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- README.md +25 -0
- SimpleReachGoal/CSharp/.gitattributes +2 -0
- SimpleReachGoal/CSharp/.gitignore +3 -0
- SimpleReachGoal/CSharp/SimpleReachGoal.csproj +11 -0
- SimpleReachGoal/CSharp/SimpleReachGoal.onnx +3 -0
- SimpleReachGoal/CSharp/SimpleReachGoal.sln +19 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/controller/ai_controller_2d.gd +118 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/controller/ai_controller_3d.gd +117 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/godot_rl_agents.gd +16 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/icon.png +3 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/onnx/csharp/ONNXInference.cs +103 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs +131 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml +31 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml +29 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd +27 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/plugin.cfg +7 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn +48 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd +235 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd +25 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd +118 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn +7 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn +6 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd +258 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd +25 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd +21 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn +41 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd +185 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn +27 -0
- SimpleReachGoal/CSharp/addons/godot_rl_agents/sync.gd +548 -0
- SimpleReachGoal/CSharp/icon.svg +1 -0
- SimpleReachGoal/CSharp/project.godot +24 -0
- SimpleReachGoal/CSharp/scenes/game_scene/AreaPositionRandomizer.cs +31 -0
- SimpleReachGoal/CSharp/scenes/game_scene/GameSceneManager.cs +24 -0
- SimpleReachGoal/CSharp/scenes/game_scene/game_scene.tscn +190 -0
- SimpleReachGoal/CSharp/scenes/player/Player.cs +92 -0
- SimpleReachGoal/CSharp/scenes/player/player.tscn +497 -0
- SimpleReachGoal/CSharp/scenes/player/player_ai_controller.gd +48 -0
- SimpleReachGoal/CSharp/scenes/training_scene/training_scene.tscn +83 -0
- SimpleReachGoal/CSharpAll/.gitattributes +2 -0
- SimpleReachGoal/CSharpAll/.gitignore +3 -0
- SimpleReachGoal/CSharpAll/SimpleReachGoal.csproj +11 -0
- SimpleReachGoal/CSharpAll/SimpleReachGoal.onnx +3 -0
- SimpleReachGoal/CSharpAll/SimpleReachGoal.sln +19 -0
- SimpleReachGoal/CSharpAll/addons/godot_rl_agents/controller/ai_controller_2d.gd +118 -0
- SimpleReachGoal/CSharpAll/addons/godot_rl_agents/controller/ai_controller_3d.gd +117 -0
- SimpleReachGoal/CSharpAll/addons/godot_rl_agents/godot_rl_agents.gd +16 -0
- SimpleReachGoal/CSharpAll/addons/godot_rl_agents/icon.png +3 -0
- SimpleReachGoal/CSharpAll/addons/godot_rl_agents/onnx/csharp/ONNXInference.cs +103 -0
- SimpleReachGoal/CSharpAll/addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs +131 -0
- SimpleReachGoal/CSharpAll/addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml +31 -0
README.md
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---
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+
library_name: godot-rl
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tags:
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- deep-reinforcement-learning
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| 5 |
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- reinforcement-learning
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| 6 |
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- godot-rl
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- environments
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- video-games
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---
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A RL environment called TestExamples for the Godot Game Engine.
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| 12 |
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This environment was created with: https://github.com/edbeeching/godot_rl_agents
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## Downloading the environment
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After installing Godot RL Agents, download the environment with:
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| 19 |
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```
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gdrl.env_from_hub -r jtatman/godot_rl_TestExamples
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| 22 |
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```
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SimpleReachGoal/CSharp/.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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SimpleReachGoal/CSharp/.gitignore
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# Godot 4+ specific ignores
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.godot/
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android/
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SimpleReachGoal/CSharp/SimpleReachGoal.csproj
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<Project Sdk="Godot.NET.Sdk/4.3.0-dev.5">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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+
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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+
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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| 6 |
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<EnableDynamicLoading>true</EnableDynamicLoading>
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| 7 |
+
</PropertyGroup>
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+
<ItemGroup>
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| 9 |
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<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.15.1" />
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</ItemGroup>
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| 11 |
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</Project>
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SimpleReachGoal/CSharp/SimpleReachGoal.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:80cdcca6356a62cf997e3f18777c799ca930b53236f4fb2e911edec5c6c78838
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| 3 |
+
size 40656
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SimpleReachGoal/CSharp/SimpleReachGoal.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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| 2 |
+
# Visual Studio 2012
|
| 3 |
+
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleReachGoal", "SimpleReachGoal.csproj", "{8B1C40FD-E462-48E5-B273-A0E360A0580B}"
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+
EndProject
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| 5 |
+
Global
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| 6 |
+
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
| 7 |
+
Debug|Any CPU = Debug|Any CPU
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| 8 |
+
ExportDebug|Any CPU = ExportDebug|Any CPU
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| 9 |
+
ExportRelease|Any CPU = ExportRelease|Any CPU
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| 10 |
+
EndGlobalSection
|
| 11 |
+
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
| 12 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
| 13 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
| 14 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
| 15 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
| 16 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
| 17 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
| 18 |
+
EndGlobalSection
|
| 19 |
+
EndGlobal
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/controller/ai_controller_2d.gd
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@@ -0,0 +1,118 @@
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| 1 |
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extends Node2D
|
| 2 |
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class_name AIController2D
|
| 3 |
+
|
| 4 |
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enum ControlModes { INHERIT_FROM_SYNC, HUMAN, TRAINING, ONNX_INFERENCE, RECORD_EXPERT_DEMOS }
|
| 5 |
+
@export var control_mode: ControlModes = ControlModes.INHERIT_FROM_SYNC
|
| 6 |
+
@export var onnx_model_path := ""
|
| 7 |
+
@export var reset_after := 1000
|
| 8 |
+
|
| 9 |
+
@export_group("Record expert demos mode options")
|
| 10 |
+
## Path where the demos will be saved. The file can later be used for imitation learning.
|
| 11 |
+
@export var expert_demo_save_path: String
|
| 12 |
+
## The action that erases the last recorded episode from the currently recorded data.
|
| 13 |
+
@export var remove_last_episode_key: InputEvent
|
| 14 |
+
## Action will be repeated for n frames. Will introduce control lag if larger than 1.
|
| 15 |
+
## Can be used to ensure that action_repeat on inference and training matches
|
| 16 |
+
## the recorded demonstrations.
|
| 17 |
+
@export var action_repeat: int = 1
|
| 18 |
+
|
| 19 |
+
var onnx_model: ONNXModel
|
| 20 |
+
|
| 21 |
+
var heuristic := "human"
|
| 22 |
+
var done := false
|
| 23 |
+
var reward := 0.0
|
| 24 |
+
var n_steps := 0
|
| 25 |
+
var needs_reset := false
|
| 26 |
+
|
| 27 |
+
var _player: Node2D
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
func _ready():
|
| 31 |
+
add_to_group("AGENT")
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
func init(player: Node2D):
|
| 35 |
+
_player = player
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
| 39 |
+
func get_obs() -> Dictionary:
|
| 40 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
| 41 |
+
return {"obs": []}
|
| 42 |
+
|
| 43 |
+
|
| 44 |
+
func get_reward() -> float:
|
| 45 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
| 46 |
+
return 0.0
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
func get_action_space() -> Dictionary:
|
| 50 |
+
assert(
|
| 51 |
+
false,
|
| 52 |
+
"the get get_action_space method is not implemented when extending from ai_controller"
|
| 53 |
+
)
|
| 54 |
+
return {
|
| 55 |
+
"example_actions_continous": {"size": 2, "action_type": "continuous"},
|
| 56 |
+
"example_actions_discrete": {"size": 2, "action_type": "discrete"},
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
|
| 60 |
+
func set_action(action) -> void:
|
| 61 |
+
assert(false, "the set_action method is not implemented when extending from ai_controller")
|
| 62 |
+
|
| 63 |
+
|
| 64 |
+
#-----------------------------------------------------------------------------#
|
| 65 |
+
|
| 66 |
+
|
| 67 |
+
#-- Methods that sometimes need implementing using the "extend script" option in Godot --#
|
| 68 |
+
# Only needed if you are recording expert demos with this AIController
|
| 69 |
+
func get_action() -> Array:
|
| 70 |
+
assert(
|
| 71 |
+
false,
|
| 72 |
+
"the get_action method is not implemented in extended AIController but demo_recorder is used"
|
| 73 |
+
)
|
| 74 |
+
return []
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
# -----------------------------------------------------------------------------#
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
func _physics_process(delta):
|
| 81 |
+
n_steps += 1
|
| 82 |
+
if n_steps > reset_after:
|
| 83 |
+
needs_reset = true
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
func get_obs_space():
|
| 87 |
+
# may need overriding if the obs space is complex
|
| 88 |
+
var obs = get_obs()
|
| 89 |
+
return {
|
| 90 |
+
"obs": {"size": [len(obs["obs"])], "space": "box"},
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
func reset():
|
| 95 |
+
n_steps = 0
|
| 96 |
+
needs_reset = false
|
| 97 |
+
|
| 98 |
+
|
| 99 |
+
func reset_if_done():
|
| 100 |
+
if done:
|
| 101 |
+
reset()
|
| 102 |
+
|
| 103 |
+
|
| 104 |
+
func set_heuristic(h):
|
| 105 |
+
# sets the heuristic from "human" or "model" nothing to change here
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| 106 |
+
heuristic = h
|
| 107 |
+
|
| 108 |
+
|
| 109 |
+
func get_done():
|
| 110 |
+
return done
|
| 111 |
+
|
| 112 |
+
|
| 113 |
+
func set_done_false():
|
| 114 |
+
done = false
|
| 115 |
+
|
| 116 |
+
|
| 117 |
+
func zero_reward():
|
| 118 |
+
reward = 0.0
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SimpleReachGoal/CSharp/addons/godot_rl_agents/controller/ai_controller_3d.gd
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node3D
|
| 2 |
+
class_name AIController3D
|
| 3 |
+
|
| 4 |
+
enum ControlModes { INHERIT_FROM_SYNC, HUMAN, TRAINING, ONNX_INFERENCE, RECORD_EXPERT_DEMOS }
|
| 5 |
+
@export var control_mode: ControlModes = ControlModes.INHERIT_FROM_SYNC
|
| 6 |
+
@export var onnx_model_path := ""
|
| 7 |
+
@export var reset_after := 1000
|
| 8 |
+
|
| 9 |
+
@export_group("Record expert demos mode options")
|
| 10 |
+
## Path where the demos will be saved. The file can later be used for imitation learning.
|
| 11 |
+
@export var expert_demo_save_path: String
|
| 12 |
+
## The action that erases the last recorded episode from the currently recorded data.
|
| 13 |
+
@export var remove_last_episode_key: InputEvent
|
| 14 |
+
## Action will be repeated for n frames. Will introduce control lag if larger than 1.
|
| 15 |
+
## Can be used to ensure that action_repeat on inference and training matches
|
| 16 |
+
## the recorded demonstrations.
|
| 17 |
+
@export var action_repeat: int = 1
|
| 18 |
+
|
| 19 |
+
var onnx_model: ONNXModel
|
| 20 |
+
|
| 21 |
+
var heuristic := "human"
|
| 22 |
+
var done := false
|
| 23 |
+
var reward := 0.0
|
| 24 |
+
var n_steps := 0
|
| 25 |
+
var needs_reset := false
|
| 26 |
+
|
| 27 |
+
var _player: Node3D
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
func _ready():
|
| 31 |
+
add_to_group("AGENT")
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
func init(player: Node3D):
|
| 35 |
+
_player = player
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
| 39 |
+
func get_obs() -> Dictionary:
|
| 40 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
| 41 |
+
return {"obs": []}
|
| 42 |
+
|
| 43 |
+
|
| 44 |
+
func get_reward() -> float:
|
| 45 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
| 46 |
+
return 0.0
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
func get_action_space() -> Dictionary:
|
| 50 |
+
assert(
|
| 51 |
+
false, "the get_action_space method is not implemented when extending from ai_controller"
|
| 52 |
+
)
|
| 53 |
+
return {
|
| 54 |
+
"example_actions_continous": {"size": 2, "action_type": "continuous"},
|
| 55 |
+
"example_actions_discrete": {"size": 2, "action_type": "discrete"},
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
|
| 59 |
+
func set_action(action) -> void:
|
| 60 |
+
assert(false, "the set_action method is not implemented when extending from ai_controller")
|
| 61 |
+
|
| 62 |
+
|
| 63 |
+
#-----------------------------------------------------------------------------#
|
| 64 |
+
|
| 65 |
+
|
| 66 |
+
#-- Methods that sometimes need implementing using the "extend script" option in Godot --#
|
| 67 |
+
# Only needed if you are recording expert demos with this AIController
|
| 68 |
+
func get_action() -> Array:
|
| 69 |
+
assert(
|
| 70 |
+
false,
|
| 71 |
+
"the get_action method is not implemented in extended AIController but demo_recorder is used"
|
| 72 |
+
)
|
| 73 |
+
return []
|
| 74 |
+
|
| 75 |
+
|
| 76 |
+
# -----------------------------------------------------------------------------#
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
func _physics_process(delta):
|
| 80 |
+
n_steps += 1
|
| 81 |
+
if n_steps > reset_after:
|
| 82 |
+
needs_reset = true
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
func get_obs_space():
|
| 86 |
+
# may need overriding if the obs space is complex
|
| 87 |
+
var obs = get_obs()
|
| 88 |
+
return {
|
| 89 |
+
"obs": {"size": [len(obs["obs"])], "space": "box"},
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
func reset():
|
| 94 |
+
n_steps = 0
|
| 95 |
+
needs_reset = false
|
| 96 |
+
|
| 97 |
+
|
| 98 |
+
func reset_if_done():
|
| 99 |
+
if done:
|
| 100 |
+
reset()
|
| 101 |
+
|
| 102 |
+
|
| 103 |
+
func set_heuristic(h):
|
| 104 |
+
# sets the heuristic from "human" or "model" nothing to change here
|
| 105 |
+
heuristic = h
|
| 106 |
+
|
| 107 |
+
|
| 108 |
+
func get_done():
|
| 109 |
+
return done
|
| 110 |
+
|
| 111 |
+
|
| 112 |
+
func set_done_false():
|
| 113 |
+
done = false
|
| 114 |
+
|
| 115 |
+
|
| 116 |
+
func zero_reward():
|
| 117 |
+
reward = 0.0
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/godot_rl_agents.gd
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends EditorPlugin
|
| 3 |
+
|
| 4 |
+
|
| 5 |
+
func _enter_tree():
|
| 6 |
+
# Initialization of the plugin goes here.
|
| 7 |
+
# Add the new type with a name, a parent type, a script and an icon.
|
| 8 |
+
add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png"))
|
| 9 |
+
#add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png"))
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
func _exit_tree():
|
| 13 |
+
# Clean-up of the plugin goes here.
|
| 14 |
+
# Always remember to remove it from the engine when deactivated.
|
| 15 |
+
remove_custom_type("Sync")
|
| 16 |
+
#remove_custom_type("RaycastSensor2D2")
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/icon.png
ADDED
|
|
Git LFS Details
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/onnx/csharp/ONNXInference.cs
ADDED
|
@@ -0,0 +1,103 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using Godot;
|
| 2 |
+
using Microsoft.ML.OnnxRuntime;
|
| 3 |
+
using Microsoft.ML.OnnxRuntime.Tensors;
|
| 4 |
+
using System.Collections.Generic;
|
| 5 |
+
using System.Linq;
|
| 6 |
+
|
| 7 |
+
namespace GodotONNX
|
| 8 |
+
{
|
| 9 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/ONNXInference/*'/>
|
| 10 |
+
public partial class ONNXInference : GodotObject
|
| 11 |
+
{
|
| 12 |
+
|
| 13 |
+
private InferenceSession session;
|
| 14 |
+
/// <summary>
|
| 15 |
+
/// Path to the ONNX model. Use Initialize to change it.
|
| 16 |
+
/// </summary>
|
| 17 |
+
private string modelPath;
|
| 18 |
+
private int batchSize;
|
| 19 |
+
|
| 20 |
+
private SessionOptions SessionOpt;
|
| 21 |
+
|
| 22 |
+
//init function
|
| 23 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Initialize/*'/>
|
| 24 |
+
public void Initialize(string Path, int BatchSize)
|
| 25 |
+
{
|
| 26 |
+
modelPath = Path;
|
| 27 |
+
batchSize = BatchSize;
|
| 28 |
+
SessionOpt = SessionConfigurator.MakeConfiguredSessionOptions();
|
| 29 |
+
session = LoadModel(modelPath);
|
| 30 |
+
|
| 31 |
+
}
|
| 32 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Run/*'/>
|
| 33 |
+
public Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> RunInference(Godot.Collections.Array<float> obs, int state_ins)
|
| 34 |
+
{
|
| 35 |
+
//Current model: Any (Godot Rl Agents)
|
| 36 |
+
//Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
|
| 37 |
+
|
| 38 |
+
//Fill the input tensors
|
| 39 |
+
// create span from inputSize
|
| 40 |
+
var span = new float[obs.Count]; //There's probably a better way to do this
|
| 41 |
+
for (int i = 0; i < obs.Count; i++)
|
| 42 |
+
{
|
| 43 |
+
span[i] = obs[i];
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
IReadOnlyCollection<NamedOnnxValue> inputs = new List<NamedOnnxValue>
|
| 47 |
+
{
|
| 48 |
+
NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })),
|
| 49 |
+
NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize }))
|
| 50 |
+
};
|
| 51 |
+
IReadOnlyCollection<string> outputNames = new List<string> { "output", "state_outs" }; //ONNX is sensible to these names, as well as the input names
|
| 52 |
+
|
| 53 |
+
IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results;
|
| 54 |
+
//We do not use "using" here so we get a better exception explaination later
|
| 55 |
+
try
|
| 56 |
+
{
|
| 57 |
+
results = session.Run(inputs, outputNames);
|
| 58 |
+
}
|
| 59 |
+
catch (OnnxRuntimeException e)
|
| 60 |
+
{
|
| 61 |
+
//This error usually means that the model is not compatible with the input, beacause of the input shape (size)
|
| 62 |
+
GD.Print("Error at inference: ", e);
|
| 63 |
+
return null;
|
| 64 |
+
}
|
| 65 |
+
//Can't convert IEnumerable<float> to Variant, so we have to convert it to an array or something
|
| 66 |
+
Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> output = new Godot.Collections.Dictionary<string, Godot.Collections.Array<float>>();
|
| 67 |
+
DisposableNamedOnnxValue output1 = results.First();
|
| 68 |
+
DisposableNamedOnnxValue output2 = results.Last();
|
| 69 |
+
Godot.Collections.Array<float> output1Array = new Godot.Collections.Array<float>();
|
| 70 |
+
Godot.Collections.Array<float> output2Array = new Godot.Collections.Array<float>();
|
| 71 |
+
|
| 72 |
+
foreach (float f in output1.AsEnumerable<float>())
|
| 73 |
+
{
|
| 74 |
+
output1Array.Add(f);
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
foreach (float f in output2.AsEnumerable<float>())
|
| 78 |
+
{
|
| 79 |
+
output2Array.Add(f);
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
output.Add(output1.Name, output1Array);
|
| 83 |
+
output.Add(output2.Name, output2Array);
|
| 84 |
+
|
| 85 |
+
//Output is a dictionary of arrays, ex: { "output" : [0.1, 0.2, 0.3, 0.4, ...], "state_outs" : [0.5, ...]}
|
| 86 |
+
results.Dispose();
|
| 87 |
+
return output;
|
| 88 |
+
}
|
| 89 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Load/*'/>
|
| 90 |
+
public InferenceSession LoadModel(string Path)
|
| 91 |
+
{
|
| 92 |
+
using Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read);
|
| 93 |
+
byte[] model = file.GetBuffer((int)file.GetLength());
|
| 94 |
+
//file.Close(); file.Dispose(); //Close the file, then dispose the reference.
|
| 95 |
+
return new InferenceSession(model, SessionOpt); //Load the model
|
| 96 |
+
}
|
| 97 |
+
public void FreeDisposables()
|
| 98 |
+
{
|
| 99 |
+
session.Dispose();
|
| 100 |
+
SessionOpt.Dispose();
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
}
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs
ADDED
|
@@ -0,0 +1,131 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using Godot;
|
| 2 |
+
using Microsoft.ML.OnnxRuntime;
|
| 3 |
+
|
| 4 |
+
namespace GodotONNX
|
| 5 |
+
{
|
| 6 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SessionConfigurator/*'/>
|
| 7 |
+
|
| 8 |
+
public static class SessionConfigurator
|
| 9 |
+
{
|
| 10 |
+
public enum ComputeName
|
| 11 |
+
{
|
| 12 |
+
CUDA,
|
| 13 |
+
ROCm,
|
| 14 |
+
DirectML,
|
| 15 |
+
CoreML,
|
| 16 |
+
CPU
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/GetSessionOptions/*'/>
|
| 20 |
+
public static SessionOptions MakeConfiguredSessionOptions()
|
| 21 |
+
{
|
| 22 |
+
SessionOptions sessionOptions = new();
|
| 23 |
+
SetOptions(sessionOptions);
|
| 24 |
+
return sessionOptions;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
private static void SetOptions(SessionOptions sessionOptions)
|
| 28 |
+
{
|
| 29 |
+
sessionOptions.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
|
| 30 |
+
ApplySystemSpecificOptions(sessionOptions);
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SystemCheck/*'/>
|
| 34 |
+
static public void ApplySystemSpecificOptions(SessionOptions sessionOptions)
|
| 35 |
+
{
|
| 36 |
+
//Most code for this function is verbose only, the only reason it exists is to track
|
| 37 |
+
//implementation progress of the different compute APIs.
|
| 38 |
+
|
| 39 |
+
//December 2022: CUDA is not working.
