parameters"), |
|
|
anno::display_name("Alpha"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
uniform float color_gamma = 1.0f |
|
|
[[ |
|
|
anno::in_group("VRayColor Parameters"), |
|
|
anno::display_name("Color gamma"), |
|
|
anno::hard_range(0.05f, 20.f) |
|
|
]], |
|
|
uniform vray_color_primaries rgb_primaries = primaries_none |
|
|
[[ |
|
|
anno::in_group("VRayColor Parameters"), |
|
|
anno::display_name("RGB primaries"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
float3 rgb(red, green, blue); |
|
|
|
|
|
|
|
|
if(color_mode == mode_temperature) |
|
|
{ |
|
|
float k = temperature*0.01f; |
|
|
|
|
|
|
|
|
if (temperature < 6600.f) |
|
|
{ |
|
|
rgb.x = 1.f; |
|
|
} |
|
|
else |
|
|
{ |
|
|
float r = k - 55.f; |
|
|
r = (351.9769f + 0.1142f * r - 40.2537f * math::log(r))/255.f; |
|
|
rgb.x = math::clamp(r, 0.f, 1.f); |
|
|
} |
|
|
|
|
|
|
|
|
if (temperature < 6600.f) |
|
|
{ |
|
|
float g = k - 2.f; |
|
|
g = (-155.2549f - 0.4460f * g + 104.4922f * math::log(g))/255.f; |
|
|
rgb.y = math::clamp(g, 0.f, 1.f); |
|
|
|
|
|
} |
|
|
else |
|
|
{ |
|
|
float g = k - 50.f; |
|
|
g = (325.4494f + 0.0794f * g - 28.0853f * math::log(g))/255.f; |
|
|
rgb.y = math::clamp(g, 0.f, 1.f); |
|
|
} |
|
|
|
|
|
|
|
|
if (temperature >= 6600.f) |
|
|
{ |
|
|
rgb.z = 1.f; |
|
|
} |
|
|
else if (temperature <= 2000.f) |
|
|
{ |
|
|
rgb.z = 0.f; |
|
|
} |
|
|
else |
|
|
{ |
|
|
float b = k - 10.f; |
|
|
b = (-254.7694f + 0.8274f * blue + 115.6799f * math::log(b))/255.f; |
|
|
rgb.z = math::clamp(b, 0.f, 1.f); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if(color_gamma != 1.f) |
|
|
rgb = math::pow(rgb, 1.f/color_gamma); |
|
|
|
|
|
|
|
|
rgb *= rgb_multiplier; |
|
|
|
|
|
|
|
|
rgb = math::clamp(rgb, 0.f, 1.f); |
|
|
return texture_return(color(rgb), alpha); |
|
|
} |
|
|
|
|
|
|
|
|
export float3 VRayColor_bump |
|
|
( |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
return state::normal(); |
|
|
} |
|
|
|
|
|
|
|
|
export float3 VRayColor2Bump_bump |
|
|
( |
|
|
float3 map = state::normal() |
|
|
[[ |
|
|
anno::in_group("Parameters"), |
|
|
anno::display_name("Bump map") |
|
|
]], |
|
|
uniform float height = 2.0f |
|
|
[[ |
|
|
anno::in_group("Parameters"), |
|
|
anno::display_name("Height"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float bump_delta_scale = 1.0f |
|
|
[[ |
|
|
anno::in_group("Parameters"), |
|
|
anno::display_name("Bump delta scale"), |
|
|
anno::unused(), |
|
|
anno::hidden(), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
return map; |
|
|
} |
|
|
|
|
|
|
|
|
export texture_return VRayDirt |
|
|
( |
|
|
float radius = 10.f |
|
|
[[ |
|
|
anno::in_group("VRayDirt Parameters"), |
|
|
anno::display_name("Radius"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
color occluded_color = color(0.f) |
|
|
[[ |
|
|
anno::in_group("VRayDirt Parameters"), |
|
|
anno::display_name("Occluded color"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
color unoccluded_color = color(1.f) |
|
|
[[ |
|
|
anno::in_group("VRayDirt Parameters"), |
|
|
anno::display_name("Unoccluded color") |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
return texture_return(unoccluded_color, 1.f); |
|
|
} |
|
|
|
|
|
|
|
|
export texture_return VRayEdgesTex |
|
|
( |
|
|
color edges_color = color(1.f) |
|
|
[[ |
|
|
anno::in_group("VRayEdgesTex params"), |
|
|
anno::display_name("Color") |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
return texture_return(edges_color, 1.f); |
|
|
} |
|
|
|
|
|
|
|
|
export float3 VRayEdgesTex_bump |
|
|
( |
|
|
color edges_color = color(1.f) |
|
|
[[ |
|
|
anno::in_group("VRayEdgesTex params"), |
|
|
