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mdl 1.6; |
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import ::anno::*; |
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import ::base::*; |
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import ::df::*; |
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import ::math::*; |
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import ::state::*; |
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export material ad_3dsmax_architectural( |
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float3 bumpMap = state::normal(), |
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float cutoutMap = 1., |
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color Diffuse = color(.5), |
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float displacementMap = 0., |
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uniform float ior = 1.5, |
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float luminance = 0., |
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float shininess = 1., |
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float translucency = 0., |
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float transparency = 0. |
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) |
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= let |
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{ |
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bsdf diffuseLayer = df::diffuse_reflection_bsdf |
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( |
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tint: Diffuse |
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); |
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bsdf reflectionLayer = df::simple_glossy_bsdf |
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( |
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tint: color(1), |
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roughness_u: 1 - (shininess/100), |
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mode: df::scatter_reflect |
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); |
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bsdf translucentLayer = df::diffuse_transmission_bsdf |
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( |
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tint: Diffuse |
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); |
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bsdf transparentLayer = df::simple_glossy_bsdf |
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( |
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tint: color(1), |
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roughness_u: 0, |
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mode: df::scatter_transmit |
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); |
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bsdf transparentTranslucentMixer = df::weighted_layer |
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( |
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weight: (translucency/100), |
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layer: translucentLayer, |
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base: transparentLayer |
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); |
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bsdf transparentDiffuseMixer = df::weighted_layer |
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( |
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weight: (transparency/100), |
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layer: transparentTranslucentMixer, |
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base: diffuseLayer |
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); |
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bsdf glossyMixer = df::fresnel_layer |
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( |
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ior: ior, |
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layer: reflectionLayer, |
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base: transparentDiffuseMixer |
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); |
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bsdf surface_bsdf = glossyMixer; |
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} |
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in material |
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( |
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ior: color(ior), |
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surface: material_surface |
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( |
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scattering: surface_bsdf, |
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emission: material_emission |
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( |
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emission: df::diffuse_edf(), |
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intensity: color(luminance), |
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mode: intensity_power |
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) |
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), |
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geometry: material_geometry |
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( |
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cutout_opacity: cutoutMap, |
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normal: bumpMap, |
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displacement: displacementMap * state::normal() * state::scene_units_per_meter() |
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) |
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); |
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export material ad_3dsmax_blend |
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( |
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material material1 = material() |
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[[ |
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anno::in_group("Blend parameters"), |
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anno::display_name("Material 1") |
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]], |
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material material2 = material() |
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[[ |
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anno::in_group("Blend parameters"), |
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anno::display_name("Material 2") |
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]], |
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float mixAmount = 0.f |
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[[ |
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anno::in_group("Blend parameters"), |
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anno::display_name("Mix amount"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform bool useCurve = false |
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[[ |
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anno::in_group("Blend parameters"), |
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anno::display_name("Use curve") |
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]], |
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uniform float lower = 0.3f |
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[[ |
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anno::in_group("Blend parameters"), |
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anno::display_name("Lower"), |
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anno::hard_range(0.f, 1.f) |
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]], |
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uniform float upper = .7f |
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[[ |
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anno::in_group("Blend parameters"), |
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anno::display_name("Upper"), |
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anno::hard_range(0.f, 1.f) |
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]] |
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) |
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[[ |
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anno::author("NVIDIA Corporation") |
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]] |
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= let |
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{ |
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float t = useCurve ? math::smoothstep(lower, upper, mixAmount) : math::smoothstep(0.f, 1.f, mixAmount); |
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float3 normal_mix = math::normalize(material1.geometry.normal*t + material2.geometry.normal*(1.f - t)); |
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bsdf bsdf_mix = |
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df::normalized_mix |
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( |
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components: df::bsdf_component[] |
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( |
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df::bsdf_component |
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( |
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weight: 1.f - t, |
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component: material1.surface.scattering |
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), |
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df::bsdf_component |
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( |
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weight: t, |
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component: material2.surface.scattering |
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) |
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) |
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); |
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} |
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in material |
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( |
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ior : material1.ior, |
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surface : material_surface(scattering: bsdf_mix), |
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geometry : material_geometry |
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( |
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normal : normal_mix |
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) |
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); |
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export material ad_3dsmax_double_sided( |
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material material1 = material(), |
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material material2 = material1 |
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)= material( |
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ior: material1.ior, |
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thin_walled: true, |
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geometry: material1.geometry, |
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volume: material1.volume, |
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surface: material1.surface, |
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backface: material2.surface |
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); |
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export material ad_3dsmax_physical_material |
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( |
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color base_color = color(.5) |
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[[ |
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anno::display_name("Color"), |
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anno::in_group("Base Color") |
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]], |
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float base_weight = 1. |
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[[ |
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anno::display_name("Weight"), |
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anno::hard_range(0,1), |
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anno::in_group("Base Color") |
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]], |
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float diff_roughness = 0. |
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[[ |
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anno::display_name("Roughness"), |
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anno::hard_range(0,1), |