|
| 40 |
+
|
| 41 |
+
string OSName = OS.GetName(); //Get OS Name
|
| 42 |
+
|
| 43 |
+
//ComputeName ComputeAPI = ComputeCheck(); //Get Compute API
|
| 44 |
+
// //TODO: Get CPU architecture
|
| 45 |
+
|
| 46 |
+
//Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
|
| 47 |
+
//Windows can use OpenVINO (C#) on x64
|
| 48 |
+
//TODO: try TensorRT instead of CUDA
|
| 49 |
+
//TODO: Use OpenVINO for Intel Graphics
|
| 50 |
+
|
| 51 |
+
// Temporarily using CPU on all platforms to avoid errors detected with DML
|
| 52 |
+
ComputeName ComputeAPI = ComputeName.CPU;
|
| 53 |
+
|
| 54 |
+
//match OS and Compute API
|
| 55 |
+
GD.Print($"OS: {OSName} Compute API: {ComputeAPI}");
|
| 56 |
+
|
| 57 |
+
// CPU is set by default without appending necessary
|
| 58 |
+
// sessionOptions.AppendExecutionProvider_CPU(0);
|
| 59 |
+
|
| 60 |
+
/*
|
| 61 |
+
switch (OSName)
|
| 62 |
+
{
|
| 63 |
+
case "Windows": //Can use CUDA, DirectML
|
| 64 |
+
if (ComputeAPI is ComputeName.CUDA)
|
| 65 |
+
{
|
| 66 |
+
//CUDA
|
| 67 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
| 68 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
| 69 |
+
}
|
| 70 |
+
else if (ComputeAPI is ComputeName.DirectML)
|
| 71 |
+
{
|
| 72 |
+
//DirectML
|
| 73 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
| 74 |
+
}
|
| 75 |
+
break;
|
| 76 |
+
case "X11": //Can use CUDA, ROCm
|
| 77 |
+
if (ComputeAPI is ComputeName.CUDA)
|
| 78 |
+
{
|
| 79 |
+
//CUDA
|
| 80 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
| 81 |
+
}
|
| 82 |
+
if (ComputeAPI is ComputeName.ROCm)
|
| 83 |
+
{
|
| 84 |
+
//ROCm, only works on x86
|
| 85 |
+
//Research indicates that this has to be compiled as a GDNative plugin
|
| 86 |
+
//GD.Print("ROCm not supported yet, using CPU.");
|
| 87 |
+
//sessionOptions.AppendExecutionProvider_CPU(0);
|
| 88 |
+
}
|
| 89 |
+
break;
|
| 90 |
+
case "macOS": //Can use CoreML
|
| 91 |
+
if (ComputeAPI is ComputeName.CoreML)
|
| 92 |
+
{ //CoreML
|
| 93 |
+
//TODO: Needs testing
|
| 94 |
+
//sessionOptions.AppendExecutionProvider_CoreML(0);
|
| 95 |
+
//CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
|
| 96 |
+
}
|
| 97 |
+
break;
|
| 98 |
+
default:
|
| 99 |
+
GD.Print("OS not Supported.");
|
| 100 |
+
break;
|
| 101 |
+
}
|
| 102 |
+
*/
|
| 103 |
+
}
|
| 104 |
+
|
| 105 |
+
|
| 106 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/ComputeCheck/*'/>
|
| 107 |
+
public static ComputeName ComputeCheck()
|
| 108 |
+
{
|
| 109 |
+
string adapterName = Godot.RenderingServer.GetVideoAdapterName();
|
| 110 |
+
//string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor();
|
| 111 |
+
adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo(""));
|
| 112 |
+
//TODO: GPU vendors for MacOS, what do they even use these days?
|
| 113 |
+
|
| 114 |
+
if (adapterName.Contains("INTEL"))
|
| 115 |
+
{
|
| 116 |
+
return ComputeName.DirectML;
|
| 117 |
+
}
|
| 118 |
+
if (adapterName.Contains("AMD") || adapterName.Contains("RADEON"))
|
| 119 |
+
{
|
| 120 |
+
return ComputeName.DirectML;
|
| 121 |
+
}
|
| 122 |
+
if (adapterName.Contains("NVIDIA"))
|
| 123 |
+
{
|
| 124 |
+
return ComputeName.CUDA;
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
GD.Print("Graphics Card not recognized."); //Should use CPU
|
| 128 |
+
return ComputeName.CPU;
|
| 129 |
+
}
|
| 130 |
+
}
|
| 131 |
+
}
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<docs>
|
| 2 |
+
<members name="ONNXInference">
|
| 3 |
+
<ONNXInference>
|
| 4 |
+
<summary>
|
| 5 |
+
The main <c>ONNXInference</c> Class that handles the inference process.
|
| 6 |
+
</summary>
|
| 7 |
+
</ONNXInference>
|
| 8 |
+
<Initialize>
|
| 9 |
+
<summary>
|
| 10 |
+
Starts the inference process.
|
| 11 |
+
</summary>
|
| 12 |
+
<param name="Path">Path to the ONNX model, expects a path inside resources.</param>
|
| 13 |
+
<param name="BatchSize">How many observations will the model recieve.</param>
|
| 14 |
+
</Initialize>
|
| 15 |
+
<Run>
|
| 16 |
+
<summary>
|
| 17 |
+
Runs the given input through the model and returns the output.
|
| 18 |
+
</summary>
|
| 19 |
+
<param name="obs">Dictionary containing all observations.</param>
|
| 20 |
+
<param name="state_ins">How many different agents are creating these observations.</param>
|
| 21 |
+
<returns>A Dictionary of arrays, containing instructions based on the observations.</returns>
|
| 22 |
+
</Run>
|
| 23 |
+
<Load>
|
| 24 |
+
<summary>
|
| 25 |
+
Loads the given model into the inference process, using the best Execution provider available.
|
| 26 |
+
</summary>
|
| 27 |
+
<param name="Path">Path to the ONNX model, expects a path inside resources.</param>
|
| 28 |
+
<returns>InferenceSession ready to run.</returns>
|
| 29 |
+
</Load>
|
| 30 |
+
</members>
|
| 31 |
+
</docs>
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<docs>
|
| 2 |
+
<members name="SessionConfigurator">
|
| 3 |
+
<SessionConfigurator>
|
| 4 |
+
<summary>
|
| 5 |
+
The main <c>SessionConfigurator</c> Class that handles the execution options and providers for the inference process.
|
| 6 |
+
</summary>
|
| 7 |
+
</SessionConfigurator>
|
| 8 |
+
<GetSessionOptions>
|
| 9 |
+
<summary>
|
| 10 |
+
Creates a SessionOptions with all available execution providers.
|
| 11 |
+
</summary>
|
| 12 |
+
<returns>SessionOptions with all available execution providers.</returns>
|
| 13 |
+
</GetSessionOptions>
|
| 14 |
+
<SystemCheck>
|
| 15 |
+
<summary>
|
| 16 |
+
Appends any execution provider available in the current system.
|
| 17 |
+
</summary>
|
| 18 |
+
<remarks>
|
| 19 |
+
This function is mainly verbose for tracking implementation progress of different compute APIs.
|
| 20 |
+
</remarks>
|
| 21 |
+
</SystemCheck>
|
| 22 |
+
<ComputeCheck>
|
| 23 |
+
<summary>
|
| 24 |
+
Checks for available GPUs.
|
| 25 |
+
</summary>
|
| 26 |
+
<returns>An integer identifier for each compute platform.</returns>
|
| 27 |
+
</ComputeCheck>
|
| 28 |
+
</members>
|
| 29 |
+
</docs>
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Resource
|
| 2 |
+
class_name ONNXModel
|
| 3 |
+
var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs")
|
| 4 |
+
|
| 5 |
+
var inferencer = null
|
| 6 |
+
|
| 7 |
+
|
| 8 |
+
# Must provide the path to the model and the batch size
|
| 9 |
+
func _init(model_path, batch_size):
|
| 10 |
+
inferencer = inferencer_script.new()
|
| 11 |
+
inferencer.Initialize(model_path, batch_size)
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
# This function is the one that will be called from the game,
|
| 15 |
+
# requires the observation as an array and the state_ins as an int
|
| 16 |
+
# returns an Array containing the action the model takes.
|
| 17 |
+
func run_inference(obs: Array, state_ins: int) -> Dictionary:
|
| 18 |
+
if inferencer == null:
|
| 19 |
+
printerr("Inferencer not initialized")
|
| 20 |
+
return {}
|
| 21 |
+
return inferencer.RunInference(obs, state_ins)
|
| 22 |
+
|
| 23 |
+
|
| 24 |
+
func _notification(what):
|
| 25 |
+
if what == NOTIFICATION_PREDELETE:
|
| 26 |
+
inferencer.FreeDisposables()
|
| 27 |
+
inferencer.free()
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/plugin.cfg
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[plugin]
|
| 2 |
+
|
| 3 |
+
name="GodotRLAgents"
|
| 4 |
+
description="Custom nodes for the godot rl agents toolkit "
|
| 5 |
+
author="Edward Beeching"
|
| 6 |
+
version="0.1"
|
| 7 |
+
script="godot_rl_agents.gd"
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"]
|
| 2 |
+
|
| 3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
| 4 |
+
|
| 5 |
+
[sub_resource type="GDScript" id="2"]
|
| 6 |
+
script/source = "extends Node2D
|
| 7 |
+
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
func _physics_process(delta: float) -> void:
|
| 11 |
+
print(\"step start\")
|
| 12 |
+
|
| 13 |
+
"
|
| 14 |
+
|
| 15 |
+
[sub_resource type="GDScript" id="1"]
|
| 16 |
+
script/source = "extends RayCast2D
|
| 17 |
+
|
| 18 |
+
var steps = 1
|
| 19 |
+
|
| 20 |
+
func _physics_process(delta: float) -> void:
|
| 21 |
+
print(\"processing raycast\")
|
| 22 |
+
steps += 1
|
| 23 |
+
if steps % 2:
|
| 24 |
+
force_raycast_update()
|
| 25 |
+
|
| 26 |
+
print(is_colliding())
|
| 27 |
+
"
|
| 28 |
+
|
| 29 |
+
[sub_resource type="CircleShape2D" id="3"]
|
| 30 |
+
|
| 31 |
+
[node name="ExampleRaycastSensor2D" type="Node2D"]
|
| 32 |
+
script = SubResource("2")
|
| 33 |
+
|
| 34 |
+
[node name="ExampleAgent" type="Node2D" parent="."]
|
| 35 |
+
position = Vector2(573, 314)
|
| 36 |
+
rotation = 0.286234
|
| 37 |
+
|
| 38 |
+
[node name="RaycastSensor2D" type="Node2D" parent="ExampleAgent"]
|
| 39 |
+
script = ExtResource("1")
|
| 40 |
+
|
| 41 |
+
[node name="TestRayCast2D" type="RayCast2D" parent="."]
|
| 42 |
+
script = SubResource("1")
|
| 43 |
+
|
| 44 |
+
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
| 45 |
+
position = Vector2(1, 52)
|
| 46 |
+
|
| 47 |
+
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
| 48 |
+
shape = SubResource("3")
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd
ADDED
|
@@ -0,0 +1,235 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends ISensor2D
|
| 3 |
+
class_name GridSensor2D
|
| 4 |
+
|
| 5 |
+
@export var debug_view := false:
|
| 6 |
+
get:
|
| 7 |
+
return debug_view
|
| 8 |
+
set(value):
|
| 9 |
+
debug_view = value
|
| 10 |
+
_update()
|
| 11 |
+
|
| 12 |
+
@export_flags_2d_physics var detection_mask := 0:
|
| 13 |
+
get:
|
| 14 |
+
return detection_mask
|
| 15 |
+
set(value):
|
| 16 |
+
detection_mask = value
|
| 17 |
+
_update()
|
| 18 |
+
|
| 19 |
+
@export var collide_with_areas := false:
|
| 20 |
+
get:
|
| 21 |
+
return collide_with_areas
|
| 22 |
+
set(value):
|
| 23 |
+
collide_with_areas = value
|
| 24 |
+
_update()
|
| 25 |
+
|
| 26 |
+
@export var collide_with_bodies := true:
|
| 27 |
+
get:
|
| 28 |
+
return collide_with_bodies
|
| 29 |
+
set(value):
|
| 30 |
+
collide_with_bodies = value
|
| 31 |
+
_update()
|
| 32 |
+
|
| 33 |
+
@export_range(1, 200, 0.1) var cell_width := 20.0:
|
| 34 |
+
get:
|
| 35 |
+
return cell_width
|
| 36 |
+
set(value):
|
| 37 |
+
cell_width = value
|
| 38 |
+
_update()
|
| 39 |
+
|
| 40 |
+
@export_range(1, 200, 0.1) var cell_height := 20.0:
|
| 41 |
+
get:
|
| 42 |
+
return cell_height
|
| 43 |
+
set(value):
|
| 44 |
+
cell_height = value
|
| 45 |
+
_update()
|
| 46 |
+
|
| 47 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_x := 3:
|
| 48 |
+
get:
|
| 49 |
+
return grid_size_x
|
| 50 |
+
set(value):
|
| 51 |
+
grid_size_x = value
|
| 52 |
+
_update()
|
| 53 |
+
|
| 54 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_y := 3:
|
| 55 |
+
get:
|
| 56 |
+
return grid_size_y
|
| 57 |
+
set(value):
|
| 58 |
+
grid_size_y = value
|
| 59 |
+
_update()
|
| 60 |
+
|
| 61 |
+
var _obs_buffer: PackedFloat64Array
|
| 62 |
+
var _rectangle_shape: RectangleShape2D
|
| 63 |
+
var _collision_mapping: Dictionary
|
| 64 |
+
var _n_layers_per_cell: int
|
| 65 |
+
|
| 66 |
+
var _highlighted_cell_color: Color
|
| 67 |
+
var _standard_cell_color: Color
|
| 68 |
+
|
| 69 |
+
|
| 70 |
+
func get_observation():
|
| 71 |
+
return _obs_buffer
|
| 72 |
+
|
| 73 |
+
|
| 74 |
+
func _update():
|
| 75 |
+
if Engine.is_editor_hint():
|
| 76 |
+
if is_node_ready():
|
| 77 |
+
_spawn_nodes()
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
func _ready() -> void:
|
| 81 |
+
_set_colors()
|
| 82 |
+
|
| 83 |
+
if Engine.is_editor_hint():
|
| 84 |
+
if get_child_count() == 0:
|
| 85 |
+
_spawn_nodes()
|
| 86 |
+
else:
|
| 87 |
+
_spawn_nodes()
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
func _set_colors() -> void:
|
| 91 |
+
_standard_cell_color = Color(100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0)
|
| 92 |
+
_highlighted_cell_color = Color(255.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0)
|
| 93 |
+
|
| 94 |
+
|
| 95 |
+
func _get_collision_mapping() -> Dictionary:
|
| 96 |
+
# defines which layer is mapped to which cell obs index
|
| 97 |
+
var total_bits = 0
|
| 98 |
+
var collision_mapping = {}
|
| 99 |
+
for i in 32:
|
| 100 |
+
var bit_mask = 2 ** i
|
| 101 |
+
if (detection_mask & bit_mask) > 0:
|
| 102 |
+
collision_mapping[i] = total_bits
|
| 103 |
+
total_bits += 1
|
| 104 |
+
|
| 105 |
+
return collision_mapping
|
| 106 |
+
|
| 107 |
+
|
| 108 |
+
func _spawn_nodes():
|
| 109 |
+
for cell in get_children():
|
| 110 |
+
cell.name = "_%s" % cell.name # Otherwise naming below will fail
|
| 111 |
+
cell.queue_free()
|
| 112 |
+
|
| 113 |
+
_collision_mapping = _get_collision_mapping()
|
| 114 |
+
#prints("collision_mapping", _collision_mapping, len(_collision_mapping))
|
| 115 |
+
# allocate memory for the observations
|
| 116 |
+
_n_layers_per_cell = len(_collision_mapping)
|
| 117 |
+
_obs_buffer = PackedFloat64Array()
|
| 118 |
+
_obs_buffer.resize(grid_size_x * grid_size_y * _n_layers_per_cell)
|
| 119 |
+
_obs_buffer.fill(0)
|
| 120 |
+
#prints(len(_obs_buffer), _obs_buffer )
|
| 121 |
+
|
| 122 |
+
_rectangle_shape = RectangleShape2D.new()
|
| 123 |
+
_rectangle_shape.set_size(Vector2(cell_width, cell_height))
|
| 124 |
+
|
| 125 |
+
var shift := Vector2(
|
| 126 |
+
-(grid_size_x / 2) * cell_width,
|
| 127 |
+
-(grid_size_y / 2) * cell_height,
|
| 128 |
+
)
|
| 129 |
+
|
| 130 |
+
for i in grid_size_x:
|
| 131 |
+
for j in grid_size_y:
|
| 132 |
+
var cell_position = Vector2(i * cell_width, j * cell_height) + shift
|
| 133 |
+
_create_cell(i, j, cell_position)
|
| 134 |
+
|
| 135 |
+
|
| 136 |
+
func _create_cell(i: int, j: int, position: Vector2):
|
| 137 |
+
var cell := Area2D.new()
|
| 138 |
+
cell.position = position
|
| 139 |
+
cell.name = "GridCell %s %s" % [i, j]
|
| 140 |
+
cell.modulate = _standard_cell_color
|
| 141 |
+
|
| 142 |
+
if collide_with_areas:
|
| 143 |
+
cell.area_entered.connect(_on_cell_area_entered.bind(i, j))
|
| 144 |
+
cell.area_exited.connect(_on_cell_area_exited.bind(i, j))
|
| 145 |
+
|
| 146 |
+
if collide_with_bodies:
|
| 147 |
+
cell.body_entered.connect(_on_cell_body_entered.bind(i, j))
|
| 148 |
+
cell.body_exited.connect(_on_cell_body_exited.bind(i, j))
|
| 149 |
+
|
| 150 |
+
cell.collision_layer = 0
|
| 151 |
+
cell.collision_mask = detection_mask
|
| 152 |
+
cell.monitorable = true
|
| 153 |
+
add_child(cell)
|
| 154 |
+
cell.set_owner(get_tree().edited_scene_root)
|
| 155 |
+
|
| 156 |
+
var col_shape := CollisionShape2D.new()
|
| 157 |
+
col_shape.shape = _rectangle_shape
|
| 158 |
+
col_shape.name = "CollisionShape2D"
|
| 159 |
+
cell.add_child(col_shape)
|
| 160 |
+
col_shape.set_owner(get_tree().edited_scene_root)
|
| 161 |
+
|
| 162 |
+
if debug_view:
|
| 163 |
+
var quad = MeshInstance2D.new()
|
| 164 |
+
quad.name = "MeshInstance2D"
|
| 165 |
+
var quad_mesh = QuadMesh.new()
|
| 166 |
+
|
| 167 |
+
quad_mesh.set_size(Vector2(cell_width, cell_height))
|
| 168 |
+
|
| 169 |
+
quad.mesh = quad_mesh
|
| 170 |
+
cell.add_child(quad)
|
| 171 |
+
quad.set_owner(get_tree().edited_scene_root)
|
| 172 |
+
|
| 173 |
+
|
| 174 |
+
func _update_obs(cell_i: int, cell_j: int, collision_layer: int, entered: bool):
|
| 175 |
+
for key in _collision_mapping:
|
| 176 |
+
var bit_mask = 2 ** key
|
| 177 |
+
if (collision_layer & bit_mask) > 0:
|
| 178 |
+
var collison_map_index = _collision_mapping[key]
|
| 179 |
+
|
| 180 |
+
var obs_index = (
|
| 181 |
+
(cell_i * grid_size_x * _n_layers_per_cell)
|
| 182 |
+
+ (cell_j * _n_layers_per_cell)
|
| 183 |
+
+ collison_map_index
|
| 184 |
+
)
|
| 185 |
+
#prints(obs_index, cell_i, cell_j)
|
| 186 |
+
if entered:
|
| 187 |
+
_obs_buffer[obs_index] += 1
|
| 188 |
+
else:
|
| 189 |
+
_obs_buffer[obs_index] -= 1
|
| 190 |
+
|
| 191 |
+
|
| 192 |
+
func _toggle_cell(cell_i: int, cell_j: int):
|
| 193 |
+
var cell = get_node_or_null("GridCell %s %s" % [cell_i, cell_j])
|
| 194 |
+
|
| 195 |
+
if cell == null:
|
| 196 |
+
print("cell not found, returning")
|
| 197 |
+
|
| 198 |
+
var n_hits = 0
|
| 199 |
+
var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell)
|
| 200 |
+
for i in _n_layers_per_cell:
|
| 201 |
+
n_hits += _obs_buffer[start_index + i]
|
| 202 |
+
|
| 203 |
+
if n_hits > 0:
|
| 204 |
+
cell.modulate = _highlighted_cell_color
|
| 205 |
+
else:
|
| 206 |
+
cell.modulate = _standard_cell_color
|
| 207 |
+
|
| 208 |
+
|
| 209 |
+
func _on_cell_area_entered(area: Area2D, cell_i: int, cell_j: int):
|
| 210 |
+
#prints("_on_cell_area_entered", cell_i, cell_j)
|
| 211 |
+
_update_obs(cell_i, cell_j, area.collision_layer, true)
|
| 212 |
+
if debug_view:
|
| 213 |
+
_toggle_cell(cell_i, cell_j)
|
| 214 |
+
#print(_obs_buffer)
|
| 215 |
+
|
| 216 |
+
|
| 217 |
+
func _on_cell_area_exited(area: Area2D, cell_i: int, cell_j: int):
|
| 218 |
+
#prints("_on_cell_area_exited", cell_i, cell_j)
|
| 219 |
+
_update_obs(cell_i, cell_j, area.collision_layer, false)
|
| 220 |
+
if debug_view:
|
| 221 |
+
_toggle_cell(cell_i, cell_j)
|
| 222 |
+
|
| 223 |
+
|
| 224 |
+
func _on_cell_body_entered(body: Node2D, cell_i: int, cell_j: int):
|
| 225 |
+
#prints("_on_cell_body_entered", cell_i, cell_j)
|
| 226 |
+
_update_obs(cell_i, cell_j, body.collision_layer, true)
|
| 227 |
+
if debug_view:
|
| 228 |
+
_toggle_cell(cell_i, cell_j)
|
| 229 |
+
|
| 230 |
+
|
| 231 |
+
func _on_cell_body_exited(body: Node2D, cell_i: int, cell_j: int):
|
| 232 |
+
#prints("_on_cell_body_exited", cell_i, cell_j)
|
| 233 |
+
_update_obs(cell_i, cell_j, body.collision_layer, false)
|
| 234 |
+
if debug_view:
|
| 235 |
+
_toggle_cell(cell_i, cell_j)
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node2D
|
| 2 |
+
class_name ISensor2D
|
| 3 |
+
|
| 4 |
+
var _obs: Array = []
|
| 5 |
+
var _active := false
|
| 6 |
+
|
| 7 |
+
|
| 8 |
+
func get_observation():
|
| 9 |
+
pass
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
func activate():
|
| 13 |
+
_active = true
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
func deactivate():
|
| 17 |
+
_active = false
|
| 18 |
+
|
| 19 |
+
|
| 20 |
+
func _update_observation():
|
| 21 |
+
pass
|
| 22 |
+
|
| 23 |
+
|
| 24 |
+
func reset():
|
| 25 |
+
pass
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd
ADDED
|
@@ -0,0 +1,118 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends ISensor2D
|
| 3 |
+
class_name RaycastSensor2D
|
| 4 |
+
|
| 5 |
+
@export_flags_2d_physics var collision_mask := 1:
|
| 6 |
+
get:
|
| 7 |
+
return collision_mask
|
| 8 |
+
set(value):
|
| 9 |
+
collision_mask = value
|
| 10 |
+
_update()
|
| 11 |
+
|
| 12 |
+
@export var collide_with_areas := false:
|
| 13 |
+
get:
|
| 14 |
+
return collide_with_areas
|
| 15 |
+
set(value):
|
| 16 |
+
collide_with_areas = value
|
| 17 |
+
_update()
|
| 18 |
+
|
| 19 |
+
@export var collide_with_bodies := true:
|
| 20 |
+
get:
|
| 21 |
+
return collide_with_bodies
|
| 22 |
+
set(value):
|
| 23 |
+
collide_with_bodies = value
|
| 24 |
+
_update()
|
| 25 |
+
|
| 26 |
+
@export var n_rays := 16.0:
|
| 27 |
+
get:
|
| 28 |
+
return n_rays
|
| 29 |
+
set(value):
|
| 30 |
+
n_rays = value
|
| 31 |
+
_update()
|
| 32 |
+
|
| 33 |
+
@export_range(5, 3000, 5.0) var ray_length := 200:
|
| 34 |
+
get:
|
| 35 |
+
return ray_length
|
| 36 |
+
set(value):
|
| 37 |
+
ray_length = value
|
| 38 |
+
_update()
|
| 39 |
+
@export_range(5, 360, 5.0) var cone_width := 360.0:
|
| 40 |
+
get:
|
| 41 |
+
return cone_width
|
| 42 |
+
set(value):
|
| 43 |
+
cone_width = value
|
| 44 |
+
_update()
|
| 45 |
+
|
| 46 |
+
@export var debug_draw := true:
|
| 47 |
+
get:
|
| 48 |
+
return debug_draw
|
| 49 |
+
set(value):
|
| 50 |
+
debug_draw = value
|
| 51 |
+
_update()
|
| 52 |
+
|
| 53 |
+
var _angles = []
|
| 54 |
+
var rays := []
|
| 55 |
+
|
| 56 |
+
|
| 57 |
+
func _update():
|
| 58 |
+
if Engine.is_editor_hint():
|
| 59 |
+
if debug_draw:
|
| 60 |
+
_spawn_nodes()
|
| 61 |
+
else:
|
| 62 |
+
for ray in get_children():
|
| 63 |
+
if ray is RayCast2D:
|
| 64 |
+
remove_child(ray)
|
| 65 |
+
|
| 66 |
+
|
| 67 |
+
func _ready() -> void:
|
| 68 |
+
_spawn_nodes()
|
| 69 |
+
|
| 70 |
+
|
| 71 |
+
func _spawn_nodes():
|
| 72 |
+
for ray in rays:
|
| 73 |
+
ray.queue_free()
|
| 74 |
+
rays = []
|
| 75 |
+
|
| 76 |
+
_angles = []
|
| 77 |
+
var step = cone_width / (n_rays)
|
| 78 |
+
var start = step / 2 - cone_width / 2
|
| 79 |
+
|
| 80 |
+
for i in n_rays:
|
| 81 |
+
var angle = start + i * step
|
| 82 |
+
var ray = RayCast2D.new()
|
| 83 |
+
ray.set_target_position(
|
| 84 |
+
Vector2(ray_length * cos(deg_to_rad(angle)), ray_length * sin(deg_to_rad(angle)))
|
| 85 |
+
)
|
| 86 |
+
ray.set_name("node_" + str(i))
|
| 87 |
+
ray.enabled = false
|
| 88 |
+
ray.collide_with_areas = collide_with_areas
|
| 89 |
+
ray.collide_with_bodies = collide_with_bodies
|
| 90 |
+
ray.collision_mask = collision_mask
|
| 91 |
+
add_child(ray)
|
| 92 |
+
rays.append(ray)
|
| 93 |
+
|
| 94 |
+
_angles.append(start + i * step)
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
func get_observation() -> Array:
|
| 98 |
+
return self.calculate_raycasts()
|
| 99 |
+
|
| 100 |
+
|
| 101 |
+
func calculate_raycasts() -> Array:
|
| 102 |
+
var result = []
|
| 103 |
+
for ray in rays:
|
| 104 |
+
ray.enabled = true
|
| 105 |
+
ray.force_raycast_update()
|
| 106 |
+
var distance = _get_raycast_distance(ray)
|
| 107 |
+
result.append(distance)
|
| 108 |
+
ray.enabled = false
|
| 109 |
+
return result
|
| 110 |
+
|
| 111 |
+
|
| 112 |
+
func _get_raycast_distance(ray: RayCast2D) -> float:
|
| 113 |
+
if !ray.is_colliding():
|
| 114 |
+
return 0.0
|
| 115 |
+
|
| 116 |
+
var distance = (global_position - ray.get_collision_point()).length()
|
| 117 |
+
distance = clamp(distance, 0.0, ray_length)
|
| 118 |
+
return (ray_length - distance) / ray_length
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene load_steps=2 format=3 uid="uid://drvfihk5esgmv"]
|
| 2 |
+
|
| 3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
| 4 |
+
|
| 5 |
+
[node name="RaycastSensor2D" type="Node2D"]
|
| 6 |
+
script = ExtResource("1")
|
| 7 |
+
n_rays = 17.0
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene format=3 uid="uid://biu787qh4woik"]
|
| 2 |
+
|
| 3 |
+
[node name="ExampleRaycastSensor3D" type="Node3D"]
|
| 4 |
+
|
| 5 |
+
[node name="Camera3D" type="Camera3D" parent="."]
