Update app.py
Browse files
app.py
CHANGED
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| 1 |
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import random
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| 2 |
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import json
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| 3 |
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import socketio
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| 4 |
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from flask import Flask
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| 5 |
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from redis.sentinel import Sentinel
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| 6 |
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import eventlet
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| 7 |
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eventlet.monkey_patch()
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| 8 |
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| 9 |
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# Redis Sentinel Setup
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| 10 |
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SENTINELS = [('sentinel1', 26379), ('sentinel2', 26379), ('sentinel3', 26379)]
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| 11 |
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MASTER_NAME = 'mymaster'
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| 12 |
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| 13 |
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sentinel = Sentinel(SENTINELS, socket_timeout=0.1)
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| 14 |
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redis_master = sentinel.master_for(MASTER_NAME, socket_timeout=0.1, decode_responses=True)
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| 15 |
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redis_slave = sentinel.slave_for(MASTER_NAME, socket_timeout=0.1, decode_responses=True)
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| 16 |
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| 17 |
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# Flask + Socket.IO setup
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| 18 |
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sio = socketio.Server(cors_allowed_origins='*')
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| 19 |
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app = Flask(__name__)
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| 20 |
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app.wsgi_app = socketio.WSGIApp(sio, app.wsgi_app)
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| 21 |
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| 22 |
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# Redis keys for data storage
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| 23 |
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WAITING_PLAYERS_KEY = 'waiting_players' # Redis List
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| 24 |
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PLAYERS_HASH = 'players' # Redis Hash: sid -> json string
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| 25 |
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ROOMS_HASH = 'rooms' # Redis Hash: sid -> room
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| 26 |
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GAME_STATES_HASH = 'game_states' # Redis Hash: room -> json string
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| 27 |
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| 28 |
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# Pub/Sub channel for broadcasting moves and events
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| 29 |
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CHANNEL = 'checkers_channel'
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| 30 |
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| 31 |
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def init_board():
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| 32 |
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board = [[None for _ in range(8)] for _ in range(8)]
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| 33 |
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for row in range(3):
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| 34 |
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for col in range(8):
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| 35 |
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if (row + col) % 2 == 1:
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| 36 |
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board[row][col] = 'b'
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| 37 |
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for row in range(5, 8):
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| 38 |
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for col in range(8):
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| 39 |
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if (row + col) % 2 == 1:
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| 40 |
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board[row][col] = 'r'
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| 41 |
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return board
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| 42 |
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| 43 |
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def publish_event(event_type, data):
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| 44 |
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message = json.dumps({'type': event_type, 'data': data})
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| 45 |
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redis_master.publish(CHANNEL, message)
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| 46 |
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| 47 |
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def handle_pubsub():
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| 48 |
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pubsub = redis_slave.pubsub()
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| 49 |
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pubsub.subscribe(CHANNEL)
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| 50 |
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for message in pubsub.listen():
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| 51 |
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if message['type'] == 'message':
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| 52 |
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event = json.loads(message['data'])
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| 53 |
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event_type = event['type']
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| 54 |
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data = event['data']
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| 55 |
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| 56 |
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# Broadcast to all connected sockets as needed
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| 57 |
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if event_type == 'opponent_move':
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| 58 |
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room = data.get('room')
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| 59 |
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if room:
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| 60 |
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# Emit to the room, skip sender
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| 61 |
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sio.emit('opponent_move', data['move'], room=room, skip_sid=data['sid'])
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| 62 |
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elif event_type == 'game_over':
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| 63 |
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sio.emit('game_over', data, room=data.get('room'))
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| 64 |
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elif event_type == 'opponent_disconnected':
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| 65 |
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sio.emit('opponent_disconnected', room=data.get('room'))
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| 66 |
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elif event_type == 'match_found':
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| 67 |
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# This can be handled if needed for multi-instance matchmaking
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| 68 |
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pass
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| 69 |
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| 70 |
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@app.route('/')
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| 71 |
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def index():
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| 72 |
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return "Checkers server with Redis Sentinel is running."
