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mdl 1.6; |
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import ::anno::*; |
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import ::base::*; |
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import ::limits::*; |
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import ::math::*; |
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import ::state::*; |
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import ::tex::*; |
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export using ::base import color_layer_mode; |
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export using ::base import texture_return; |
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float3 transform_internal_to_tangent(float3 n) |
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{ |
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return |
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n.x * float3(state::texture_tangent_u(0).x, state::texture_tangent_v(0).x, state::normal().x) + |
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n.y * float3(state::texture_tangent_u(0).y, state::texture_tangent_v(0).y, state::normal().y) + |
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n.z * float3(state::texture_tangent_u(0).z, state::texture_tangent_v(0).z, state::normal().z); |
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} |
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float3 transform_tangent_to_internal(float3 n) |
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{ |
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return state::texture_tangent_u(0) * n.x + |
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state::texture_tangent_v(0) * n.y + |
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state::normal() * n.z ; |
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} |
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export float3 combine_normals( |
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float w1 = 1.f, float3 n1 = state::normal(), |
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float w2 = 1.f, float3 n2 = state::normal()) |
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{ |
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float3 n1_t = transform_internal_to_tangent(n1); |
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float3 n2_t = transform_internal_to_tangent(n2); |
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n1_t = math::lerp(float3(0.f, 0.f, 1.f), n1_t, w1); |
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n2_t = math::lerp(float3(0.f, 0.f, 1.f), n2_t, w2); |
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n1_t = n1_t + float3(0.f, 0.f, 1.f); |
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n2_t = n2_t * float3(-1.f, -1.f, 1.f); |
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float3 n = n1_t*math::dot(n1_t, n2_t)/n1_t.z - n2_t; |
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return math::normalize(transform_tangent_to_internal(n)); |
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} |
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uniform float4x4 max_rotation_translation_scale |
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( |
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uniform float3 rotation = float3(0.) |
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[[ anno::description("Rotation applied to every UVW coordinate") ]], |
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uniform float3 translation = float3(0.) |
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[[ anno::description("Offset applied to every UVW coordinate") ]], |
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uniform float3 scaling = float3(1.) |
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[[ anno::description("Scale applied to every UVW coordinate") ]], |
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uniform bool u_mirror = false |
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[[ anno::description("Mirror repeat has twice the number of textures in the same space") ]], |
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uniform bool v_mirror = false |
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[[ anno::description("Mirror repeat has twice the number of textures in the same space") ]] |
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) |
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[[ |
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anno::description("Construct transformation matrix from Euler rotation, translation and scale") |
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]] |
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{ |
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float4x4 scale = |
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float4x4(u_mirror?scaling.x*2.:scaling.x , 0. , 0. , 0., |
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0. , v_mirror?scaling.y*2.:scaling.y , 0. , 0., |
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0. , 0. , scaling.z , 0., |
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u_mirror?1.:.5 , v_mirror?1.:.5 , .5 , 1.); |
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float4x4 translate = |
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float4x4(1. , 0. , 0. , 0., |
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0. , 1. , 0. , 0., |
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0. , 0. , 1. , 0., |
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-0.5-translation.x, -0.5-translation.y, -0.5-translation.z, 1.); |
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float3 s = math::sin(rotation); |
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float3 c = math::cos(rotation); |
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float4x4 rotate = |
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float4x4( c.y*c.z , c.y*s.z , -s.y , 0.0, |
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-c.x*s.z + s.x*s.y*c.z, c.x*c.z + s.x*s.y*s.z , s.x*c.y , 0.0, |
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s.x*s.z + c.x*s.y*c.z , -s.x*c.z + c.x*s.y*s.z, c.x*c.y , 0.0, |
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0. , 0. , 0. , 1.); |
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return scale *rotate*translate; |
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} |
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export enum ad_3dsmax_mono_output |
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[[ |
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anno::hidden() |
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]] |
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{ |
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mono_output_rgb_intensity, |
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mono_output_alpha |
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}; |
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export enum ad_3dsmax_rgb_output |
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[[ |
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anno::hidden() |
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]] |
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{ |
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rgb_output_rgb, |
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rgb_output_alpha |
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}; |
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export enum ad_3dsmax_alpha_source |
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[[ |
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anno::hidden() |
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]] |
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{ |
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alpha_source_alpha, |
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alpha_source_rgb_intensity, |
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alpha_source_none |
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}; |
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export texture_return ad_3dsmax_bitmap |
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( |
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uniform int mapChannel=1 |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("Map channel") |
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]], |
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uniform float U_Offset = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Offset") |
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]], |
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uniform float V_Offset = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Offset") |
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]], |
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uniform float U_Tiling = 1.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Tiling") |
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]], |
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uniform float V_Tiling = 1.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Tiling") |
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]], |
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uniform bool U_Tile=true |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Tile") |
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]], |
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uniform bool U_Mirror=false |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Mirror") |
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]], |
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uniform bool V_Tile=true |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Tile") |
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]], |
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uniform bool V_Mirror=false |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Mirror") |
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]], |
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uniform float U_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Angle") |
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]], |
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uniform float V_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Angle") |
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]], |
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uniform float W_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("W Angle") |
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]], |
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uniform int UVW_Type = 0 |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("UVW Type"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform texture_2d filename = texture_2d() |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("Bitmap") |
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]], |
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uniform float clipu = 0.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("U Clip"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float clipw = 1.0 |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("W Clip"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float clipv = 0.0 |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("V Clip"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float cliph = 1.0 |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("H Clip"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform ad_3dsmax_mono_output mono_output = mono_output_rgb_intensity |
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[[ |
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anno::in_group("Mono Output"), |
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anno::display_name("Mono Output") |
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]], |
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uniform ad_3dsmax_rgb_output rgb_output = rgb_output_rgb |
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[[ |
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anno::in_group("RGB Output"), |
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anno::display_name("RGB Output") |
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]], |
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uniform ad_3dsmax_alpha_source alpha_source = alpha_source_none |
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[[ |
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anno::in_group("Alpha Source"), |
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anno::display_name("Alpha Source") |
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]], |
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uniform float bump_amount = 1.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Bump amount"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform bool clamp = false |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Clamp"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform bool invert = false |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Invert") |
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]], |
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uniform bool alphaFromRGB = false |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Alpha from RGB intensity"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float output_amount = 1.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Output amount") |
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]], |
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uniform float rgb_level = 1.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("RGB level") |