|
| 6 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.804183, 0, 2.70146)
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd
ADDED
|
@@ -0,0 +1,258 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends ISensor3D
|
| 3 |
+
class_name GridSensor3D
|
| 4 |
+
|
| 5 |
+
@export var debug_view := false:
|
| 6 |
+
get:
|
| 7 |
+
return debug_view
|
| 8 |
+
set(value):
|
| 9 |
+
debug_view = value
|
| 10 |
+
_update()
|
| 11 |
+
|
| 12 |
+
@export_flags_3d_physics var detection_mask := 0:
|
| 13 |
+
get:
|
| 14 |
+
return detection_mask
|
| 15 |
+
set(value):
|
| 16 |
+
detection_mask = value
|
| 17 |
+
_update()
|
| 18 |
+
|
| 19 |
+
@export var collide_with_areas := false:
|
| 20 |
+
get:
|
| 21 |
+
return collide_with_areas
|
| 22 |
+
set(value):
|
| 23 |
+
collide_with_areas = value
|
| 24 |
+
_update()
|
| 25 |
+
|
| 26 |
+
@export var collide_with_bodies := false:
|
| 27 |
+
# NOTE! The sensor will not detect StaticBody3D, add an area to static bodies to detect them
|
| 28 |
+
get:
|
| 29 |
+
return collide_with_bodies
|
| 30 |
+
set(value):
|
| 31 |
+
collide_with_bodies = value
|
| 32 |
+
_update()
|
| 33 |
+
|
| 34 |
+
@export_range(0.1, 2, 0.1) var cell_width := 1.0:
|
| 35 |
+
get:
|
| 36 |
+
return cell_width
|
| 37 |
+
set(value):
|
| 38 |
+
cell_width = value
|
| 39 |
+
_update()
|
| 40 |
+
|
| 41 |
+
@export_range(0.1, 2, 0.1) var cell_height := 1.0:
|
| 42 |
+
get:
|
| 43 |
+
return cell_height
|
| 44 |
+
set(value):
|
| 45 |
+
cell_height = value
|
| 46 |
+
_update()
|
| 47 |
+
|
| 48 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_x := 3:
|
| 49 |
+
get:
|
| 50 |
+
return grid_size_x
|
| 51 |
+
set(value):
|
| 52 |
+
grid_size_x = value
|
| 53 |
+
_update()
|
| 54 |
+
|
| 55 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_z := 3:
|
| 56 |
+
get:
|
| 57 |
+
return grid_size_z
|
| 58 |
+
set(value):
|
| 59 |
+
grid_size_z = value
|
| 60 |
+
_update()
|
| 61 |
+
|
| 62 |
+
var _obs_buffer: PackedFloat64Array
|
| 63 |
+
var _box_shape: BoxShape3D
|
| 64 |
+
var _collision_mapping: Dictionary
|
| 65 |
+
var _n_layers_per_cell: int
|
| 66 |
+
|
| 67 |
+
var _highlighted_box_material: StandardMaterial3D
|
| 68 |
+
var _standard_box_material: StandardMaterial3D
|
| 69 |
+
|
| 70 |
+
|
| 71 |
+
func get_observation():
|
| 72 |
+
return _obs_buffer
|
| 73 |
+
|
| 74 |
+
|
| 75 |
+
func reset():
|
| 76 |
+
_obs_buffer.fill(0)
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
func _update():
|
| 80 |
+
if Engine.is_editor_hint():
|
| 81 |
+
if is_node_ready():
|
| 82 |
+
_spawn_nodes()
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
func _ready() -> void:
|
| 86 |
+
_make_materials()
|
| 87 |
+
|
| 88 |
+
if Engine.is_editor_hint():
|
| 89 |
+
if get_child_count() == 0:
|
| 90 |
+
_spawn_nodes()
|
| 91 |
+
else:
|
| 92 |
+
_spawn_nodes()
|
| 93 |
+
|
| 94 |
+
|
| 95 |
+
func _make_materials() -> void:
|
| 96 |
+
if _highlighted_box_material != null and _standard_box_material != null:
|
| 97 |
+
return
|
| 98 |
+
|
| 99 |
+
_standard_box_material = StandardMaterial3D.new()
|
| 100 |
+
_standard_box_material.set_transparency(1) # ALPHA
|
| 101 |
+
_standard_box_material.albedo_color = Color(
|
| 102 |
+
100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0
|
| 103 |
+
)
|
| 104 |
+
|
| 105 |
+
_highlighted_box_material = StandardMaterial3D.new()
|
| 106 |
+
_highlighted_box_material.set_transparency(1) # ALPHA
|
| 107 |
+
_highlighted_box_material.albedo_color = Color(
|
| 108 |
+
255.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0
|
| 109 |
+
)
|
| 110 |
+
|
| 111 |
+
|
| 112 |
+
func _get_collision_mapping() -> Dictionary:
|
| 113 |
+
# defines which layer is mapped to which cell obs index
|
| 114 |
+
var total_bits = 0
|
| 115 |
+
var collision_mapping = {}
|
| 116 |
+
for i in 32:
|
| 117 |
+
var bit_mask = 2 ** i
|
| 118 |
+
if (detection_mask & bit_mask) > 0:
|
| 119 |
+
collision_mapping[i] = total_bits
|
| 120 |
+
total_bits += 1
|
| 121 |
+
|
| 122 |
+
return collision_mapping
|
| 123 |
+
|
| 124 |
+
|
| 125 |
+
func _spawn_nodes():
|
| 126 |
+
for cell in get_children():
|
| 127 |
+
cell.name = "_%s" % cell.name # Otherwise naming below will fail
|
| 128 |
+
cell.queue_free()
|
| 129 |
+
|
| 130 |
+
_collision_mapping = _get_collision_mapping()
|
| 131 |
+
#prints("collision_mapping", _collision_mapping, len(_collision_mapping))
|
| 132 |
+
# allocate memory for the observations
|
| 133 |
+
_n_layers_per_cell = len(_collision_mapping)
|
| 134 |
+
_obs_buffer = PackedFloat64Array()
|
| 135 |
+
_obs_buffer.resize(grid_size_x * grid_size_z * _n_layers_per_cell)
|
| 136 |
+
_obs_buffer.fill(0)
|
| 137 |
+
#prints(len(_obs_buffer), _obs_buffer )
|
| 138 |
+
|
| 139 |
+
_box_shape = BoxShape3D.new()
|
| 140 |
+
_box_shape.set_size(Vector3(cell_width, cell_height, cell_width))
|
| 141 |
+
|
| 142 |
+
var shift := Vector3(
|
| 143 |
+
-(grid_size_x / 2) * cell_width,
|
| 144 |
+
0,
|
| 145 |
+
-(grid_size_z / 2) * cell_width,
|
| 146 |
+
)
|
| 147 |
+
|
| 148 |
+
for i in grid_size_x:
|
| 149 |
+
for j in grid_size_z:
|
| 150 |
+
var cell_position = Vector3(i * cell_width, 0.0, j * cell_width) + shift
|
| 151 |
+
_create_cell(i, j, cell_position)
|
| 152 |
+
|
| 153 |
+
|
| 154 |
+
func _create_cell(i: int, j: int, position: Vector3):
|
| 155 |
+
var cell := Area3D.new()
|
| 156 |
+
cell.position = position
|
| 157 |
+
cell.name = "GridCell %s %s" % [i, j]
|
| 158 |
+
|
| 159 |
+
if collide_with_areas:
|
| 160 |
+
cell.area_entered.connect(_on_cell_area_entered.bind(i, j))
|
| 161 |
+
cell.area_exited.connect(_on_cell_area_exited.bind(i, j))
|
| 162 |
+
|
| 163 |
+
if collide_with_bodies:
|
| 164 |
+
cell.body_entered.connect(_on_cell_body_entered.bind(i, j))
|
| 165 |
+
cell.body_exited.connect(_on_cell_body_exited.bind(i, j))
|
| 166 |
+
|
| 167 |
+
# cell.body_shape_entered.connect(_on_cell_body_shape_entered.bind(i, j))
|
| 168 |
+
# cell.body_shape_exited.connect(_on_cell_body_shape_exited.bind(i, j))
|
| 169 |
+
|
| 170 |
+
cell.collision_layer = 0
|
| 171 |
+
cell.collision_mask = detection_mask
|
| 172 |
+
cell.monitorable = true
|
| 173 |
+
cell.input_ray_pickable = false
|
| 174 |
+
add_child(cell)
|
| 175 |
+
cell.set_owner(get_tree().edited_scene_root)
|
| 176 |
+
|
| 177 |
+
var col_shape := CollisionShape3D.new()
|
| 178 |
+
col_shape.shape = _box_shape
|
| 179 |
+
col_shape.name = "CollisionShape3D"
|
| 180 |
+
cell.add_child(col_shape)
|
| 181 |
+
col_shape.set_owner(get_tree().edited_scene_root)
|
| 182 |
+
|
| 183 |
+
if debug_view:
|
| 184 |
+
var box = MeshInstance3D.new()
|
| 185 |
+
box.name = "MeshInstance3D"
|
| 186 |
+
var box_mesh = BoxMesh.new()
|
| 187 |
+
|
| 188 |
+
box_mesh.set_size(Vector3(cell_width, cell_height, cell_width))
|
| 189 |
+
box_mesh.material = _standard_box_material
|
| 190 |
+
|
| 191 |
+
box.mesh = box_mesh
|
| 192 |
+
cell.add_child(box)
|
| 193 |
+
box.set_owner(get_tree().edited_scene_root)
|
| 194 |
+
|
| 195 |
+
|
| 196 |
+
func _update_obs(cell_i: int, cell_j: int, collision_layer: int, entered: bool):
|
| 197 |
+
for key in _collision_mapping:
|
| 198 |
+
var bit_mask = 2 ** key
|
| 199 |
+
if (collision_layer & bit_mask) > 0:
|
| 200 |
+
var collison_map_index = _collision_mapping[key]
|
| 201 |
+
|
| 202 |
+
var obs_index = (
|
| 203 |
+
(cell_i * grid_size_x * _n_layers_per_cell)
|
| 204 |
+
+ (cell_j * _n_layers_per_cell)
|
| 205 |
+
+ collison_map_index
|
| 206 |
+
)
|
| 207 |
+
#prints(obs_index, cell_i, cell_j)
|
| 208 |
+
if entered:
|
| 209 |
+
_obs_buffer[obs_index] += 1
|
| 210 |
+
else:
|
| 211 |
+
_obs_buffer[obs_index] -= 1
|
| 212 |
+
|
| 213 |
+
|
| 214 |
+
func _toggle_cell(cell_i: int, cell_j: int):
|
| 215 |
+
var cell = get_node_or_null("GridCell %s %s" % [cell_i, cell_j])
|
| 216 |
+
|
| 217 |
+
if cell == null:
|
| 218 |
+
print("cell not found, returning")
|
| 219 |
+
|
| 220 |
+
var n_hits = 0
|
| 221 |
+
var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell)
|
| 222 |
+
for i in _n_layers_per_cell:
|
| 223 |
+
n_hits += _obs_buffer[start_index + i]
|
| 224 |
+
|
| 225 |
+
var cell_mesh = cell.get_node_or_null("MeshInstance3D")
|
| 226 |
+
if n_hits > 0:
|
| 227 |
+
cell_mesh.mesh.material = _highlighted_box_material
|
| 228 |
+
else:
|
| 229 |
+
cell_mesh.mesh.material = _standard_box_material
|
| 230 |
+
|
| 231 |
+
|
| 232 |
+
func _on_cell_area_entered(area: Area3D, cell_i: int, cell_j: int):
|
| 233 |
+
#prints("_on_cell_area_entered", cell_i, cell_j)
|
| 234 |
+
_update_obs(cell_i, cell_j, area.collision_layer, true)
|
| 235 |
+
if debug_view:
|
| 236 |
+
_toggle_cell(cell_i, cell_j)
|
| 237 |
+
#print(_obs_buffer)
|
| 238 |
+
|
| 239 |
+
|
| 240 |
+
func _on_cell_area_exited(area: Area3D, cell_i: int, cell_j: int):
|
| 241 |
+
#prints("_on_cell_area_exited", cell_i, cell_j)
|
| 242 |
+
_update_obs(cell_i, cell_j, area.collision_layer, false)
|
| 243 |
+
if debug_view:
|
| 244 |
+
_toggle_cell(cell_i, cell_j)
|
| 245 |
+
|
| 246 |
+
|
| 247 |
+
func _on_cell_body_entered(body: Node3D, cell_i: int, cell_j: int):
|
| 248 |
+
#prints("_on_cell_body_entered", cell_i, cell_j)
|
| 249 |
+
_update_obs(cell_i, cell_j, body.collision_layer, true)
|
| 250 |
+
if debug_view:
|
| 251 |
+
_toggle_cell(cell_i, cell_j)
|
| 252 |
+
|
| 253 |
+
|
| 254 |
+
func _on_cell_body_exited(body: Node3D, cell_i: int, cell_j: int):
|
| 255 |
+
#prints("_on_cell_body_exited", cell_i, cell_j)
|
| 256 |
+
_update_obs(cell_i, cell_j, body.collision_layer, false)
|
| 257 |
+
if debug_view:
|
| 258 |
+
_toggle_cell(cell_i, cell_j)
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node3D
|
| 2 |
+
class_name ISensor3D
|
| 3 |
+
|
| 4 |
+
var _obs: Array = []
|
| 5 |
+
var _active := false
|
| 6 |
+
|
| 7 |
+
|
| 8 |
+
func get_observation():
|
| 9 |
+
pass
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
func activate():
|
| 13 |
+
_active = true
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
func deactivate():
|
| 17 |
+
_active = false
|
| 18 |
+
|
| 19 |
+
|
| 20 |
+
func _update_observation():
|
| 21 |
+
pass
|
| 22 |
+
|
| 23 |
+
|
| 24 |
+
func reset():
|
| 25 |
+
pass
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node3D
|
| 2 |
+
class_name RGBCameraSensor3D
|
| 3 |
+
var camera_pixels = null
|
| 4 |
+
|
| 5 |
+
@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D
|
| 6 |
+
@onready var sub_viewport := $SubViewport as SubViewport
|
| 7 |
+
|
| 8 |
+
|
| 9 |
+
func get_camera_pixel_encoding():
|
| 10 |
+
return camera_texture.get_texture().get_image().get_data().hex_encode()
|
| 11 |
+
|
| 12 |
+
|
| 13 |
+
func get_camera_shape() -> Array:
|
| 14 |
+
assert(
|
| 15 |
+
sub_viewport.size.x >= 36 and sub_viewport.size.y >= 36,
|
| 16 |
+
"SubViewport size must be 36x36 or larger."
|
| 17 |
+
)
|
| 18 |
+
if sub_viewport.transparent_bg:
|
| 19 |
+
return [4, sub_viewport.size.y, sub_viewport.size.x]
|
| 20 |
+
else:
|
| 21 |
+
return [3, sub_viewport.size.y, sub_viewport.size.x]
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn
ADDED
|
@@ -0,0 +1,41 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene load_steps=3 format=3 uid="uid://baaywi3arsl2m"]
|
| 2 |
+
|
| 3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" id="1"]
|
| 4 |
+
|
| 5 |
+
[sub_resource type="ViewportTexture" id="1"]
|
| 6 |
+
viewport_path = NodePath("SubViewport")
|
| 7 |
+
|
| 8 |
+
[node name="RGBCameraSensor3D" type="Node3D"]
|
| 9 |
+
script = ExtResource("1")
|
| 10 |
+
|
| 11 |
+
[node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
|
| 12 |
+
remote_path = NodePath("../SubViewport/Camera3D")
|
| 13 |
+
|
| 14 |
+
[node name="SubViewport" type="SubViewport" parent="."]
|
| 15 |
+
size = Vector2i(32, 32)
|
| 16 |
+
render_target_update_mode = 3
|
| 17 |
+
|
| 18 |
+
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
|
| 19 |
+
near = 0.5
|
| 20 |
+
|
| 21 |
+
[node name="Control" type="Control" parent="."]
