///\authors: Auto-generated by vray_to_mdl_export.ms script. ///\description: Translated VRay material. mdl 1.6; // Import import ::anno::*; import ::base::transform_coordinate; import ::base::rotation_translation_scale; import ::base::file_texture; import ::base::mono_mode; import ::base::texture_coordinate_info; import ::base::texture_return; import ::state::normal; import ::state::texture_coordinate; import ::state::texture_tangent_u; import ::state::texture_tangent_v; import ::tex::gamma_mode; import ::tex::wrap_mode; import mdl_0001::*; import mdl_0002::*; import mdl_0003::*; import mdl_0004::*; //Error: [Unknown] parm: reflection_glossiness // Body export material Material_030() [[ anno::display_name("Material_030") ]] = ::mdl_0003::VRayMtl( Diffuse : color(0.0588235,0.0588235,0.0588235), diffuse_roughness : 0.0f, Reflection : ::mdl_0002::ad_3dsmax_bitmap( filename : texture_2d("folder_0001/image_0001.jpg", ::tex::gamma_srgb), cliph : 1.0f, clipu : 0.0f, clipv : 0.0f, clipw : 1.0f, mapChannel : 1, U_angle : 0.0f, U_Mirror : false, U_Offset : 0.0f, U_Tile : true, U_Tiling : 1.0f, UVW_Type : 0, V_angle : 0.0f, V_Mirror : false, V_Offset : 0.0f, V_Tile : true, V_Tiling : 1.0f, W_angle : 0.0f, alphaFromRGB : false, bump_amount : 1.0f, clamp : false, invert : false, output_amount : 1.0f, rgb_level : 1.0f, rgb_offset : 0.0f ).tint * 0.6 + color(0.294118,0.294118,0.294118) * 0.4, reflection_glossiness : 0.9f, reflection_fresnel : true, reflection_ior : 3.0f, reflection_lockIOR : false, invert_reflection_ior : false, reflection_metalness : 0.0f, Refraction : color(0.0,0.0,0.0), refraction_glossiness : 1.0f, refraction_ior : 1.6f, invert_refraction_ior : false, refraction_dispersion_on : false, refraction_dispersion : 50.0f, refraction_fogColor : color(1.0,1.0,1.0), refraction_fogBias : 0.0f, refraction_fogMult : 1.0f, translucency_on : ::mdl_0003::translucency_none, translucency_scatterCoeff : 0.0f, translucency_fbCoeff : 1.0f, translucency_color : color(1.0,1.0,1.0), self_illumination : color(0.0,0.0,0.0), self_illumination_multiplier : 1.0f, coat_amount : 0.0f, coat_color : color(1.0,1.0,1.0), coat_glossiness : 1.0f, coat_ior : 1.6f, invert_coat_ior : false, coat_bump_lock : false, sheen_color : color(0.0,0.0,0.0), sheen_glossiness : 0.8f, brdf_type : ::mdl_0003::brdf_blinn, brdf_useRoughness : ::mdl_0003::brdf_glossiness, anisotropy : 0.0f, anisotropy_rotation : 0.0f, anisotropy_channel : 1, texmap_bump : ::mdl_0002::ad_3dsmax_bitmap_bump( filename : texture_2d("folder_0001/image_0002.jpg", ::tex::gamma_srgb), cliph : 1.0f, clipu : 0.0f, clipv : 0.0f, clipw : 1.0f, mapChannel : 1, U_angle : 0.0f, U_Mirror : false, U_Offset : 0.0f, U_Tile : true, U_Tiling : 1.0f, UVW_Type : 0, V_angle : 0.0f, V_Mirror : false, V_Offset : 0.0f, V_Tile : true, V_Tiling : 1.0f, W_angle : 0.0f, alphaFromRGB : false, bump_amount : 1.0f, clamp : false, invert : false, output_amount : 1.0f, rgb_level : 1.0f, rgb_offset : 0.0f, factor : 0.08f ), texmap_opacity : 1.0f );