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]], |
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uniform float rgb_offset = 0.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("RGB Offset") |
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]] |
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) |
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[[ |
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anno::author("NVIDIA Corporation") |
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]] |
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{ |
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texture_return result = base::file_texture |
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( |
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texture: filename, |
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mono_source: (alpha_source == alpha_source_alpha) ? base::mono_alpha : base::mono_average, |
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crop_u: float2(clipu, clipw+clipu), |
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crop_v: float2(1.-clipv-cliph, 1.-clipv), |
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uvw: base::transform_coordinate( |
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transform: max_rotation_translation_scale( |
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scaling: float3(U_Tiling,V_Tiling,1.0), |
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rotation: float3(U_angle,V_angle,W_angle)/180.*math::PI, |
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translation: float3(U_Offset,V_Offset,0.0),u_mirror: U_Mirror,v_mirror: V_Mirror |
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), |
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coordinate: base::coordinate_source(texture_space: mapChannel-1) |
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), |
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wrap_u: U_Tile?tex::wrap_repeat:U_Mirror?tex::wrap_mirrored_repeat:tex::wrap_clip, |
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wrap_v: V_Tile?tex::wrap_repeat:V_Mirror?tex::wrap_mirrored_repeat:tex::wrap_clip |
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); |
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result.tint = invert ? result.tint * (-rgb_level * output_amount ) + (1.f - rgb_offset) : result.tint * (rgb_level * output_amount ) + rgb_offset; |
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float alpha = (alpha_source != alpha_source_none) ? result.mono : 1.f; |
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result.tint = result.tint*alpha; |
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if(mono_output == mono_output_alpha) |
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result.mono = alpha; |
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else |
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result.mono = math::average(result.tint); |
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if(rgb_output == rgb_output_alpha) |
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result.tint = color(alpha); |
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return result; |
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} |
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export float3 ad_3dsmax_bitmap_bump |
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( |
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uniform int mapChannel=1 |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("Map channel") |
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]], |
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uniform bool U_Tile=true |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Tile") |
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]], |
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uniform bool U_Mirror=false |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Mirror") |
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]], |
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uniform bool V_Tile=true |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Tile") |
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]], |
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uniform bool V_Mirror=false |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Mirror") |
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]], |
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uniform float U_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Angle") |
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]], |
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uniform float V_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Angle") |
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]], |
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uniform float W_angle = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("W Angle") |
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]], |
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uniform float U_Offset = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Offset") |
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]], |
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uniform float V_Offset = 0.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Offset") |
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]], |
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uniform float U_Tiling = 1.f |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("U Tiling") |
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]], |
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uniform float V_Tiling = 1. |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("V Tiling") |
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]], |
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uniform int UVW_Type = 0 |
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[[ |
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anno::in_group("Coordinates"), |
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anno::display_name("UVW Type"), |
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anno::unused() |
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]], |
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uniform texture_2d filename = texture_2d() |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("Bitmap") |
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]], |
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uniform float clipu = 0.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("U Clip"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float clipw = 1.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("W Clip"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float clipv = 0.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("V Clip"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float cliph = 1.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("H Clip"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float factor = 1.f |
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[[ |
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anno::in_group("Bitmap parameters"), |
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anno::display_name("Bump amount") |
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]], |
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uniform float bump_amount = 1.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Bump output") |
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]], |
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uniform bool clamp = false |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Clamp"), |
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anno::unused() |
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]], |
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uniform bool invert = false |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Invert") |
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]], |
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uniform bool alphaFromRGB = false |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Alpha from RGB intensity"), |
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anno::unused() |
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]], |
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uniform float output_amount = 1.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("Output amount"), |
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anno::unused() |
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]], |
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uniform float rgb_level = 1.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("RGB level"), |
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anno::unused() |
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]], |
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uniform float rgb_offset = 0.f |
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[[ |
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anno::in_group("Output"), |
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anno::display_name("RGB Offset"), |
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anno::unused() |
|
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]] |
|
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) |
|
|
[[ |
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anno::author("NVIDIA Corporation") |
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]] |
|
|
{ |
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|
return base::file_bump_texture |
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|
( |
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|
texture : filename, |
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|
crop_u : float2(clipu, clipw + clipu), |
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|
crop_v : float2(1.f - clipv - cliph, 1.f - clipv), |
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|
uvw : base::transform_coordinate |
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( |
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transform: max_rotation_translation_scale |
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|
( |
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scaling : float3(U_Tiling, V_Tiling, 1.f), |
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rotation : float3(U_angle, V_angle, W_angle)/(180.f*math::PI), |
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translation : float3(U_Offset, V_Offset, 0.f), |
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u_mirror : U_Mirror, |
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v_mirror : V_Mirror |
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), |
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coordinate: base::coordinate_source(texture_space: mapChannel - 1) |
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|
), |
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wrap_u : U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, |
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|
wrap_v : V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, |
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|
factor : invert ? -10.f*factor*bump_amount : 10.f*factor*bump_amount |
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); |
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|
} |
|
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|
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|
|
export float3 ad_3dsmax_bitmap_normalmap |
|
|
( |
|
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uniform int mapChannel=1 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Map channel") |
|
|
]], |
|
|
uniform bool U_Tile=true |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Tile") |
|
|
]], |
|
|
uniform bool U_Mirror=false |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Mirror") |
|
|
]], |
|
|
uniform bool V_Tile=true |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Tile") |
|
|
]], |
|
|
uniform bool V_Mirror=false |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Mirror") |
|
|
]], |
|
|
uniform float U_angle = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Angle") |
|
|
]], |
|
|
uniform float V_angle = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Angle") |
|
|
]], |
|
|
uniform float W_angle = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("W Angle") |
|
|
]], |
|
|
uniform float U_Offset = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Offset") |
|
|
]], |
|
|
uniform float V_Offset = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Offset") |
|
|
]], |
|
|
uniform float U_Tiling = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Tiling") |
|
|
]], |
|
|
uniform float V_Tiling = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Tiling") |
|
|
]], |
|
|
uniform int UVW_Type = 0 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("UVW type"), |
|
|
anno::unused() |
|
|
]], |
|
|
uniform texture_2d filename = texture_2d() |
|
|
[[ |
|
|
anno::in_group("Bitmap parameters"), |
|
|
anno::display_name("Bitmap") |
|
|
]], |
|
|
uniform float clipu = 0.f |
|
|
[[ |
|
|
anno::in_group("Bitmap parameters"), |
|
|
anno::display_name("U Clip"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
uniform float clipw = 1.f |
|
|
[[ |
|
|
anno::in_group("Bitmap parameters"), |
|
|
anno::display_name("W Clip"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
uniform float clipv = 0.f |
|
|
[[ |
|
|
anno::in_group("Bitmap parameters"), |
|
|