|
| 22 |
+
layout_mode = 3
|
| 23 |
+
anchors_preset = 15
|
| 24 |
+
anchor_right = 1.0
|
| 25 |
+
anchor_bottom = 1.0
|
| 26 |
+
grow_horizontal = 2
|
| 27 |
+
grow_vertical = 2
|
| 28 |
+
|
| 29 |
+
[node name="TextureRect" type="ColorRect" parent="Control"]
|
| 30 |
+
layout_mode = 0
|
| 31 |
+
offset_left = 1096.0
|
| 32 |
+
offset_top = 534.0
|
| 33 |
+
offset_right = 1114.0
|
| 34 |
+
offset_bottom = 552.0
|
| 35 |
+
scale = Vector2(10, 10)
|
| 36 |
+
color = Color(0.00784314, 0.00784314, 0.00784314, 1)
|
| 37 |
+
|
| 38 |
+
[node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
|
| 39 |
+
texture = SubResource("1")
|
| 40 |
+
offset = Vector2(9, 9)
|
| 41 |
+
flip_v = true
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd
ADDED
|
@@ -0,0 +1,185 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends ISensor3D
|
| 3 |
+
class_name RayCastSensor3D
|
| 4 |
+
@export_flags_3d_physics var collision_mask = 1:
|
| 5 |
+
get:
|
| 6 |
+
return collision_mask
|
| 7 |
+
set(value):
|
| 8 |
+
collision_mask = value
|
| 9 |
+
_update()
|
| 10 |
+
@export_flags_3d_physics var boolean_class_mask = 1:
|
| 11 |
+
get:
|
| 12 |
+
return boolean_class_mask
|
| 13 |
+
set(value):
|
| 14 |
+
boolean_class_mask = value
|
| 15 |
+
_update()
|
| 16 |
+
|
| 17 |
+
@export var n_rays_width := 6.0:
|
| 18 |
+
get:
|
| 19 |
+
return n_rays_width
|
| 20 |
+
set(value):
|
| 21 |
+
n_rays_width = value
|
| 22 |
+
_update()
|
| 23 |
+
|
| 24 |
+
@export var n_rays_height := 6.0:
|
| 25 |
+
get:
|
| 26 |
+
return n_rays_height
|
| 27 |
+
set(value):
|
| 28 |
+
n_rays_height = value
|
| 29 |
+
_update()
|
| 30 |
+
|
| 31 |
+
@export var ray_length := 10.0:
|
| 32 |
+
get:
|
| 33 |
+
return ray_length
|
| 34 |
+
set(value):
|
| 35 |
+
ray_length = value
|
| 36 |
+
_update()
|
| 37 |
+
|
| 38 |
+
@export var cone_width := 60.0:
|
| 39 |
+
get:
|
| 40 |
+
return cone_width
|
| 41 |
+
set(value):
|
| 42 |
+
cone_width = value
|
| 43 |
+
_update()
|
| 44 |
+
|
| 45 |
+
@export var cone_height := 60.0:
|
| 46 |
+
get:
|
| 47 |
+
return cone_height
|
| 48 |
+
set(value):
|
| 49 |
+
cone_height = value
|
| 50 |
+
_update()
|
| 51 |
+
|
| 52 |
+
@export var collide_with_areas := false:
|
| 53 |
+
get:
|
| 54 |
+
return collide_with_areas
|
| 55 |
+
set(value):
|
| 56 |
+
collide_with_areas = value
|
| 57 |
+
_update()
|
| 58 |
+
|
| 59 |
+
@export var collide_with_bodies := true:
|
| 60 |
+
get:
|
| 61 |
+
return collide_with_bodies
|
| 62 |
+
set(value):
|
| 63 |
+
collide_with_bodies = value
|
| 64 |
+
_update()
|
| 65 |
+
|
| 66 |
+
@export var class_sensor := false
|
| 67 |
+
|
| 68 |
+
var rays := []
|
| 69 |
+
var geo = null
|
| 70 |
+
|
| 71 |
+
|
| 72 |
+
func _update():
|
| 73 |
+
if Engine.is_editor_hint():
|
| 74 |
+
if is_node_ready():
|
| 75 |
+
_spawn_nodes()
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
func _ready() -> void:
|
| 79 |
+
if Engine.is_editor_hint():
|
| 80 |
+
if get_child_count() == 0:
|
| 81 |
+
_spawn_nodes()
|
| 82 |
+
else:
|
| 83 |
+
_spawn_nodes()
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
func _spawn_nodes():
|
| 87 |
+
print("spawning nodes")
|
| 88 |
+
for ray in get_children():
|
| 89 |
+
ray.queue_free()
|
| 90 |
+
if geo:
|
| 91 |
+
geo.clear()
|
| 92 |
+
#$Lines.remove_points()
|
| 93 |
+
rays = []
|
| 94 |
+
|
| 95 |
+
var horizontal_step = cone_width / (n_rays_width)
|
| 96 |
+
var vertical_step = cone_height / (n_rays_height)
|
| 97 |
+
|
| 98 |
+
var horizontal_start = horizontal_step / 2 - cone_width / 2
|
| 99 |
+
var vertical_start = vertical_step / 2 - cone_height / 2
|
| 100 |
+
|
| 101 |
+
var points = []
|
| 102 |
+
|
| 103 |
+
for i in n_rays_width:
|
| 104 |
+
for j in n_rays_height:
|
| 105 |
+
var angle_w = horizontal_start + i * horizontal_step
|
| 106 |
+
var angle_h = vertical_start + j * vertical_step
|
| 107 |
+
#angle_h = 0.0
|
| 108 |
+
var ray = RayCast3D.new()
|
| 109 |
+
var cast_to = to_spherical_coords(ray_length, angle_w, angle_h)
|
| 110 |
+
ray.set_target_position(cast_to)
|
| 111 |
+
|
| 112 |
+
points.append(cast_to)
|
| 113 |
+
|
| 114 |
+
ray.set_name("node_" + str(i) + " " + str(j))
|
| 115 |
+
ray.enabled = true
|
| 116 |
+
ray.collide_with_bodies = collide_with_bodies
|
| 117 |
+
ray.collide_with_areas = collide_with_areas
|
| 118 |
+
ray.collision_mask = collision_mask
|
| 119 |
+
add_child(ray)
|
| 120 |
+
ray.set_owner(get_tree().edited_scene_root)
|
| 121 |
+
rays.append(ray)
|
| 122 |
+
ray.force_raycast_update()
|
| 123 |
+
|
| 124 |
+
|
| 125 |
+
# if Engine.editor_hint:
|
| 126 |
+
# _create_debug_lines(points)
|
| 127 |
+
|
| 128 |
+
|
| 129 |
+
func _create_debug_lines(points):
|
| 130 |
+
if not geo:
|
| 131 |
+
geo = ImmediateMesh.new()
|
| 132 |
+
add_child(geo)
|
| 133 |
+
|
| 134 |
+
geo.clear()
|
| 135 |
+
geo.begin(Mesh.PRIMITIVE_LINES)
|
| 136 |
+
for point in points:
|
| 137 |
+
geo.set_color(Color.AQUA)
|
| 138 |
+
geo.add_vertex(Vector3.ZERO)
|
| 139 |
+
geo.add_vertex(point)
|
| 140 |
+
geo.end()
|
| 141 |
+
|
| 142 |
+
|
| 143 |
+
func display():
|
| 144 |
+
if geo:
|
| 145 |
+
geo.display()
|
| 146 |
+
|
| 147 |
+
|
| 148 |
+
func to_spherical_coords(r, inc, azimuth) -> Vector3:
|
| 149 |
+
return Vector3(
|
| 150 |
+
r * sin(deg_to_rad(inc)) * cos(deg_to_rad(azimuth)),
|
| 151 |
+
r * sin(deg_to_rad(azimuth)),
|
| 152 |
+
r * cos(deg_to_rad(inc)) * cos(deg_to_rad(azimuth))
|
| 153 |
+
)
|
| 154 |
+
|
| 155 |
+
|
| 156 |
+
func get_observation() -> Array:
|
| 157 |
+
return self.calculate_raycasts()
|
| 158 |
+
|
| 159 |
+
|
| 160 |
+
func calculate_raycasts() -> Array:
|
| 161 |
+
var result = []
|
| 162 |
+
for ray in rays:
|
| 163 |
+
ray.set_enabled(true)
|
| 164 |
+
ray.force_raycast_update()
|
| 165 |
+
var distance = _get_raycast_distance(ray)
|
| 166 |
+
|
| 167 |
+
result.append(distance)
|
| 168 |
+
if class_sensor:
|
| 169 |
+
var hit_class: float = 0
|
| 170 |
+
if ray.get_collider():
|
| 171 |
+
var hit_collision_layer = ray.get_collider().collision_layer
|
| 172 |
+
hit_collision_layer = hit_collision_layer & collision_mask
|
| 173 |
+
hit_class = (hit_collision_layer & boolean_class_mask) > 0
|
| 174 |
+
result.append(float(hit_class))
|
| 175 |
+
ray.set_enabled(false)
|
| 176 |
+
return result
|
| 177 |
+
|
| 178 |
+
|
| 179 |
+
func _get_raycast_distance(ray: RayCast3D) -> float:
|
| 180 |
+
if !ray.is_colliding():
|
| 181 |
+
return 0.0
|
| 182 |
+
|
| 183 |
+
var distance = (global_transform.origin - ray.get_collision_point()).length()
|
| 184 |
+
distance = clamp(distance, 0.0, ray_length)
|
| 185 |
+
return (ray_length - distance) / ray_length
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene load_steps=2 format=3 uid="uid://b803cbh1fmy66"]
|
| 2 |
+
|
| 3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" id="1"]
|
| 4 |
+
|
| 5 |
+
[node name="RaycastSensor3D" type="Node3D"]
|
| 6 |
+
script = ExtResource("1")
|
| 7 |
+
n_rays_width = 4.0
|
| 8 |
+
n_rays_height = 2.0
|
| 9 |
+
ray_length = 11.0
|
| 10 |
+
|
| 11 |
+
[node name="node_1 0" type="RayCast3D" parent="."]
|
| 12 |
+
target_position = Vector3(-1.38686, -2.84701, 10.5343)
|
| 13 |
+
|
| 14 |
+
[node name="node_1 1" type="RayCast3D" parent="."]
|
| 15 |
+
target_position = Vector3(-1.38686, 2.84701, 10.5343)
|
| 16 |
+
|
| 17 |
+
[node name="node_2 0" type="RayCast3D" parent="."]
|
| 18 |
+
target_position = Vector3(1.38686, -2.84701, 10.5343)
|
| 19 |
+
|
| 20 |
+
[node name="node_2 1" type="RayCast3D" parent="."]
|
| 21 |
+
target_position = Vector3(1.38686, 2.84701, 10.5343)
|
| 22 |
+
|
| 23 |
+
[node name="node_3 0" type="RayCast3D" parent="."]
|
| 24 |
+
target_position = Vector3(4.06608, -2.84701, 9.81639)
|
| 25 |
+
|
| 26 |
+
[node name="node_3 1" type="RayCast3D" parent="."]
|
| 27 |
+
target_position = Vector3(4.06608, 2.84701, 9.81639)
|
SimpleReachGoal/CSharp/addons/godot_rl_agents/sync.gd
ADDED
|
@@ -0,0 +1,548 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
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|
|
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|
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|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node
|
| 2 |
+
|
| 3 |
+
# --fixed-fps 2000 --disable-render-loop
|
| 4 |
+
|
| 5 |
+
enum ControlModes { HUMAN, TRAINING, ONNX_INFERENCE }
|
| 6 |
+
@export var control_mode: ControlModes = ControlModes.TRAINING
|
| 7 |
+
@export_range(1, 10, 1, "or_greater") var action_repeat := 8
|
| 8 |
+
@export_range(0, 10, 0.1, "or_greater") var speed_up := 1.0
|
| 9 |
+
@export var onnx_model_path := ""
|
| 10 |
+
|
| 11 |
+
# Onnx model stored for each requested path
|
| 12 |
+
var onnx_models: Dictionary
|
| 13 |
+
|
| 14 |
+
@onready var start_time = Time.get_ticks_msec()
|
| 15 |
+
|
| 16 |
+
const MAJOR_VERSION := "0"
|
| 17 |
+
const MINOR_VERSION := "7"
|
| 18 |
+
const DEFAULT_PORT := "11008"
|
| 19 |
+
const DEFAULT_SEED := "1"
|
| 20 |
+
var stream: StreamPeerTCP = null
|
| 21 |
+
var connected = false
|
| 22 |
+
var message_center
|
| 23 |
+
var should_connect = true
|
| 24 |
+
|
| 25 |
+
var all_agents: Array
|
| 26 |
+
var agents_training: Array
|
| 27 |
+
var agents_inference: Array
|
| 28 |
+
var agents_heuristic: Array
|
| 29 |
+
|
| 30 |
+
## For recording expert demos
|
| 31 |
+
var agent_demo_record: Node
|
| 32 |
+
## File path for writing recorded trajectories
|
| 33 |
+
var expert_demo_save_path: String
|
| 34 |
+
## Stores recorded trajectories
|
| 35 |
+
var demo_trajectories: Array
|
| 36 |
+
## A trajectory includes obs: Array, acts: Array, terminal (set in Python env instead)
|
| 37 |
+
var current_demo_trajectory: Array
|
| 38 |
+
|
| 39 |
+
var need_to_send_obs = false
|
| 40 |
+
var args = null
|
| 41 |
+
var initialized = false
|
| 42 |
+
var just_reset = false
|
| 43 |
+
var onnx_model = null
|
| 44 |
+
var n_action_steps = 0
|
| 45 |
+
|
| 46 |
+
var _action_space: Dictionary
|
| 47 |
+
var _action_space_inference: Array[Dictionary] = []
|
| 48 |
+
var _obs_space: Dictionary
|
| 49 |
+
|
| 50 |
+
|
| 51 |
+
# Called when the node enters the scene tree for the first time.
|
| 52 |
+
func _ready():
|
| 53 |
+
await get_tree().root.ready
|
| 54 |
+
get_tree().set_pause(true)
|
| 55 |
+
_initialize()
|
| 56 |
+
await get_tree().create_timer(1.0).timeout
|
| 57 |
+
get_tree().set_pause(false)
|
| 58 |
+
|
| 59 |
+
|
| 60 |
+
func _initialize():
|
| 61 |
+
_get_agents()
|
| 62 |
+
args = _get_args()
|
| 63 |
+
Engine.physics_ticks_per_second = _get_speedup() * 60 # Replace with function body.
|
| 64 |
+
Engine.time_scale = _get_speedup() * 1.0
|
| 65 |
+
prints(
|
| 66 |
+
"physics ticks",
|
| 67 |
+
Engine.physics_ticks_per_second,
|
| 68 |
+
Engine.time_scale,
|
| 69 |
+
_get_speedup(),
|
| 70 |
+
speed_up
|
| 71 |
+
)
|
| 72 |
+
|
| 73 |
+
_set_heuristic("human", all_agents)
|
| 74 |
+
|
| 75 |
+
_initialize_training_agents()
|
| 76 |
+
_initialize_inference_agents()
|
| 77 |
+
_initialize_demo_recording()
|
| 78 |
+
|
| 79 |
+
_set_seed()
|
| 80 |
+
_set_action_repeat()
|
| 81 |
+
initialized = true
|
| 82 |
+
|
| 83 |
+
|
| 84 |
+
func _initialize_training_agents():
|
| 85 |
+
if agents_training.size() > 0:
|
| 86 |
+
_obs_space = agents_training[0].get_obs_space()
|
| 87 |
+
_action_space = agents_training[0].get_action_space()
|
| 88 |
+
connected = connect_to_server()
|
| 89 |
+
if connected:
|
| 90 |
+
_set_heuristic("model", agents_training)
|
| 91 |
+
_handshake()
|
| 92 |
+
_send_env_info()
|
| 93 |
+
else:
|
| 94 |
+
push_warning(
|
| 95 |
+
"Couldn't connect to Python server, using human controls instead. ",
|
| 96 |
+
"Did you start the training server using e.g. `gdrl` from the console?"
|
| 97 |
+
)
|
| 98 |
+
|
| 99 |
+
|
| 100 |
+
func _initialize_inference_agents():
|
| 101 |
+
if agents_inference.size() > 0:
|
| 102 |
+
if control_mode == ControlModes.ONNX_INFERENCE:
|
| 103 |
+
assert(
|
| 104 |
+
FileAccess.file_exists(onnx_model_path),
|
| 105 |
+
"Onnx Model Path set on Sync node does not exist: %s" % onnx_model_path
|
| 106 |
+
)
|
| 107 |
+
onnx_models[onnx_model_path] = ONNXModel.new(onnx_model_path, 1)
|
| 108 |
+
|
| 109 |
+
for agent in agents_inference:
|
| 110 |
+
_action_space_inference.append(agent.get_action_space())
|
| 111 |
+
|
| 112 |
+
var agent_onnx_model: ONNXModel
|
| 113 |
+
if agent.onnx_model_path.is_empty():
|
| 114 |
+
assert(
|
| 115 |
+
onnx_models.has(onnx_model_path),
|
| 116 |
+
(
|
| 117 |
+
"Node %s has no onnx model path set " % agent.get_path()
|
| 118 |
+
+ "and sync node's control mode is not set to OnnxInference. "
|
| 119 |
+
+ "Either add the path to the AIController, "
|
| 120 |
+
+ "or if you want to use the path set on sync node instead, "
|
| 121 |
+
+ "set control mode to OnnxInference."
|
| 122 |
+
)
|
| 123 |
+
)
|
| 124 |
+
prints(
|
| 125 |
+
"Info: AIController %s" % agent.get_path(),
|
| 126 |
+
"has no onnx model path set.",
|
| 127 |
+
"Using path set on the sync node instead."
|
| 128 |
+
)
|
| 129 |
+
agent_onnx_model = onnx_models[onnx_model_path]
|
| 130 |
+
else:
|
| 131 |
+
if not onnx_models.has(agent.onnx_model_path):
|
| 132 |
+
assert(
|
| 133 |
+
FileAccess.file_exists(agent.onnx_model_path),
|
| 134 |
+
(
|
| 135 |
+
"Onnx Model Path set on %s node does not exist: %s"
|
| 136 |
+
% [agent.get_path(), agent.onnx_model_path]
|
| 137 |
+
)
|
| 138 |
+
)
|
| 139 |
+
onnx_models[agent.onnx_model_path] = ONNXModel.new(agent.onnx_model_path, 1)
|
| 140 |
+
agent_onnx_model = onnx_models[agent.onnx_model_path]
|
| 141 |
+
|
| 142 |
+
agent.onnx_model = agent_onnx_model
|
| 143 |
+
_set_heuristic("model", agents_inference)
|
| 144 |
+
|
| 145 |
+
|
| 146 |
+
func _initialize_demo_recording():
|
| 147 |
+
if agent_demo_record:
|
| 148 |
+
expert_demo_save_path = agent_demo_record.expert_demo_save_path
|
| 149 |
+
assert(
|
| 150 |
+
not expert_demo_save_path.is_empty(),
|
| 151 |
+
"Expert demo save path set in %s is empty." % agent_demo_record.get_path()
|
| 152 |
+
)
|
| 153 |
+
|
| 154 |
+
InputMap.add_action("RemoveLastDemoEpisode")
|
| 155 |
+
InputMap.action_add_event(
|
| 156 |
+
"RemoveLastDemoEpisode", agent_demo_record.remove_last_episode_key
|
| 157 |
+
)
|
| 158 |
+
current_demo_trajectory.resize(2)
|
| 159 |
+
current_demo_trajectory[0] = []
|
| 160 |
+
current_demo_trajectory[1] = []
|
| 161 |
+
agent_demo_record.heuristic = "demo_record"
|
| 162 |
+
|
| 163 |
+
|
| 164 |
+
func _physics_process(_delta):
|
| 165 |
+
# two modes, human control, agent control
|
| 166 |
+
# pause tree, send obs, get actions, set actions, unpause tree
|
| 167 |
+
|
| 168 |
+
_demo_record_process()
|
| 169 |
+
|
| 170 |
+
if n_action_steps % action_repeat != 0:
|
| 171 |
+
n_action_steps += 1
|
| 172 |
+
return
|
| 173 |
+
|
| 174 |
+
n_action_steps += 1
|
| 175 |
+
|
| 176 |
+
_training_process()
|
| 177 |
+
_inference_process()
|
| 178 |
+
_heuristic_process()
|
| 179 |
+
|
| 180 |
+
|
| 181 |
+
func _training_process():
|
| 182 |
+
if connected:
|
| 183 |
+
get_tree().set_pause(true)
|
| 184 |
+
|
| 185 |
+
if just_reset:
|
| 186 |
+
just_reset = false
|
| 187 |
+
var obs = _get_obs_from_agents(agents_training)
|
| 188 |
+
|
| 189 |
+
var reply = {"type": "reset", "obs": obs}
|
| 190 |
+
_send_dict_as_json_message(reply)
|
| 191 |
+
# this should go straight to getting the action and setting it checked the agent, no need to perform one phyics tick
|
| 192 |
+
get_tree().set_pause(false)
|
| 193 |
+
return
|
| 194 |
+
|
| 195 |
+
if need_to_send_obs:
|
| 196 |
+
need_to_send_obs = false
|
| 197 |
+
var reward = _get_reward_from_agents()
|
| 198 |
+
var done = _get_done_from_agents()
|
| 199 |
+
#_reset_agents_if_done() # this ensures the new observation is from the next env instance : NEEDS REFACTOR
|
| 200 |
+
|
| 201 |
+
var obs = _get_obs_from_agents(agents_training)
|
| 202 |
+
|
| 203 |
+
var reply = {"type": "step", "obs": obs, "reward": reward, "done": done}
|
| 204 |
+
_send_dict_as_json_message(reply)
|
| 205 |
+
|
| 206 |
+
var handled = handle_message()
|
| 207 |
+
|
| 208 |
+
|
| 209 |
+
func _inference_process():
|
| 210 |
+
if agents_inference.size() > 0:
|
| 211 |
+
var obs: Array = _get_obs_from_agents(agents_inference)
|
| 212 |
+
var actions = []
|
| 213 |
+
|
| 214 |
+
for agent_id in range(0, agents_inference.size()):
|
| 215 |
+
var action = agents_inference[agent_id].onnx_model.run_inference(
|
| 216 |
+
obs[agent_id]["obs"], 1.0
|
| 217 |
+
)
|
| 218 |
+
action["output"] = clamp_array(action["output"], -1.0, 1.0)
|
| 219 |
+
var action_dict = _extract_action_dict(
|
| 220 |
+
action["output"], _action_space_inference[agent_id]
|
| 221 |
+
)
|
| 222 |
+
actions.append(action_dict)
|
| 223 |
+
|
| 224 |
+
_set_agent_actions(actions, agents_inference)
|
| 225 |
+
_reset_agents_if_done(agents_inference)
|
| 226 |
+
get_tree().set_pause(false)
|
| 227 |
+
|
| 228 |
+
|
| 229 |
+
func _demo_record_process():
|
| 230 |
+
if not agent_demo_record:
|
| 231 |
+
return
|
| 232 |
+
|
| 233 |
+
if Input.is_action_just_pressed("RemoveLastDemoEpisode"):
|
| 234 |
+
print("[Sync script][Demo recorder] Removing last recorded episode.")
|
| 235 |
+
demo_trajectories.remove_at(demo_trajectories.size() - 1)
|
| 236 |
+
print("Remaining episode count: %d" % demo_trajectories.size())
|
| 237 |
+
|
| 238 |
+
if n_action_steps % agent_demo_record.action_repeat != 0:
|
| 239 |
+
return
|
| 240 |
+
|
| 241 |
+
var obs_dict: Dictionary = agent_demo_record.get_obs()
|
| 242 |
+
|
| 243 |
+
# Get the current obs from the agent
|
| 244 |
+
assert(
|
| 245 |
+
obs_dict.has("obs"),
|
| 246 |
+
"Demo recorder needs an 'obs' key in get_obs() returned dictionary to record obs from."
