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Update app.py
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app.py
CHANGED
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@@ -6,38 +6,69 @@ import librosa
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import soundfile as sf
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import os
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class
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def __init__(self):
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self.style_presets = {
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"pop": [
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}
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def mp3_to_humanized_mp3(self, mp3_path, style="pop", intensity=0.7):
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"""Convert MP3 to humanized MP3
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try:
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# Load the MP3
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y, sr = librosa.load(mp3_path, sr=22050, mono=True)
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duration = len(y) / sr
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# Create MIDI
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midi = pretty_midi.PrettyMIDI()
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# Add instruments
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for
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midi.instruments.append(instrument)
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#
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#
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self.
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#
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audio_data = midi.synthesize()
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return audio_data, sr
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@@ -45,44 +76,170 @@ class SimpleMP3Humanizer:
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except Exception as e:
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raise Exception(f"Conversion failed: {str(e)}")
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def
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"""
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-
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#
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for i, time in enumerate(beat_times):
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# Kick on strong beats
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if i % 4 == 0:
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drums.notes.append(self.create_note(36, 90, time, 0.3))
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# Snare on off-beats
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if i % 4 == 2:
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drums.notes.append(self.create_note(38, 80, time, 0.2))
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# Hi-hats for electronic/pop
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if style in ["electronic", "pop"]:
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drums.notes.append(self.create_note(42, 70, time, 0.1))
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#
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if
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for i, time in enumerate(beat_times[::2]): # Every other beat
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if i < len(bass_notes):
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bass.notes.append(self.create_note(bass_notes[i], 85, time, 0.8))
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#
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melody_instruments = [inst for inst in instruments if not inst.is_drum and inst.program not in range(32, 40)]
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if melody_instruments:
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def create_note(self, pitch, velocity, start, duration):
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"""Helper to create a note"""
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end=start + duration
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)
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def
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"""
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for instrument in midi.instruments:
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for note in instrument.notes:
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#
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note.start = max(0, note.start)
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#
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note.velocity = max(40, min(127, note.velocity))
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#
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if not instrument.is_drum:
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note.end = max(note.start + 0.1, note.end)
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def convert_mp3(input_mp3, style, intensity):
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"""Main conversion function"""
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if input_mp3 is None:
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return None, "Please upload an MP3 file"
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converter =
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try:
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# Convert to humanized MP3
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audio_data, sr = converter.mp3_to_humanized_mp3(input_mp3, style, intensity)
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# Save as temporary MP3 file
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except Exception as e:
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return None, f"โ Error: {str(e)}"
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#
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with gr.Blocks(theme=gr.themes.Soft(), title="MP3 Humanizer") as demo:
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gr.Markdown("""
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# ๐ต MP3 Humanizer
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**
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""")
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with gr.Row():
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@@ -146,28 +313,30 @@ with gr.Blocks(theme=gr.themes.Soft(), title="MP3 Humanizer") as demo:
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label="Upload MP3 File"
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)
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gr.Markdown("### 2. Choose
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style = gr.Radio(
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["pop", "electronic", "rock", "cinematic"],
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value="pop",
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label="
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)
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intensity = gr.Slider(
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0.1, 1.0, value=0.7,
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label="Human Feel Intensity"
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)
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convert_btn = gr.Button(
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"
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variant="primary",
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size="lg"
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)
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with gr.Column(scale=1):
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gr.Markdown("### 3.