anno::display_name("V Clip"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
uniform float cliph = 1.f |
|
|
[[ |
|
|
anno::in_group("Bitmap parameters"), |
|
|
anno::display_name("H Clip"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
uniform float factor = 1.f |
|
|
[[ |
|
|
anno::in_group("Bitmap parameters"), |
|
|
anno::display_name("Strength") |
|
|
]], |
|
|
uniform float bump_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Bump Amount"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool clamp = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Clamp"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool invert = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Invert") |
|
|
]], |
|
|
uniform bool alphaFromRGB = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Alpha from RGB intensity"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float output_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Output Amount") |
|
|
]], |
|
|
uniform float rgb_level = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("RGB level") |
|
|
]], |
|
|
uniform float rgb_offset = 0.0 |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("RGB offset"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float mult_spin = 1.f |
|
|
[[ |
|
|
anno::in_group("Parameters"), |
|
|
anno::display_name("Normal map mult") |
|
|
]], |
|
|
uniform bool swap_rg = false |
|
|
[[ |
|
|
anno::in_group("Parameters"), |
|
|
anno::display_name("Swap red & green"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool flipred = false |
|
|
[[ |
|
|
anno::in_group("Parameters"), |
|
|
anno::display_name("Flip red") |
|
|
]], |
|
|
uniform bool flipgreen = false |
|
|
[[ |
|
|
anno::in_group("Parameters"), |
|
|
anno::display_name("Flip green") |
|
|
]], |
|
|
|
|
|
uniform int method = 0 |
|
|
[[ |
|
|
anno::in_group("Parameters"), |
|
|
anno::display_name("Method"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
float3 bump_map = state::normal() |
|
|
[[ |
|
|
anno::in_group("Parameters"), |
|
|
anno::display_name("Bump map"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
return base::tangent_space_normal_texture( |
|
|
texture: filename, |
|
|
crop_u: float2(clipu, clipw + clipu), |
|
|
crop_v: float2(1.f - clipv - cliph, 1.f - clipv), |
|
|
factor: factor*mult_spin*rgb_level*output_amount, |
|
|
flip_tangent_u: invert ? !flipred : flipred, |
|
|
flip_tangent_v: invert ? flipgreen : !flipgreen, |
|
|
uvw: base::transform_coordinate( |
|
|
transform: max_rotation_translation_scale( |
|
|
scaling: float3(U_Tiling, V_Tiling, 1.f), |
|
|
rotation: float3(U_angle, V_angle, W_angle)/180.f*math::PI , |
|
|
translation: float3(U_Offset, V_Offset, 0.f), |
|
|
u_mirror: U_Mirror, |
|
|
v_mirror: V_Mirror |
|
|
), |
|
|
coordinate: base::coordinate_source(texture_space: mapChannel - 1) |
|
|
), |
|
|
wrap_u: U_Tile ? tex::wrap_repeat : U_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip, |
|
|
wrap_v: V_Tile ? tex::wrap_repeat : V_Mirror ? tex::wrap_mirrored_repeat : tex::wrap_clip |
|
|
); |
|
|
} |
|
|
|
|
|
|
|
|
export enum ad_3dsmax_channel |
|
|
[[ |
|
|
anno::hidden() |
|
|
]] |
|
|
{ |
|
|
channel_red, |
|
|
channel_green, |
|
|
channel_blue, |
|
|
channel_alpha, |
|
|
channel_inverse_red, |
|
|
channel_inverse_green, |
|
|
channel_inverse_blue, |
|
|
channel_inverse_alpha, |
|
|
channel_mono, |
|
|
channel_one, |
|
|
channel_zero |
|
|
}; |
|
|
|
|
|
|
|
|
export enum ad_3dsmax_lightness_mode |
|
|
[[ |
|
|
anno::hidden() |
|
|
]] |
|
|
{ |
|
|
Standard, |
|
|
Advanced |
|
|
}; |
|
|
|
|
|
|
|
|
export texture_return ad_3dsmax_color_correction |
|
|
( |
|
|
texture_return map = texture_return() |
|
|
[[ |
|
|
anno::in_group("Basic parameters"), |
|
|
anno::display_name("Color") |
|
|
]], |
|
|
uniform ad_3dsmax_channel rewireR = channel_red |
|
|
[[ |
|
|
anno::in_group("Channels"), |
|
|
anno::display_name("Red") |
|
|
]], |
|
|
uniform ad_3dsmax_channel rewireG = channel_green |
|
|
[[ |
|
|
anno::in_group("Channels"), |
|
|
anno::display_name("Green") |
|
|
]], |
|
|
uniform ad_3dsmax_channel rewireB = channel_blue |
|
|
[[ |
|
|
anno::in_group("Channels"), |
|
|
anno::display_name("Blue") |
|
|
]], |
|
|
uniform ad_3dsmax_channel rewireA = channel_alpha |
|
|
[[ |
|
|
anno::in_group("Channels"), |
|
|
anno::display_name("Alpha") |
|
|
]], |
|
|
uniform float hue_shift = 0.f |
|
|
[[ |
|
|
anno::in_group("Color"), |
|
|
anno::display_name("Hue shift"), |
|
|
anno::hard_range(-180.f, 180.f) |
|
|
]], |
|
|
uniform float saturation = 0.f |
|
|
[[ |
|
|
anno::in_group("Color"), |
|
|
anno::display_name("Saturation"), |
|
|
anno::hard_range(-100.f, 100.f) |
|
|
]], |
|
|
uniform float hue_tint = 0.f |
|
|
[[ |
|
|
anno::in_group("Color"), |
|
|
anno::display_name("Hue tint"), |
|
|
anno::hard_range(0.f, 360.f) |
|
|
]], |
|
|
uniform float hue_tint_amnt = 0.f |
|
|
[[ |
|
|
anno::in_group("Color"), |
|
|
anno::display_name("Strength"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
uniform ad_3dsmax_lightness_mode lightness_mode = Standard |
|
|
[[ |
|
|
anno::in_group("Lightness"), |
|
|
anno::display_name("Lightness mode") |
|
|
]], |
|
|
uniform float brightness = 0.f |
|
|
[[ |
|
|
anno::in_group("Lightness"), |
|
|
anno::display_name("Brightness"), |
|
|
anno::hard_range(-100.f, 100.f) |
|
|
]], |
|
|
uniform float contrast = 0.f |
|
|
[[ |
|
|
anno::in_group("Lightness"), |
|
|
anno::display_name("Contrast"), |
|
|
anno::hard_range(-100.f, 100.f) |
|
|
]], |
|
|
uniform float rgb_gamma = 1.f |
|
|
[[ |
|
|
anno::in_group("Lightness"), |
|
|
anno::display_name("RGB gamma"), |
|
|
anno::hard_range(0.01f, 10000.f) |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
|
|
|
float3 rgb = float3(map.tint); |
|
|
texture_return result = (rewireB == channel_blue) && (rewireG == channel_green) && (rewireR == channel_red) && (rewireA == channel_alpha) ? |
|
|
texture_return(color(rgb), map.mono) : |
|
|
texture_return(color( |
|
|
rewireR == channel_red ? rgb.x : |
|
|
rewireR == channel_green ? rgb.y : |
|
|
rewireR == channel_blue ? rgb.z : |
|
|
rewireR == channel_alpha ? map.mono : |
|
|
rewireR == channel_inverse_red ? 1.f - rgb.x : |
|
|
rewireR == channel_inverse_green ? 1.f - rgb.y : |
|
|
rewireR == channel_inverse_blue ? 1.f - rgb.z : |
|
|
rewireR == channel_inverse_alpha ? 1.f - map.mono : |
|
|
rewireR == channel_mono ? math::luminance(map.tint) : |
|
|
rewireR == channel_one ? 1.f : 0.f, |
|
|
rewireG == channel_red ? rgb.x : |
|
|
rewireG == channel_green ? rgb.y : |
|
|
rewireG == channel_blue ? rgb.z : |
|
|
rewireG == channel_alpha ? map.mono : |
|
|
rewireG == channel_inverse_red ? 1.f - rgb.x : |
|
|
rewireG == channel_inverse_green ? 1.f - rgb.y : |
|
|
rewireG == channel_inverse_blue ? 1.f - rgb.z : |
|
|
rewireG == channel_inverse_alpha ? 1.f - map.mono : |
|
|
rewireG == channel_mono ? math::luminance(map.tint) : |
|
|
rewireG == channel_one ? 1.f : 0.f, |
|
|
rewireB == channel_red ? rgb.x : |
|
|
rewireB == channel_green ? rgb.y : |
|
|
rewireB == channel_blue ? rgb.z : |
|
|
rewireB == channel_alpha ? map.mono : |
|
|
rewireB == channel_inverse_red ? 1.f - rgb.x : |
|
|
rewireB == channel_inverse_green ? 1.f - rgb.y : |
|
|
rewireB == channel_inverse_blue ? 1.f - rgb.z : |
|
|
rewireB == channel_inverse_alpha ? 1.f - map.mono : |
|
|
rewireB == channel_mono ? math::luminance(map.tint) : |
|
|
rewireB == channel_one ? 1.f : 0.f |
|
|
), |
|
|
rewireA == channel_red ? rgb.x : |
|
|
rewireA == channel_green ? rgb.y : |
|
|
rewireA == channel_blue ? rgb.z : |
|
|
rewireA == channel_alpha ? map.mono : |
|
|
rewireA == channel_inverse_red ? 1.f - rgb.x : |
|
|
rewireA == channel_inverse_green ? 1.f - rgb.y : |
|
|
rewireA == channel_inverse_blue ? 1.f - rgb.z : |
|
|
rewireA == channel_inverse_alpha ? 1.f - map.mono : |
|
|
rewireA == channel_mono ? math::luminance(map.tint) : |
|
|
rewireA == channel_one ? 1.f : 0.f); |
|
|
|
|
|
rgb = float3(result.tint); |
|
|
|
|
|
|
|
|
if(hue_shift != 0.f || saturation != 0.f || hue_tint_amnt != 0.f) |
|
|
{ |
|
|
|
|
|
float min = math::min_value(rgb); |
|
|
float max = math::max_value(rgb); |
|
|
float h = 0.f, s = 0.f, v = max; |
|
|
float delta = max - min; |
|
|
|
|
|
if(min != max) |
|
|
{ |
|
|
if(max == rgb.x) |
|
|
h = math::fmod(((60.f*((rgb.y - rgb.z)/delta)) + 360.f), 360.f); |
|
|
else if(max == rgb.y) |
|
|
h = math::fmod(((60.f*((rgb.z - rgb.x)/delta)) + 120.f), 360.f); |
|
|
else |
|
|
h = math::fmod(((60.f*((rgb.x - rgb.y)/delta)) + 240.f), 360.f); |
|
|
} |
|
|
|
|
|
if(max > 0.f) |
|
|
{ |
|
|
s = delta / max; |
|
|
|
|
|
if(saturation >= 0.f) |
|
|
s += saturation*saturation*0.0001f; |
|
|
else |
|
|
s -= saturation*saturation*0.0001f; |
|
|
|
|
|
if(s < 0.f) |
|
|
s = 0.f; |
|
|
else if (s > 1.f) |
|
|
s = 1.f; |
|
|
} |
|
|
|
|
|
|
|
|
h += hue_shift; |
|
|
h += (hue_tint - h)*(hue_tint_amnt*0.01f); |
|
|
|
|
|
if(h < 0.f) |
|
|
h += 360.f; |
|
|
else if(h >= 360.f) |
|
|
h -= 360.f; |
|
|
|
|
|
|
|
|
|
|
|
float sv = s*v; |
|
|
h = math::fmod(h / 60.f, 6.f); |
|
|
int idx = int(h); |
|
|
float x = sv * (1.f - math::abs(math::fmod(h, 2.f) - 1.f)); |
|
|
float m = v - sv; |
|
|
|
|
|
float r=0.f, g=0.f, b=0.f; |
|
|
|
|
|
switch(idx) |
|
|
{ |
|
|
case 0: |
|
|
r = sv, g = x; |
|
|
break; |
|
|
case 1: |
|
|
r = x, g = sv; |
|
|
break; |
|
|
case 2: |
|
|
g = sv, b = x; |
|
|
break; |
|
|
case 3: |
|
|
g = x, b = sv; |
|
|
break; |
|
|
case 4: |
|
|
r = x, b = sv; |
|
|
break; |
|
|
case 5: |
|
|
r = sv, b = x; |
|
|
break; |
|
|
} |
|
|
|
|
|
rgb = float3(r+m, g+m, b+m); |
|
|
} |
|
|
|
|
|
|
|
|
if(lightness_mode == Advanced) |
|
|
{ |
|
|
if(rgb_gamma != 1.f) |
|
|
rgb = math::pow(rgb, 1.f/rgb_gamma); |
|
|
} |
|
|
else |
|
|
{ |
|
|
if(contrast != 0.f) |
|
|
{ |
|
|
float c = contrast*2.55f; |
|
|
float f = (259.f * (c + 255.f))/(255.f * (259.f - c)); |
|
|
float3 grey(0.5f); |
|
|
rgb = math::clamp((rgb - grey)*f + grey, 0.f, 1.f); |
|
|
} |
|
|
|
|
|
if(brightness != 0.f) |
|
|
{ |
|
|
rgb = math::clamp(rgb + float3(brightness*0.01), 0.f, 1.f); |
|
|
} |
|
|
} |
|
|
|
|
|
result.tint = color(rgb); |
|
|
return result; |
|
|
} |
|
|
|
|
|
|
|
|
export float3 ad_3dsmax_color_correction_bump( |
|
|
float3 map = state::normal() |
|
|
[[ |
|
|
anno::in_group("Basic parameters"), |
|
|
anno::display_name("Bump map") |
|
|
]], |
|
|
uniform ad_3dsmax_channel rewireR = channel_red |
|
|
[[ |
|
|
anno::in_group("Channels"), |
|
|
anno::display_name("Red"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform ad_3dsmax_channel rewireG = channel_green |
|
|
[[ |
|
|
anno::in_group("Channels"), |
|
|
anno::display_name("Green"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform ad_3dsmax_channel rewireB = channel_blue |
|
|
[[ |
|
|
anno::in_group("Channels"), |
|
|
anno::display_name("Blue"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform ad_3dsmax_channel rewireA = channel_alpha |
|
|
[[ |
|
|
anno::in_group("Channels"), |
|
|
anno::display_name("Alpha"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float hue_shift = 0.f |
|
|
[[ |
|
|
anno::in_group("Color"), |
|
|
anno::display_name("Hue shift"), |
|
|
anno::hard_range(-180.f, 180.f), |
|
|
anno::unused(), |
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anno::hidden() |
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]], |
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uniform float saturation = 0.f |
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[[ |
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anno::in_group("Color"), |
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anno::display_name("Saturation"), |
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anno::hard_range(-100.f, 100.f), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float hue_tint = 0.f |
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[[ |
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anno::in_group("Color"), |
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anno::display_name("Hue tint"), |
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anno::hard_range(0.f, 360.f), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float hue_tint_amnt = 0.f |
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[[ |
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anno::in_group("Color"), |
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anno::display_name("Strength"), |
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anno::hard_range(0.f, 100.f), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform ad_3dsmax_lightness_mode lightness_mode = Standard |
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[[ |
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anno::in_group("Lightness"), |
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anno::display_name("Lightness mode"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float brightness = 0.f |
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[[ |
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anno::in_group("Lightness"), |
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anno::display_name("Brightness"), |
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anno::hard_range(-100.f, 100.f), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float contrast = 0.f |
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[[ |
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anno::in_group("Lightness"), |
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anno::display_name("Contrast"), |
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anno::hard_range(-100.f, 100.f), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float rgb_gamma = 1.f |
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[[ |
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anno::in_group("Lightness"), |
