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Update app.py
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app.py
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@@ -1,7 +1,6 @@
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import numpy as np
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import soundfile as sf
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import gradio as gr
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import math
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def binauralize(audio_file, simulate_rotation, rotation_speed):
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"""
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status (str): Status message.
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"""
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try:
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audio, sr = sf.read(audio_file)
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except Exception as e:
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return None, f"Error reading input audio file: {e}"
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#
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if audio.ndim > 1:
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audio = np.mean(audio, axis=1)
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t = np.arange(len(audio)) / sr
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if simulate_rotation:
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# Compute a time-varying angle for a full cycle (2π) at the desired rotation speed.
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angle = 2 * np.pi * rotation_speed * t
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left = np.cos(angle) * audio
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right = np.sin(angle) * audio
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else:
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left = audio
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right = audio
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binaural_audio = np.stack((left, right), axis=-1)
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# Normalize to prevent clipping.
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if max_val > 0:
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binaural_audio = binaural_audio / max_val
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output_file = "output_binaural.wav"
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try:
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sf.write(output_file, binaural_audio, sr)
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@@ -52,66 +57,16 @@ def binauralize(audio_file, simulate_rotation, rotation_speed):
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return output_file, "Binaural conversion complete!"
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def simulate_map(audio_file, listener_x, listener_y):
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"""
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Process an input audio file and simulate binaural panning based on the listener's position.
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The source is fixed at (0,0). Listener coordinates (listener_x, listener_y) determine the angle.
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Also applies optional distance attenuation.
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"""
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try:
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audio, sr = sf.read(audio_file)
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except Exception as e:
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return None, f"Error reading input audio file: {e}"
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if audio.ndim > 1:
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audio = np.mean(audio, axis=1)
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# Compute the angle (in radians) between the listener position and the source at (0,0)
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# Here, we use atan2(listener_x, listener_y) so that a positive X (to the right) yields a positive angle.
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theta_rad = math.atan2(listener_x, listener_y)
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theta_deg = theta_rad * 180 / math.pi
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# Clamp theta to [-90, 90] degrees (for panning purposes)
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theta_deg = max(-90, min(90, theta_deg))
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# Map theta from [-90, 90] to a panning parameter p in radians:
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# When theta_deg = -90, p = 0 (full left); theta_deg = 0, p = 45° in radians; theta_deg = 90, p = 90° (full right)
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p = (theta_deg + 90) * math.pi / 360
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left_gain = math.cos(p)
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right_gain = math.sin(p)
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# Optional distance attenuation: the further away the listener, the lower the volume.
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distance = math.sqrt(listener_x**2 + listener_y**2)
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attenuation = 1 / (1 + distance)
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left = audio * left_gain * attenuation
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right = audio * right_gain * attenuation
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binaural_audio = np.stack((left, right), axis=-1)
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max_val = np.max(np.abs(binaural_audio))
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if max_val > 0:
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binaural_audio = binaural_audio / max_val
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output_file = "output_map.wav"
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try:
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sf.write(output_file, binaural_audio, sr)
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except Exception as e:
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return None, f"Error writing output audio file: {e}"
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return output_file, f"Listener: ({listener_x}, {listener_y}), Angle: {theta_deg:.1f}°"
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# Create an enhanced UI using Gradio Blocks and Tabs.
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with gr.Blocks(title="SonicOrbit", css="""
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.title { font-size: 2.5em; font-weight: bold; text-align: center; margin-bottom: 0.5em; }
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.subtitle { font-size: 1.2em; text-align: center; margin-bottom: 1em; }
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.footer { text-align: center; font-size: 0.9em; margin-top: 2em; color: #555; }
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.tab-description { margin: 10px; font-size: 1em; }
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""") as demo:
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gr.Markdown("<div class='title'>SonicOrbit</div>")
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gr.Markdown("<div class='subtitle'>Binaural 360 Audio Converter
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with gr.Tabs():
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with gr.Tab("Converter"):
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outputs=[output_audio, status_text]
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)
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with gr.Tab("
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gr.Markdown("
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outputs=[map_output, map_status]
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)
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gr.Markdown("""
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<div class='footer'>
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© 2025 SonicOrbit. All rights reserved
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Created with ❤️ by <a href="https://bilsimaging.com" target="_blank" style="color: #88aaff;">bilsimaging.com</a>
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and this <a href="https://visitorbadge.io/status?path=https%3A%2F%2Fhuggingface.co%2Fspaces%2FBils%2FSonicOrbit" target="_blank">
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<img src="https://api.visitorbadge.io/api/visitors?path=https%3A%2F%2Fhuggingface.co%2Fspaces%2FBils%2FSonicOrbit&countColor=%23263759" alt="visitor badge" /></a>
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import numpy as np
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import soundfile as sf
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import gradio as gr
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def binauralize(audio_file, simulate_rotation, rotation_speed):
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"""
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status (str): Status message.
