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import argparse
import subprocess
import tempfile
from pathlib import Path
import sys
import os
import platform
import shutil
import urllib.request
import zipfile
from typing import List

root_dir = Path(__file__).resolve().parents[2]
sys.path.append(str(root_dir))


def _download_import_ldraw(target_root: Path) -> Path | None:
    """
    Download ImportLDraw from GitHub releases if it wasn't bundled in the repo.
    Returns the extracted directory or None if download failed.
    """
    default_url = (
        "https://github.com/TobyLobster/ImportLDraw/archive/refs/tags/v1.2.1.zip"
    )
    download_url = os.environ.get("IMPORT_LDRAW_DOWNLOAD_URL", default_url)
    target_dir = target_root / "ImportLDraw_auto"

    print("⚠️  未在项目中找到 ImportLDraw,尝试从 GitHub 下载...")
    print(f"🌐 下载地址: {download_url}")

    try:
        with tempfile.TemporaryDirectory(prefix="importldraw_dl_") as tmpdir:
            tmpdir_path = Path(tmpdir)
            zip_path = tmpdir_path / "importldraw.zip"
            urllib.request.urlretrieve(download_url, zip_path)
            print("✅ 已下载 ImportLDraw 压缩包")

            with zipfile.ZipFile(zip_path, 'r') as zip_ref:
                zip_ref.extractall(tmpdir_path)

            extracted_root = None
            for child in tmpdir_path.iterdir():
                if child.is_dir() and (child / "__init__.py").exists():
                    extracted_root = child
                    break
                if child.is_dir():
                    potential = child / "ImportLDraw"
                    if (potential / "__init__.py").exists():
                        extracted_root = potential
                        break

            if not extracted_root:
                print("❌ 无法在压缩包中找到 ImportLDraw 目录")
                return None

            if target_dir.exists():
                shutil.rmtree(target_dir)
            shutil.copytree(extracted_root, target_dir)
            print(f"✅ ImportLDraw 已下载到: {target_dir}")
            return target_dir
    except Exception as download_error:
        print(f"❌ ImportLDraw 下载失败: {download_error}")

    return None

def _resolve_import_ldraw_dir() -> Path:
    """
    Locate ImportLDraw plugin directory (simplified for Docker deployment).

    Checks only 3 deterministic locations:
    1. Environment variable IMPORT_LDRAW_DIR (for local dev override)
    2. {repo}/code/ImportLDraw (Docker deployment path)
    3. {repo}/code/ImportLDraw_auto (auto-downloaded fallback)

    Raises FileNotFoundError if not found in any location.
    """
    code_dir = Path(__file__).resolve().parents[2]

    # 1. Environment variable override (local development)
    env_override = os.environ.get("IMPORT_LDRAW_DIR")
    if env_override:
        path = Path(env_override).expanduser()
        if (path / "__init__.py").exists():
            print(f"✓ Using IMPORT_LDRAW_DIR: {path}")
            return path
        else:
            print(f"⚠️  IMPORT_LDRAW_DIR set but invalid: {path}")

    # 2. Docker deployment path / Repository bundled path
    for subdir in ["ImportLDraw", "ImportLDraw_auto"]:
        path = code_dir / subdir
        if (path / "__init__.py").exists():
            print(f"✓ Found ImportLDraw at: {path}")
            return path

    # Not found - fail fast with clear error
    raise FileNotFoundError(
        f"ImportLDraw not found in:\n"
        f"  - {code_dir / 'ImportLDraw'}\n"
        f"  - {code_dir / 'ImportLDraw_auto'}\n"
        f"Set IMPORT_LDRAW_DIR environment variable or ensure Docker build succeeded."
    )

# 根据操作系统自动检测Blender路径
def _get_blender_path():
    """自动检测Blender路径(支持Mac/Linux)"""
    system = platform.system()

    # Mac系统常见的Blender安装路径
    if system == 'Darwin':
        possible_paths = [
            '/Applications/Blender.app/Contents/MacOS/Blender',
            '/Applications/Blender 3.6/Blender.app/Contents/MacOS/Blender',
            '/Applications/Blender 4.0/Blender.app/Contents/MacOS/Blender',
            os.path.expanduser('~/Applications/Blender.app/Contents/MacOS/Blender'),
        ]
        for path in possible_paths:
            if os.path.exists(path):
                print(f"✓ 找到Blender: {path}")
                return path

        # 如果没找到,提示用户安装
        print("⚠️  未找到Blender!")
        print("请从以下网址下载并安装Blender 3.6 LTS:")
        print("https://www.blender.org/download/lts/3-6/")
        print("安装到 /Applications/ 目录后重新运行。")
        return None