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anno::display_name("RGB gamma"), |
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anno::hard_range(0.01f, 10000.f), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float bump_amount = 1.f |
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[[ |
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anno::in_group("Bump"), |
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anno::display_name("Bump amount"), |
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anno::hard_range(0.f, 1.f) |
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]] |
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) |
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[[ |
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anno::author("NVIDIA Corporation") |
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]] |
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{ |
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return math::normalize(math::lerp(state::normal(), map, bump_amount)); |
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} |
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uniform color_layer_mode ad_3dsmax_mapmode(uniform int m) |
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{ |
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return |
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m == 0 ? base::color_layer_blend: |
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m == 1 ? base::color_layer_average: |
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m == 2 ? base::color_layer_add: |
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m == 3 ? base::color_layer_add: |
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|
m == 4 ? base::color_layer_darken: |
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|
m == 5 ? base::color_layer_multiply: |
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|
m == 6 ? base::color_layer_colorburn: |
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|
m == 7 ? base::color_layer_linearburn: |
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|
m == 8 ? base::color_layer_lighten: |
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|
m == 9 ? base::color_layer_screen: |
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|
m == 10 ? base::color_layer_colordodge: |
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|
m == 11 ? base::color_layer_lineardodge: |
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|
m == 12 ? base::color_layer_spotlight: |
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|
m == 13 ? base::color_layer_spotlightblend: |
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|
m == 14 ? base::color_layer_overlay: |
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|
m == 15 ? base::color_layer_softlight: |
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|
m == 16 ? base::color_layer_hardlight: |
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|
m == 17 ? base::color_layer_pinlight: |
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|
m == 18 ? base::color_layer_hardmix: |
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|
m == 19 ? base::color_layer_difference: |
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|
m == 20 ? base::color_layer_exclusion: |
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|
m == 21 ? base::color_layer_hue: |
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|
m == 22 ? base::color_layer_saturation: |
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|
m == 23 ? base::color_layer_color: |
|
|
m == 24 ? base::color_layer_brightness: |
|
|
base::color_layer_blend; |
|
|
} |
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export texture_return ad_3dsmax_composite |
|
|
( |
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uniform int blendMode1 = 0 |
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|
[[ |
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|
anno::in_group("Composite Layers"), |
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|
anno::display_name("1: Blend Mode (unused)"), |
|
|
anno::unused(), |
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|
anno::hidden() |
|
|
]], |
|
|
texture_return map1 = texture_return() |
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|
[[ |
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|
anno::in_group("Composite Layers"), |
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|
anno::display_name("1: Map") |
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|
]], |
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|
texture_return mask1 = texture_return(color(1.f), 1.f) |
|
|
[[ |
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|
anno::in_group("Composite Layers"), |
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|
anno::display_name("1: Mask") |
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|
]], |
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|
uniform float opacity1 = 0.f |
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|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("1: Opacity"), |
|
|
anno::hard_range(0.f, 100.f) |
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|
]], |
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|
|
uniform int blendMode2 = 0 |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("2: Blend Mode") |
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|
]], |
|
|
texture_return map2 = texture_return() |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("2: Map") |
|
|
]], |
|
|
texture_return mask2 = texture_return(color(1.f), 1.f) |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("2: Mask") |
|
|
]], |
|
|
uniform float opacity2 = 0.f |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("2: Opacity"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
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|
|
uniform int blendMode3 = 0 |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("3: Blend Mode") |
|
|
]], |
|
|
texture_return map3 = texture_return() |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("3: Map") |
|
|
]], |
|
|
texture_return mask3 = texture_return(color(1.f), 1.f) |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("3: Mask") |
|
|
]], |
|
|
uniform float opacity3 = 0.f |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("3: Opacity"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
|
|
|
uniform int blendMode4 = 0 |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("4: Blend Mode") |
|
|
]], |
|
|
texture_return map4 = texture_return() |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("4: Map") |
|
|
]], |
|
|
texture_return mask4 = texture_return(color(1.f), 1.f) |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("4: Mask") |
|
|
]], |
|
|
uniform float opacity4 = 0.f |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("3: Opacity"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
opacity1 *= mask1.mono*0.01f; |
|
|
texture_return t1 = opacity1 > 0.f ? |
|
|
base::blend_color_layers |
|
|
( |
|
|
layers: base::color_layer[] |
|
|
( |
|
|
base::color_layer |
|
|
( |
|
|
layer_color: map1.tint, |
|
|
weight: opacity1, |
|
|
mode: base::color_layer_blend |
|
|
) |
|
|
), |
|
|
base: color(0.f) |
|
|
) |
|
|
: texture_return(color(0.f), 0.f); |
|
|
|
|
|
opacity2 *= mask2.mono*0.01f; |
|
|
texture_return t2 = opacity2 > 0.f ? |
|
|
base::blend_color_layers |
|
|
( |
|
|
layers: base::color_layer[] |
|
|
( |
|
|
base::color_layer |
|
|
( |
|
|
layer_color: map2.tint, |
|
|
weight: blendMode2 == 3 ? -opacity2 : opacity2, |
|
|
mode: ad_3dsmax_mapmode(blendMode2) |
|
|
) |
|
|
), |
|
|
base: t1.tint |
|
|
) |
|
|
: t1; |
|
|
|
|
|
opacity3 *= mask3.mono*0.01f; |
|
|
texture_return t3 = opacity3 > 0.f ? |
|
|
base::blend_color_layers |
|
|
( |
|
|
layers: base::color_layer[] |
|
|
( |
|
|
base::color_layer |
|
|
( |
|
|
layer_color: map3.tint, |
|
|
weight: blendMode3 == 3 ? -opacity3 : opacity3, |
|
|
mode: ad_3dsmax_mapmode(blendMode3) |
|
|
) |
|
|
), |
|
|
base: t2.tint |
|
|
) |
|
|
: t2; |
|
|
|
|
|
opacity4 *= mask4.mono*0.01f; |
|
|
texture_return t4 = opacity4 > 0.f ? |
|
|
base::blend_color_layers |
|
|
( |
|
|
layers: base::color_layer[] |
|
|
( |
|
|
base::color_layer |
|
|
( |
|
|
layer_color: map4.tint, |
|
|
weight: blendMode4 == 3 ? -opacity4 : opacity4, |
|
|
mode: ad_3dsmax_mapmode(blendMode4) |
|
|
) |
|
|
), |
|
|
base: t3.tint |
|
|
): |
|
|
t3; |
|
|
|
|
|
return t4; |
|
|
} |
|
|
|
|
|
|
|
|
export float3 ad_3dsmax_composite_bump |
|
|
( |
|
|
|
|
|
uniform int blendMode1 = 0 |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("1: Blend Mode"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
float3 map1 = state::normal() |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("1: Bump Map") |
|
|
]], |
|
|
texture_return mask1 = texture_return(color(1.f), 1.f) |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("1: Mask") |
|
|
]], |
|
|
uniform float opacity1 = 0.f |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("1: Opacity"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
|
|
|
uniform int blendMode2 = 0 |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("2: Blend Mode"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
float3 map2 = state::normal() |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("2: Bump Map") |
|
|
]], |
|
|
texture_return mask2 = texture_return(color(1.f), 1.f) |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("2: Mask") |
|
|
]], |
|
|
uniform float opacity2 = 0.f |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("2: Opacity"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
|
|
|
uniform int blendMode3 = 0 |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("3: Blend Mode"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
float3 map3 = state::normal() |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("3: Bump Map") |
|
|
]], |
|
|
texture_return mask3 = texture_return(color(1.f), 1.f) |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("3: Mask") |
|
|
]], |
|
|
uniform float opacity3 = 0.f |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("3: Opacity"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
|
|
|
uniform int blendMode4 = 0 |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("4: Blend Mode"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
float3 map4 = state::normal() |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("4: Bump Map") |
|
|
]], |
|
|
texture_return mask4 = texture_return(color(1.f), 1.f) |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("4: Mask") |
|
|
]], |
|
|
uniform float opacity4 = 0.f |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("4: Opacity"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
uniform float factor = 1.f |
|
|
[[ |
|
|
anno::in_group("Composite Layers"), |
|
|
anno::display_name("Bump amount") |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
float3 n1 = opacity1 > 0.f ? |
|
|
combine_normals(1.f - (opacity1/100.f*mask1.mono), state::normal(), opacity1/100.f*factor*mask1.mono, map1) |
|
|
: state::normal(); |
|
|
|
|
|
float3 n2 = opacity2 > 0.f ? |
|
|
combine_normals(1.f - (opacity2/100.f*mask2.mono), n1, opacity2/100.f*factor*mask2.mono, map2) |
|
|
: n1; |
|
|
|
|
|
float3 n3 = opacity3 > 0.f ? |
|
|
combine_normals(1.f - (opacity3/100.f*mask3.mono), n2, opacity3/100.f*factor*mask3.mono, map3) |
|
|
: n2; |
|
|
|
|
|
float3 n4 = opacity4 > 0.f ? |
|
|
combine_normals(1.f - (opacity4/100.f*mask4.mono), n3, opacity4/100.f*factor*mask4.mono, map4) |
|
|
: n3; |
|
|
|
|
|
return n4; |
|
|
} |
|
|
|
|
|
|
|
|
export texture_return ad_3dsmax_dent |
|
|
( |
|
|
|
|
|
color color1 = color(0.f) |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Color #1") |
|
|
]], |
|
|
color color2 = color(1.f) |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Color #2") |
|
|
]], |
|
|
uniform float size = 200.f |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Size") |
|
|
]], |
|
|
uniform float strength = 20.f |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Strength") |
|
|
]], |
|
|
uniform int iterations = 2 |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Iterations") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform float blur = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Blur"), |
|
|
anno::unused() |
|
|
]], |
|
|
uniform float3 offset = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Offset") |
|
|
]], |
|
|
uniform float3 tiling = float3(1.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Tiling") |
|
|
]], |
|
|
uniform float3 angle = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Angle") |
|
|
]], |
|
|
uniform float blur_Offset = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Blur Offset"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
|
|
|
uniform int coordType = 0 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Source") |
|
|
]], |
|
|
uniform int mapChannel = 1 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Map Channel") |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
return base::perlin_noise_texture |
|
|
( |
|
|
color1: color1, |
|
|
color2: color2, |
|
|
size: size / 30.0, |
|
|
noise_levels: iterations, |
|
|
absolute_noise: true, |
|
|
noise_threshold_high: (strength != 0 ? 1/(strength) : 1), |
|
|
apply_dent: true, |
|
|
uvw: base::transform_coordinate |
|
|
( |
|
|
transform: base::rotation_translation_scale |
|
|
( |
|
|
scaling: tiling, |
|
|
translation: offset, |
|
|
rotation: float3(angle.x,angle.y,angle.z)/180.*math::PI |
|
|
), |
|
|
coordinate: |
|
|
( |
|
|
coordType == 0 ? |
|
|
base::coordinate_source(coordinate_system: base::texture_coordinate_object): |
|
|
( |
|
|
coordType == 1 ? |
|
|
base::coordinate_source(coordinate_system: base::texture_coordinate_world): |