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"""
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try:
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# Load input audio file
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audio, sr = sf.read(audio_file)
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except Exception as e:
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return None, f"Error reading input audio file: {e}"
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# If the audio is stereo, convert to mono by averaging channels
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if audio.ndim > 1:
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audio = np.mean(audio, axis=1)
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# Create a time vector for the audio length
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t = np.arange(len(audio)) / sr
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if simulate_rotation:
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# Compute a time-varying angle for a full cycle (2π) at the desired rotation speed.
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angle = 2 * np.pi * rotation_speed * t
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# Constant power panning: left uses cosine, right uses sine.
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left = np.cos(angle) * audio
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right = np.sin(angle) * audio
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else:
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# If rotation is not enabled, duplicate the audio to both channels.
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left = audio
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right = audio
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# Combine the channels into a stereo signal.
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binaural_audio = np.stack((left, right), axis=-1)
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# Normalize to prevent clipping.
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if max_val > 0:
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binaural_audio = binaural_audio / max_val
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# Save the output to a WAV file.
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output_file = "output_binaural.wav"
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try:
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sf.write(output_file, binaural_audio, sr)
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return output_file, "Binaural conversion complete!"
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# Create an enhanced UI using Gradio Blocks and Tabs.
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with gr.Blocks(title="SonicOrbit", css="""
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/* Custom CSS to enhance spacing and font styling */
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.title { font-size: 2.5em; font-weight: bold; text-align: center; margin-bottom: 0.5em; }
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.subtitle { font-size: 1.2em; text-align: center; margin-bottom: 1em; }
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.footer { text-align: center; font-size: 0.9em; margin-top: 2em; color: #555; }
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""") as demo:
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gr.Markdown("<div class='title'>SonicOrbit</div>")
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gr.Markdown("<div class='subtitle'>Binaural 360 Audio Converter with Dynamic Rotation</div>")
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with gr.Tabs():
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with gr.Tab("Converter"):
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outputs=[output_audio, status_text]
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)
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with gr.Tab("Instructions"):
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gr.Markdown("""
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### How to Use SonicOrbit
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1. **Upload Audio:**
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Upload a mono or stereo audio file. If you upload a stereo file, it will be converted to mono by averaging the channels.
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2. **Simulate Rotation:**
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Enable this option to apply a dynamic panning effect that simulates a rotating sound source.
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3. **Rotation Speed:**
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Adjust the slider to set the speed of the rotation effect (in Hertz). A higher value rotates the audio field faster.
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4. **Convert Audio:**
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Click the **Convert Audio** button to process your audio file. The output is a binaural (stereo) audio file with the simulated 360° effect.
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Enjoy your immersive 3D audio experience!
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""")
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gr.Markdown("""
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<div class='footer'>
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© 2025 SonicOrbit. All rights reserved.
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<br>
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Created with ❤️ by <a href="https://bilsimaging.com" target="_blank" style="color: #88aaff;">bilsimaging.com</a>
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and this <a href="https://visitorbadge.io/status?path=https%3A%2F%2Fhuggingface.co%2Fspaces%2FBils%2FSonicOrbit" target="_blank">
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<img src="https://api.visitorbadge.io/api/visitors?path=https%3A%2F%2Fhuggingface.co%2Fspaces%2FBils%2FSonicOrbit&countColor=%23263759" alt="visitor badge" /></a>
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