|
| 247 |
+
)
|
| 248 |
+
current_demo_trajectory[0].append(obs_dict.obs)
|
| 249 |
+
|
| 250 |
+
# Get the action applied for the current obs from the agent
|
| 251 |
+
agent_demo_record.set_action()
|
| 252 |
+
var acts = agent_demo_record.get_action()
|
| 253 |
+
|
| 254 |
+
var terminal = agent_demo_record.get_done()
|
| 255 |
+
# Record actions only for non-terminal states
|
| 256 |
+
if terminal:
|
| 257 |
+
agent_demo_record.set_done_false()
|
| 258 |
+
else:
|
| 259 |
+
current_demo_trajectory[1].append(acts)
|
| 260 |
+
|
| 261 |
+
if terminal:
|
| 262 |
+
#current_demo_trajectory[2].append(true)
|
| 263 |
+
demo_trajectories.append(current_demo_trajectory.duplicate(true))
|
| 264 |
+
print("[Sync script][Demo recorder] Recorded episode count: %d" % demo_trajectories.size())
|
| 265 |
+
current_demo_trajectory[0].clear()
|
| 266 |
+
current_demo_trajectory[1].clear()
|
| 267 |
+
|
| 268 |
+
|
| 269 |
+
func _heuristic_process():
|
| 270 |
+
for agent in agents_heuristic:
|
| 271 |
+
_reset_agents_if_done(agents_heuristic)
|
| 272 |
+
|
| 273 |
+
|
| 274 |
+
func _extract_action_dict(action_array: Array, action_space: Dictionary):
|
| 275 |
+
var index = 0
|
| 276 |
+
var result = {}
|
| 277 |
+
for key in action_space.keys():
|
| 278 |
+
var size = action_space[key]["size"]
|
| 279 |
+
if action_space[key]["action_type"] == "discrete":
|
| 280 |
+
result[key] = round(action_array[index])
|
| 281 |
+
else:
|
| 282 |
+
result[key] = action_array.slice(index, index + size)
|
| 283 |
+
index += size
|
| 284 |
+
|
| 285 |
+
return result
|
| 286 |
+
|
| 287 |
+
|
| 288 |
+
## For AIControllers that inherit mode from sync, sets the correct mode.
|
| 289 |
+
func _set_agent_mode(agent: Node):
|
| 290 |
+
var agent_inherits_mode: bool = agent.control_mode == agent.ControlModes.INHERIT_FROM_SYNC
|
| 291 |
+
|
| 292 |
+
if agent_inherits_mode:
|
| 293 |
+
match control_mode:
|
| 294 |
+
ControlModes.HUMAN:
|
| 295 |
+
agent.control_mode = agent.ControlModes.HUMAN
|
| 296 |
+
ControlModes.TRAINING:
|
| 297 |
+
agent.control_mode = agent.ControlModes.TRAINING
|
| 298 |
+
ControlModes.ONNX_INFERENCE:
|
| 299 |
+
agent.control_mode = agent.ControlModes.ONNX_INFERENCE
|
| 300 |
+
|
| 301 |
+
|
| 302 |
+
func _get_agents():
|
| 303 |
+
all_agents = get_tree().get_nodes_in_group("AGENT")
|
| 304 |
+
for agent in all_agents:
|
| 305 |
+
_set_agent_mode(agent)
|
| 306 |
+
|
| 307 |
+
if agent.control_mode == agent.ControlModes.TRAINING:
|
| 308 |
+
agents_training.append(agent)
|
| 309 |
+
elif agent.control_mode == agent.ControlModes.ONNX_INFERENCE:
|
| 310 |
+
agents_inference.append(agent)
|
| 311 |
+
elif agent.control_mode == agent.ControlModes.HUMAN:
|
| 312 |
+
agents_heuristic.append(agent)
|
| 313 |
+
elif agent.control_mode == agent.ControlModes.RECORD_EXPERT_DEMOS:
|
| 314 |
+
assert(
|
| 315 |
+
not agent_demo_record,
|
| 316 |
+
"Currently only a single AIController can be used for recording expert demos."
|
| 317 |
+
)
|
| 318 |
+
agent_demo_record = agent
|
| 319 |
+
|
| 320 |
+
|
| 321 |
+
func _set_heuristic(heuristic, agents: Array):
|
| 322 |
+
for agent in agents:
|
| 323 |
+
agent.set_heuristic(heuristic)
|
| 324 |
+
|
| 325 |
+
|
| 326 |
+
func _handshake():
|
| 327 |
+
print("performing handshake")
|
| 328 |
+
|
| 329 |
+
var json_dict = _get_dict_json_message()
|
| 330 |
+
assert(json_dict["type"] == "handshake")
|
| 331 |
+
var major_version = json_dict["major_version"]
|
| 332 |
+
var minor_version = json_dict["minor_version"]
|
| 333 |
+
if major_version != MAJOR_VERSION:
|
| 334 |
+
print("WARNING: major verison mismatch ", major_version, " ", MAJOR_VERSION)
|
| 335 |
+
if minor_version != MINOR_VERSION:
|
| 336 |
+
print("WARNING: minor verison mismatch ", minor_version, " ", MINOR_VERSION)
|
| 337 |
+
|
| 338 |
+
print("handshake complete")
|
| 339 |
+
|
| 340 |
+
|
| 341 |
+
func _get_dict_json_message():
|
| 342 |
+
# returns a dictionary from of the most recent message
|
| 343 |
+
# this is not waiting
|
| 344 |
+
while stream.get_available_bytes() == 0:
|
| 345 |
+
stream.poll()
|
| 346 |
+
if stream.get_status() != 2:
|
| 347 |
+
print("server disconnected status, closing")
|
| 348 |
+
get_tree().quit()
|
| 349 |
+
return null
|
| 350 |
+
|
| 351 |
+
OS.delay_usec(10)
|
| 352 |
+
|
| 353 |
+
var message = stream.get_string()
|
| 354 |
+
var json_data = JSON.parse_string(message)
|
| 355 |
+
|
| 356 |
+
return json_data
|
| 357 |
+
|
| 358 |
+
|
| 359 |
+
func _send_dict_as_json_message(dict):
|
| 360 |
+
stream.put_string(JSON.stringify(dict, "", false))
|
| 361 |
+
|
| 362 |
+
|
| 363 |
+
func _send_env_info():
|
| 364 |
+
var json_dict = _get_dict_json_message()
|
| 365 |
+
assert(json_dict["type"] == "env_info")
|
| 366 |
+
|
| 367 |
+
var message = {
|
| 368 |
+
"type": "env_info",
|
| 369 |
+
"observation_space": _obs_space,
|
| 370 |
+
"action_space": _action_space,
|
| 371 |
+
"n_agents": len(agents_training)
|
| 372 |
+
}
|
| 373 |
+
_send_dict_as_json_message(message)
|
| 374 |
+
|
| 375 |
+
|
| 376 |
+
func connect_to_server():
|
| 377 |
+
print("Waiting for one second to allow server to start")
|
| 378 |
+
OS.delay_msec(1000)
|
| 379 |
+
print("trying to connect to server")
|
| 380 |
+
stream = StreamPeerTCP.new()
|
| 381 |
+
|
| 382 |
+
# "localhost" was not working on windows VM, had to use the IP
|
| 383 |
+
var ip = "127.0.0.1"
|
| 384 |
+
var port = _get_port()
|
| 385 |
+
var connect = stream.connect_to_host(ip, port)
|
| 386 |
+
stream.set_no_delay(true) # TODO check if this improves performance or not
|
| 387 |
+
stream.poll()
|
| 388 |
+
# Fetch the status until it is either connected (2) or failed to connect (3)
|
| 389 |
+
while stream.get_status() < 2:
|
| 390 |
+
stream.poll()
|
| 391 |
+
return stream.get_status() == 2
|
| 392 |
+
|
| 393 |
+
|
| 394 |
+
func _get_args():
|
| 395 |
+
print("getting command line arguments")
|
| 396 |
+
var arguments = {}
|
| 397 |
+
for argument in OS.get_cmdline_args():
|
| 398 |
+
print(argument)
|
| 399 |
+
if argument.find("=") > -1:
|
| 400 |
+
var key_value = argument.split("=")
|
| 401 |
+
arguments[key_value[0].lstrip("--")] = key_value[1]
|
| 402 |
+
else:
|
| 403 |
+
# Options without an argument will be present in the dictionary,
|
| 404 |
+
# with the value set to an empty string.
|
| 405 |
+
arguments[argument.lstrip("--")] = ""
|
| 406 |
+
|
| 407 |
+
return arguments
|
| 408 |
+
|
| 409 |
+
|
| 410 |
+
func _get_speedup():
|
| 411 |
+
print(args)
|
| 412 |
+
return args.get("speedup", str(speed_up)).to_float()
|
| 413 |
+
|
| 414 |
+
|
| 415 |
+
func _get_port():
|
| 416 |
+
return args.get("port", DEFAULT_PORT).to_int()
|
| 417 |
+
|
| 418 |
+
|
| 419 |
+
func _set_seed():
|
| 420 |
+
var _seed = args.get("env_seed", DEFAULT_SEED).to_int()
|
| 421 |
+
seed(_seed)
|
| 422 |
+
|
| 423 |
+
|
| 424 |
+
func _set_action_repeat():
|
| 425 |
+
action_repeat = args.get("action_repeat", str(action_repeat)).to_int()
|
| 426 |
+
|
| 427 |
+
|
| 428 |
+
func disconnect_from_server():
|
| 429 |
+
stream.disconnect_from_host()
|
| 430 |
+
|
| 431 |
+
|
| 432 |
+
func handle_message() -> bool:
|
| 433 |
+
# get json message: reset, step, close
|
| 434 |
+
var message = _get_dict_json_message()
|
| 435 |
+
if message["type"] == "close":
|
| 436 |
+
print("received close message, closing game")
|
| 437 |
+
get_tree().quit()
|
| 438 |
+
get_tree().set_pause(false)
|
| 439 |
+
return true
|
| 440 |
+
|
| 441 |
+
if message["type"] == "reset":
|
| 442 |
+
print("resetting all agents")
|
| 443 |
+
_reset_agents()
|
| 444 |
+
just_reset = true
|
| 445 |
+
get_tree().set_pause(false)
|
| 446 |
+
#print("resetting forcing draw")
|
| 447 |
+
# RenderingServer.force_draw()
|
| 448 |
+
# var obs = _get_obs_from_agents()
|
| 449 |
+
# print("obs ", obs)
|
| 450 |
+
# var reply = {
|
| 451 |
+
# "type": "reset",
|
| 452 |
+
# "obs": obs
|
| 453 |
+
# }
|
| 454 |
+
# _send_dict_as_json_message(reply)
|
| 455 |
+
return true
|
| 456 |
+
|
| 457 |
+
if message["type"] == "call":
|
| 458 |
+
var method = message["method"]
|
| 459 |
+
var returns = _call_method_on_agents(method)
|
| 460 |
+
var reply = {"type": "call", "returns": returns}
|
| 461 |
+
print("calling method from Python")
|
| 462 |
+
_send_dict_as_json_message(reply)
|
| 463 |
+
return handle_message()
|
| 464 |
+
|
| 465 |
+
if message["type"] == "action":
|
| 466 |
+
var action = message["action"]
|
| 467 |
+
_set_agent_actions(action, agents_training)
|
| 468 |
+
need_to_send_obs = true
|
| 469 |
+
get_tree().set_pause(false)
|
| 470 |
+
return true
|
| 471 |
+
|
| 472 |
+
print("message was not handled")
|
| 473 |
+
return false
|
| 474 |
+
|
| 475 |
+
|
| 476 |
+
func _call_method_on_agents(method):
|
| 477 |
+
var returns = []
|
| 478 |
+
for agent in all_agents:
|
| 479 |
+
returns.append(agent.call(method))
|
| 480 |
+
|
| 481 |
+
return returns
|
| 482 |
+
|
| 483 |
+
|
| 484 |
+
func _reset_agents_if_done(agents = all_agents):
|
| 485 |
+
for agent in agents:
|
| 486 |
+
if agent.get_done():
|
| 487 |
+
agent.set_done_false()
|
| 488 |
+
|
| 489 |
+
|
| 490 |
+
func _reset_agents(agents = all_agents):
|
| 491 |
+
for agent in agents:
|
| 492 |
+
agent.needs_reset = true
|
| 493 |
+
#agent.reset()
|
| 494 |
+
|
| 495 |
+
|
| 496 |
+
func _get_obs_from_agents(agents: Array = all_agents):
|
| 497 |
+
var obs = []
|
| 498 |
+
for agent in agents:
|
| 499 |
+
obs.append(agent.get_obs())
|
| 500 |
+
return obs
|
| 501 |
+
|
| 502 |
+
|
| 503 |
+
func _get_reward_from_agents(agents: Array = agents_training):
|
| 504 |
+
var rewards = []
|
| 505 |
+
for agent in agents:
|
| 506 |
+
rewards.append(agent.get_reward())
|
| 507 |
+
agent.zero_reward()
|
| 508 |
+
return rewards
|
| 509 |
+
|
| 510 |
+
|
| 511 |
+
func _get_done_from_agents(agents: Array = agents_training):
|
| 512 |
+
var dones = []
|
| 513 |
+
for agent in agents:
|
| 514 |
+
var done = agent.get_done()
|
| 515 |
+
if done:
|
| 516 |
+
agent.set_done_false()
|
| 517 |
+
dones.append(done)
|
| 518 |
+
return dones
|
| 519 |
+
|
| 520 |
+
|
| 521 |
+
func _set_agent_actions(actions, agents: Array = all_agents):
|
| 522 |
+
for i in range(len(actions)):
|
| 523 |
+
agents[i].set_action(actions[i])
|
| 524 |
+
|
| 525 |
+
|
| 526 |
+
func clamp_array(arr: Array, min: float, max: float):
|
| 527 |
+
var output: Array = []
|
| 528 |
+
for a in arr:
|
| 529 |
+
output.append(clamp(a, min, max))
|
| 530 |
+
return output
|
| 531 |
+
|
| 532 |
+
|
| 533 |
+
## Save recorded export demos on window exit (Close game window instead of "Stop" button in Godot Editor)
|
| 534 |
+
func _notification(what):
|
| 535 |
+
if demo_trajectories.size() == 0 or expert_demo_save_path.is_empty():
|
| 536 |
+
return
|
| 537 |
+
|
| 538 |
+
if what == NOTIFICATION_PREDELETE:
|
| 539 |
+
var json_string = JSON.stringify(demo_trajectories, "", false)
|
| 540 |
+
var file = FileAccess.open(expert_demo_save_path, FileAccess.WRITE)
|
| 541 |
+
|
| 542 |
+
if not file:
|
| 543 |
+
var error: Error = FileAccess.get_open_error()
|
| 544 |
+
assert(not error, "There was an error opening the file: %d" % error)
|
| 545 |
+
|
| 546 |
+
file.store_line(json_string)
|
| 547 |
+
var error = file.get_error()
|
| 548 |
+
assert(not error, "There was an error after trying to write to the file: %d" % error)
|
SimpleReachGoal/CSharp/icon.svg
ADDED
|
|
SimpleReachGoal/CSharp/project.godot
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
; Engine configuration file.
|
| 2 |
+
; It's best edited using the editor UI and not directly,
|
| 3 |
+
; since the parameters that go here are not all obvious.
|
| 4 |
+
;
|
| 5 |
+
; Format:
|
| 6 |
+
; [section] ; section goes between []
|
| 7 |
+
; param=value ; assign values to parameters
|
| 8 |
+
|
| 9 |
+
config_version=5
|
| 10 |
+
|
| 11 |
+
[application]
|
| 12 |
+
|
| 13 |
+
config/name="SimpleReachGoal"
|
| 14 |
+
run/main_scene="res://scenes/training_scene/training_scene.tscn"
|
| 15 |
+
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
|
| 16 |
+
config/icon="res://icon.svg"
|
| 17 |
+
|
| 18 |
+
[dotnet]
|
| 19 |
+
|
| 20 |
+
project/assembly_name="SimpleReachGoal"
|
| 21 |
+
|
| 22 |
+
[editor_plugins]
|
| 23 |
+
|
| 24 |
+
enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg")
|
SimpleReachGoal/CSharp/scenes/game_scene/AreaPositionRandomizer.cs
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using Godot;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
|
| 4 |
+
public partial class AreaPositionRandomizer : Node3D
|
| 5 |
+
{
|
| 6 |
+
private Area3D area;
|
| 7 |
+
private readonly List<MeshInstance3D> areaSpawnPoints = new();
|
| 8 |
+
|
| 9 |
+
// Called when the node enters the scene tree for the first time.
|
| 10 |
+
public override void _Ready()
|
| 11 |
+
{
|
| 12 |
+
foreach (Node node in GetChildren())
|
| 13 |
+
{
|
| 14 |
+
if (node is Area3D areaNode)
|
| 15 |
+
{
|
| 16 |
+
area = areaNode;
|
| 17 |
+
}
|
| 18 |
+
else if (node is MeshInstance3D mesh)
|
| 19 |
+
{
|
| 20 |
+
areaSpawnPoints.Add(mesh);
|
| 21 |
+
mesh.Visible = false;
|
| 22 |
+
}
|
| 23 |
+
}
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
public void Reset()
|
| 27 |
+
{
|
| 28 |
+
Vector3 newAreaPosition = areaSpawnPoints[GD.RandRange(0, areaSpawnPoints.Count - 1)].GlobalPosition;
|
| 29 |
+
area.GlobalPosition = newAreaPosition;
|
| 30 |
+
}
|
| 31 |
+
}
|
SimpleReachGoal/CSharp/scenes/game_scene/GameSceneManager.cs
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using Godot;
|
| 2 |
+
|
| 3 |
+
public partial class GameSceneManager : Node3D
|
| 4 |
+
{
|
| 5 |
+
[Export]
|
| 6 |
+
public AreaPositionRandomizer GoalManager { get; set; }
|
| 7 |
+
[Export]
|
| 8 |
+
public AreaPositionRandomizer ObstacleManager { get; set; }
|
| 9 |
+
[Export]
|
| 10 |
+
public Player Player { get; set; }
|
| 11 |
+
|
| 12 |
+
// Called when the node enters the scene tree for the first time.
|
| 13 |
+
public override void _Ready()
|
| 14 |
+
{
|
| 15 |
+
Reset();
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
public void Reset()
|
| 19 |
+
{
|
| 20 |
+
GoalManager.Reset();
|
| 21 |
+
ObstacleManager.Reset();
|
| 22 |
+
Player.Reset();
|
| 23 |
+
}
|
| 24 |
+
}
|
SimpleReachGoal/CSharp/scenes/game_scene/game_scene.tscn
ADDED
|
@@ -0,0 +1,190 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene load_steps=13 format=3 uid="uid://qofctg4fc0c2"]
|
| 2 |
+
|
| 3 |
+
[ext_resource type="Script" path="res://scenes/game_scene/GameSceneManager.cs" id="1_cplta"]
|
| 4 |
+
[ext_resource type="Script" path="res://scenes/game_scene/AreaPositionRandomizer.cs" id="2_x2fdq"]
|
| 5 |
+
[ext_resource type="PackedScene" uid="uid://fhnd4o88w5p4" path="res://scenes/player/player.tscn" id="3_j13wo"]
|
| 6 |
+
|
| 7 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g301e"]
|
| 8 |
+
transparency = 1
|
| 9 |
+
albedo_color = Color(0, 1, 0.166667, 0.756863)
|
| 10 |
+
|
| 11 |
+
[sub_resource type="BoxMesh" id="BoxMesh_wnjao"]
|
| 12 |
+
|
| 13 |
+
[sub_resource type="BoxShape3D" id="BoxShape3D_mblpq"]
|
| 14 |
+
|
| 15 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_irk0a"]
|
| 16 |
+
transparency = 1
|
| 17 |
+
albedo_color = Color(0, 1, 0.166667, 0.313726)
|
| 18 |
+
|
| 19 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t0cxi"]
|
| 20 |
+
transparency = 1
|
| 21 |
+
albedo_color = Color(1, 0, 0, 0.756863)
|
| 22 |
+
|
| 23 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qu1jy"]
|
| 24 |
+
transparency = 1
|
| 25 |
+
albedo_color = Color(1, 0, 0, 0.313726)
|
| 26 |
+
|
| 27 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ahva"]
|
| 28 |
+
albedo_color = Color(0.8, 0.8, 0.8, 1)
|
| 29 |
+
|
| 30 |
+
[sub_resource type="BoxMesh" id="BoxMesh_eh8qq"]
|
| 31 |
+
material = SubResource("StandardMaterial3D_1ahva")
|
| 32 |
+
size = Vector3(10, 0.1, 10)
|
| 33 |
+
|
| 34 |
+
[sub_resource type="BoxShape3D" id="BoxShape3D_wmgsa"]
|
| 35 |
+
size = Vector3(10, 1, 10)
|
| 36 |
+
|
| 37 |
+
[node name="GameScene" type="Node3D" node_paths=PackedStringArray("GoalManager", "ObstacleManager", "Player")]
|
| 38 |
+
script = ExtResource("1_cplta")
|
| 39 |
+
GoalManager = NodePath("GoalManager")
|
| 40 |
+
ObstacleManager = NodePath("ObstacleManager")
|
| 41 |
+
Player = NodePath("Player")
|
| 42 |
+
|
| 43 |
+
[node name="GoalManager" type="Node3D" parent="."]
|
| 44 |
+
script = ExtResource("2_x2fdq")
|
| 45 |
+
|
| 46 |
+
[node name="Goal" type="Area3D" parent="GoalManager"]
|
| 47 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, -4)
|
| 48 |
+
collision_layer = 2
|
| 49 |
+
monitorable = false
|
| 50 |
+
|
| 51 |
+
[node name="MeshInstance3D" type="MeshInstance3D" parent="GoalManager/Goal"]
|
| 52 |
+
material_override = SubResource("StandardMaterial3D_g301e")
|
| 53 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 54 |
+
|
| 55 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="GoalManager/Goal"]
|
| 56 |
+
shape = SubResource("BoxShape3D_mblpq")
|
| 57 |
+
|
| 58 |
+
[node name="SpawnPosition" type="MeshInstance3D" parent="GoalManager"]
|
| 59 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, 4)
|
| 60 |
+
material_override = SubResource("StandardMaterial3D_irk0a")
|
| 61 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 62 |
+
|
| 63 |
+
[node name="SpawnPosition2" type="MeshInstance3D" parent="GoalManager"]
|
| 64 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, 4)
|
| 65 |
+
material_override = SubResource("StandardMaterial3D_irk0a")
|
| 66 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 67 |
+
|
| 68 |
+
[node name="SpawnPosition3" type="MeshInstance3D" parent="GoalManager"]
|
| 69 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, -4)
|
| 70 |
+
material_override = SubResource("StandardMaterial3D_irk0a")
|
| 71 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 72 |
+
|
| 73 |
+
[node name="SpawnPosition4" type="MeshInstance3D" parent="GoalManager"]
|
| 74 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.5, -4)
|
| 75 |
+
material_override = SubResource("StandardMaterial3D_irk0a")
|
| 76 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 77 |
+
|
| 78 |
+
[node name="ObstacleManager" type="Node3D" parent="."]