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anno::in_group("Base Color") |
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]], |
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float reflectivity = 1. |
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[[ |
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anno::display_name("Reflectivity"), |
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anno::hard_range(0,1), |
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anno::in_group("Reflections") |
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]], |
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color refl_color = color(1.) |
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[[ |
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anno::display_name("Color"), |
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anno::in_group("Reflections") |
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]], |
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float roughness = 0. |
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[[ |
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anno::display_name("Roughness"), |
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anno::hard_range(0,1), |
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anno::in_group("Reflections") |
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]], |
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uniform bool roughness_inv = false |
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[[ |
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anno::display_name("Inverse Roughness"), |
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anno::in_group("Reflections") |
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]], |
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float metalness = 0. |
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[[ |
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anno::display_name("Metalness"), |
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anno::hard_range(0,1), |
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anno::in_group("Reflections") |
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]], |
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uniform float trans_ior = 1.52 |
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[[ |
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anno::display_name("IOR"), |
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anno::hard_range(0.1,50), |
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anno::in_group("Reflections") |
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]], |
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float transparency = 0. |
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[[ |
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anno::display_name("Transparency"), |
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anno::hard_range(0,1), |
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anno::in_group("Transparency") |
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]], |
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color trans_color = color(1.) |
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[[ |
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anno::display_name("Color"), |
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anno::in_group("Transparency") |
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]], |
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float trans_depth = 1. |
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[[ |
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anno::display_name("Depth"), |
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anno::unused(), |
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anno::hidden(), |
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anno::in_group("Transparency") |
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]], |
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float trans_roughness = 0. |
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[[ |
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anno::display_name("Roughness"), |
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anno::hard_range(0,1), |
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anno::in_group("Transparency") |
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]], |
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uniform bool thin_walled = false |
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[[ |
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anno::display_name("Thin-walled"), |
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anno::in_group("Transparency") |
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]], |
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uniform bool trans_roughness_inv = false |
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[[ |
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anno::display_name("Inverse Roughness"), |
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anno::in_group("Transparency") |
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]], |
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uniform bool trans_roughness_lock = true |
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[[ |
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anno::display_name("Lock Roughness"), |
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anno::unused(), |
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anno::hidden(), |
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anno::in_group("Transparency") |
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]], |
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uniform float scattering = 0. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency") |
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]], |
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uniform color sss_color = color(1.) |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency") |
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]], |
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uniform float sss_depth = 1. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency") |
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]], |
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uniform float sss_scale = 1. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform color sss_scatter_color = color(1.) |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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float anisotropy = 0. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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float anisoangle = 0. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float brdf_curve = 5. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float brdf_high = 1. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float brdf_low = 0.04 |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform bool brdf_mode = false |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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float3 bump_map = state::normal() |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::hidden() |
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]], |
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uniform float coat_affect_color = 0. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float coat_affect_roughness = 0. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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float3 coat_bump_map = state::normal() |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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color coat_color = color(1.) |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform float coat_ior = 1.5 |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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float coat_roughness = 0. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform bool coat_roughness_inv = false |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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float coating = 1. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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float cutout_map = 1. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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float displacement = 0. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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float emission = 0. |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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color emit_color = color(0.) |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform int material_mode = 0 |
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[[ |
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anno::display_name(""), |
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anno::in_group("Transparency"), |
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anno::unused(), |
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anno::hidden() |
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]] |
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) |
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= let |
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{ |
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bsdf baseColor = df::diffuse_reflection_bsdf |
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( |
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tint: base_color, |
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roughness: diff_roughness |
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); |
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bsdf diffuseLayer = df::weighted_layer |
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( |
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weight: base_weight, |
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layer: baseColor, |
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base: df::diffuse_reflection_bsdf(tint:color(0)) |
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); |
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float transparencyRoughnessVal = trans_roughness_inv ? 1 - trans_roughness : trans_roughness; |
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bsdf transparentLayer = df::simple_glossy_bsdf |
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( |
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tint: trans_color, |
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roughness_u: transparencyRoughnessVal, |
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mode: df::scatter_transmit |
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); |
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bsdf transparentDiffuseMixer = df::weighted_layer |
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( |
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weight: transparency, |
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layer: transparentLayer, |
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base: diffuseLayer |
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); |
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float roughnessVal = roughness_inv ? 1 - roughness : roughness; |
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bsdf reflections = df::simple_glossy_bsdf |
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( |
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tint: refl_color, |
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roughness_u: roughnessVal, |
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mode: df::scatter_reflect |
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); |
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float reflectivityVal = reflectivity; |
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bsdf reflectivity_layer = df::weighted_layer |
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( |
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weight: reflectivityVal, |
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layer: reflections, |
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base: df::diffuse_reflection_bsdf(tint:color(1)) |
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); |
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bsdf reflectionLayerNonMetal = df::fresnel_layer |
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|
( |
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ior: trans_ior, |
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layer: reflectivity_layer, |
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base: transparentDiffuseMixer |
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); |
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bsdf reflectionLayerMetal = df::fresnel_layer |
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( |