    # Linux系统(优先检测系统安装的Blender)
    else:
        # 首先检查通过apt/系统包管理器安装的Blender
        system_paths = [
            '/usr/bin/blender',
            '/usr/local/bin/blender',
            '/snap/bin/blender',
        ]

        for path in system_paths:
            if os.path.exists(path):
                print(f"✓ 找到系统Blender: {path}")
                return path

        # 检查手动下载的版本
        linux_path = '/tmp/blender-3.6.5-linux-x64/blender'
        if os.path.exists(linux_path):
            print(f"✓ 找到Blender: {linux_path}")
            return linux_path

        # 在Hugging Face Spaces等环境中,Blender应该通过packages.txt安装
        # 因此不需要自动下载安装,直接返回系统路径
        print("⚠️  未找到Blender,尝试使用系统默认路径...")
        return '/usr/bin/blender'  # 假设通过packages.txt安装到系统路径

BLENDER_PATH = _get_blender_path()

if BLENDER_PATH and os.path.exists(BLENDER_PATH):
    # 验证Blender版本
    try:
        version_check = subprocess.run(
            [BLENDER_PATH, '--version'],
            capture_output=True,
            text=True,
            timeout=10
        )
        if version_check.returncode == 0:
            version_info = version_check.stdout.strip().split('\n')[0]
            print(f"✓ Blender版本: {version_info}")
    except Exception as e:
        print(f"⚠️  Blender版本检查失败: {e}")

def render_bricks_safe(
        in_file: str,
        out_file: str,
        reposition_camera: bool = True,
        square_image: bool = True,
        instructions_look: bool = False,
        fov: float = 45,
        img_resolution: int = 512,
) -> None:
    print("=" * 70)
    print("🔍 [DEBUG] render_bricks_safe() 函数被调用")
    print(f"  📁 输入文件: {in_file}")
    print(f"  📁 输出文件: {out_file}")
    print(f"  🔧 BLENDER_PATH (全局): {BLENDER_PATH}")
    print(f"  ✓ Blender 是否存在: {BLENDER_PATH and os.path.exists(BLENDER_PATH) if BLENDER_PATH else False}")
    print("=" * 70)

    in_file = os.path.abspath(in_file)
    out_file = os.path.abspath(out_file)

    # 确保输出目录存在
    out_dir = os.path.dirname(out_file)
    Path(out_dir).mkdir(parents=True, exist_ok=True)
    os.chmod(out_dir, 0o755)

    ldraw_lib_path = os.environ.get('LDRAW_LIBRARY_PATH')
    if not ldraw_lib_path or not os.path.exists(ldraw_lib_path):
        ldraw_lib_path = Path.home() / 'ldraw'
    ldraw_lib_path = os.path.abspath(ldraw_lib_path)

    print(f"📦 LDraw库路径: {ldraw_lib_path}")
    print(f"✓ LDraw库是否存在: {os.path.exists(ldraw_lib_path)}")
    if os.path.exists(ldraw_lib_path):
        parts_dir = os.path.join(ldraw_lib_path, 'parts')
        print(f"  - parts 目录存在: {os.path.exists(parts_dir)}")
    else:
        print(f"  ⚠️ 警告:LDraw 库目录不存在!")

    import_ldraw_dir = _resolve_import_ldraw_dir()
    if not import_ldraw_dir:
        autogenerated_dir = _download_import_ldraw(root_dir)
        if autogenerated_dir and (autogenerated_dir / "__init__.py").exists():
            import_ldraw_dir = autogenerated_dir

    if not import_ldraw_dir:
        raise FileNotFoundError(
            "未能找到 ImportLDraw 插件目录。请确保 code/ImportLDraw "
            "已包含在部署包中,或设置环境变量 IMPORT_LDRAW_DIR 指向插件位置。"
        )

    import_ldraw_dir = import_ldraw_dir.resolve()
    import_ldraw_parent = import_ldraw_dir.parent

    # Simplified: Single deterministic path for sys.path
    import_ldraw_path = str(import_ldraw_parent)

    print(f"🔌 ImportLDraw目录: {import_ldraw_dir}")
    print(f"📍 ImportLDraw父目录: {import_ldraw_path}")

    # Set PYTHONPATH for Blender (will work with --python-use-system-env flag)
    blender_env = os.environ.copy()
    blender_env["PYTHONPATH"] = import_ldraw_path
    print(f"✓ PYTHONPATH 设置为: {import_ldraw_path}")