|
| 79 |
+
script = ExtResource("2_x2fdq")
|
| 80 |
+
|
| 81 |
+
[node name="Obstacle" type="Area3D" parent="ObstacleManager"]
|
| 82 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, -2)
|
| 83 |
+
collision_layer = 4
|
| 84 |
+
monitorable = false
|
| 85 |
+
|
| 86 |
+
[node name="MeshInstance3D" type="MeshInstance3D" parent="ObstacleManager/Obstacle"]
|
| 87 |
+
material_override = SubResource("StandardMaterial3D_t0cxi")
|
| 88 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 89 |
+
|
| 90 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="ObstacleManager/Obstacle"]
|
| 91 |
+
shape = SubResource("BoxShape3D_mblpq")
|
| 92 |
+
|
| 93 |
+
[node name="SpawnPosition" type="MeshInstance3D" parent="ObstacleManager"]
|
| 94 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -2)
|
| 95 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 96 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 97 |
+
|
| 98 |
+
[node name="SpawnPosition2" type="MeshInstance3D" parent="ObstacleManager"]
|
| 99 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 2)
|
| 100 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 101 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 102 |
+
|
| 103 |
+
[node name="SpawnPosition3" type="MeshInstance3D" parent="ObstacleManager"]
|
| 104 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 0)
|
| 105 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 106 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 107 |
+
|
| 108 |
+
[node name="SpawnPosition4" type="MeshInstance3D" parent="ObstacleManager"]
|
| 109 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 0)
|
| 110 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 111 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 112 |
+
|
| 113 |
+
[node name="SpawnPosition5" type="MeshInstance3D" parent="ObstacleManager"]
|
| 114 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, -1)
|
| 115 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 116 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 117 |
+
|
| 118 |
+
[node name="SpawnPosition6" type="MeshInstance3D" parent="ObstacleManager"]
|
| 119 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, -2)
|
| 120 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 121 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 122 |
+
|
| 123 |
+
[node name="SpawnPosition7" type="MeshInstance3D" parent="ObstacleManager"]
|
| 124 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.5, -2)
|
| 125 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 126 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 127 |
+
|
| 128 |
+
[node name="SpawnPosition8" type="MeshInstance3D" parent="ObstacleManager"]
|
| 129 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.5, -2)
|
| 130 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 131 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 132 |
+
|
| 133 |
+
[node name="SpawnPosition9" type="MeshInstance3D" parent="ObstacleManager"]
|
| 134 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, -2)
|
| 135 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 136 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 137 |
+
|
| 138 |
+
[node name="SpawnPosition10" type="MeshInstance3D" parent="ObstacleManager"]
|
| 139 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, -1)
|
| 140 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 141 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 142 |
+
|
| 143 |
+
[node name="SpawnPosition11" type="MeshInstance3D" parent="ObstacleManager"]
|
| 144 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 1)
|
| 145 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 146 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 147 |
+
|
| 148 |
+
[node name="SpawnPosition12" type="MeshInstance3D" parent="ObstacleManager"]
|
| 149 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 2)
|
| 150 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 151 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 152 |
+
|
| 153 |
+
[node name="SpawnPosition13" type="MeshInstance3D" parent="ObstacleManager"]
|
| 154 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.5, 2)
|
| 155 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 156 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 157 |
+
|
| 158 |
+
[node name="SpawnPosition14" type="MeshInstance3D" parent="ObstacleManager"]
|
| 159 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.5, 2)
|
| 160 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 161 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 162 |
+
|
| 163 |
+
[node name="SpawnPosition15" type="MeshInstance3D" parent="ObstacleManager"]
|
| 164 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 2)
|
| 165 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 166 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 167 |
+
|
| 168 |
+
[node name="SpawnPosition16" type="MeshInstance3D" parent="ObstacleManager"]
|
| 169 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 1)
|
| 170 |
+
material_override = SubResource("StandardMaterial3D_qu1jy")
|
| 171 |
+
mesh = SubResource("BoxMesh_wnjao")
|
| 172 |
+
|
| 173 |
+
[node name="Ground" type="StaticBody3D" parent="."]
|
| 174 |
+
|
| 175 |
+
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
|
| 176 |
+
mesh = SubResource("BoxMesh_eh8qq")
|
| 177 |
+
skeleton = NodePath("../..")
|
| 178 |
+
|
| 179 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
|
| 180 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.45, 0)
|
| 181 |
+
shape = SubResource("BoxShape3D_wmgsa")
|
| 182 |
+
|
| 183 |
+
[node name="Player" parent="." node_paths=PackedStringArray("GameSceneManager", "Goal", "Obstacle", "AIController") instance=ExtResource("3_j13wo")]
|
| 184 |
+
GameSceneManager = NodePath("..")
|
| 185 |
+
Goal = NodePath("../GoalManager/Goal")
|
| 186 |
+
Obstacle = NodePath("../ObstacleManager/Obstacle")
|
| 187 |
+
AIController = NodePath("AIController3D")
|
| 188 |
+
|
| 189 |
+
[connection signal="body_entered" from="GoalManager/Goal" to="Player" method="OnGoalBodyEntered"]
|
| 190 |
+
[connection signal="body_entered" from="ObstacleManager/Obstacle" to="Player" method="OnObstacleBodyEntered"]
|
SimpleReachGoal/CSharp/scenes/player/Player.cs
ADDED
|
@@ -0,0 +1,92 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using Godot;
|
| 2 |
+
|
| 3 |
+
public partial class Player : CharacterBody3D
|
| 4 |
+
{
|
| 5 |
+
[Export]
|
| 6 |
+
public GameSceneManager GameSceneManager { get; set; }
|
| 7 |
+
[Export]
|
| 8 |
+
public Area3D Goal { get; set; }
|
| 9 |
+
[Export]
|
| 10 |
+
public Area3D Obstacle { get; set; }
|
| 11 |
+
[Export]
|
| 12 |
+
public Node3D AIController { get; set; }
|
| 13 |
+
[Export]
|
| 14 |
+
public float Speed { get => speed; set => speed = value; }
|
| 15 |
+
public Vector2 RequestedMovement { get; set; }
|
| 16 |
+
|
| 17 |
+
private float speed = 5f;
|
| 18 |
+
private Transform3D initialTransform;
|
| 19 |
+
|
| 20 |
+
public override void _Ready()
|
| 21 |
+
{
|
| 22 |
+
initialTransform = Transform;
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
public override void _PhysicsProcess(double delta)
|
| 26 |
+
{
|
| 27 |
+
if (!IsOnFloor())
|
| 28 |
+
{
|
| 29 |
+
Velocity += GetGravity() * (float)delta;
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
// If controlled by human, takes the keyboard arrows as input
|
| 33 |
+
// otherwise, requested_movement will be set by the AIController based on RL agent's output actions
|
| 34 |
+
if ((string)AIController.Get("heuristic") == "human")
|
| 35 |
+
{
|
| 36 |
+
RequestedMovement = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
RequestedMovement = RequestedMovement.LimitLength(1f) * Speed;
|
| 40 |
+
|
| 41 |
+
Velocity = new(RequestedMovement.X, Velocity.Y, RequestedMovement.Y);
|
| 42 |
+
|
| 43 |
+
// We only move when the episode is not marked as done
|
| 44 |
+
// to prevent repeating a possibly wrong action from the previous episode.
|
| 45 |
+
// This is related to the sync node Action Repeat functionality,
|
| 46 |
+
// we don't get a new action for every physics step. This check may
|
| 47 |
+
// not be required for every env, and is not used in all examples.
|
| 48 |
+
if (!(bool)AIController.Get("done"))
|
| 49 |
+
{
|
| 50 |
+
MoveAndSlide();
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
ResetOnPlayerFalling();
|
| 54 |
+
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
// Resets the game if the player has fallen down
|
| 58 |
+
private void ResetOnPlayerFalling()
|
| 59 |
+
{
|
| 60 |
+
if (GlobalPosition.Y < -1.0)
|
| 61 |
+
{
|
| 62 |
+
GameOver(-1.0);
|
| 63 |
+
}
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
// Ends the game, setting an optional reward
|
| 67 |
+
private void GameOver(double reward)
|
| 68 |
+
{
|
| 69 |
+
double currentReward = (double)AIController.Get("reward");
|
| 70 |
+
AIController.Set("reward", currentReward + reward);
|
| 71 |
+
GameSceneManager.Reset();
|
| 72 |
+
}
|
| 73 |
+
|
| 74 |
+
// Resets the player and AIController
|
| 75 |
+
public void Reset()
|
| 76 |
+
{
|
| 77 |
+
AIController.Call("end_episode");
|
| 78 |
+
Transform = initialTransform;
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
// When the goal is entered, we restart the game with a positive reward
|
| 82 |
+
public void OnGoalBodyEntered(Node3D body)
|
| 83 |
+
{
|
| 84 |
+
GameOver(1.0);
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
// When the obstacle is entered, we restart the game with a negative reward
|
| 88 |
+
public void OnObstacleBodyEntered(Node3D body)
|
| 89 |
+
{
|
| 90 |
+
GameOver(-1.0);
|
| 91 |
+
}
|
| 92 |
+
}
|
SimpleReachGoal/CSharp/scenes/player/player.tscn
ADDED
|
@@ -0,0 +1,497 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
|
|
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|
| 1 |
+
[gd_scene load_steps=7 format=3 uid="uid://fhnd4o88w5p4"]
|
| 2 |
+
|
| 3 |
+
[ext_resource type="Script" path="res://scenes/player/Player.cs" id="1_73fx5"]
|
| 4 |
+
[ext_resource type="Script" path="res://scenes/player/player_ai_controller.gd" id="2_suigr"]
|
| 5 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" id="3_qsyok"]
|
| 6 |
+
|
| 7 |
+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_owc64"]
|
| 8 |
+
albedo_color = Color(0.929563, 0.63943, 7.70092e-07, 1)
|
| 9 |
+
|
| 10 |
+
[sub_resource type="CapsuleMesh" id="CapsuleMesh_jc5om"]
|
| 11 |
+
material = SubResource("StandardMaterial3D_owc64")
|
| 12 |
+
radius = 0.25
|
| 13 |
+
height = 1.0
|
| 14 |
+
|
| 15 |
+
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2gph3"]
|
| 16 |
+
radius = 0.25
|
| 17 |
+
height = 1.0
|
| 18 |
+
|
| 19 |
+
[node name="Player" type="CharacterBody3D"]
|
| 20 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
| 21 |
+
script = ExtResource("1_73fx5")
|
| 22 |
+
|
| 23 |
+
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
| 24 |
+
mesh = SubResource("CapsuleMesh_jc5om")
|
| 25 |
+
skeleton = NodePath("../..")
|
| 26 |
+
|
| 27 |
+
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
| 28 |
+
shape = SubResource("CapsuleShape3D_2gph3")
|
| 29 |
+
|
| 30 |
+
[node name="AIController3D" type="Node3D" parent="." node_paths=PackedStringArray("player", "raycast_sensors")]
|
| 31 |
+
script = ExtResource("2_suigr")
|
| 32 |
+
player = NodePath("..")
|
| 33 |
+
raycast_sensors = [NodePath("GoalRaycastSensor"), NodePath("ObstacleRaycastSensor"), NodePath("GroundRaycastSensor")]
|
| 34 |
+
|
| 35 |
+
[node name="GoalRaycastSensor" type="Node3D" parent="AIController3D"]
|
| 36 |
+
script = ExtResource("3_qsyok")
|
| 37 |
+
collision_mask = 2
|
| 38 |
+
boolean_class_mask = 0
|
| 39 |
+
n_rays_width = 32.0
|
| 40 |
+
n_rays_height = 1.0
|
| 41 |
+
cone_width = 360.0
|
| 42 |
+
cone_height = 0.0
|
| 43 |
+
collide_with_areas = true
|
| 44 |
+
collide_with_bodies = false
|
| 45 |
+
|
| 46 |
+
[node name="node_0 0" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 47 |
+
target_position = Vector3(-0.980171, 0, -9.95185)
|
| 48 |
+
collision_mask = 2
|
| 49 |
+
collide_with_areas = true
|
| 50 |
+
collide_with_bodies = false
|
| 51 |
+
|
| 52 |
+
[node name="node_1 0" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 53 |
+
target_position = Vector3(-2.90285, 0, -9.5694)
|
| 54 |
+
collision_mask = 2
|
| 55 |
+
collide_with_areas = true
|
| 56 |
+
collide_with_bodies = false
|
| 57 |
+
|
| 58 |
+
[node name="node_2 0" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 59 |
+
target_position = Vector3(-4.71397, 0, -8.81921)
|
| 60 |
+
collision_mask = 2
|
| 61 |
+
collide_with_areas = true
|
| 62 |
+
collide_with_bodies = false
|
| 63 |
+
|
| 64 |
+
[node name="node_3 0" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 65 |
+
target_position = Vector3(-6.34393, 0, -7.7301)
|
| 66 |
+
collision_mask = 2
|
| 67 |
+
collide_with_areas = true
|
| 68 |
+
collide_with_bodies = false
|
| 69 |
+
|
| 70 |
+
[node name="node_4 0" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 71 |
+
target_position = Vector3(-7.7301, 0, -6.34393)
|
| 72 |
+
collision_mask = 2
|
| 73 |
+
collide_with_areas = true
|
| 74 |
+
collide_with_bodies = false
|
| 75 |
+
|
| 76 |
+
[node name="node_5 0" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 77 |
+
target_position = Vector3(-8.81921, 0, -4.71397)
|
| 78 |
+
collision_mask = 2
|
| 79 |
+
collide_with_areas = true
|
| 80 |
+
collide_with_bodies = false
|
| 81 |
+
|
| 82 |
+
[node name="@RayCast3D@57424" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 83 |
+
target_position = Vector3(-9.5694, 0, -2.90285)
|
| 84 |
+
collision_mask = 2
|
| 85 |
+
collide_with_areas = true
|
| 86 |
+
collide_with_bodies = false
|
| 87 |
+
|
| 88 |
+
[node name="@RayCast3D@57425" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 89 |
+
target_position = Vector3(-9.95185, 0, -0.980171)
|
| 90 |
+
collision_mask = 2
|
| 91 |
+
collide_with_areas = true
|
| 92 |
+
collide_with_bodies = false
|
| 93 |
+
|
| 94 |
+
[node name="@RayCast3D@57426" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 95 |
+
target_position = Vector3(-9.95185, 0, 0.980171)
|
| 96 |
+
collision_mask = 2
|
| 97 |
+
collide_with_areas = true
|
| 98 |
+
collide_with_bodies = false
|
| 99 |
+
|
| 100 |
+
[node name="@RayCast3D@57427" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 101 |
+
target_position = Vector3(-9.5694, 0, 2.90285)
|
| 102 |
+
collision_mask = 2
|
| 103 |
+
collide_with_areas = true
|
| 104 |
+
collide_with_bodies = false
|
| 105 |
+
|
| 106 |
+
[node name="@RayCast3D@57428" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 107 |
+
target_position = Vector3(-8.81921, 0, 4.71397)
|
| 108 |
+
collision_mask = 2
|
| 109 |
+
collide_with_areas = true
|
| 110 |
+
collide_with_bodies = false
|
| 111 |
+
|
| 112 |
+
[node name="@RayCast3D@57429" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 113 |
+
target_position = Vector3(-7.7301, 0, 6.34393)
|
| 114 |
+
collision_mask = 2
|
| 115 |
+
collide_with_areas = true
|
| 116 |
+
collide_with_bodies = false
|
| 117 |
+
|
| 118 |
+
[node name="node_12 0" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 119 |
+
target_position = Vector3(-6.34393, 0, 7.7301)
|
| 120 |
+
collision_mask = 2
|
| 121 |
+
collide_with_areas = true
|
| 122 |
+
collide_with_bodies = false
|
| 123 |
+
|
| 124 |
+
[node name="node_13 0" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 125 |
+
target_position = Vector3(-4.71397, 0, 8.81921)
|
| 126 |
+
collision_mask = 2
|
| 127 |
+
collide_with_areas = true
|
| 128 |
+
collide_with_bodies = false
|
| 129 |
+
|
| 130 |
+
[node name="node_14 0" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 131 |
+
target_position = Vector3(-2.90285, 0, 9.5694)
|
| 132 |
+
collision_mask = 2
|
| 133 |
+
collide_with_areas = true
|
| 134 |
+
collide_with_bodies = false
|
| 135 |
+
|
| 136 |
+
[node name="node_15 0" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 137 |
+
target_position = Vector3(-0.980171, 0, 9.95185)
|
| 138 |
+
collision_mask = 2
|
| 139 |
+
collide_with_areas = true
|
| 140 |
+
collide_with_bodies = false
|
| 141 |
+
|
| 142 |
+
[node name="@RayCast3D@57430" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 143 |
+
target_position = Vector3(0.980171, 0, 9.95185)
|
| 144 |
+
collision_mask = 2
|
| 145 |
+
collide_with_areas = true
|
| 146 |
+
collide_with_bodies = false
|
| 147 |
+
|
| 148 |
+
[node name="@RayCast3D@57431" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 149 |
+
target_position = Vector3(2.90285, 0, 9.5694)
|
| 150 |
+
collision_mask = 2
|
| 151 |
+
collide_with_areas = true
|
| 152 |
+
collide_with_bodies = false
|
| 153 |
+
|
| 154 |
+
[node name="@RayCast3D@57432" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 155 |
+
target_position = Vector3(4.71397, 0, 8.81921)
|
| 156 |
+
collision_mask = 2
|
| 157 |
+
collide_with_areas = true
|
| 158 |
+
collide_with_bodies = false
|
| 159 |
+
|
| 160 |
+
[node name="@RayCast3D@57433" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 161 |
+
target_position = Vector3(6.34393, 0, 7.7301)
|
| 162 |
+
collision_mask = 2
|
| 163 |
+
collide_with_areas = true
|
| 164 |
+
collide_with_bodies = false
|
| 165 |
+
|
| 166 |
+
[node name="@RayCast3D@57434" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 167 |
+
target_position = Vector3(7.7301, 0, 6.34393)
|
| 168 |
+
collision_mask = 2
|
| 169 |
+
collide_with_areas = true
|
| 170 |
+
collide_with_bodies = false
|
| 171 |
+
|
| 172 |
+
[node name="@RayCast3D@57435" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 173 |
+
target_position = Vector3(8.81921, 0, 4.71397)
|
| 174 |
+
collision_mask = 2
|
| 175 |
+
collide_with_areas = true
|
| 176 |
+
collide_with_bodies = false
|
| 177 |
+
|
| 178 |
+
[node name="@RayCast3D@57436" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 179 |
+
target_position = Vector3(9.5694, 0, 2.90285)
|
| 180 |
+
collision_mask = 2
|
| 181 |
+
collide_with_areas = true
|
| 182 |
+
collide_with_bodies = false
|
| 183 |
+
|
| 184 |
+
[node name="@RayCast3D@57437" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 185 |
+
target_position = Vector3(9.95185, 0, 0.980171)
|
| 186 |
+
collision_mask = 2
|
| 187 |
+
collide_with_areas = true
|
| 188 |
+
collide_with_bodies = false
|
| 189 |
+
|
| 190 |
+
[node name="@RayCast3D@57438" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 191 |
+
target_position = Vector3(9.95185, 0, -0.980171)
|
| 192 |
+
collision_mask = 2
|
| 193 |
+
collide_with_areas = true
|
| 194 |
+
collide_with_bodies = false
|
| 195 |
+
|
| 196 |
+
[node name="@RayCast3D@57439" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 197 |
+
target_position = Vector3(9.5694, 0, -2.90285)
|
| 198 |
+
collision_mask = 2
|
| 199 |
+
collide_with_areas = true
|
| 200 |
+
collide_with_bodies = false
|
| 201 |
+
|
| 202 |
+
[node name="@RayCast3D@57440" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 203 |
+
target_position = Vector3(8.81921, 0, -4.71397)
|
| 204 |
+
collision_mask = 2
|
| 205 |
+
collide_with_areas = true
|
| 206 |
+
collide_with_bodies = false
|
| 207 |
+
|
| 208 |
+
[node name="@RayCast3D@57441" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 209 |
+
target_position = Vector3(7.7301, 0, -6.34393)
|
| 210 |
+
collision_mask = 2
|
| 211 |
+
collide_with_areas = true
|
| 212 |
+
collide_with_bodies = false
|
| 213 |
+
|
| 214 |
+
[node name="@RayCast3D@57442" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 215 |
+
target_position = Vector3(6.34393, 0, -7.7301)
|
| 216 |
+
collision_mask = 2
|
| 217 |
+
collide_with_areas = true
|
| 218 |
+
collide_with_bodies = false