|
|
( |
|
|
|
|
|
|
|
|
base::coordinate_source(texture_space: mapChannel-1) |
|
|
) |
|
|
) |
|
|
) |
|
|
) |
|
|
); |
|
|
} |
|
|
|
|
|
|
|
|
export float3 ad_3dsmax_dent_bump |
|
|
( |
|
|
|
|
|
color color1 = color(0.f) |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Color #1") |
|
|
]], |
|
|
color color2 = color(1.f) |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Color #2") |
|
|
]], |
|
|
uniform float size = 200.f |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Size") |
|
|
]], |
|
|
uniform float strength = 20.f |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Strength") |
|
|
]], |
|
|
uniform int iterations = 2 |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Iterations") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform float factor = 1.f |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Bump amount") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform float blur = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Blur"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float3 offset = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Offset") |
|
|
]], |
|
|
uniform float3 tiling = float3(1.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Tiling") |
|
|
]], |
|
|
uniform float3 angle = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Angle") |
|
|
]], |
|
|
uniform float blur_Offset = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Blur Offset"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
|
|
|
uniform int coordType = 0 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Source") |
|
|
]], |
|
|
uniform int mapChannel = 1 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Map Channel") |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
float3 perlin_normal = base::perlin_noise_bump_texture |
|
|
( |
|
|
factor: factor * (strength / 100.f), |
|
|
size: size / 30.f, |
|
|
noise_levels: iterations, |
|
|
absolute_noise: true, |
|
|
apply_dent: true, |
|
|
uvw: base::transform_coordinate |
|
|
( |
|
|
transform: base::rotation_translation_scale |
|
|
( |
|
|
scaling: tiling, |
|
|
translation: offset, |
|
|
rotation: float3(angle.x,angle.y,angle.z)/180.f*math::PI |
|
|
), |
|
|
coordinate: |
|
|
( |
|
|
coordType == 0 ? |
|
|
base::coordinate_source(coordinate_system: base::texture_coordinate_object): |
|
|
( |
|
|
coordType == 1 ? |
|
|
base::coordinate_source(coordinate_system: base::texture_coordinate_world): |
|
|
( |
|
|
|
|
|
|
|
|
base::coordinate_source(texture_space: mapChannel-1) |
|
|
) |
|
|
) |
|
|
) |
|
|
) |
|
|
); |
|
|
float f = math::average(color1 - color2) * factor; |
|
|
return combine_normals( f, perlin_normal, 1.f - f, state::normal() ); |
|
|
} |
|
|
|
|
|
|
|
|
export enum ad_3dsmax_gradient_interpolation |
|
|
{ |
|
|
custom = 0, |
|
|
easy_in, |
|
|
easy_in_out, |
|
|
easy_out, |
|
|
linear, |
|
|
solid |
|
|
}; |
|
|
|
|
|
|
|
|
export texture_return ad_3dsmax_gradient_ramp |
|
|
( |
|
|
|
|
|
uniform float[<nb_keys>] gradient_keys = float[](0.f, 50.f, 100.f) |
|
|
[[ |
|
|
anno::in_group("Gradient Parameters"), |
|
|
anno::display_name("Gradient Keys") |
|
|
]], |
|
|
uniform float3[<nb_colors>] gradient_colors = float3[](float3(0.f, 0.f, 0.f), float3(0.5f, 0.5f, 0.5f), float3(1.f, 1.f, 1.f)) |
|
|
[[ |
|
|
anno::in_group("Gradient Parameters"), |
|
|
anno::display_name("Gradient Colors") |
|
|
]], |
|
|
uniform int gradient_type = 4 |
|
|
[[ |
|
|
anno::in_group("Gradient Parameters"), |
|
|
anno::display_name("Gradient Type"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform ad_3dsmax_gradient_interpolation gradient_interpolation = linear |
|
|
[[ |
|
|
anno::in_group("Gradient Parameters"), |
|
|
anno::display_name("Interpolation") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform float amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Amount"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
uniform int type = 0 |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Noise Type") |
|
|
]], |
|
|
uniform float size = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Size") |
|
|
]], |
|
|
uniform float phase = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Phase") |
|
|
]], |
|
|
uniform float levels = 4.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Levels") |
|
|
]], |
|
|
uniform float threshold_low = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Threshold Low") |
|
|
]], |
|
|
uniform float threshold_high = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Threshold High") |
|
|
]], |
|
|
uniform float threshold_smooth = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Threshold Smooth"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
|
|
|
|
|
|
uniform int map_channel = 1 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Map Channel") |
|
|
]], |
|
|
uniform float3 offset = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Offset") |
|
|
]], |
|
|
uniform float3 tiling = float3(1.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Tiling") |
|
|
]], |
|
|
uniform float3 angle = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Angle") |
|
|
]], |
|
|
uniform bool u_tile = true |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Tile"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool v_tile = true |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Tile"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool u_mirror = false |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Mirror") |
|
|
]], |
|
|
uniform bool v_mirror = false |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Mirror") |
|
|
]], |
|
|
uniform float blur_Offset = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Blur Offset"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform int UVW_Type = 0 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("UVW_Type"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
|
|
|
|
|
|
uniform bool alpha_from_RGB = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Alpha from RGB Intensity"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float bump_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Bump Amount"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool clamp = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Clamp"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool invert = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Invert"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float output_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Output Amount"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float rgb_level = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("RGB Level"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float rgb_offset = 0.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("RGB Offset"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
texture_return noise; |
|
|
|
|
|
if(amount > 0.f) |
|
|
{ |
|
|
noise = base::perlin_noise_texture |
|
|
( |
|
|
size: size/30.f, |
|
|
noise_phase: phase, |
|
|
noise_levels: (type == 0 ? 1 : int(levels)), |
|
|
absolute_noise: type == 2, |
|
|
noise_threshold_high: threshold_high, |
|
|
noise_threshold_low: threshold_low, |
|
|
uvw: base::transform_coordinate |
|
|
( |
|
|
transform: max_rotation_translation_scale |
|
|
( |
|
|
scaling: tiling, |
|
|
rotation: angle/180.f*math::PI , |
|
|
translation: offset, |
|
|
u_mirror: u_mirror, |
|
|
v_mirror: v_mirror |
|
|
), |
|
|
coordinate: base::coordinate_source(texture_space: map_channel-1) |
|
|
) |
|
|
); |
|
|
} |
|
|
|
|
|
float3 position = state::texture_coordinate(0); |
|
|
|
|
|
float t = position.x + noise.mono*amount; |
|
|
|
|
|
t = t - int(t); |
|
|
if( t < 0.f) |
|
|
t += 1.f; |
|
|
else if( t > 1.f) |
|
|
t -= 1.f; |
|
|
|
|
|
t *= 100.f; |
|
|
|
|
|
int idx=0; |
|
|
for(int i=0; i<nb_keys-1; i++) |
|
|
{ |
|
|
if(gradient_keys[i+1] >= t) |
|
|
{ |
|
|
idx = i; |
|
|
break; |
|
|
} |
|
|
} |
|
|
|
|
|
color c; |
|
|
switch(gradient_interpolation) |
|
|
{ |
|
|
case easy_in: |
|
|
t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]); |
|
|
c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], t*t)); |
|
|
break; |
|
|
case easy_in_out: |
|
|
t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]); |
|
|
c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], t*t*(3.f - 2.f*t))); |
|
|
break; |
|
|
case easy_out: |
|
|
t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]); |
|
|
c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], math::sqrt(t))); |
|
|
break; |
|
|
default: |
|
|
case linear: |
|
|
t = (t - gradient_keys[idx])/(gradient_keys[idx+1] - gradient_keys[idx]); |
|
|
c = color(math::lerp( gradient_colors[idx], gradient_colors[idx+1], t)); |
|
|
break; |
|
|
case solid: |
|
|
c = color(gradient_colors[idx]); |
|
|
break; |
|
|
} |
|
|
|
|
|
return texture_return(c, math::average(c)); |
|
|
} |
|
|
|
|
|
|
|
|
export float3 ad_3dsmax_gradient_ramp_bump |
|
|
( |
|
|
|
|
|
uniform float[<nb_keys>] gradient_keys = float[](0.f, 50.f, 100.f) |
|
|
[[ |
|
|
anno::in_group("Gradient Parameters"), |
|
|
anno::display_name("Gradient Keys"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
|
|
|
]], |
|
|
uniform float3[<nb_colors>] gradient_colors = float3[](float3(0.f, 0.f, 0.f), float3(0.5f, 0.5f, 0.5f), float3(1.f, 1.f, 1.f)) |
|
|
[[ |
|
|
anno::in_group("Gradient Parameters"), |
|
|
anno::display_name("Gradient Colors"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform int gradient_type = 5 |
|
|
[[ |
|
|
anno::in_group("Gradient Parameters"), |
|
|
anno::display_name("Gradient Type"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform ad_3dsmax_gradient_interpolation gradient_interpolation = linear |
|
|
[[ |
|
|
anno::in_group("Gradient Parameters"), |
|
|
anno::display_name("Interpolation"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
|
|
|
|
|
|
uniform float amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Amount"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
uniform int type = 0 |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Noise Type") |
|
|
]], |
|
|
uniform float size = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Size") |
|
|
]], |
|
|
uniform float phase = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Phase") |
|
|
]], |
|
|
uniform float levels = 4.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Levels") |
|
|
]], |
|
|
uniform float threshold_low = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Threshold Low") |
|
|
]], |
|
|
uniform float threshold_high = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Threshold High") |
|
|
]], |
|
|
uniform float threshold_smooth = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Threshold Smooth"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
|
|
|
|
|
|
uniform float factor = 1.f |
|
|
[[ |
|
|
anno::in_group("Bump Parameters"), |
|
|
anno::display_name("Bump factor") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform int map_channel = 1 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Map Channel") |
|
|
]], |
|
|
uniform float3 offset = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Offset") |
|
|
]], |
|
|
uniform float3 tiling = float3(1.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Tiling") |
|
|
]], |
|
|
uniform float3 angle = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Angle") |
|
|
]], |
|
|
uniform bool u_tile = true |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Tile"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool v_tile = true |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Tile"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool u_mirror = false |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Mirror") |
|
|
]], |
|
|
uniform bool v_mirror = false |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Mirror") |
|
|
]], |
|
|
uniform float blur_Offset = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Blur Offset"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform int UVW_Type = 0 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("UVW_Type"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
|
|
|
|
|
|
uniform bool alpha_from_RGB = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Alpha from RGB Intensity"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float bump_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Bump Amount"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool clamp = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Clamp"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool invert = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Invert"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float output_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Output Amount"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float rgb_level = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("RGB Level"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float rgb_offset = 0.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("RGB Offset"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
float3 perlin_normal = base::perlin_noise_bump_texture |
|
|
( |
|
|
factor: factor, |
|
|
size: size/30.f, |
|
|
noise_phase: phase, |
|
|
noise_levels: (type == 0 ? 1 : int(levels)), |
|
|
absolute_noise: type == 2, |
|
|
noise_threshold_high: threshold_high, |
|
|
noise_threshold_low: threshold_low, |
|
|
uvw: base::transform_coordinate |
|
|
( |
|
|
transform: max_rotation_translation_scale |
|
|
( |
|
|
scaling: tiling, |
|
|
rotation: angle/180.f*math::PI , |
|
|
translation: offset, |
|
|
u_mirror: u_mirror, |
|
|
v_mirror: v_mirror |
|
|
), |
|
|
coordinate: base::coordinate_source(texture_space: map_channel-1) |
|
|
) |
|
|
); |
|
|
|
|
|
|
|
|