    # 修复布尔值格式化问题
    blender_script = '''
import bpy
import math
import os
import sys
from pathlib import Path
import traceback

print("=== Blender脚本开始执行 ===")

# Simplified: Single deterministic sys.path (demo.zip style)
sys.path.append("{import_ldraw_path}")
print(f"✓ Added to sys.path: {{sys.path[-1]}}")

# Import ImportLDraw (fail fast if not found)
try:
    print("Importing ImportLDraw...")
    import ImportLDraw
    from ImportLDraw.loadldraw.loadldraw import Options, Configure, loadFromFile, FileSystem
    print(f"✓ ImportLDraw loaded from: {{ImportLDraw.__file__}}")
except ImportError as import_error:
    print(f"❌ ImportLDraw import failed: {{import_error}}")
    print(f"   sys.path: {{sys.path}}")
    traceback.print_exc()
    sys.exit(1)

try:
    plugin_path = Path(ImportLDraw.__file__).parent
    print(f"插件路径: {{plugin_path}}")
    
    print("Blender内部输出路径: " + "{output_file}")
    print("输出目录是否存在: " + str(os.path.exists(os.path.dirname("{output_file}"))))
    
    # 检查输入文件
    print(f"输入文件路径: {{'{input_file}'}}")
    print(f"输入文件是否存在: {{os.path.exists('{input_file}')}}")
    
    if os.path.exists("{input_file}"):
        with open("{input_file}", "r") as f:
            content = f.read()
            print(f"LDR文件内容长度: {{len(content)}}")
            print("文件前几行:")
            for i, line in enumerate(content.split('\\n')[:5]):
                print(f"  {{i+1}}: {{line}}")

    # 设置 ImportLDraw 选项(demo.zip 原始实现)
    print("设置 ImportLDraw Options...")
    Options.ldrawDirectory = "{ldraw_path}"
    Options.instructionsLook = {instructions_look_bool}
    Options.useLogoStuds = True
    Options.useUnofficialParts = True
    Options.gaps = True
    Options.studLogoDirectory = os.path.join(str(plugin_path), 'studs')
    Options.LSynthDirectory = os.path.join(str(plugin_path), 'lsynth')
    Options.verbose = 1
    Options.overwriteExistingMaterials = True
    Options.overwriteExistingMeshes = True
    Options.scale = 0.01
    Options.createInstances = True
    Options.removeDoubles = True
    Options.positionObjectOnGroundAtOrigin = True
    Options.flattenHierarchy = False
    Options.edgeSplit = True
    Options.addBevelModifier = True
    Options.bevelWidth = 0.5
    Options.addEnvironmentTexture = True
    Options.scriptDirectory = os.path.join(str(plugin_path), 'loadldraw')
    Options.addWorldEnvironmentTexture = True
    Options.addGroundPlane = True
    Options.setRenderSettings = True
    Options.removeDefaultObjects = True
    Options.positionCamera = {reposition_camera_bool}
    Options.cameraBorderPercent = 0.05
    print("✅ Options 设置完成")

    print("执行 Configure()...")
    Configure()
    print("✅ Configure 执行成功")

    print("清理场景...")
    bpy.ops.object.select_all(action='DESELECT')
    bpy.ops.object.select_by_type(type='MESH')
    bpy.ops.object.delete()
    print("场景清理完成")

    print("尝试加载 LDR 文件(使用 loadFromFile)...")
    ldr_file = FileSystem.locate("{input_file}")
    print(f"找到 LDR 文件: {{ldr_file}}")
    loadFromFile(None, ldr_file)
    print("✅ LDR 文件加载成功")
    
    # 检查加载的对象
    mesh_objects = [obj for obj in bpy.data.objects if obj.type == 'MESH']
    print(f"加载的网格对象数量: {{len(mesh_objects)}}")
    
    if len(mesh_objects) == 0:
        print("警告: 没有加载任何网格对象!")
    else:
        for obj in mesh_objects[:3]:  # 只显示前3个对象
            print(f"  对象: {{obj.name}}, 顶点数: {{len(obj.data.vertices) if obj.data else 0}}")

    scene = bpy.context.scene
    if {square_image_bool}:  # 直接使用布尔值
        scene.render.resolution_x = {img_resolution}
        scene.render.resolution_y = {img_resolution}
        if scene.camera:
            scene.camera.data.angle = math.radians({fov})
        else:
            print("警告:场景中没有相机,创建默认相机")
            bpy.ops.object.camera_add(location=(5, -5, 3))
            scene.camera = bpy.context.active_object

    scene.render.engine = 'CYCLES'
    scene.cycles.samples = 512  # 与 demo.zip 一致的高质量渲染
    scene.cycles.device = 'GPU'
    scene.render.image_settings.file_format = 'PNG'
    scene.render.filepath = "{output_file}"
    scene.render.use_overwrite = True