anno::display_name("Color"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float radius = 0.1f |
|
|
[[ |
|
|
anno::in_group("VRayEdgesTex params"), |
|
|
anno::display_name("Radius"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
|
|
|
]], |
|
|
uniform bool same_object_only = true |
|
|
[[ |
|
|
anno::in_group("VRayEdgesTex params"), |
|
|
anno::display_name("Consider same object only") |
|
|
]], |
|
|
uniform int corners_mode = 0 |
|
|
[[ |
|
|
anno::in_group("VRayEdgesTex params"), |
|
|
anno::display_name("Corners"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
float multiplier = 1.f |
|
|
[[ |
|
|
anno::in_group("VRayEdgesTex params"), |
|
|
anno::display_name("Multiplier"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
return state::rounded_corner_normal(radius*state::meters_per_scene_unit(), !same_object_only); |
|
|
} |
|
|
|
|
|
|
|
|
export float3 VRayNormalMap_bump |
|
|
( |
|
|
texture_return normal_map = texture_return() |
|
|
[[ |
|
|
anno::in_group("VRayNormalMap Parameters"), |
|
|
anno::display_name("Normal map") |
|
|
]], |
|
|
float3 bump_map = state::normal() |
|
|
[[ |
|
|
anno::in_group("VRayNormalMap Parameters"), |
|
|
anno::display_name("Bump map") |
|
|
]], |
|
|
uniform float normal_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("VRayNormalMap Parameters"), |
|
|
anno::display_name("Normal amount"), |
|
|
anno::hard_range(-1000.f, 1000.f) |
|
|
]], |
|
|
uniform float bump_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("VRayNormalMap Parameters"), |
|
|
anno::display_name("Bump amount"), |
|
|
anno::hard_range(-1000.f, 1000.f) |
|
|
]], |
|
|
uniform bool flip_red = false |
|
|
[[ |
|
|
anno::in_group("VRayNormalMap Parameters"), |
|
|
anno::display_name("Flip red") |
|
|
]], |
|
|
uniform bool flip_green = false |
|
|
[[ |
|
|
anno::in_group("VRayNormalMap Parameters"), |
|
|
anno::display_name("Flip green") |
|
|
]], |
|
|
uniform bool swap_rg = false |
|
|
[[ |
|
|
anno::in_group("VRayNormalMap Parameters"), |
|
|
anno::display_name("Swap red and green") |
|
|
]], |
|
|
uniform int map_channel = 1 |
|
|
[[ |
|
|
anno::in_group("VRayNormalMap Parameters"), |
|
|
anno::display_name("Map channel"), |
|
|
anno::hidden(), |
|
|
anno::unused() |
|
|
]], |
|
|
uniform float map_rotation = 0.f |
|
|
[[ |
|
|
anno::in_group("VRayNormalMap Parameters"), |
|
|
anno::display_name("Map rotation"), |
|
|
anno::hard_range(0.f, 360.f), |
|
|
anno::hidden(), |
|
|
anno::unused() |
|
|
]], |
|
|
uniform float normal_map_amount = 1.0f |
|
|
[[ |
|
|
anno::in_group("VRayNormalMap Parameters"), |
|
|
anno::display_name("Map amount"), |
|
|
anno::hard_range(-10.f, 10.f) |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
float3 tangent_space_normal = float3(normal_map.tint); |
|
|
|
|
|
if(flip_red) |
|
|
tangent_space_normal.x = 1.f - tangent_space_normal.x; |
|
|
|
|
|
if(flip_green) |
|
|
tangent_space_normal.y = 1.f - tangent_space_normal.y; |
|
|
|
|
|
if(swap_rg) |
|
|
{ |
|
|
float tmp = tangent_space_normal.x; |
|
|
tangent_space_normal.x = tangent_space_normal.y; |
|
|
tangent_space_normal.y = tmp; |
|
|
} |
|
|
|
|
|
float normal_factor = normal_amount*(normal_map_amount); |
|
|
tangent_space_normal = (tangent_space_normal - float3(0.5f))*(2.f*normal_factor); |
|
|
|
|
|
float3 mapped_normal = math::normalize( |
|
|
state::texture_tangent_u(0) * tangent_space_normal.x + |
|
|
state::texture_tangent_v(0) * tangent_space_normal.y + |
|
|
state::normal() * (tangent_space_normal.z + (1.f - normal_factor))); |
|
|
|
|
|
float3 bumped_normal = math::normalize(math::lerp(state::normal(), bump_map, bump_amount*normal_map_amount)); |
|
|
|
|
|
return math::normalize(mapped_normal + bumped_normal); |
|
|
} |
|
|
|