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Runtime error
Runtime error
| layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; | |
| layout (binding = 0) readonly buffer A {float data_a[];}; | |
| layout (binding = 1) writeonly buffer D {float data_d[];}; | |
| layout (push_constant) uniform parameter { | |
| uint ne; | |
| uint k_num; | |
| } p; | |
| void main() { | |
| const uint idx = gl_GlobalInvocationID.x; | |
| if (idx >= p.ne) { | |
| return; | |
| } | |
| float result = 0.0f; | |
| [[unroll]] for (uint i = 0; i < p.k_num; i++) { | |
| result += data_a[i * p.ne + idx]; | |
| } | |
| data_d[idx] = result; | |
| } | |