    # Disable denoising (HF Spaces apt-get Blender lacks OpenImageDenoise)
    bpy.context.view_layer.cycles.use_denoising = False
    print("ℹ️  Denoising disabled (apt-get Blender has no OpenImageDenoise support)")

    # GPU 配置(与 demo.zip 一致)- 优先使用 GPU,失败则自动回退到 CPU
    if sys.platform == 'darwin':
        compute_device_type = 'METAL'
    else:
        compute_device_type = 'CUDA'

    print("🔧 配置 GPU...")
    try:
        bpy.context.preferences.addons['cycles'].preferences.compute_device_type = compute_device_type
        bpy.context.preferences.addons['cycles'].preferences.get_devices()
        gpu_used = False
        for device in bpy.context.preferences.addons['cycles'].preferences.devices:
            if device['name'].startswith(('NVIDIA', 'Apple', 'AMD')):
                device['use'] = 1
                gpu_used = True
                print("✅ 启用 GPU: " + device['name'])
            else:
                device['use'] = 0
        if not gpu_used:
            print("⚠️  未找到可用 GPU,将回退到 CPU 渲染")
            scene.cycles.device = 'CPU'
            print("ℹ️  使用 CPU 渲染(samples=512)")
        else:
            print("ℹ️  使用 GPU 渲染(" + compute_device_type + ", samples=512)")
    except Exception as gpu_error:
        print("⚠️  GPU 初始化失败: " + str(gpu_error))
        print("ℹ️  回退到 CPU 渲染(samples=512)")
        scene.cycles.device = 'CPU'

    print("开始渲染...")
    result = bpy.ops.render.render(write_still=True)
    print("渲染执行结果: " + str(result))
    print("渲染后文件是否存在: " + str(os.path.exists("{output_file}")))
    
    if os.path.exists("{output_file}"):
        file_size = os.path.getsize("{output_file}")
        print("文件生成成功: " + str(file_size) + " 字节")
    else:
        print("严重错误:渲染完成但未生成文件")
        
    print("=== Blender脚本执行完成 ===")

except Exception as e:
    print(f"脚本执行过程中发生错误: {{e}}")
    traceback.print_exc()
    sys.exit(1)
'''

    # 写入临时脚本 - 修复布尔值格式化
    with tempfile.NamedTemporaryFile(mode='w', suffix='.py', delete=False) as f:
        script_content = blender_script.format(
            import_ldraw_path=import_ldraw_path,  # Simplified: single path
            ldraw_path=ldraw_lib_path,
            instructions_look_bool=str(instructions_look),
            reposition_camera_bool=str(reposition_camera),
            square_image_bool=str(square_image),
            fov=fov,
            img_resolution=img_resolution,
            input_file=in_file,
            output_file=out_file
        )
        f.write(script_content)
        script_path = f.name
    
    try:
        # 检查Blender路径是否存在
        print(f"🔍 [DEBUG] 检查 Blender 路径...")
        print(f"  BLENDER_PATH 值: {BLENDER_PATH}")
        print(f"  类型: {type(BLENDER_PATH)}")
        print(f"  是否为 None: {BLENDER_PATH is None}")

        if not BLENDER_PATH or not os.path.exists(BLENDER_PATH):
            print(f"❌ Blender 不可用")
            print(f"   - BLENDER_PATH: {BLENDER_PATH}")
            print(f"   - 文件存在: {os.path.exists(BLENDER_PATH) if BLENDER_PATH else 'N/A'}")
            print("⚠️  跳过渲染:未找到Blender")
            print("如需3D渲染功能,请安装Blender 3.6+")
            print("📝 正在生成占位图片...")
            # 创建一个占位图片,避免程序崩溃
            from PIL import Image, ImageDraw, ImageFont
            img = Image.new('RGB', (512, 512), color=(240, 240, 240))
            draw = ImageDraw.Draw(img)
            draw.text((150, 250), "Blender未安装\n渲染功能不可用", fill=(100, 100, 100))
            img.save(out_file)
            print(f"✅ 已生成占位图片: {out_file}")
            return

        print(f"✅ Blender 可用: {BLENDER_PATH}")
        