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output_audio = gr.Audio(
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label="
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type="filepath",
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interactive=False
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)
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interactive=False
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)
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#
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with gr.Accordion("
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gr.Markdown("""
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2. **Choose** your preferred music style
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3. **Adjust** the human feel slider
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4. **Click Convert** and wait a few seconds
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5. **Play the preview** to hear your humanized song
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6. **Click the download icon** in the audio player to save your MP3
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""")
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# Conversion process
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def process_conversion(input_mp3, style, intensity):
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output_path, message = convert_mp3(input_mp3, style, intensity)
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return output_path, message
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convert_btn.click(
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fn=
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inputs=[input_audio, style, intensity],
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outputs=[output_audio, status]
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)
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import soundfile as sf
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import os
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class AdvancedMP3Humanizer:
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def __init__(self):
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# Enhanced instrument sets with better sound combinations
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self.style_presets = {
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"pop": [
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{"program": 0, "name": "Drums", "is_drum": True, "role": "rhythm"},
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{"program": 33, "name": "Bass Guitar", "is_drum": False, "role": "bass"},
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{"program": 25, "name": "Acoustic Guitar", "is_drum": False, "role": "chords"},
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{"program": 1, "name": "Piano", "is_drum": False, "role": "melody"},
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{"program": 54, "name": "Synth Voice", "is_drum": False, "role": "pad"}
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],
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"electronic": [
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{"program": 0, "name": "Electronic Drums", "is_drum": True, "role": "rhythm"},
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{"program": 39, "name": "Synth Bass", "is_drum": False, "role": "bass"},
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{"program": 81, "name": "Lead Synth", "is_drum": False, "role": "melody"},
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{"program": 89, "name": "Warm Pad", "is_drum": False, "role": "pad"},
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{"program": 55, "name": "Orchestral Hit", "is_drum": False, "role": "accent"}
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],
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"rock": [
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{"program": 0, "name": "Rock Drums", "is_drum": True, "role": "rhythm"},
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{"program": 33, "name": "Electric Bass", "is_drum": False, "role": "bass"},
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{"program": 30, "name": "Distortion Guitar", "is_drum": False, "role": "rhythm"},
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{"program": 27, "name": "Clean Guitar", "is_drum": False, "role": "melody"},
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{"program": 49, "name": "String Ensemble", "is_drum": False, "role": "pad"}