return math::normalize(math::lerp(state::normal(), perlin_normal, factor*amount)); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
export enum ad_3dsmax_falloff_Type |
|
|
[[ |
|
|
anno::hidden() |
|
|
]] |
|
|
{ |
|
|
Towards_Away, |
|
|
Perpendicular_Parallel, |
|
|
Fresnel, |
|
|
Shadow_Light, |
|
|
Distance_Blend |
|
|
}; |
|
|
|
|
|
|
|
|
export enum ad_3dsmax_falloff_direction |
|
|
[[ |
|
|
anno::hidden() |
|
|
]] |
|
|
{ |
|
|
View, |
|
|
Camera_X, |
|
|
Camera_Y, |
|
|
Object, |
|
|
Local_X, |
|
|
Local_Y, |
|
|
Local_Z, |
|
|
World_X, |
|
|
World_Y, |
|
|
World_Z |
|
|
}; |
|
|
|
|
|
|
|
|
export texture_return ad_3dsmax_falloff |
|
|
( |
|
|
texture_return color1 = texture_return() |
|
|
[[ |
|
|
anno::in_group("Falloff"), |
|
|
anno::display_name("Color #1") |
|
|
]], |
|
|
texture_return color2 = texture_return() |
|
|
[[ |
|
|
anno::in_group("Falloff"), |
|
|
anno::display_name("Color #1"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform ad_3dsmax_falloff_Type falloff_type = Perpendicular_Parallel |
|
|
[[ |
|
|
anno::in_group("Falloff"), |
|
|
anno::display_name("Falloff type"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform ad_3dsmax_falloff_direction falloff_direction = View |
|
|
[[ |
|
|
anno::in_group("Falloff"), |
|
|
anno::display_name("Falloff direction"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
float4x4 node = float4x4() |
|
|
[[ |
|
|
anno::in_group("Falloff"), |
|
|
anno::display_name("Node"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float nearDistance = 0.f |
|
|
[[ |
|
|
anno::in_group("Falloff"), |
|
|
anno::display_name("Near distance"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float farDistance = 1000000.f |
|
|
[[ |
|
|
anno::in_group("Falloff"), |
|
|
anno::display_name("Far distance"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
return color1; |
|
|
} |
|
|
|
|
|
|
|
|
export texture_return ad_3dsmax_mix |
|
|
( |
|
|
texture_return color1 = texture_return() |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Color #1") |
|
|
]], |
|
|
texture_return color2 = texture_return() |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Color #2") |
|
|
]], |
|
|
float mixAmount = 0.f |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Mix amount"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
uniform bool useCurve = false |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Use curve") |
|
|
]], |
|
|
uniform float lower = 0.3f |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Lower"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
uniform float upper = .7f |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Upper"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
float t = useCurve ? math::smoothstep(lower, upper, mixAmount) : math::smoothstep(0.0, 1.0, mixAmount); |
|
|
|
|
|
return texture_return( |
|
|
math::lerp(color1.tint,color2.tint, t), |
|
|
math::lerp(color1.mono,color2.mono, t)); |
|
|
} |
|
|
|
|
|
|
|
|
export float3 ad_3dsmax_mix_bump |
|
|
( |
|
|
float3 color1 = state::normal() |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Bump Map #1") |
|
|
]], |
|
|
float3 color2 = state::normal() |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Bump Map #2") |
|
|
]], |
|
|
float mixAmount = 0.f |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Mix amount"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
uniform bool useCurve = false |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Use Curve") |
|
|
]], |
|
|
uniform float lower = 0.3f |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Lower"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
uniform float upper = .7f |
|
|
[[ |
|
|
anno::in_group("Mix parameters"), |
|
|
anno::display_name("Upper"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]], |
|
|
|
|
|
|
|
|
uniform float bump_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Dent Parameters"), |
|
|
anno::display_name("Bump amount") |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
float t = useCurve ? math::smoothstep(lower, upper, mixAmount) : math::smoothstep(0.0, 1.0, mixAmount); |
|
|
float3 mix_normal = math::normalize(math::lerp(color1, color2, t)); |
|
|
|
|
|
return math::normalize(math::lerp(state::normal(), mix_normal, bump_amount)); |
|
|
} |
|
|
|
|
|
|
|
|
export texture_return ad_3dsmax_noise |
|
|
( |
|
|
|
|
|
color color1 = color(0.f) |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Color #1") |
|
|
]], |
|
|
color color2 = color(1.f) |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Color #2") |
|
|
]], |
|
|
uniform float size = 25.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Size") |
|
|
]], |
|
|
uniform float phase = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Phase") |
|
|
]], |
|
|
uniform float levels = 3.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Levels") |
|
|
]], |
|
|
uniform float thresholdLow = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Noise Threshold Low") |
|
|
]], |
|
|
uniform float thresholdHigh = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Noise Threshold High") |
|
|
]], |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
uniform int type = 1 |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Noise Type") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform float blur = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Blur"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float3 offset = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Offset") |
|
|
]], |
|
|
uniform float3 tiling = float3(1.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Tiling") |
|
|
]], |
|
|
uniform float3 angle = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Angle") |
|
|
]], |
|
|
uniform float blur_Offset = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Blur Offset"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
|
|
|
uniform int coordType = 0 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Source") |
|
|
]], |
|
|
uniform int mapChannel = 1 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Map Channel") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform bool alphaFromRGB = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Alpha from RGB Intensity"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float bump_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Bump Amount"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool clamp = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Clamp"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool invert = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Invert"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float output_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Output Amount"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float rgb_level = 1.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("RGB Level"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float rgb_offset = 0.f |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("RGB Offset"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
return base::perlin_noise_texture |
|
|
( |
|
|
color1: color1, |
|
|
color2: color2, |
|
|
size: size/30.f, |
|
|
noise_phase: phase, |
|
|
noise_levels: (type == 0 ? 1 : int(levels)), |
|
|
absolute_noise: type == 2, |
|
|
noise_threshold_high: thresholdHigh, |
|
|
noise_threshold_low: thresholdLow, |
|
|
uvw: base::transform_coordinate |
|
|
( |
|
|
transform: base::rotation_translation_scale |
|
|
( |
|
|
scaling: tiling, |
|
|
translation: offset, |
|
|
rotation: float3(angle.x,angle.y,angle.z)/180.*math::PI |
|
|
), |
|
|
coordinate: |
|
|
( |
|
|
coordType == 0 ? |
|
|
base::coordinate_source(coordinate_system: base::texture_coordinate_object): |
|
|
( |
|
|
coordType == 1 ? |
|
|
base::coordinate_source(coordinate_system: base::texture_coordinate_world): |
|
|
( |
|
|
|
|
|
|
|
|
base::coordinate_source(texture_space: mapChannel-1) |
|
|
) |
|
|
) |
|
|
) |
|
|
) |
|
|
); |
|
|
} |
|
|
|
|
|
|
|
|
export float3 ad_3dsmax_noise_bump |
|
|
( |
|
|
|
|
|
color color1 = color(0.f) |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Color #1") |
|
|
]], |
|
|
color color2 = color(1.f) |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Color #2") |
|
|
]], |
|
|
uniform float size = 25.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Size") |
|
|
]], |
|
|
uniform float phase = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Phase") |
|
|
]], |
|
|
uniform float levels = 3.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Levels") |
|
|
]], |
|
|
uniform float thresholdLow = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Noise Threshold Low") |
|
|
]], |
|
|
uniform float thresholdHigh = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Noise Threshold High") |
|
|
]], |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
uniform int type = 1 |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Noise Type") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform float factor = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise Parameters"), |
|
|
anno::display_name("Bump amount") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform float blur = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Blur"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float3 offset = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Offset") |
|
|
]], |
|
|
uniform float3 tiling = float3(1.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Tiling") |
|
|
]], |
|
|
uniform float3 angle = float3(0.f) |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Angle") |
|
|
]], |
|
|
uniform float blur_Offset = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Blur Offset"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
|
|
|
uniform int coordType = 0 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Source") |
|
|
]], |
|
|
uniform int mapChannel = 1 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Map Channel") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform bool alphaFromRGB = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Alpha from RGB Intensity"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float bump_amount = 1.0 |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Bump Amount"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool clamp = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Clamp"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool invert = false |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Invert"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float output_amount = 1.0 |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("Output Amount"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float rgb_level = 1.0 |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("RGB Level"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float rgb_offset = 0.0 |
|
|
[[ |
|
|
anno::in_group("Output"), |
|
|
anno::display_name("RGB Offset"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
float3 perlin_normal = base::perlin_noise_bump_texture |
|
|
( |
|
|
factor: factor, |
|
|
size: size/30.f, |
|
|
noise_phase: phase, |
|
|
noise_levels: (type == 0 ? 1 : int(levels)), |
|
|
absolute_noise: type == 2, |
|
|
noise_threshold_high: thresholdHigh, |
|
|
noise_threshold_low: thresholdLow, |
|
|
uvw: base::transform_coordinate |
|
|
( |
|
|
transform: base::rotation_translation_scale |
|
|
( |
|
|
scaling: tiling, |
|
|
translation: offset, |
|
|
rotation: float3(angle.x,angle.y,angle.z)/180.*math::PI |
|
|
), |
|
|
coordinate: |
|
|
( |
|
|
coordType == 0 ? |
|
|
base::coordinate_source(coordinate_system: base::texture_coordinate_object): |
|
|
( |
|
|
coordType == 1 ? |
|
|
base::coordinate_source(coordinate_system: base::texture_coordinate_world): |
|
|
( |
|
|
|
|
|
|
|
|
base::coordinate_source(texture_space: mapChannel-1) |
|
|
) |
|
|
) |
|
|
) |
|
|
) |
|
|
); |
|
|
float f = math::average(color1 - color2) * factor; |
|
|
return combine_normals( f, perlin_normal, 1-f, state::normal() ); |
|
|
} |
|
|
|
|
|
|
|
|
export texture_return ad_3dsmax_output |
|
|
( |
|
|
texture_return MAP1 = texture_return() |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Map") |
|
|
]], |
|
|
uniform float bump_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Bump amount"), |
|
|
anno::unused() |
|
|
]], |
|
|
uniform bool clamp = false |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Clamp") |
|
|
]], |
|
|
uniform bool invert = false |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Invert") |
|
|
]], |
|
|
uniform bool alphaFromRGB = false |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Alpha from RGB intensity") |
|
|
]], |
|
|
uniform float output_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Output amount"), |
|
|
anno::unused() |
|
|
]], |
|
|
uniform float rgb_level = 1.f |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("RGB level") |
|
|
]], |
|
|
uniform float rgb_offset = 0.f |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("RGB offset") |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
color rgb(MAP1.tint*rgb_level + rgb_offset); |
|
|
|
|
|
if(clamp || invert) |
|
|
rgb = math::clamp(rgb, 0.f, 1.f); |
|
|
|
|
|
if(invert) |
|
|
rgb = color(1.f) - rgb; |
|
|
|
|
|
return texture_return(rgb, alphaFromRGB ? math::luminance(rgb) : MAP1.mono); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
export float3 ad_3dsmax_output_bump |
|
|
( |
|
|
float3 MAP1 = state::normal() |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Map") |
|
|
]], |
|
|
uniform float bump_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Bump amount") |
|
|
]], |
|
|
uniform bool clamp = false |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Clamp"), |
|
|
anno::unused() |
|
|
]], |
|
|
uniform bool invert = false |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Invert") |