        # 首先测试 Blender 是否能正常运行
        test_cmd = [BLENDER_PATH, '--version']
        print(f"测试Blender: {' '.join(test_cmd)}")
        try:
            test_result = subprocess.run(
                test_cmd,
                capture_output=True,
                text=True,
                timeout=10,
                env=blender_env
            )
            print(f"Blender测试返回码: {test_result.returncode}")
            if test_result.stdout:
                print(f"Blender版本信息: {test_result.stdout.strip()}")
            if test_result.stderr:
                print(f"Blender测试错误: {test_result.stderr.strip()}")
        except Exception as test_e:
            print(f"Blender测试失败: {test_e}")

        # 在 Linux 上使用 xvfb-run 以支持无头渲染(含 GLX 扩展)
        if platform.system() == 'Linux' and os.path.exists('/usr/bin/xvfb-run'):
            cmd = [
                'xvfb-run',
                '-a',  # 自动选择显示编号
                '--server-args', '-screen 0 1024x768x24 -ac +extension GLX +extension RENDER +render -noreset',
                BLENDER_PATH,
                '--background',
                '--python-use-system-env',  # CRITICAL: Enable PYTHONPATH support
                '--python', script_path
            ]
            print("✅ 使用 xvfb-run 进行无头渲染(GLX 扩展已启用)")
        else:
            cmd = [
                BLENDER_PATH,
                '--background',
                '--python-use-system-env',  # CRITICAL: Enable PYTHONPATH support
                '--python', script_path
            ]
            print("⚠️  直接运行 Blender(无 xvfb)")

        print(f"执行命令: {' '.join(cmd)}")
        print(f"脚本路径: {script_path}")
        print(f"脚本是否存在: {os.path.exists(script_path)}")

        result = subprocess.run(
            cmd,
            stdout=subprocess.PIPE,
            stderr=subprocess.PIPE,
            text=True,
            timeout=300,
            env=blender_env
        )

        # 输出Blender日志
        print("=" * 70)
        print(f"🎬 Blender 执行完成")
        print("=" * 70)
        print(f"返回码: {result.returncode}")
        print(f"标准输出长度: {len(result.stdout) if result.stdout else 0} 字符")
        print(f"错误输出长度: {len(result.stderr) if result.stderr else 0} 字符")

        if result.stdout:
            print("=" * 70)
            print("📝 Blender 标准输出:")
            print("=" * 70)
            print(result.stdout)
        else:
            print("(标准输出为空)")

        if result.stderr:
            print("=" * 70)
            print("❌ Blender 错误输出:")
            print("=" * 70)
            print(result.stderr)
        else:
            print("(错误输出为空)")
        print("=" * 70)

        if result.returncode != 0:
            # 在抛出异常前,尝试解析错误信息
            error_summary = "未知错误"
            if result.stderr:
                # 提取关键错误信息
                lines = result.stderr.strip().split('\n')
                for line in lines:
                    if 'Error' in line or 'error' in line:
                        error_summary = line.strip()
                        break

            raise RuntimeError(
                f"Blender返回错误码: {result.returncode}\n"
                f"错误摘要: {error_summary}\n"
                f"完整输出已打印在上方"
            )
        
        if not os.path.exists(out_file):
            raise FileNotFoundError(f"渲染失败:未生成输出文件 {out_file}")
            
        # 验证文件大小
        file_size = os.path.getsize(out_file)
        if file_size < 100:
            raise RuntimeError(f"生成的文件无效(大小:{file_size}字节)")
        
        print(f"渲染成功!文件大小: {file_size} 字节")
            
    except subprocess.TimeoutExpired:
        raise TimeoutError("渲染超时(超过5分钟)")
    except Exception as e:
        raise e
    finally:
        if os.path.exists(script_path):
            os.unlink(script_path)

def main():
    parser = argparse.ArgumentParser()
    parser.add_argument('--in_file', type=str, required=True, help='Path to LDR file')
    parser.add_argument('--out_file', type=str, required=True, help='Path to output image file')
    args = parser.parse_args()

    # 检查输入文件是否存在
    if not os.path.exists(args.in_file):
        print(f"错误: 输入文件不存在: {args.in_file}")
        return
    
    # 获取输入文件的绝对路径
    in_file = os.path.abspath(args.in_file)
    out_file = os.path.abspath(args.out_file)
    
    print(f"输入文件: {in_file}")
    print(f"输出文件: {out_file}")
    
    try:
        render_bricks_safe(in_file, out_file, square_image=True, instructions_look=False)
        print(f'成功渲染图像到: {out_file}')
    except Exception as e:
        print(f'渲染失败: {e}')

if __name__ == '__main__':
    main()