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import random
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def common_dist(insanitylevel):
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return (random.randint(1, 5)<insanitylevel or insanitylevel >= 10)
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def normal_dist(insanitylevel):
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return (random.randint(1, 10)<insanitylevel or insanitylevel >= 10)
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def uncommon_dist(insanitylevel):
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return (random.randint(1, 18)<insanitylevel or insanitylevel >= 10)
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def rare_dist(insanitylevel):
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roll = (random.randint(1, 30)<insanitylevel or insanitylevel >= 10)
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if(roll):
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print("adding something rare to the prompt")
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return roll
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def legendary_dist(insanitylevel):
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roll = (random.randint(1, 50)<insanitylevel)
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if(roll):
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print("Nice! adding something legendary to the prompt")
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return roll
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def unique_dist(insanitylevel):
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roll = (random.randint(1, 75)<insanitylevel)
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if(roll):
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print("Critical hit! Something unique has been added to the prompt")
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return roll
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def extraordinary_dist(insanitylevel):
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roll = (random.randint(1, 200)<insanitylevel)
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if(roll):
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print("Extraordinary! Something special has been added to the prompt")
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return roll
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def novel_dist(insanitylevel):
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roll = (random.randint(1, 500)<insanitylevel)
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if(roll):
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print("Uh, something novel has been added to the prompt. Interesting.")
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return roll
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def chance_roll(insanitylevel, chance):
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chance_mapping = {
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'never': {'set_number': 0, 'message': ""},
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'novel': {'set_number': 500, 'message': "Uh, something novel has been added to the prompt. Interesting."},
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'extraordinary': {'set_number': 200, 'message': "Extraordinary! Something special has been added to the prompt"},
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'unique': {'set_number': 75, 'message': "Critical hit! Something unique has been added to the prompt"},
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'legendary': {'set_number': 50, 'message': "Nice! adding something legendary to the prompt"},
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'rare': {'set_number': 30, 'message': "adding something rare to the prompt"},
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'uncommon': {'set_number': 18, 'message': ""},
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'normal': {'set_number': 10, 'message': ""},
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'common': {'set_number': 5, 'message': ""},
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'always': {'set_number': 1, 'message': ""},
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}
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if chance == 'never':
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return False
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if chance in chance_mapping:
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properties = chance_mapping[chance]
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set_number = properties['set_number']
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message = properties['message']
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if (set_number <= 35 and insanitylevel >= 10):
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if(message != ""):
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print(message)
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return True
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roll = random.randint(1, set_number) < insanitylevel
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if(message != "" and roll == True):
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print(message)
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return roll
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else:
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raise ValueError(f"Invalid chance value: {chance}")
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