|
|
]], |
|
|
uniform bool alphaFromRGB = false |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Alpha from RGB intensity"), |
|
|
anno::unused() |
|
|
]], |
|
|
uniform float output_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("Output amount"), |
|
|
anno::unused() |
|
|
]], |
|
|
uniform float rgb_level = 1.f |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("RGB level"), |
|
|
anno::unused() |
|
|
]], |
|
|
uniform float rgb_offset = 0.f |
|
|
[[ |
|
|
anno::in_group("Output Parameters"), |
|
|
anno::display_name("RGB offset"), |
|
|
anno::unused() |
|
|
]], |
|
|
uniform float base_bump_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Bump"), |
|
|
anno::display_name("Base bump amount"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]] |
|
|
|
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
float3 normal = MAP1; |
|
|
if(invert) |
|
|
{ |
|
|
normal = transform_internal_to_tangent(normal); |
|
|
normal = float3(-normal.x, -normal.y, normal.z); |
|
|
normal = transform_tangent_to_internal(normal); |
|
|
} |
|
|
|
|
|
return math::normalize(math::lerp(state::normal(), normal, bump_amount*base_bump_amount)); |
|
|
} |
|
|
|
|
|
int rnd_next(int seed) { |
|
|
|
|
|
seed ^= seed << 13; |
|
|
seed ^= seed >>> 17; |
|
|
seed ^= seed << 5; |
|
|
return seed; |
|
|
} |
|
|
|
|
|
float rnd_value(int seed) |
|
|
{ |
|
|
return math::abs(float(seed) * 4.6566e-10f); |
|
|
} |
|
|
|
|
|
|
|
|
float3 hsv_to_rgb(float3 hsv) |
|
|
{ |
|
|
|
|
|
if(hsv.y < limits::FLOAT_MIN) |
|
|
return float3(hsv.z); |
|
|
|
|
|
float h_prime = (hsv.x < 1.0f) ? hsv.x * 6.0f : 0.0f; |
|
|
float h_floor = math::floor(h_prime); |
|
|
float f = h_prime - h_floor; |
|
|
float zy = hsv.z*hsv.y; |
|
|
float a = hsv.z - zy; |
|
|
float b = hsv.z - zy*f; |
|
|
float c = a + zy*f; |
|
|
|
|
|
switch(int(h_floor)) |
|
|
{ |
|
|
default: |
|
|
|
|
|
|
|
|
case 0: |
|
|
return float3(hsv.z, c, a); |
|
|
case 1: |
|
|
return float3(b, hsv.z, a); |
|
|
case 2: |
|
|
return float3(a, hsv.z, c); |
|
|
case 3: |
|
|
return float3(a, b, hsv.z); |
|
|
case 4: |
|
|
return float3(c, a, hsv.z); |
|
|
case 5: |
|
|
return float3(hsv.z, a, b); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
export float3 rgb_to_hsv(float3 rgb) |
|
|
{ |
|
|
float max = math::max(rgb.x, math::max(rgb.y, rgb.z)); |
|
|
float min = math::min(rgb.x, math::min(rgb.y, rgb.z)); |
|
|
float range = max - min; |
|
|
|
|
|
if(range > limits::FLOAT_MIN) |
|
|
{ |
|
|
float inv_range = (1.0f/6.0f)/range; |
|
|
|
|
|
float saturation = (max > limits::FLOAT_MIN) ? (range / max) : 0.0f; |
|
|
float hue = (saturation != 0.0f) ? |
|
|
((max == rgb.x) ? ((rgb.y-rgb.z)*inv_range) |
|
|
: (max == rgb.y) ? ((2.0f/6.0f) + (rgb.z-rgb.x)*inv_range) |
|
|
: ((4.0f/6.0f) + (rgb.x-rgb.y)*inv_range)) |
|
|
: 0.0f; |
|
|
|
|
|
return float3((hue >= 0.0f) ? hue : (hue + 1.0f), saturation, max); |
|
|
|
|
|
} |
|
|
else |
|
|
{ |
|
|
return float3(0.f, 0.f, max); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
export texture_return ad_3dsmax_tiles |
|
|
( |
|
|
|
|
|
uniform int map_channel = 1 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Map channel") |
|
|
]], |
|
|
uniform float U_Offset = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Offset") |
|
|
]], |
|
|
uniform float V_Offset = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Offset") |
|
|
]], |
|
|
uniform float U_Tiling = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Tiling") |
|
|
]], |
|
|
uniform float V_Tiling = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Tiling") |
|
|
]], |
|
|
uniform bool U_Tile = true |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Tile"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool U_Mirror = false |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Mirror") |
|
|
]], |
|
|
uniform bool V_Tile = true |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Tile"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool V_Mirror = false |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Mirror") |
|
|
]], |
|
|
uniform float U_angle = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Angle") |
|
|
]], |
|
|
uniform float V_angle = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Angle") |
|
|
]], |
|
|
uniform float W_angle = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("W Angle"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform int UVW_Type = 0 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("UVW Type"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
|
|
|
|
|
|
uniform bool use_noise = false |
|
|
[[ |
|
|
anno::in_group("Noise"), |
|
|
anno::display_name("Use Noise") |
|
|
]], |
|
|
uniform float noise_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise"), |
|
|
anno::display_name("Amount"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::enable_if("use_noise") |
|
|
]], |
|
|
uniform int noise_levels = 1 |
|
|
[[ |
|
|
anno::in_group("Noise"), |
|
|
anno::display_name("Levels"), |
|
|
anno::hard_range(1, 10), |
|
|
anno::enable_if("use_noise") |
|
|
]], |
|
|
uniform float noise_size = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise"), |
|
|
anno::display_name("Size"), |
|
|
anno::hard_range(0.001f, 100.f), |
|
|
anno::enable_if("use_noise") |
|
|
]], |
|
|
uniform float noise_phase = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise"), |
|
|
anno::display_name("Phase"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::enable_if("use_noise") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform int preset_type = 5 |
|
|
[[ |
|
|
anno::in_group("Standard Controls"), |
|
|
anno::display_name("Preset type"), |
|
|
anno::hard_range(0, 7) |
|
|
]], |
|
|
|
|
|
|
|
|
color tiles_color = color(0.6f) |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Tiles texture") |
|
|
]], |
|
|
uniform float tiles_horizontal_count = 4.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Horizontal count"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
uniform float tiles_vertical_count = 4.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Vertical count"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
uniform float tiles_color_variance = 0.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Color variance"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
uniform float tiles_fade_variance = 0.05f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Fade variance"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
color grout_color = color(0.2f) |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Grout texture") |
|
|
]], |
|
|
uniform bool grout_lock_gap_simetry = true |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Gap simetry") |
|
|
]], |
|
|
uniform float grout_horizontal_gap = 0.5f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Horizontal gap"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
uniform float grout_vertical_gap = 0.5f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Vertical gap"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::enable_if("!grout_lock_gap_simetry") |
|
|
]], |
|
|
uniform float grout_percent_holes = 0.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Percent holes"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
uniform float grout_rought = 0.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Rough"), |
|
|
anno::hard_range(0.f, 200.f) |
|
|
]], |
|
|
uniform int random_seed = 1444 |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Random seed"), |
|
|
anno::hard_range(0, 65535) |
|
|
]], |
|
|
uniform float line_shift = 0.5f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Line shift"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float random_shift = 0.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Random shift"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool row_modify = false |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Row modify"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform int per_row = 2 |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Per row"), |
|
|
anno::hard_range(0, 50), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float per_row_change = 1.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Change"), |
|
|
anno::hard_range(0.f, 5.f), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool column_modify = false |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Column modify"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform int per_column = 2 |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Per column"), |
|
|
anno::hard_range(0, 50), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float per_column_change = 1.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Change"), |
|
|
anno::hard_range(0.f, 5.f), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
float3 uvw = state::texture_coordinate(0); |
|
|
float2 uv(0.f, 0.f); |
|
|
|
|
|
|
|
|
if(use_noise && noise_amount > 0.f) |
|
|
{ |
|
|
texture_return nx = base::perlin_noise_texture |
|
|
( |
|
|
size: noise_size/30.f, |
|
|
noise_phase: noise_phase*0.01f, |
|
|
noise_levels: noise_levels, |
|
|
uvw: base::transform_coordinate |
|
|
( |
|
|
transform: max_rotation_translation_scale |
|
|
( |
|
|
scaling: float3(U_Tiling), |
|
|
rotation: float3(U_angle/180.f*math::PI), |
|
|
translation: float3(U_Offset), |
|
|
u_mirror: U_Mirror, |
|
|
v_mirror: V_Mirror |
|
|
), |
|
|
coordinate: base::coordinate_source(texture_space: map_channel-1) |
|
|
) |
|
|
); |
|
|
|
|
|
texture_return ny = base::perlin_noise_texture |
|
|
( |
|
|
size: noise_size/30.f, |
|
|
noise_phase: noise_phase*0.01f + 0.5f, |
|
|
noise_levels: noise_levels, |
|
|
uvw: base::transform_coordinate |
|
|
( |
|
|
transform: max_rotation_translation_scale |
|
|
( |
|
|
scaling: float3(V_Tiling), |
|
|
rotation: float3(V_angle/180.f*math::PI), |
|
|
translation: float3(V_Offset), |
|
|
u_mirror: U_Mirror, |
|
|
v_mirror: V_Mirror |
|
|
), |
|
|
coordinate: base::coordinate_source(texture_space: map_channel-1) |
|
|
) |
|
|
); |
|
|
|
|
|
uv.x += nx.mono*noise_amount*0.01f; |
|
|
uv.y += ny.mono*noise_amount*0.01f; |
|
|
} |
|
|
|
|
|
if(grout_rought > 0.f) |
|
|
{ |
|
|
base::texture_coordinate_info tci; |
|
|
|
|
|
tci.position *= 30.f; |
|
|
tci.position.z = 1.f; |
|
|
texture_return nx = base::perlin_noise_texture |
|
|
( |
|
|
uvw: tci, |
|
|
noise_levels: 1, |
|
|
absolute_noise: true |
|
|
); |
|
|
|
|
|
tci.position.z = 2.f; |
|
|
texture_return ny = base::perlin_noise_texture |
|
|
( |
|
|
uvw: tci, |
|
|
noise_levels: 1, |
|
|
absolute_noise: true |
|
|
); |
|
|
|
|
|
uv.x += nx.mono*grout_rought*0.001f; |
|
|
uv.y += ny.mono*grout_rought*0.001f; |
|
|
} |
|
|
|
|
|
uv += float2((uvw.x - U_Offset)*U_Tiling, (uvw.y - V_Offset)*V_Tiling); |
|
|
uv = float2(uv.x*tiles_horizontal_count, uv.y*tiles_vertical_count); |
|
|
|
|
|
bool is_grout; |
|
|
|
|
|
float gap_u = grout_horizontal_gap*0.01f; |
|
|
float gap_v = grout_lock_gap_simetry ? gap_u : grout_vertical_gap*0.01f; |
|
|
|
|
|
gap_u *= tiles_horizontal_count; |
|
|
gap_v *= tiles_vertical_count; |
|
|
|
|
|
int tile_idx = random_seed; |
|
|
|
|
|
switch(preset_type) |
|
|
{ |
|
|
case 1: |
|
|
{ |
|
|
if(math::fmod(math::floor(uv.y), 2) > 0.f) |
|
|
uv.x -= 0.5f; |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
|
|
|
} |
|
|
break; |
|
|
|
|
|
case 2: |
|
|
{ |
|
|
bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; |
|
|
if(odd_row) |
|
|
{ |
|
|
uv.x = (uv.x + 0.25f)*0.5f; |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
gap_u *= 0.5f; |
|
|
|
|
|
if(math::abs(uv.x) > 0.375f) |
|
|
tile_idx *= 13; |
|
|
else if(math::abs(uv.x) > 0.75f) |
|
|
tile_idx *= 17; |
|
|
|
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
((uv.x - 0.375f) > -gap_u) && ((uv.x - 0.375f) <= gap_u) || |
|
|
((uv.x - 0.75f) > -gap_u) && ((uv.x - 0.75f) <= gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
} |
|
|
else |
|
|
{ |
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
} |
|
|
} |
|
|
break; |
|
|
|
|
|
case 3: |
|
|
{ |
|
|
bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; |
|
|
|
|
|
if(odd_row) |
|
|
uv.x = uv.x*2.f - 0.5f; |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
if(odd_row) |
|
|
gap_u *= 2.f; |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
|
|
|
} |
|
|
break; |
|
|
|
|
|
case 4: |
|
|
{ |
|
|
if(math::fmod(math::floor(uv.y), 2) > 0.f) |
|
|
uv.x -= 0.25f; |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
|
|
|
} |
|
|
break; |
|
|
|
|
|
case 5: |
|
|
{ |
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
|
|
|
} |
|
|
break; |
|
|
|
|
|
case 6: |
|
|
{ |
|
|
bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; |
|
|
|
|
|
if(odd_row) |
|
|
{ |
|
|
uv *= 2.f; |
|
|
if(math::fmod(math::floor(uv.y), 2) > 0.f) |
|
|
uv.x -= 0.5f; |
|
|
} |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
if(odd_row) |
|
|
{ |
|
|
gap_u *= 2.f; |
|
|
gap_v *= 2.f; |
|
|
} |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
|
|
|
} |
|
|
break; |
|
|
|
|
|
case 7: |
|
|
{ |
|
|
bool odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; |
|
|
|
|
|
if(odd_row) |
|
|
uv *= 2.f; |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
if(odd_row) |
|
|
{ |
|
|
gap_u *= 2.f; |
|
|
gap_v *= 2.f; |
|
|
} |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
|
|
|
} |
|
|
break; |
|
|
|
|
|
default: |
|
|
is_grout = (math::frac(uv.x) < 0.5f) == (math::frac(uv.y) < 0.5f); |
|
|
break; |
|
|
} |
|
|
|
|
|
int tile_idx_seed = rnd_next(tile_idx); |
|
|
float rnd = (rnd_value(tile_idx_seed) - 0.5f); |
|
|
|
|
|
|
|
|
if(!is_grout) |
|
|
is_grout = rnd_value(rnd_next(tile_idx_seed)) < grout_percent_holes*0.01f; |
|
|
|
|
|
|
|
|
color tc = tiles_color; |
|
|
|
|
|
if(!is_grout && (tiles_color_variance > 0.f || tiles_fade_variance > 0.f)) |