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],
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"cinematic": [
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{"program": 0, "name": "Orchestral Drums", "is_drum": True, "role": "rhythm"},
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{"program": 48, "name": "String Ensemble", "is_drum": False, "role": "pad"},
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{"program": 61, "name": "French Horn", "is_drum": False, "role": "melody"},
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{"program": 5, "name": "Electric Piano", "is_drum": False, "role": "chords"},
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{"program": 91, "name": "Atmosphere Pad", "is_drum": False, "role": "background"}
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]
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}
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def mp3_to_humanized_mp3(self, mp3_path, style="pop", intensity=0.7):
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"""Convert MP3 to humanized MP3 with better sounds"""
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try:
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# Load the MP3 with better analysis
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y, sr = librosa.load(mp3_path, sr=22050, mono=True)
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duration = len(y) / sr
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# Create MIDI with better timing
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midi = pretty_midi.PrettyMIDI()
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# Add enhanced instruments
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for inst_info in self.style_presets[style]:
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instrument = pretty_midi.Instrument(
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program=inst_info["program"],
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is_drum=inst_info["is_drum"],
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name=inst_info["name"]
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)
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midi.instruments.append(instrument)
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# Extract musical elements from the audio
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tempo, beats, melody_info = self.analyze_audio(y, sr)
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# Create enhanced musical arrangement
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self.create_enhanced_music(midi, y, sr, duration, style, intensity, tempo, beats, melody_info)
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# Add advanced humanization
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self.advanced_humanization(midi, intensity)
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# Synthesize with better sound quality
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audio_data = midi.synthesize()
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return audio_data, sr
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except Exception as e:
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raise Exception(f"Conversion failed: {str(e)}")
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def analyze_audio(self, y, sr):
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"""Enhanced audio analysis"""
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try:
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# Get tempo and beats
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tempo, beat_frames = librosa.beat.beat_track(y=y, sr=sr, units='time')
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# Detect melody using multiple methods
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onset_frames = librosa.onset.onset_detect(y=y, sr=sr, hop_length=512, delta=0.1)
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onset_times = librosa.frames_to_time(onset_frames, sr=sr, hop_length=512)
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# Simple pitch detection for melody
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melody_contour = []
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for onset_time in onset_times[:20]: # Analyze first 20 onsets
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start_idx = int(onset_time * sr)
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end_idx = min(start_idx + int(0.3 * sr), len(y))
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if end_idx > start_idx:
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segment = y[start_idx:end_idx]
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freq = self.detect_strongest_frequency(segment, sr)
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if 100 < freq < 800:
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melody_contour.append(freq)
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return tempo, beat_frames, melody_contour
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except:
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# Fallback values
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return 120, np.linspace(0, 10, 20), [440, 523, 659, 784] # A, C, E, G frequencies
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def detect_strongest_frequency(self, segment, sr):
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"""Detect the strongest frequency in a segment"""
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try:
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# Apply windowing
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window = np.hanning(len(segment))
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segment_windowed = segment * window
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# FFT analysis
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fft = np.fft.rfft(segment_windowed)
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freqs = np.fft.rfftfreq(len(segment_windowed), 1/sr)
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mags = np.abs(fft)
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# Find strongest frequency in vocal range
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mask = (freqs > 80) & (freqs < 1000)
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if np.any(mask):
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peak_idx = np.argmax(mags[mask])
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return freqs[mask][peak_idx]
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except:
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pass
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return 440 # Default to A4
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def create_enhanced_music(self, midi, y, sr, duration, style, intensity, tempo, beats, melody_contour):
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"""Create realistic musical arrangement"""
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instruments = {inst.name: inst for inst in midi.instruments}
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# Create better beat structure
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if len(beats) > 0:
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beat_times = beats[:min(32, len(beats))]
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else:
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beat_times = np.linspace(0, min(duration, 16), 16)
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# Enhanced drum patterns
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if "Drums" in instruments:
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self.create_advanced_drums(instruments["Drums"], beat_times, style)
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# Better bass lines
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| 142 |
+
bass_instruments = [inst for inst in midi.instruments if not inst.is_drum and inst.program in [33, 34, 35, 36, 37, 38, 39]]
|
| 143 |
+
if bass_instruments:
|
| 144 |
+
self.create_melodic_bass(bass_instruments[0], beat_times, melody_contour)
|
|
|
|
|
|
|
|
|
|
| 145 |
|
| 146 |
+
# Realistic melody extraction and creation
|
| 147 |
+
melody_instruments = [inst for inst in midi.instruments if not inst.is_drum and inst.program not in range(32, 40)]
|
| 148 |
if melody_instruments:
|
| 149 |
+
self.create_adaptive_melody(melody_instruments[0], y, sr, duration, melody_contour, style)
|
| 150 |
+
|
| 151 |
+
# Chordal accompaniment
|
| 152 |
+
chord_instruments = [inst for inst in midi.instruments if not inst.is_drum and inst not in bass_instruments and inst not in melody_instruments]
|
| 153 |
+
for inst in chord_instruments:
|
| 154 |
+
self.create_harmonic_background(inst, beat_times, style)
|
| 155 |
+
|
| 156 |
+
def create_advanced_drums(self, drums, beat_times, style):
|
| 157 |
+
"""Create style-appropriate drum patterns"""
|
| 158 |
+
for i, time in enumerate(beat_times):
|
| 159 |
+
# Always add kick on beat 1
|
| 160 |
+
if i % 4 == 0:
|
| 161 |
+
drums.notes.append(self.create_note(36, 95, time, 0.3)) # Kick
|
| 162 |
+
|
| 163 |
+
# Style-specific snare patterns
|
| 164 |
+
if style == "rock" and i % 4 == 2:
|
| 165 |
+
drums.notes.append(self.create_note(38, 90, time, 0.25)) # Snare
|
| 166 |
+
elif style == "pop" and i % 4 in [2, 3]:
|
| 167 |
+
drums.notes.append(self.create_note(38, 85, time + 0.05, 0.2)) # Snare with offset
|
| 168 |
+
elif style == "electronic" and i % 2 == 1:
|
| 169 |
+
drums.notes.append(self.create_note(38, 80, time, 0.15)) # Electronic snare
|
| 170 |
+
|
| 171 |
+
# Hi-hat patterns
|
| 172 |
+
if style in ["pop", "electronic"]:
|
| 173 |
+
if i % 2 == 0: # Every other beat
|
| 174 |
+
drums.notes.append(self.create_note(42, 70, time, 0.1)) # Closed hi-hat
|
| 175 |
+
if style == "electronic" and i % 4 == 0:
|
| 176 |
+
drums.notes.append(self.create_note(46, 75, time + 0.2, 0.3)) # Open hi-hat
|
| 177 |
+
|
| 178 |
+
# Additional percussion
|
| 179 |
+
if style == "cinematic" and i % 8 == 0:
|
| 180 |
+
drums.notes.append(self.create_note(49, 80, time, 0.5)) # Crash cymbal
|
| 181 |
+
|
| 182 |
+
def create_melodic_bass(self, bass, beat_times, melody_contour):
|
| 183 |
+
"""Create melodic bass lines that follow the music"""
|
| 184 |
+
if len(melody_contour) > 0:
|
| 185 |
+
# Use detected melody to create bass line
|
| 186 |
+
base_note = self.freq_to_midi(np.median(melody_contour)) - 12
|
| 187 |
+
bass_scale = [base_note, base_note + 2, base_note + 4, base_note + 5, base_note + 7]
|
| 188 |
+
else:
|
| 189 |
+
# Fallback bass scale
|
| 190 |
+
bass_scale = [36, 38, 41, 43, 48]
|
| 191 |
+
|
| 192 |
+
for i, time in enumerate(beat_times[::2]): # Every other beat
|
| 193 |
+
if i < len(bass_scale):
|
| 194 |
+
note_pitch = bass_scale[i % len(bass_scale)]
|
| 195 |
+
# Vary velocity for expression
|
| 196 |
+
velocity = 80 + (i % 3) * 10
|
| 197 |
+
bass.notes.append(self.create_note(note_pitch, velocity, time, 0.9))
|
| 198 |
+
|
| 199 |
+
def create_adaptive_melody(self, melody, y, sr, duration, melody_contour, style):
|
| 200 |
+
"""Create melody that adapts to the original audio"""
|
| 201 |
+
if len(melody_contour) > 0:
|
| 202 |
+
# Use detected frequencies to create melody
|
| 203 |
+
for i, freq in enumerate(melody_contour[:16]): # Use first 16 detected frequencies
|
| 204 |
+
midi_note = self.freq_to_midi(freq)
|
| 205 |
+
if 48 <= midi_note <= 84: # Reasonable melody range
|
| 206 |
+
time = (i / len(melody_contour)) * min(duration, 8) # Spread over 8 seconds max
|
| 207 |
+
duration_val = 0.3 + (i % 3) * 0.2 # Vary note durations
|
| 208 |
+
melody.notes.append(self.create_note(midi_note, 75 + (i % 4)*5, time, duration_val))
|
| 209 |
+
else:
|
| 210 |
+
# Create melodic pattern based on style
|
| 211 |
+
if style == "pop":
|
| 212 |
+
melody_notes = [60, 64, 67, 72, 67, 64, 60, 65] # C major arpeggio
|
| 213 |
+
elif style == "electronic":
|
| 214 |
+
melody_notes = [65, 69, 72, 77, 72, 69, 65, 70] # F major with tension
|
| 215 |
+
elif style == "rock":
|
| 216 |
+
melody_notes = [59, 62, 65, 67, 65, 62, 59, 64] # B minor pentatonic
|
| 217 |
+
else: # cinematic
|
| 218 |
+
melody_notes = [60, 63, 67, 70, 67, 63, 60, 65] # C minor arpeggio
|
| 219 |
+
|
| 220 |
+
for i, note_pitch in enumerate(melody_notes):
|
| 221 |
+
time = (i / len(melody_notes)) * min(duration, 8)
|
| 222 |
+
melody.notes.append(self.create_note(note_pitch, 80, time, 0.5))
|
| 223 |
+
|
| 224 |
+
def create_harmonic_background(self, instrument, beat_times, style):
|
| 225 |
+
"""Create chordal harmony"""
|
| 226 |
+
if style == "pop":
|
| 227 |
+
chords = [[60, 64, 67], [65, 69, 72], [67, 71, 74], [62, 65, 69]] # C, F, G, Am
|
| 228 |
+
elif style == "electronic":
|
| 229 |
+
chords = [[65, 69, 72], [70, 74, 77], [72, 76, 79], [67, 70, 74]] # F, Bb, C, Gm
|
| 230 |
+
elif style == "rock":
|
| 231 |
+
chords = [[59, 62, 65], [64, 67, 71], [65, 69, 72], [62, 65, 69]] # Bm, Em, F, Am
|
| 232 |
+
else: # cinematic
|
| 233 |
+
chords = [[60, 63, 67], [65, 68, 72], [67, 70, 74], [62, 65, 69]] # Cm, Fm, Gm, Ab
|
| 234 |
+
|
| 235 |
+
for i, time in enumerate(beat_times[::4]): # Every 4 beats
|
| 236 |
+
chord = chords[i % len(chords)]
|
| 237 |
+
for note_pitch in chord:
|
| 238 |
+
instrument.notes.append(self.create_note(note_pitch, 60, time, 2.0))
|
| 239 |
+
|
| 240 |
+
def freq_to_midi(self, frequency):
|
| 241 |
+
"""Convert frequency to MIDI note number"""
|
| 242 |
+
return int(69 + 12 * np.log2(frequency / 440.0))
|
| 243 |
|
| 244 |
def create_note(self, pitch, velocity, start, duration):
|
| 245 |
"""Helper to create a note"""
|
|
|
|
| 250 |
end=start + duration
|
| 251 |
)
|
| 252 |
|
| 253 |
+
def advanced_humanization(self, midi, intensity):
|
| 254 |
+
"""Advanced humanization with more natural variations"""
|
| 255 |
for instrument in midi.instruments:
|