|
| 219 |
+
|
| 220 |
+
[node name="@RayCast3D@57443" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 221 |
+
target_position = Vector3(4.71397, 0, -8.81921)
|
| 222 |
+
collision_mask = 2
|
| 223 |
+
collide_with_areas = true
|
| 224 |
+
collide_with_bodies = false
|
| 225 |
+
|
| 226 |
+
[node name="@RayCast3D@57444" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 227 |
+
target_position = Vector3(2.90285, 0, -9.5694)
|
| 228 |
+
collision_mask = 2
|
| 229 |
+
collide_with_areas = true
|
| 230 |
+
collide_with_bodies = false
|
| 231 |
+
|
| 232 |
+
[node name="@RayCast3D@57445" type="RayCast3D" parent="AIController3D/GoalRaycastSensor"]
|
| 233 |
+
target_position = Vector3(0.980171, 0, -9.95185)
|
| 234 |
+
collision_mask = 2
|
| 235 |
+
collide_with_areas = true
|
| 236 |
+
collide_with_bodies = false
|
| 237 |
+
|
| 238 |
+
[node name="ObstacleRaycastSensor" type="Node3D" parent="AIController3D"]
|
| 239 |
+
script = ExtResource("3_qsyok")
|
| 240 |
+
collision_mask = 4
|
| 241 |
+
boolean_class_mask = 0
|
| 242 |
+
n_rays_width = 32.0
|
| 243 |
+
n_rays_height = 1.0
|
| 244 |
+
cone_width = 360.0
|
| 245 |
+
cone_height = 0.0
|
| 246 |
+
collide_with_areas = true
|
| 247 |
+
collide_with_bodies = false
|
| 248 |
+
|
| 249 |
+
[node name="node_0 0" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 250 |
+
target_position = Vector3(-0.980171, 0, -9.95185)
|
| 251 |
+
collision_mask = 4
|
| 252 |
+
collide_with_areas = true
|
| 253 |
+
collide_with_bodies = false
|
| 254 |
+
|
| 255 |
+
[node name="node_1 0" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 256 |
+
target_position = Vector3(-2.90285, 0, -9.5694)
|
| 257 |
+
collision_mask = 4
|
| 258 |
+
collide_with_areas = true
|
| 259 |
+
collide_with_bodies = false
|
| 260 |
+
|
| 261 |
+
[node name="node_2 0" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 262 |
+
target_position = Vector3(-4.71397, 0, -8.81921)
|
| 263 |
+
collision_mask = 4
|
| 264 |
+
collide_with_areas = true
|
| 265 |
+
collide_with_bodies = false
|
| 266 |
+
|
| 267 |
+
[node name="node_3 0" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 268 |
+
target_position = Vector3(-6.34393, 0, -7.7301)
|
| 269 |
+
collision_mask = 4
|
| 270 |
+
collide_with_areas = true
|
| 271 |
+
collide_with_bodies = false
|
| 272 |
+
|
| 273 |
+
[node name="node_4 0" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 274 |
+
target_position = Vector3(-7.7301, 0, -6.34393)
|
| 275 |
+
collision_mask = 4
|
| 276 |
+
collide_with_areas = true
|
| 277 |
+
collide_with_bodies = false
|
| 278 |
+
|
| 279 |
+
[node name="node_5 0" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 280 |
+
target_position = Vector3(-8.81921, 0, -4.71397)
|
| 281 |
+
collision_mask = 4
|
| 282 |
+
collide_with_areas = true
|
| 283 |
+
collide_with_bodies = false
|
| 284 |
+
|
| 285 |
+
[node name="@RayCast3D@56972" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 286 |
+
target_position = Vector3(-9.5694, 0, -2.90285)
|
| 287 |
+
collision_mask = 4
|
| 288 |
+
collide_with_areas = true
|
| 289 |
+
collide_with_bodies = false
|
| 290 |
+
|
| 291 |
+
[node name="@RayCast3D@56973" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 292 |
+
target_position = Vector3(-9.95185, 0, -0.980171)
|
| 293 |
+
collision_mask = 4
|
| 294 |
+
collide_with_areas = true
|
| 295 |
+
collide_with_bodies = false
|
| 296 |
+
|
| 297 |
+
[node name="@RayCast3D@56974" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 298 |
+
target_position = Vector3(-9.95185, 0, 0.980171)
|
| 299 |
+
collision_mask = 4
|
| 300 |
+
collide_with_areas = true
|
| 301 |
+
collide_with_bodies = false
|
| 302 |
+
|
| 303 |
+
[node name="@RayCast3D@56975" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 304 |
+
target_position = Vector3(-9.5694, 0, 2.90285)
|
| 305 |
+
collision_mask = 4
|
| 306 |
+
collide_with_areas = true
|
| 307 |
+
collide_with_bodies = false
|
| 308 |
+
|
| 309 |
+
[node name="@RayCast3D@56976" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 310 |
+
target_position = Vector3(-8.81921, 0, 4.71397)
|
| 311 |
+
collision_mask = 4
|
| 312 |
+
collide_with_areas = true
|
| 313 |
+
collide_with_bodies = false
|
| 314 |
+
|
| 315 |
+
[node name="@RayCast3D@56977" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 316 |
+
target_position = Vector3(-7.7301, 0, 6.34393)
|
| 317 |
+
collision_mask = 4
|
| 318 |
+
collide_with_areas = true
|
| 319 |
+
collide_with_bodies = false
|
| 320 |
+
|
| 321 |
+
[node name="node_12 0" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 322 |
+
target_position = Vector3(-6.34393, 0, 7.7301)
|
| 323 |
+
collision_mask = 4
|
| 324 |
+
collide_with_areas = true
|
| 325 |
+
collide_with_bodies = false
|
| 326 |
+
|
| 327 |
+
[node name="node_13 0" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 328 |
+
target_position = Vector3(-4.71397, 0, 8.81921)
|
| 329 |
+
collision_mask = 4
|
| 330 |
+
collide_with_areas = true
|
| 331 |
+
collide_with_bodies = false
|
| 332 |
+
|
| 333 |
+
[node name="node_14 0" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 334 |
+
target_position = Vector3(-2.90285, 0, 9.5694)
|
| 335 |
+
collision_mask = 4
|
| 336 |
+
collide_with_areas = true
|
| 337 |
+
collide_with_bodies = false
|
| 338 |
+
|
| 339 |
+
[node name="node_15 0" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 340 |
+
target_position = Vector3(-0.980171, 0, 9.95185)
|
| 341 |
+
collision_mask = 4
|
| 342 |
+
collide_with_areas = true
|
| 343 |
+
collide_with_bodies = false
|
| 344 |
+
|
| 345 |
+
[node name="@RayCast3D@56978" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 346 |
+
target_position = Vector3(0.980171, 0, 9.95185)
|
| 347 |
+
collision_mask = 4
|
| 348 |
+
collide_with_areas = true
|
| 349 |
+
collide_with_bodies = false
|
| 350 |
+
|
| 351 |
+
[node name="@RayCast3D@56979" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 352 |
+
target_position = Vector3(2.90285, 0, 9.5694)
|
| 353 |
+
collision_mask = 4
|
| 354 |
+
collide_with_areas = true
|
| 355 |
+
collide_with_bodies = false
|
| 356 |
+
|
| 357 |
+
[node name="@RayCast3D@56980" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 358 |
+
target_position = Vector3(4.71397, 0, 8.81921)
|
| 359 |
+
collision_mask = 4
|
| 360 |
+
collide_with_areas = true
|
| 361 |
+
collide_with_bodies = false
|
| 362 |
+
|
| 363 |
+
[node name="@RayCast3D@56981" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 364 |
+
target_position = Vector3(6.34393, 0, 7.7301)
|
| 365 |
+
collision_mask = 4
|
| 366 |
+
collide_with_areas = true
|
| 367 |
+
collide_with_bodies = false
|
| 368 |
+
|
| 369 |
+
[node name="@RayCast3D@56982" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 370 |
+
target_position = Vector3(7.7301, 0, 6.34393)
|
| 371 |
+
collision_mask = 4
|
| 372 |
+
collide_with_areas = true
|
| 373 |
+
collide_with_bodies = false
|
| 374 |
+
|
| 375 |
+
[node name="@RayCast3D@56983" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 376 |
+
target_position = Vector3(8.81921, 0, 4.71397)
|
| 377 |
+
collision_mask = 4
|
| 378 |
+
collide_with_areas = true
|
| 379 |
+
collide_with_bodies = false
|
| 380 |
+
|
| 381 |
+
[node name="@RayCast3D@56984" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 382 |
+
target_position = Vector3(9.5694, 0, 2.90285)
|
| 383 |
+
collision_mask = 4
|
| 384 |
+
collide_with_areas = true
|
| 385 |
+
collide_with_bodies = false
|
| 386 |
+
|
| 387 |
+
[node name="@RayCast3D@56985" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 388 |
+
target_position = Vector3(9.95185, 0, 0.980171)
|
| 389 |
+
collision_mask = 4
|
| 390 |
+
collide_with_areas = true
|
| 391 |
+
collide_with_bodies = false
|
| 392 |
+
|
| 393 |
+
[node name="@RayCast3D@56986" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 394 |
+
target_position = Vector3(9.95185, 0, -0.980171)
|
| 395 |
+
collision_mask = 4
|
| 396 |
+
collide_with_areas = true
|
| 397 |
+
collide_with_bodies = false
|
| 398 |
+
|
| 399 |
+
[node name="@RayCast3D@56987" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 400 |
+
target_position = Vector3(9.5694, 0, -2.90285)
|
| 401 |
+
collision_mask = 4
|
| 402 |
+
collide_with_areas = true
|
| 403 |
+
collide_with_bodies = false
|
| 404 |
+
|
| 405 |
+
[node name="@RayCast3D@56988" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 406 |
+
target_position = Vector3(8.81921, 0, -4.71397)
|
| 407 |
+
collision_mask = 4
|
| 408 |
+
collide_with_areas = true
|
| 409 |
+
collide_with_bodies = false
|
| 410 |
+
|
| 411 |
+
[node name="@RayCast3D@56989" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 412 |
+
target_position = Vector3(7.7301, 0, -6.34393)
|
| 413 |
+
collision_mask = 4
|
| 414 |
+
collide_with_areas = true
|
| 415 |
+
collide_with_bodies = false
|
| 416 |
+
|
| 417 |
+
[node name="@RayCast3D@56990" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 418 |
+
target_position = Vector3(6.34393, 0, -7.7301)
|
| 419 |
+
collision_mask = 4
|
| 420 |
+
collide_with_areas = true
|
| 421 |
+
collide_with_bodies = false
|
| 422 |
+
|
| 423 |
+
[node name="@RayCast3D@56991" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 424 |
+
target_position = Vector3(4.71397, 0, -8.81921)
|
| 425 |
+
collision_mask = 4
|
| 426 |
+
collide_with_areas = true
|
| 427 |
+
collide_with_bodies = false
|
| 428 |
+
|
| 429 |
+
[node name="@RayCast3D@56992" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 430 |
+
target_position = Vector3(2.90285, 0, -9.5694)
|
| 431 |
+
collision_mask = 4
|
| 432 |
+
collide_with_areas = true
|
| 433 |
+
collide_with_bodies = false
|
| 434 |
+
|
| 435 |
+
[node name="@RayCast3D@56993" type="RayCast3D" parent="AIController3D/ObstacleRaycastSensor"]
|
| 436 |
+
target_position = Vector3(0.980171, 0, -9.95185)
|
| 437 |
+
collision_mask = 4
|
| 438 |
+
collide_with_areas = true
|
| 439 |
+
collide_with_bodies = false
|
| 440 |
+
|
| 441 |
+
[node name="GroundRaycastSensor" type="Node3D" parent="AIController3D"]
|
| 442 |
+
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
|
| 443 |
+
script = ExtResource("3_qsyok")
|
| 444 |
+
boolean_class_mask = 0
|
| 445 |
+
n_rays_width = 4.0
|
| 446 |
+
n_rays_height = 4.0
|
| 447 |
+
ray_length = 2.0
|
| 448 |
+
cone_width = 90.0
|
| 449 |
+
cone_height = 90.0
|
| 450 |
+
|
| 451 |
+
[node name="node_0 0" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 452 |
+
target_position = Vector3(-0.92388, -1.11114, 1.38268)
|
| 453 |
+
|
| 454 |
+
[node name="@RayCast3D@24718" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 455 |
+
target_position = Vector3(-1.08979, -0.390181, 1.63099)
|
| 456 |
+
|
| 457 |
+
[node name="@RayCast3D@24719" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 458 |
+
target_position = Vector3(-1.08979, 0.390181, 1.63099)
|
| 459 |
+
|
| 460 |
+
[node name="@RayCast3D@24720" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 461 |
+
target_position = Vector3(-0.92388, 1.11114, 1.38268)
|
| 462 |
+
|
| 463 |
+
[node name="node_1 0" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 464 |
+
target_position = Vector3(-0.324423, -1.11114, 1.63099)
|
| 465 |
+
|
| 466 |
+
[node name="@RayCast3D@24721" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 467 |
+
target_position = Vector3(-0.382683, -0.390181, 1.92388)
|
| 468 |
+
|
| 469 |
+
[node name="@RayCast3D@24722" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 470 |
+
target_position = Vector3(-0.382683, 0.390181, 1.92388)
|
| 471 |
+
|
| 472 |
+
[node name="@RayCast3D@24723" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 473 |
+
target_position = Vector3(-0.324423, 1.11114, 1.63099)
|
| 474 |
+
|
| 475 |
+
[node name="@RayCast3D@24724" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 476 |
+
target_position = Vector3(0.324423, -1.11114, 1.63099)
|
| 477 |
+
|
| 478 |
+
[node name="@RayCast3D@24725" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 479 |
+
target_position = Vector3(0.382683, -0.390181, 1.92388)
|
| 480 |
+
|
| 481 |
+
[node name="@RayCast3D@24726" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 482 |
+
target_position = Vector3(0.382683, 0.390181, 1.92388)
|
| 483 |
+
|
| 484 |
+
[node name="@RayCast3D@24727" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 485 |
+
target_position = Vector3(0.324423, 1.11114, 1.63099)
|
| 486 |
+
|
| 487 |
+
[node name="@RayCast3D@24728" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 488 |
+
target_position = Vector3(0.92388, -1.11114, 1.38268)
|
| 489 |
+
|
| 490 |
+
[node name="@RayCast3D@24729" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 491 |
+
target_position = Vector3(1.08979, -0.390181, 1.63099)
|
| 492 |
+
|
| 493 |
+
[node name="@RayCast3D@24730" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 494 |
+
target_position = Vector3(1.08979, 0.390181, 1.63099)
|
| 495 |
+
|
| 496 |
+
[node name="@RayCast3D@24731" type="RayCast3D" parent="AIController3D/GroundRaycastSensor"]
|
| 497 |
+
target_position = Vector3(0.92388, 1.11114, 1.38268)
|
SimpleReachGoal/CSharp/scenes/player/player_ai_controller.gd
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends AIController3D
|
| 2 |
+
class_name PlayerAIController
|
| 3 |
+
|
| 4 |
+
@export var player: Node3D
|
| 5 |
+
@export var raycast_sensors: Array[RayCastSensor3D]
|
| 6 |
+
|
| 7 |
+
|
| 8 |
+
func _physics_process(delta):
|
| 9 |
+
n_steps += 1
|
| 10 |
+
|
| 11 |
+
if n_steps > reset_after:
|
| 12 |
+
player.GameSceneManager.Reset()
|
| 13 |
+
|
| 14 |
+
|
| 15 |
+
func end_episode():
|
| 16 |
+
done = true
|
| 17 |
+
reset()
|
| 18 |
+
|
| 19 |
+
|
| 20 |
+
func get_obs() -> Dictionary:
|
| 21 |
+
var obs: PackedFloat32Array = []
|
| 22 |
+
for sensor in raycast_sensors:
|
| 23 |
+
obs.append_array(sensor.get_observation())
|
| 24 |
+
|
| 25 |
+
var level_size: float = 10
|
| 26 |
+
var relative_goal_position: Vector3 = player.to_local(player.Goal.global_position)
|
| 27 |
+
var relative_obstacle_position: Vector3 = player.to_local(player.Obstacle.global_position)
|
| 28 |
+
obs.append_array(
|
| 29 |
+
[
|
| 30 |
+
relative_goal_position.x / level_size,
|
| 31 |
+
relative_goal_position.z / level_size,
|
| 32 |
+
relative_obstacle_position.x / level_size,
|
| 33 |
+
relative_obstacle_position.z / level_size
|
| 34 |
+
]
|
| 35 |
+
)
|
| 36 |
+
return {"obs": obs}
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
func get_reward() -> float:
|
| 40 |
+
return reward
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
func get_action_space() -> Dictionary:
|
| 44 |
+
return {"move_action": {"size": 2, "action_type": "continuous"}}
|
| 45 |
+
|
| 46 |
+
|
| 47 |
+
func set_action(action) -> void:
|
| 48 |
+
player.RequestedMovement = Vector2(action.move_action[0], action.move_action[1])
|
SimpleReachGoal/CSharp/scenes/training_scene/training_scene.tscn
ADDED
|
@@ -0,0 +1,83 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene load_steps=6 format=3 uid="uid://b12majbajmkqq"]
|
| 2 |
+
|
| 3 |
+
[ext_resource type="PackedScene" uid="uid://qofctg4fc0c2" path="res://scenes/game_scene/game_scene.tscn" id="1_pdcwe"]
|
| 4 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="2_7kqnq"]
|
| 5 |
+
|
| 6 |
+
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_kbbm2"]
|
| 7 |
+
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
|
| 8 |
+
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
|
| 9 |
+
|
| 10 |
+
[sub_resource type="Sky" id="Sky_lpkw7"]
|
| 11 |
+
sky_material = SubResource("ProceduralSkyMaterial_kbbm2")
|
| 12 |
+
|
| 13 |
+
[sub_resource type="Environment" id="Environment_3ytk2"]
|
| 14 |
+
background_mode = 2
|
| 15 |
+
sky = SubResource("Sky_lpkw7")
|
| 16 |
+
tonemap_mode = 2
|
| 17 |
+
glow_enabled = true
|
| 18 |
+
|
| 19 |
+
[node name="TrainingScene" type="Node3D"]
|
| 20 |
+
|
| 21 |
+
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
| 22 |
+
environment = SubResource("Environment_3ytk2")
|
| 23 |
+
|
| 24 |
+
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
| 25 |
+
transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0)
|
| 26 |
+
shadow_enabled = true
|
| 27 |
+
|
| 28 |
+
[node name="GameScene" parent="." node_paths=PackedStringArray("GoalManager", "ObstacleManager", "Player") instance=ExtResource("1_pdcwe")]
|
| 29 |
+
GoalManager = NodePath("GoalManager")
|
| 30 |
+
ObstacleManager = NodePath("ObstacleManager")
|
| 31 |
+
Player = NodePath("Player")
|
| 32 |
+
|
| 33 |
+
[node name="GameScene2" parent="." node_paths=PackedStringArray("GoalManager", "ObstacleManager", "Player") instance=ExtResource("1_pdcwe")]
|
| 34 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 100, 0, 0)
|
| 35 |
+
GoalManager = NodePath("GoalManager")
|
| 36 |
+
ObstacleManager = NodePath("ObstacleManager")
|
| 37 |
+
Player = NodePath("Player")
|
| 38 |
+
|
| 39 |
+
[node name="GameScene3" parent="." node_paths=PackedStringArray("GoalManager", "ObstacleManager", "Player") instance=ExtResource("1_pdcwe")]
|
| 40 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 200, 0, 0)
|
| 41 |
+
GoalManager = NodePath("GoalManager")
|
| 42 |
+
ObstacleManager = NodePath("ObstacleManager")
|
| 43 |
+
Player = NodePath("Player")
|
| 44 |
+
|
| 45 |
+
[node name="GameScene4" parent="." node_paths=PackedStringArray("GoalManager", "ObstacleManager", "Player") instance=ExtResource("1_pdcwe")]
|
| 46 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 300, 0, 0)
|
| 47 |
+
GoalManager = NodePath("GoalManager")
|
| 48 |
+
ObstacleManager = NodePath("ObstacleManager")
|
| 49 |
+
Player = NodePath("Player")
|
| 50 |
+
|
| 51 |
+
[node name="GameScene5" parent="." node_paths=PackedStringArray("GoalManager", "ObstacleManager", "Player") instance=ExtResource("1_pdcwe")]
|
| 52 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 100)
|
| 53 |
+
GoalManager = NodePath("GoalManager")
|
| 54 |
+
ObstacleManager = NodePath("ObstacleManager")
|
| 55 |
+
Player = NodePath("Player")
|
| 56 |
+
|
| 57 |
+
[node name="GameScene6" parent="." node_paths=PackedStringArray("GoalManager", "ObstacleManager", "Player") instance=ExtResource("1_pdcwe")]
|
| 58 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 100, 0, 100)
|
| 59 |
+
GoalManager = NodePath("GoalManager")
|
| 60 |
+
ObstacleManager = NodePath("ObstacleManager")
|
| 61 |
+
Player = NodePath("Player")
|
| 62 |
+
|
| 63 |
+
[node name="GameScene7" parent="." node_paths=PackedStringArray("GoalManager", "ObstacleManager", "Player") instance=ExtResource("1_pdcwe")]
|
| 64 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 200, 0, 100)
|
| 65 |
+
GoalManager = NodePath("GoalManager")
|
| 66 |
+
ObstacleManager = NodePath("ObstacleManager")
|
| 67 |
+
Player = NodePath("Player")
|
| 68 |
+
|
| 69 |
+
[node name="GameScene8" parent="." node_paths=PackedStringArray("GoalManager", "ObstacleManager", "Player") instance=ExtResource("1_pdcwe")]
|
| 70 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 300, 0, 100)
|
| 71 |
+
GoalManager = NodePath("GoalManager")
|
| 72 |
+
ObstacleManager = NodePath("ObstacleManager")
|
| 73 |
+
Player = NodePath("Player")
|
| 74 |
+
|
| 75 |
+
[node name="Camera3D" type="Camera3D" parent="."]
|
| 76 |
+
transform = Transform3D(1, 0, 0, 0, 0.803856, 0.594823, 0, -0.594823, 0.803856, 0, 9.562, 11.843)
|
| 77 |
+
fov = 51.7
|
| 78 |
+
|
| 79 |
+
[node name="Sync" type="Node" parent="."]
|
| 80 |
+
script = ExtResource("2_7kqnq")
|
| 81 |
+
control_mode = 2
|
| 82 |
+
speed_up = 8.0
|
| 83 |
+
onnx_model_path = "SimpleReachGoal.onnx"
|
SimpleReachGoal/CSharpAll/.gitattributes
ADDED
|
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Normalize EOL for all files that Git considers text files.