|
|
{ |
|
|
float3 hsv = rgb_to_hsv(float3(tc)); |
|
|
|
|
|
|
|
|
if(tiles_color_variance > 0.f) |
|
|
{ |
|
|
float t = rnd*tiles_color_variance*0.25f; |
|
|
|
|
|
if(t < 0.f) |
|
|
{ |
|
|
hsv.y = math::clamp(hsv.y + t, 0.f, 1.f); |
|
|
} |
|
|
else |
|
|
{ |
|
|
t = math::clamp(t, 0.f, 1.f); |
|
|
|
|
|
hsv.y += (0.f - hsv.y)*t; |
|
|
hsv.z += (0.5f - hsv.z)*t; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
if(tiles_fade_variance > 0.f) |
|
|
{ |
|
|
hsv.z += rnd*tiles_fade_variance*0.5f; |
|
|
if(hsv.z < 0.f) |
|
|
{ |
|
|
hsv.z = 0.f; |
|
|
} |
|
|
else if(hsv.z > 1.f) |
|
|
{ |
|
|
hsv.y -= (hsv.z -1.f); |
|
|
if(hsv.y < 0.f) |
|
|
hsv.y = 0.f; |
|
|
hsv.z = 1.f; |
|
|
} |
|
|
} |
|
|
|
|
|
tc = color(hsv_to_rgb(hsv)); |
|
|
} |
|
|
|
|
|
texture_return result; |
|
|
result.tint = is_grout ? grout_color : tc; |
|
|
result.mono = math::average(result.tint); |
|
|
|
|
|
return result; |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
export float3 ad_3dsmax_tiles_bump |
|
|
( |
|
|
|
|
|
uniform int map_channel = 1 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("Map channel") |
|
|
]], |
|
|
uniform float U_Offset = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Offset") |
|
|
]], |
|
|
uniform float V_Offset = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Offset") |
|
|
]], |
|
|
uniform float U_Tiling = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Tiling") |
|
|
]], |
|
|
uniform float V_Tiling = 1.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Tiling") |
|
|
]], |
|
|
uniform bool U_Tile = true |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Tile"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool U_Mirror = false |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Mirror") |
|
|
]], |
|
|
uniform bool V_Tile = true |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Tile"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool V_Mirror = false |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Mirror") |
|
|
]], |
|
|
uniform float U_angle = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("U Angle") |
|
|
]], |
|
|
uniform float V_angle = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("V Angle") |
|
|
]], |
|
|
uniform float W_angle = 0.f |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("W Angle"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform int UVW_Type = 0 |
|
|
[[ |
|
|
anno::in_group("Coordinates"), |
|
|
anno::display_name("UVW Type"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
|
|
|
|
|
|
uniform bool use_noise = false |
|
|
[[ |
|
|
anno::in_group("Noise"), |
|
|
anno::display_name("Use Noise") |
|
|
]], |
|
|
uniform float noise_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise"), |
|
|
anno::display_name("Amount"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::enable_if("use_noise") |
|
|
]], |
|
|
uniform int noise_levels = 1 |
|
|
[[ |
|
|
anno::in_group("Noise"), |
|
|
anno::display_name("Levels"), |
|
|
anno::hard_range(1, 10), |
|
|
anno::enable_if("use_noise") |
|
|
]], |
|
|
uniform float noise_size = 1.f |
|
|
[[ |
|
|
anno::in_group("Noise"), |
|
|
anno::display_name("Size"), |
|
|
anno::hard_range(0.001f, 100.f), |
|
|
anno::enable_if("use_noise") |
|
|
]], |
|
|
uniform float noise_phase = 0.f |
|
|
[[ |
|
|
anno::in_group("Noise"), |
|
|
anno::display_name("Phase"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::enable_if("use_noise") |
|
|
]], |
|
|
|
|
|
|
|
|
uniform int preset_type = 5 |
|
|
[[ |
|
|
anno::in_group("Standard Controls"), |
|
|
anno::display_name("Preset type"), |
|
|
anno::hard_range(0, 7) |
|
|
]], |
|
|
|
|
|
|
|
|
float3 tiles_color = state::normal() |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Tiles texture") |
|
|
]], |
|
|
uniform float tiles_horizontal_count = 4.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Horizontal count"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
uniform float tiles_vertical_count = 4.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Vertical count"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
uniform float tiles_color_variance = 0.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Color variance"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float tiles_fade_variance = 0.05f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Fade variance"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
float3 grout_color = state::normal() |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Grout texture") |
|
|
]], |
|
|
uniform bool grout_lock_gap_simetry = true |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Gap simetry") |
|
|
]], |
|
|
uniform float grout_horizontal_gap = 0.5f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Horizontal gap"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
uniform float grout_vertical_gap = 0.5f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Vertical gap"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::enable_if("!grout_lock_gap_simetry") |
|
|
]], |
|
|
uniform float grout_percent_holes = 0.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Percent holes"), |
|
|
anno::hard_range(0.f, 100.f) |
|
|
]], |
|
|
uniform float grout_rought = 0.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Rough"), |
|
|
anno::hard_range(0.f, 200.f) |
|
|
]], |
|
|
uniform int random_seed = 1444 |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Random seed"), |
|
|
anno::hard_range(0, 65535) |
|
|
]], |
|
|
uniform float line_shift = 0.5f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Line shift"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float random_shift = 0.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Random shift"), |
|
|
anno::hard_range(0.f, 100.f), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool row_modify = false |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Row modify"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform int per_row = 2 |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Per row"), |
|
|
anno::hard_range(0, 50), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float per_row_change = 1.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Change"), |
|
|
anno::hard_range(0.f, 5.f), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform bool column_modify = false |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Column modify"), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform int per_column = 2 |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Per column"), |
|
|
anno::hard_range(0, 50), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float per_column_change = 1.f |
|
|
[[ |
|
|
anno::in_group("Advanced Controls"), |
|
|
anno::display_name("Change"), |
|
|
anno::hard_range(0.f, 5.f), |
|
|
anno::unused(), |
|
|
anno::hidden() |
|
|
]], |
|
|
uniform float bump_amount = 1.f |
|
|
[[ |
|
|
anno::in_group("Bump"), |
|
|
anno::display_name("Bump amount"), |
|
|
anno::hard_range(0.f, 1.f) |
|
|
]] |
|
|
) |
|
|
[[ |
|
|
anno::author("NVIDIA Corporation") |
|
|
]] |
|
|
{ |
|
|
float3 uvw = state::texture_coordinate(0); |
|
|
float2 uv(0.f, 0.f); |
|
|
|
|
|
|
|
|
if(use_noise && noise_amount > 0.f) |
|
|
{ |
|
|
texture_return nx = base::perlin_noise_texture |
|
|
( |
|
|
size: noise_size/30.f, |
|
|
noise_phase: noise_phase*0.01f, |
|
|
noise_levels: noise_levels, |
|
|
uvw: base::transform_coordinate |
|
|
( |
|
|
transform: max_rotation_translation_scale |
|
|
( |
|
|
scaling: float3(U_Tiling), |
|
|
rotation: float3(U_angle/180.f*math::PI), |
|
|
translation: float3(U_Offset), |
|
|
u_mirror: U_Mirror, |
|
|
v_mirror: V_Mirror |
|
|
), |
|
|
coordinate: base::coordinate_source(texture_space: map_channel-1) |
|
|
) |
|
|
); |
|
|
|
|
|
texture_return ny = base::perlin_noise_texture |
|
|
( |
|
|
size: noise_size/30.f, |
|
|
noise_phase: noise_phase*0.01f + 0.5f, |
|
|
noise_levels: noise_levels, |
|
|
uvw: base::transform_coordinate |
|
|
( |
|
|
transform: max_rotation_translation_scale |
|
|
( |
|
|
scaling: float3(V_Tiling), |
|
|
rotation: float3(V_angle/180.f*math::PI), |
|
|
translation: float3(V_Offset), |
|
|
u_mirror: U_Mirror, |
|
|
v_mirror: V_Mirror |
|
|
), |
|
|
coordinate: base::coordinate_source(texture_space: map_channel-1) |
|
|
) |
|
|
); |
|
|
|
|
|
uv.x += nx.mono*noise_amount*0.01f; |
|
|
uv.y += ny.mono*noise_amount*0.01f; |
|
|
} |
|
|
|
|
|
if(grout_rought > 0.f) |
|
|
{ |
|
|
base::texture_coordinate_info tci; |
|
|
|
|
|
tci.position *= 30.f; |
|
|
tci.position.z = 1.f; |
|
|
texture_return nx = base::perlin_noise_texture |
|
|
( |
|
|
uvw: tci, |
|
|
noise_levels: 1, |
|
|
absolute_noise: true |
|
|
); |
|
|
|
|
|
tci.position.z = 2.f; |
|
|
texture_return ny = base::perlin_noise_texture |
|
|
( |
|
|
uvw: tci, |
|
|
noise_levels: 1, |
|
|
absolute_noise: true |
|
|
); |
|
|
|
|
|
uv.x += nx.mono*grout_rought*0.001f; |
|
|
uv.y += ny.mono*grout_rought*0.001f; |
|
|
} |
|
|
|
|
|
uv += float2((uvw.x - U_Offset)*U_Tiling, (uvw.y - V_Offset)*V_Tiling); |
|
|
uv = float2(uv.x*tiles_horizontal_count, uv.y*tiles_vertical_count); |
|
|
|
|
|
bool is_grout = false; |
|
|
bool odd_row; |
|
|
|
|
|
float du = 0.f, dv = 0.f; |
|
|
|
|
|
float gap_u = grout_horizontal_gap*0.01f; |
|
|
float gap_v = grout_lock_gap_simetry ? gap_u : grout_vertical_gap*0.01f; |
|
|
|
|
|
gap_u *= tiles_horizontal_count; |
|
|
gap_v *= tiles_vertical_count; |
|
|
|
|
|
float tile_edge_u = 0.5f*0.01f; |
|
|
float tile_edge_v = 0.5f*0.01f; |
|
|
|
|
|
int tile_idx = random_seed; |
|
|
|
|
|
switch(preset_type) |
|
|
{ |
|
|
case 1: |
|
|
{ |
|
|
if(math::fmod(math::floor(uv.y), 2) > 0.f) |
|
|
uv.x -= 0.5f; |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
} |
|
|
break; |
|
|
|
|
|
case 2: |
|
|
{ |
|
|
odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; |
|
|
if(odd_row) |
|
|
{ |
|
|
uv.x = (uv.x + 0.25f)*0.5f; |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
gap_u *= 0.5f; |
|
|
tile_edge_u *= 0.5f; |
|
|
|
|
|
if(uv.x > 0.375f) |
|
|
tile_idx *= 13; |
|
|
else if(uv.x > 0.75f) |
|
|
tile_idx *= 17; |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
((uv.x - 0.375f) > -gap_u) && ((uv.x - 0.375f) <= gap_u) || |
|
|
((uv.x - 0.75f) > -gap_u) && ((uv.x - 0.75f) <= gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
} |
|
|
else |
|
|
{ |
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
} |
|
|
} |
|
|
break; |
|
|
|
|
|
case 3: |
|
|
{ |
|
|
odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; |
|
|
|
|
|
if(odd_row) |
|
|
uv.x = uv.x*2.f - 0.5f; |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
if(odd_row) |
|
|
{ |
|
|
gap_u *= 2.f; |
|
|
tile_edge_u *= 2.f; |
|
|
} |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
} |
|
|
break; |
|
|
|
|
|
case 4: |
|
|
{ |
|
|
if(math::fmod(math::floor(uv.y), 2) > 0.f) |
|
|
uv.x -= 0.25f; |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
|
|
|
} |
|
|
break; |
|
|
|
|
|
case 5: |
|
|
{ |
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
|
|
|
} |
|
|
break; |
|
|
|
|
|
case 6: |
|
|
{ |
|
|
odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; |
|
|
|
|
|
if(odd_row) |
|
|
{ |
|
|
uv *= 2.f; |
|
|
if(math::fmod(math::floor(uv.y), 2) > 0.f) |
|
|
uv.x -= 0.5f; |
|
|
} |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
if(odd_row) |
|
|
{ |
|
|
gap_u *= 2.f; |
|
|
gap_v *= 2.f; |
|
|
tile_edge_u *= 2.f; |
|
|
tile_edge_v *= 2.f; |
|
|
} |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
|
|
|
} |
|
|
break; |
|
|
|
|
|
case 7: |
|
|
{ |
|
|
odd_row = math::fmod(math::floor(uv.y), 2) > 0.f; |
|
|
|
|
|
if(odd_row) |
|
|
uv *= 2.f; |
|
|
|
|
|
tile_idx *= int(math::floor(uv.y)*tiles_vertical_count + math::floor(uv.x)); |
|
|
|
|
|
uv -= math::floor(uv); |
|
|
|
|
|
if(odd_row) |
|
|
{ |
|
|
gap_u *= 2.f; |
|
|
gap_v *= 2.f; |
|
|
tile_edge_u *= 2.f; |
|
|
tile_edge_v *= 2.f; |
|
|
} |
|
|
|
|
|
is_grout = |
|
|
(uv.x < gap_u) || ((1.f - uv.x) < gap_u) || |
|
|
(uv.y < gap_v) || ((1.f - uv.y) < gap_v); |
|
|
|
|
|
} |
|
|
break; |
|
|
|
|
|
default: |
|
|
is_grout = (math::frac(uv.x) < 0.5f) == (math::frac(uv.y) < 0.5f); |
|
|
break; |
|
|
} |
|
|
|
|
|
|
|
|
if(!is_grout) |
|
|
{ |
|
|
if(preset_type == 2 && odd_row) |
|
|
{ |
|
|
if(uv.x < 0.375f) |
|
|
{ |
|
|
if(uv.x < gap_u + tile_edge_u) |
|
|
du = -(uv.x - gap_u)/tile_edge_u; |
|
|
else if((0.375f - uv.x) < gap_u + tile_edge_u) |
|
|
du = (0.375f - uv.x + gap_u)/tile_edge_u; |
|
|
} |
|
|
else if (uv.x < 0.75f) |
|
|
{ |
|
|
if((uv.x - 0.375f) < gap_u + tile_edge_u) |
|
|
du = -((uv.x - 0.375f) - gap_u)/tile_edge_u; |
|
|
else if((0.75f - uv.x) < gap_u + tile_edge_u) |
|
|
du = (0.75f - uv.x + gap_u)/tile_edge_u; |
|
|
} |
|
|
else |
|
|
{ |
|
|
if((uv.x - 0.75f) < gap_u + tile_edge_u) |
|
|
du = -((uv.x - 0.75f) - gap_u)/tile_edge_u; |
|
|
else if((1.f - uv.x) < gap_u + tile_edge_u) |
|
|
du = (1.f - uv.x + gap_u)/tile_edge_u; |
|
|
} |
|
|
} |
|
|
else |
|
|
{ |
|
|
if(uv.x < gap_u + tile_edge_u) |
|
|
du = -(uv.x - gap_u)/tile_edge_u; |
|
|
else if((1.f - uv.x) < gap_u + tile_edge_u) |
|
|
du = (1.f - uv.x + gap_u)/tile_edge_u; |
|
|
} |
|
|
|
|
|
if(uv.y < gap_v + tile_edge_v) |
|
|
dv = -(uv.y - gap_v)/tile_edge_v; |
|
|
else if((1.f - uv.y) < gap_v + tile_edge_v) |
|
|
dv = (1.f - uv.y + gap_v)/tile_edge_v; |
|
|
} |
|
|
|
|
|
int tile_idx_seed = rnd_next(tile_idx); |
|
|
|
|
|
|
|
|
|
|
|
if(!is_grout) |
|
|
is_grout = rnd_value(rnd_next(tile_idx_seed)) < grout_percent_holes*0.01f; |
|
|
|
|
|
if(is_grout) |
|
|
{ |
|
|
return grout_color; |
|
|
} |
|
|
else |
|
|
{ |
|
|
float3 tiles_normal = |
|
|
state::texture_tangent_u(0) * du + |
|
|
state::texture_tangent_v(0) * dv + |
|
|
tiles_color * 1.f; |
|
|
|
|
|
return math::normalize(math::normalize(math::lerp(state::normal(), tiles_normal, bump_amount))); |
|
|
} |
|
|
|
|
|
} |