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ior: trans_ior, |
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layer: reflectivity_layer, |
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base: diffuseLayer |
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); |
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bsdf reflectionLayer = df::weighted_layer |
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|
( |
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weight: metalness, |
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layer: reflectionLayerMetal, |
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base: reflectionLayerNonMetal |
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); |
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float sss_scattering = scattering * (1 - transparency); |
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material_volume materialVolume = material_volume( |
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|
scattering_coefficient: (sss_depth <= 0) ? color(0) : - math::log(color(1 - sss_scattering)) / sss_depth, |
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|
absorption_coefficient: (sss_depth <= 0) ? color(0) : - math::log(sss_color) / sss_depth |
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); |
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// |
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|
//====================================================================== |
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|
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bsdf surface_bsdf = reflectionLayer; |
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|
} |
|
|
in material |
|
|
( |
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ior: color(trans_ior), |
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|
thin_walled: thin_walled, |
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|
surface: material_surface |
|
|
( |
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scattering: surface_bsdf |
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), |
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volume: materialVolume, |
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geometry: material_geometry |
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( |
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normal: bump_map |
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) |
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); |
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// 3dsmax Standard Material |
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export material ad_3dsmax_std_material( |
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color Diffuse = color(.9), |
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uniform bool dsLock = false |
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[[ |
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anno::unused() |
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]], |
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color FilterColor = color(1.0) |
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[[ |
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anno::unused() |
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]], |
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float glossiness = .9 |
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[[ |
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anno::unused() |
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]], |
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uniform float ior = 1.5, |
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uniform float opacity = 1.0 |
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[[ |
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anno::unused() |
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]], |
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uniform float opacityFallOff = 0. |
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[[ |
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anno::unused() |
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]], |
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uniform int opacityFallOffType = 0 |
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[[ |
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anno::unused() |
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]], |
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uniform int opacityType = 0 |
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[[ |
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anno::unused() |
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]], |
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color selfIllumColor = color(0.) |
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[[ |
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anno::unused() |
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]], |
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uniform float selfIllumAmount = 1. |
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[[ |
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anno::unused() |
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]], |
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uniform int shaderType = 0 |
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[[ |
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anno::unused() |
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]], |
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color Specular = color(1.) |
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[[ |
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anno::unused() |
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]], |
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uniform float specularLevel = 1. |
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[[ |
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anno::unused() |
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]], |
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float3 bump = state::normal() |
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) = material( |
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ior: color(ior), |
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surface: material_surface( |
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scattering: df::diffuse_reflection_bsdf(tint: Diffuse) |
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), |
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geometry: material_geometry( |
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normal: bump |
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) |
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); |
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// 3dsmax Top/Bottom Material |
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export material ad_3dsmax_top_bottom |
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( |
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material top_material = material() |
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[[ |
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anno::in_group("Top/Bottom Parameters"), |
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anno::display_name("Top material") |
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]], |
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material bottom_material = top_material |
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[[ |
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anno::in_group("Top/Bottom Parameters"), |
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anno::display_name("Bottom material") |
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]], |
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uniform bool use_top_material = true |
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[[ |
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anno::in_group("Top/Bottom Parameters"), |
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anno::display_name("Use top material") |
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]], |
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uniform bool use_bottom_material = true |
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[[ |
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anno::in_group("Top/Bottom Parameters"), |
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anno::display_name("Use bottom material") |
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]], |
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uniform float blend = 0.f |
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[[ |
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anno::in_group("Top/Bottom Parameters"), |
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anno::display_name("Blend"), |
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anno::hard_range(0.f, 100.f) |
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]], |
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uniform float position = 50.f |
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[[ |
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anno::in_group("Top/Bottom Parameters"), |
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anno::display_name("Position"), |
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anno::hard_range(0.f, 100.f), |
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anno::unused(), |
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anno::hidden() |
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]], |
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uniform int coordinates = 0 |
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[[ |
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anno::in_group("Top/Bottom Parameters"), |
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anno::display_name("Coordinates"), |
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anno::hard_range(0, 1), |
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anno::unused(), |
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anno::hidden() |
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]] |
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) |
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= let |
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{ |
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float t = blend*0.01f; |
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float3 normal_mix = math::normalize |
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|
( |
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(use_top_material ? top_material.geometry.normal : state::normal())*t |
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+ (use_bottom_material ? bottom_material.geometry.normal : state::normal())*(1.f - t) |
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); |
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bsdf bsdf_mix = |
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df::normalized_mix |
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( |
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components: df::bsdf_component[] |
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|
( |
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df::bsdf_component |
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( |
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weight: 1.f - t, |
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component: use_top_material ? top_material.surface.scattering : bsdf() |
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|
), |
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df::bsdf_component |
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( |
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weight: t, |
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component: use_bottom_material ? bottom_material.surface.scattering : bsdf() |
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) |
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) |
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); |
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} |
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in material |
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( |
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ior : use_top_material ? top_material.ior : color(1.f), |
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|
surface : material_surface(scattering: bsdf_mix), |
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geometry : material_geometry |
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|
( |
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normal : normal_mix |
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|
) |
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); |
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