|
| 2 |
+
* text=auto eol=lf
|
SimpleReachGoal/CSharpAll/.gitignore
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Godot 4+ specific ignores
|
| 2 |
+
.godot/
|
| 3 |
+
android/
|
SimpleReachGoal/CSharpAll/SimpleReachGoal.csproj
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<Project Sdk="Godot.NET.Sdk/4.3.0-dev.5">
|
| 2 |
+
<PropertyGroup>
|
| 3 |
+
<TargetFramework>net6.0</TargetFramework>
|
| 4 |
+
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
|
| 5 |
+
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
|
| 6 |
+
<EnableDynamicLoading>true</EnableDynamicLoading>
|
| 7 |
+
</PropertyGroup>
|
| 8 |
+
<ItemGroup>
|
| 9 |
+
<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.15.1" />
|
| 10 |
+
</ItemGroup>
|
| 11 |
+
</Project>
|
SimpleReachGoal/CSharpAll/SimpleReachGoal.onnx
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:80cdcca6356a62cf997e3f18777c799ca930b53236f4fb2e911edec5c6c78838
|
| 3 |
+
size 40656
|
SimpleReachGoal/CSharpAll/SimpleReachGoal.sln
ADDED
|
@@ -0,0 +1,19 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Microsoft Visual Studio Solution File, Format Version 12.00
|
| 2 |
+
# Visual Studio 2012
|
| 3 |
+
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleReachGoal", "SimpleReachGoal.csproj", "{8B1C40FD-E462-48E5-B273-A0E360A0580B}"
|
| 4 |
+
EndProject
|
| 5 |
+
Global
|
| 6 |
+
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
| 7 |
+
Debug|Any CPU = Debug|Any CPU
|
| 8 |
+
ExportDebug|Any CPU = ExportDebug|Any CPU
|
| 9 |
+
ExportRelease|Any CPU = ExportRelease|Any CPU
|
| 10 |
+
EndGlobalSection
|
| 11 |
+
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
| 12 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
| 13 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
| 14 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
| 15 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
| 16 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
| 17 |
+
{8B1C40FD-E462-48E5-B273-A0E360A0580B}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
| 18 |
+
EndGlobalSection
|
| 19 |
+
EndGlobal
|
SimpleReachGoal/CSharpAll/addons/godot_rl_agents/controller/ai_controller_2d.gd
ADDED
|
@@ -0,0 +1,118 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node2D
|
| 2 |
+
class_name AIController2D
|
| 3 |
+
|
| 4 |
+
enum ControlModes { INHERIT_FROM_SYNC, HUMAN, TRAINING, ONNX_INFERENCE, RECORD_EXPERT_DEMOS }
|
| 5 |
+
@export var control_mode: ControlModes = ControlModes.INHERIT_FROM_SYNC
|
| 6 |
+
@export var onnx_model_path := ""
|
| 7 |
+
@export var reset_after := 1000
|
| 8 |
+
|
| 9 |
+
@export_group("Record expert demos mode options")
|
| 10 |
+
## Path where the demos will be saved. The file can later be used for imitation learning.
|
| 11 |
+
@export var expert_demo_save_path: String
|
| 12 |
+
## The action that erases the last recorded episode from the currently recorded data.
|
| 13 |
+
@export var remove_last_episode_key: InputEvent
|
| 14 |
+
## Action will be repeated for n frames. Will introduce control lag if larger than 1.
|
| 15 |
+
## Can be used to ensure that action_repeat on inference and training matches
|
| 16 |
+
## the recorded demonstrations.
|
| 17 |
+
@export var action_repeat: int = 1
|
| 18 |
+
|
| 19 |
+
var onnx_model: ONNXModel
|
| 20 |
+
|
| 21 |
+
var heuristic := "human"
|
| 22 |
+
var done := false
|
| 23 |
+
var reward := 0.0
|
| 24 |
+
var n_steps := 0
|
| 25 |
+
var needs_reset := false
|
| 26 |
+
|
| 27 |
+
var _player: Node2D
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
func _ready():
|
| 31 |
+
add_to_group("AGENT")
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
func init(player: Node2D):
|
| 35 |
+
_player = player
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
| 39 |
+
func get_obs() -> Dictionary:
|
| 40 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
| 41 |
+
return {"obs": []}
|
| 42 |
+
|
| 43 |
+
|
| 44 |
+
func get_reward() -> float:
|
| 45 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
| 46 |
+
return 0.0
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
func get_action_space() -> Dictionary:
|
| 50 |
+
assert(
|
| 51 |
+
false,
|
| 52 |
+
"the get get_action_space method is not implemented when extending from ai_controller"
|
| 53 |
+
)
|
| 54 |
+
return {
|
| 55 |
+
"example_actions_continous": {"size": 2, "action_type": "continuous"},
|
| 56 |
+
"example_actions_discrete": {"size": 2, "action_type": "discrete"},
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
|
| 60 |
+
func set_action(action) -> void:
|
| 61 |
+
assert(false, "the set_action method is not implemented when extending from ai_controller")
|
| 62 |
+
|
| 63 |
+
|
| 64 |
+
#-----------------------------------------------------------------------------#
|
| 65 |
+
|
| 66 |
+
|
| 67 |
+
#-- Methods that sometimes need implementing using the "extend script" option in Godot --#
|
| 68 |
+
# Only needed if you are recording expert demos with this AIController
|
| 69 |
+
func get_action() -> Array:
|
| 70 |
+
assert(
|
| 71 |
+
false,
|
| 72 |
+
"the get_action method is not implemented in extended AIController but demo_recorder is used"
|
| 73 |
+
)
|
| 74 |
+
return []
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
# -----------------------------------------------------------------------------#
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
func _physics_process(delta):
|
| 81 |
+
n_steps += 1
|
| 82 |
+
if n_steps > reset_after:
|
| 83 |
+
needs_reset = true
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
func get_obs_space():
|
| 87 |
+
# may need overriding if the obs space is complex
|
| 88 |
+
var obs = get_obs()
|
| 89 |
+
return {
|
| 90 |
+
"obs": {"size": [len(obs["obs"])], "space": "box"},
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
|
| 94 |
+
func reset():
|
| 95 |
+
n_steps = 0
|
| 96 |
+
needs_reset = false
|
| 97 |
+
|
| 98 |
+
|
| 99 |
+
func reset_if_done():
|
| 100 |
+
if done:
|
| 101 |
+
reset()
|
| 102 |
+
|
| 103 |
+
|
| 104 |
+
func set_heuristic(h):
|
| 105 |
+
# sets the heuristic from "human" or "model" nothing to change here
|
| 106 |
+
heuristic = h
|
| 107 |
+
|
| 108 |
+
|
| 109 |
+
func get_done():
|
| 110 |
+
return done
|
| 111 |
+
|
| 112 |
+
|
| 113 |
+
func set_done_false():
|
| 114 |
+
done = false
|
| 115 |
+
|
| 116 |
+
|
| 117 |
+
func zero_reward():
|
| 118 |
+
reward = 0.0
|
SimpleReachGoal/CSharpAll/addons/godot_rl_agents/controller/ai_controller_3d.gd
ADDED
|
@@ -0,0 +1,117 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node3D
|
| 2 |
+
class_name AIController3D
|
| 3 |
+
|
| 4 |
+
enum ControlModes { INHERIT_FROM_SYNC, HUMAN, TRAINING, ONNX_INFERENCE, RECORD_EXPERT_DEMOS }
|
| 5 |
+
@export var control_mode: ControlModes = ControlModes.INHERIT_FROM_SYNC
|
| 6 |
+
@export var onnx_model_path := ""
|
| 7 |
+
@export var reset_after := 1000
|
| 8 |
+
|
| 9 |
+
@export_group("Record expert demos mode options")
|
| 10 |
+
## Path where the demos will be saved. The file can later be used for imitation learning.
|
| 11 |
+
@export var expert_demo_save_path: String
|
| 12 |
+
## The action that erases the last recorded episode from the currently recorded data.
|
| 13 |
+
@export var remove_last_episode_key: InputEvent
|
| 14 |
+
## Action will be repeated for n frames. Will introduce control lag if larger than 1.
|
| 15 |
+
## Can be used to ensure that action_repeat on inference and training matches
|
| 16 |
+
## the recorded demonstrations.
|
| 17 |
+
@export var action_repeat: int = 1
|
| 18 |
+
|
| 19 |
+
var onnx_model: ONNXModel
|
| 20 |
+
|
| 21 |
+
var heuristic := "human"
|
| 22 |
+
var done := false
|
| 23 |
+
var reward := 0.0
|
| 24 |
+
var n_steps := 0
|
| 25 |
+
var needs_reset := false
|
| 26 |
+
|
| 27 |
+
var _player: Node3D
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
func _ready():
|
| 31 |
+
add_to_group("AGENT")
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
func init(player: Node3D):
|
| 35 |
+
_player = player
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
| 39 |
+
func get_obs() -> Dictionary:
|
| 40 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
| 41 |
+
return {"obs": []}
|
| 42 |
+
|
| 43 |
+
|
| 44 |
+
func get_reward() -> float:
|
| 45 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
| 46 |
+
return 0.0
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
func get_action_space() -> Dictionary:
|
| 50 |
+
assert(
|
| 51 |
+
false, "the get_action_space method is not implemented when extending from ai_controller"
|
| 52 |
+
)
|
| 53 |
+
return {
|
| 54 |
+
"example_actions_continous": {"size": 2, "action_type": "continuous"},
|
| 55 |
+
"example_actions_discrete": {"size": 2, "action_type": "discrete"},
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
|
| 59 |
+
func set_action(action) -> void:
|
| 60 |
+
assert(false, "the set_action method is not implemented when extending from ai_controller")
|
| 61 |
+
|
| 62 |
+
|
| 63 |
+
#-----------------------------------------------------------------------------#
|
| 64 |
+
|
| 65 |
+
|
| 66 |
+
#-- Methods that sometimes need implementing using the "extend script" option in Godot --#
|
| 67 |
+
# Only needed if you are recording expert demos with this AIController
|
| 68 |
+
func get_action() -> Array:
|
| 69 |
+
assert(
|
| 70 |
+
false,
|
| 71 |
+
"the get_action method is not implemented in extended AIController but demo_recorder is used"
|
| 72 |
+
)
|
| 73 |
+
return []
|
| 74 |
+
|
| 75 |
+
|
| 76 |
+
# -----------------------------------------------------------------------------#
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
func _physics_process(delta):
|
| 80 |
+
n_steps += 1
|
| 81 |
+
if n_steps > reset_after:
|
| 82 |
+
needs_reset = true
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
func get_obs_space():
|
| 86 |
+
# may need overriding if the obs space is complex
|
| 87 |
+
var obs = get_obs()
|
| 88 |
+
return {
|
| 89 |
+
"obs": {"size": [len(obs["obs"])], "space": "box"},
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
func reset():
|
| 94 |
+
n_steps = 0
|
| 95 |
+
needs_reset = false
|
| 96 |
+
|
| 97 |
+
|
| 98 |
+
func reset_if_done():
|
| 99 |
+
if done:
|
| 100 |
+
reset()
|
| 101 |
+
|
| 102 |
+
|
| 103 |
+
func set_heuristic(h):
|
| 104 |
+
# sets the heuristic from "human" or "model" nothing to change here
|
| 105 |
+
heuristic = h
|
| 106 |
+
|
| 107 |
+
|
| 108 |
+
func get_done():
|
| 109 |
+
return done
|
| 110 |
+
|
| 111 |
+
|
| 112 |
+
func set_done_false():
|
| 113 |
+
done = false
|
| 114 |
+
|
| 115 |
+
|
| 116 |
+
func zero_reward():
|
| 117 |
+
reward = 0.0
|
SimpleReachGoal/CSharpAll/addons/godot_rl_agents/godot_rl_agents.gd
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends EditorPlugin
|
| 3 |
+
|
| 4 |
+
|
| 5 |
+
func _enter_tree():
|
| 6 |
+
# Initialization of the plugin goes here.
|
| 7 |
+
# Add the new type with a name, a parent type, a script and an icon.
|
| 8 |
+
add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png"))
|
| 9 |
+
#add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png"))
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
func _exit_tree():
|
| 13 |
+
# Clean-up of the plugin goes here.
|
| 14 |
+
# Always remember to remove it from the engine when deactivated.
|
| 15 |
+
remove_custom_type("Sync")
|
| 16 |
+
#remove_custom_type("RaycastSensor2D2")
|
SimpleReachGoal/CSharpAll/addons/godot_rl_agents/icon.png
ADDED
|
|
Git LFS Details
|
SimpleReachGoal/CSharpAll/addons/godot_rl_agents/onnx/csharp/ONNXInference.cs
ADDED
|
@@ -0,0 +1,103 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using Godot;
|
| 2 |
+
using Microsoft.ML.OnnxRuntime;
|
| 3 |
+
using Microsoft.ML.OnnxRuntime.Tensors;
|
| 4 |
+
using System.Collections.Generic;
|
| 5 |
+
using System.Linq;
|
| 6 |
+
|
| 7 |
+
namespace GodotONNX
|
| 8 |
+
{
|
| 9 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/ONNXInference/*'/>
|
| 10 |
+
public partial class ONNXInference : GodotObject
|
| 11 |
+
{
|
| 12 |
+
|
| 13 |
+
private InferenceSession session;
|
| 14 |
+
/// <summary>
|
| 15 |
+
/// Path to the ONNX model. Use Initialize to change it.
|
| 16 |
+
/// </summary>
|
| 17 |
+
private string modelPath;
|
| 18 |
+
private int batchSize;
|
| 19 |
+
|
| 20 |
+
private SessionOptions SessionOpt;
|
| 21 |
+
|
| 22 |
+
//init function
|
| 23 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Initialize/*'/>
|
| 24 |
+
public void Initialize(string Path, int BatchSize)
|
| 25 |
+
{
|
| 26 |
+
modelPath = Path;
|
| 27 |
+
batchSize = BatchSize;
|
| 28 |
+
SessionOpt = SessionConfigurator.MakeConfiguredSessionOptions();
|
| 29 |
+
session = LoadModel(modelPath);
|
| 30 |
+
|
| 31 |
+
}
|
| 32 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Run/*'/>
|
| 33 |
+
public Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> RunInference(Godot.Collections.Array<float> obs, int state_ins)
|
| 34 |
+
{
|
| 35 |
+
//Current model: Any (Godot Rl Agents)
|
| 36 |
+
//Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
|
| 37 |
+
|
| 38 |
+
//Fill the input tensors
|
| 39 |
+
// create span from inputSize
|
| 40 |
+
var span = new float[obs.Count]; //There's probably a better way to do this
|
| 41 |
+
for (int i = 0; i < obs.Count; i++)
|
| 42 |
+
{
|
| 43 |
+
span[i] = obs[i];
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
IReadOnlyCollection<NamedOnnxValue> inputs = new List<NamedOnnxValue>
|
| 47 |
+
{
|
| 48 |
+
NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })),
|
| 49 |
+
NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize }))
|
| 50 |
+
};
|
| 51 |
+
IReadOnlyCollection<string> outputNames = new List<string> { "output", "state_outs" }; //ONNX is sensible to these names, as well as the input names
|
| 52 |
+
|
| 53 |
+
IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results;
|
| 54 |
+
//We do not use "using" here so we get a better exception explaination later
|
| 55 |
+
try
|
| 56 |
+
{
|
| 57 |
+
results = session.Run(inputs, outputNames);
|
| 58 |
+
}
|
| 59 |
+
catch (OnnxRuntimeException e)
|
| 60 |
+
{
|
| 61 |
+
//This error usually means that the model is not compatible with the input, beacause of the input shape (size)
|
| 62 |
+
GD.Print("Error at inference: ", e);
|
| 63 |
+
return null;
|
| 64 |
+
}
|
| 65 |
+
//Can't convert IEnumerable<float> to Variant, so we have to convert it to an array or something
|
| 66 |
+
Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> output = new Godot.Collections.Dictionary<string, Godot.Collections.Array<float>>();
|
| 67 |
+
DisposableNamedOnnxValue output1 = results.First();
|
| 68 |
+
DisposableNamedOnnxValue output2 = results.Last();
|
| 69 |
+
Godot.Collections.Array<float> output1Array = new Godot.Collections.Array<float>();
|
| 70 |
+
Godot.Collections.Array<float> output2Array = new Godot.Collections.Array<float>();
|
| 71 |
+
|
| 72 |
+
foreach (float f in output1.AsEnumerable<float>())
|
| 73 |
+
{
|
| 74 |
+
output1Array.Add(f);
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
foreach (float f in output2.AsEnumerable<float>())
|
| 78 |
+
{
|
| 79 |
+
output2Array.Add(f);
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
output.Add(output1.Name, output1Array);
|
| 83 |
+
output.Add(output2.Name, output2Array);
|
| 84 |
+
|
| 85 |
+
//Output is a dictionary of arrays, ex: { "output" : [0.1, 0.2, 0.3, 0.4, ...], "state_outs" : [0.5, ...]}
|
| 86 |
+
results.Dispose();
|
| 87 |
+
return output;
|
| 88 |
+
}
|
| 89 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Load/*'/>
|
| 90 |
+
public InferenceSession LoadModel(string Path)
|
| 91 |
+
{
|
| 92 |
+
using Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read);
|
| 93 |
+
byte[] model = file.GetBuffer((int)file.GetLength());
|
| 94 |
+
//file.Close(); file.Dispose(); //Close the file, then dispose the reference.
|
| 95 |
+
return new InferenceSession(model, SessionOpt); //Load the model
|
| 96 |
+
}
|
| 97 |
+
public void FreeDisposables()
|
| 98 |
+
{
|
| 99 |
+
session.Dispose();
|
| 100 |
+
SessionOpt.Dispose();
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
}
|
SimpleReachGoal/CSharpAll/addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs
ADDED
|
@@ -0,0 +1,131 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
using Godot;
|
| 2 |
+
using Microsoft.ML.OnnxRuntime;
|
| 3 |
+
|
| 4 |
+
namespace GodotONNX
|
| 5 |
+
{
|
| 6 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SessionConfigurator/*'/>
|
| 7 |
+
|
| 8 |
+
public static class SessionConfigurator
|
| 9 |
+
{
|
| 10 |
+
public enum ComputeName
|
| 11 |
+
{
|
| 12 |
+
CUDA,
|
| 13 |
+
ROCm,
|
| 14 |
+
DirectML,
|
| 15 |
+
CoreML,
|
| 16 |
+
CPU
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/GetSessionOptions/*'/>
|
| 20 |
+
public static SessionOptions MakeConfiguredSessionOptions()
|
| 21 |
+
{
|
| 22 |
+
SessionOptions sessionOptions = new();
|
| 23 |
+
SetOptions(sessionOptions);
|
| 24 |
+
return sessionOptions;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
private static void SetOptions(SessionOptions sessionOptions)
|
| 28 |
+
{
|
| 29 |
+
sessionOptions.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
|
| 30 |
+
ApplySystemSpecificOptions(sessionOptions);
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SystemCheck/*'/>
|
| 34 |
+
static public void ApplySystemSpecificOptions(SessionOptions sessionOptions)
|
| 35 |
+
{
|
| 36 |
+
//Most code for this function is verbose only, the only reason it exists is to track
|
| 37 |
+
//implementation progress of the different compute APIs.
|
| 38 |
+
|
| 39 |
+
//December 2022: CUDA is not working.
|
| 40 |
+
|
| 41 |
+
string OSName = OS.GetName(); //Get OS Name
|
| 42 |
+
|
| 43 |
+
//ComputeName ComputeAPI = ComputeCheck(); //Get Compute API
|
| 44 |
+
// //TODO: Get CPU architecture
|
| 45 |
+
|
| 46 |
+
//Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
|
| 47 |
+
//Windows can use OpenVINO (C#) on x64
|
| 48 |
+
//TODO: try TensorRT instead of CUDA
|
| 49 |
+
//TODO: Use OpenVINO for Intel Graphics
|
| 50 |
+
|
| 51 |
+
// Temporarily using CPU on all platforms to avoid errors detected with DML
|
| 52 |
+
ComputeName ComputeAPI = ComputeName.CPU;
|
| 53 |
+
|
| 54 |
+
//match OS and Compute API
|
| 55 |
+
GD.Print($"OS: {OSName} Compute API: {ComputeAPI}");
|
| 56 |
+
|
| 57 |
+
// CPU is set by default without appending necessary
|
| 58 |
+
// sessionOptions.AppendExecutionProvider_CPU(0);
|
| 59 |
+
|
| 60 |
+
/*
|
| 61 |
+
switch (OSName)
|
| 62 |
+
{
|
| 63 |
+
case "Windows": //Can use CUDA, DirectML
|
| 64 |
+
if (ComputeAPI is ComputeName.CUDA)
|
| 65 |
+
{
|
| 66 |
+
//CUDA
|
| 67 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
| 68 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
| 69 |
+
}
|
| 70 |
+
else if (ComputeAPI is ComputeName.DirectML)
|
| 71 |
+
{
|
| 72 |
+
//DirectML
|
| 73 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
| 74 |
+
}
|
| 75 |
+
break;
|
| 76 |
+
case "X11": //Can use CUDA, ROCm
|
| 77 |
+
if (ComputeAPI is ComputeName.CUDA)
|
| 78 |
+
{
|
| 79 |
+
//CUDA
|
| 80 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
| 81 |
+
}
|
| 82 |
+
if (ComputeAPI is ComputeName.ROCm)
|
| 83 |
+
{
|
| 84 |
+
//ROCm, only works on x86
|
| 85 |
+
//Research indicates that this has to be compiled as a GDNative plugin
|
| 86 |
+
//GD.Print("ROCm not supported yet, using CPU.");
|
| 87 |
+
//sessionOptions.AppendExecutionProvider_CPU(0);
|
| 88 |
+
}
|
| 89 |
+
break;
|
| 90 |
+
case "macOS": //Can use CoreML
|
| 91 |
+
if (ComputeAPI is ComputeName.CoreML)
|
| 92 |
+
{ //CoreML
|
| 93 |
+
//TODO: Needs testing
|
| 94 |
+
//sessionOptions.AppendExecutionProvider_CoreML(0);
|
| 95 |
+
//CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
|
| 96 |
+
}
|
| 97 |
+
break;
|
| 98 |
+
default:
|
| 99 |
+
GD.Print("OS not Supported.");
|
| 100 |
+
break;
|
| 101 |
+
}
|
| 102 |
+
*/
|
| 103 |
+
}
|
| 104 |
+
|
| 105 |
+
|
| 106 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/ComputeCheck/*'/>
|
| 107 |
+
public static ComputeName ComputeCheck()
|
| 108 |
+
{
|
| 109 |
+
string adapterName = Godot.RenderingServer.GetVideoAdapterName();
|
| 110 |
+
//string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor();
|
| 111 |
+
adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo(""));
|
| 112 |
+
//TODO: GPU vendors for MacOS, what do they even use these days?
|
| 113 |
+
|
| 114 |
+
if (adapterName.Contains("INTEL"))
|
| 115 |
+
{
|
| 116 |
+
return ComputeName.DirectML;
|
| 117 |
+
}
|
| 118 |
+
if (adapterName.Contains("AMD") || adapterName.Contains("RADEON"))
|
| 119 |
+
{
|
| 120 |
+
return ComputeName.DirectML;
|
| 121 |
+
}
|
| 122 |
+
if (adapterName.Contains("NVIDIA"))
|
| 123 |
+
{
|
| 124 |
+
return ComputeName.CUDA;
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
GD.Print("Graphics Card not recognized."); //Should use CPU
|
| 128 |
+
return ComputeName.CPU;
|
| 129 |
+
}
|
| 130 |
+
}
|
| 131 |
+
}
|
SimpleReachGoal/CSharpAll/addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<docs>
|
| 2 |
+
<members name="ONNXInference">
|
| 3 |
+
<ONNXInference>
|
| 4 |
+
<summary>
|
| 5 |
+
The main <c>ONNXInference</c> Class that handles the inference process.
|
| 6 |
+
</summary>
|
| 7 |
+
</ONNXInference>
|
| 8 |
+
<Initialize>
|
| 9 |
+
<summary>
|
| 10 |
+
Starts the inference process.
|
| 11 |
+
</summary>
|
| 12 |
+
<param name="Path">Path to the ONNX model, expects a path inside resources.</param>
|
| 13 |
+
<param name="BatchSize">How many observations will the model recieve.</param>
|
| 14 |
+
</Initialize>
|
| 15 |
+
<Run>
|
| 16 |
+
<summary>
|
| 17 |
+
Runs the given input through the model and returns the output.
|
| 18 |
+
</summary>
|
| 19 |
+
<param name="obs">Dictionary containing all observations.</param>
|
| 20 |
+
<param name="state_ins">How many different agents are creating these observations.</param>
|
| 21 |
+
<returns>A Dictionary of arrays, containing instructions based on the observations.</returns>
|
| 22 |
+
</Run>
|
| 23 |
+
<Load>
|
| 24 |
+
<summary>
|
| 25 |
+
Loads the given model into the inference process, using the best Execution provider available.
|
| 26 |
+
</summary>
|
| 27 |
+
<param name="Path">Path to the ONNX model, expects a path inside resources.</param>
|
| 28 |
+
<returns>InferenceSession ready to run.</returns>
|
| 29 |
+
</Load>
|
| 30 |
+
</members>
|
| 31 |
+
</docs>
|