| 256 |
+
# Different humanization for different instrument types
|
| 257 |
+
if instrument.is_drum:
|
| 258 |
+
humanization_factor = 0.8 # Less humanization for drums
|
| 259 |
+
elif instrument.program in range(32, 40): # Bass instruments
|
| 260 |
+
humanization_factor = 0.6
|
| 261 |
+
else: # Melody/harmony instruments
|
| 262 |
+
humanization_factor = 1.2
|
| 263 |
+
|
| 264 |
for note in instrument.notes:
|
| 265 |
+
# Timing variations (different for different instruments)
|
| 266 |
+
timing_variation = np.random.normal(0, 0.03 * intensity * humanization_factor)
|
| 267 |
+
note.start = max(0, note.start + timing_variation)
|
| 268 |
|
| 269 |
+
# Velocity variations (more expressive)
|
| 270 |
+
vel_variation = np.random.normal(0, 12 * intensity * humanization_factor)
|
| 271 |
+
note.velocity = max(40, min(127, note.velocity + int(vel_variation)))
|
| 272 |
|
| 273 |
+
# Duration variations (except drums)
|
| 274 |
if not instrument.is_drum:
|
| 275 |
+
dur_variation = np.random.normal(0, 0.08 * intensity * humanization_factor)
|
| 276 |
+
note.end = max(note.start + 0.1, note.end + dur_variation)
|
| 277 |
|
| 278 |
def convert_mp3(input_mp3, style, intensity):
|
| 279 |
"""Main conversion function"""
|
| 280 |
if input_mp3 is None:
|
| 281 |
return None, "Please upload an MP3 file"
|
| 282 |
|
| 283 |
+
converter = AdvancedMP3Humanizer()
|
| 284 |
|
| 285 |
try:
|
| 286 |
+
# Convert to humanized MP3 with better sounds
|
| 287 |
audio_data, sr = converter.mp3_to_humanized_mp3(input_mp3, style, intensity)
|
| 288 |
|
| 289 |
# Save as temporary MP3 file
|
|
|
|
| 295 |
except Exception as e:
|
| 296 |
return None, f"โ Error: {str(e)}"
|
| 297 |
|
| 298 |
+
# Enhanced interface
|
| 299 |
+
with gr.Blocks(theme=gr.themes.Soft(), title="Advanced MP3 Humanizer") as demo:
|
| 300 |
gr.Markdown("""
|
| 301 |
+
# ๐ต Advanced MP3 Humanizer
|
| 302 |
+
**Transform AI Music into Realistic Human Performances**
|
| 303 |
+
|
| 304 |
+
*Now with better instrument sounds and realistic musical arrangements!*
|
| 305 |
""")
|
| 306 |
|
| 307 |
with gr.Row():
|
|
|
|
| 313 |
label="Upload MP3 File"
|
| 314 |
)
|
| 315 |
|
| 316 |
+
gr.Markdown("### 2. Choose Music Style")
|
| 317 |
style = gr.Radio(
|
| 318 |
["pop", "electronic", "rock", "cinematic"],
|
| 319 |
value="pop",
|
| 320 |
+
label="Select Style",
|
| 321 |
+
info="Each style uses different instruments and patterns"
|
| 322 |
)
|
| 323 |
|
| 324 |
intensity = gr.Slider(
|
| 325 |
0.1, 1.0, value=0.7,
|
| 326 |
+
label="Human Feel Intensity",
|
| 327 |
+
info="Higher = more natural human variations"
|
| 328 |
)
|
| 329 |
|
| 330 |
convert_btn = gr.Button(
|
| 331 |
+
"๐น Create Human Version",
|
| 332 |
variant="primary",
|
| 333 |
size="lg"
|
| 334 |
)
|
| 335 |
|
| 336 |
with gr.Column(scale=1):
|
| 337 |
+
gr.Markdown("### 3. Your Humanized Song")
|
| 338 |
output_audio = gr.Audio(
|
| 339 |
+
label="Enhanced Human Version",
|
| 340 |
type="filepath",
|
| 341 |
interactive=False
|
| 342 |
)
|
|
|
|
| 346 |
interactive=False
|
| 347 |
)
|
| 348 |
|
| 349 |
+
# Enhanced instructions
|
| 350 |
+
with gr.Accordion("๐ธ What's New in This Version", open=True):
|
| 351 |
gr.Markdown("""
|
| 352 |
+
**Major Improvements:**
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 353 |
|
| 354 |
+
๐ฅ **Better Drum Patterns**: Style-specific rhythms with kicks, snares, hi-hats
|
| 355 |
+
๐ธ **Real Bass Lines**: Melodic bass that follows the music
|
| 356 |
+
๐น **Adaptive Melodies**: Extracts and enhances melodies from your audio
|
| 357 |
+
๐ป **Rich Harmony**: Chord progressions and background pads
|
| 358 |
+
๐๏ธ **Advanced Humanization**: Different variations for each instrument type
|
| 359 |
+
|
| 360 |
+
**Each style now includes:**
|
| 361 |
+
- **Pop**: Drums, Bass Guitar, Acoustic Guitar, Piano, Synth Voice
|
| 362 |
+
- **Electronic**: Electronic Drums, Synth Bass, Lead Synth, Warm Pad, Orchestral Hits
|
| 363 |
+
- **Rock**: Rock Drums, Electric Bass, Distortion & Clean Guitars, Strings
|
| 364 |
+
- **Cinematic**: Orchestral Drums, String Ensemble, French Horn, Electric Piano, Atmosphere
|
| 365 |
+
|
| 366 |
+
**How to use:**
|
| 367 |
+
1. Upload your AI-generated MP3
|
| 368 |
+
2. Choose the style that matches your music
|
| 369 |
+
3. Adjust human feel (0.7 is recommended)
|
| 370 |
+
4. Click convert and wait ~10 seconds
|
| 371 |
+
5. Play the preview and download your enhanced MP3!
|
| 372 |
""")
|
| 373 |
|
| 374 |
# Conversion process
|
|
|
|
|
|
|
|
|
|
|
|
|
| 375 |
convert_btn.click(
|
| 376 |
+
fn=convert_mp3,
|
| 377 |
inputs=[input_audio, style, intensity],
|
| 378 |
outputs=[output_audio, status]
|
| 379 |
)
|