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| 73 |
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| 74 |
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@sio.event
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| 75 |
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def connect(sid, environ):
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| 76 |
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print(f"{sid} connected")
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| 77 |
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| 78 |
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@sio.event
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| 79 |
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def set_name(sid, data):
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| 80 |
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name = data.get('name', 'Player')
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| 81 |
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| 82 |
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# Store player info in Redis
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| 83 |
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player_data = {'name': name}
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| 84 |
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redis_master.hset(PLAYERS_HASH, sid, json.dumps(player_data))
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| 85 |
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| 86 |
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# Check waiting players
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| 87 |
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waiting = redis_master.lrange(WAITING_PLAYERS_KEY, 0, -1)
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| 88 |
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if waiting:
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| 89 |
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opponent_sid = waiting[0]
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| 90 |
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redis_master.lpop(WAITING_PLAYERS_KEY)
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| 91 |
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| 92 |
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room = f"room_{sid[:4]}_{opponent_sid[:4]}"
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| 93 |
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| 94 |
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# Update players with room
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| 95 |
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player_data['room'] = room
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| 96 |
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redis_master.hset(PLAYERS_HASH, sid, json.dumps(player_data))
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| 97 |
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| 98 |
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opponent_data_json = redis_master.hget(PLAYERS_HASH, opponent_sid)
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| 99 |
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opponent_data = json.loads(opponent_data_json)
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| 100 |
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opponent_data['room'] = room
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| 101 |
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redis_master.hset(PLAYERS_HASH, opponent_sid, json.dumps(opponent_data))
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| 102 |
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| 103 |
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redis_master.hset(ROOMS_HASH, sid, room)
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| 104 |
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redis_master.hset(ROOMS_HASH, opponent_sid, room)
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| 105 |
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| 106 |
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sio.enter_room(sid, room)
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| 107 |
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sio.enter_room(opponent_sid, room)
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| 108 |
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| 109 |
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# Random color assignment
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| 110 |
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pair = [(sid, 'red'), (opponent_sid, 'black')]
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| 111 |
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random.shuffle(pair)
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| 112 |
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| 113 |
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for psid, color in pair:
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| 114 |
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pdata_json = redis_master.hget(PLAYERS_HASH, psid)
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| 115 |
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pdata = json.loads(pdata_json)
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| 116 |
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pdata['color'] = color
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| 117 |
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redis_master.hset(PLAYERS_HASH, psid, json.dumps(pdata))
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| 118 |
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| 119 |
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opponent_name = players_get_name(opponent_sid if psid == sid else sid)
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| 120 |
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sio.emit("match_found", {'color': color, 'opponent': opponent_name}, to=psid)
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| 121 |
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| 122 |
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# Initialize game state in Redis
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| 123 |
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state = {
|
| 124 |
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'board': init_board(),
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| 125 |
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'turn': 'red'
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| 126 |
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}
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| 127 |
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redis_master.hset(GAME_STATES_HASH, room, json.dumps(state))
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| 128 |
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else:
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| 129 |
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redis_master.rpush(WAITING_PLAYERS_KEY, sid)
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| 130 |
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| 131 |
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def players_get_name(sid):
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| 132 |
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pdata_json = redis_slave.hget(PLAYERS_HASH, sid)
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| 133 |
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if pdata_json:
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| 134 |
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pdata = json.loads(pdata_json)
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| 135 |
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return pdata.get('name', 'Player')
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| 136 |
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return 'Player'
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| 137 |
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| 138 |
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@sio.event
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| 139 |
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def move(sid, data):
|
| 140 |
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room = redis_slave.hget(ROOMS_HASH, sid)
|
| 141 |
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if not room:
|
| 142 |
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return
|
| 143 |
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state_json = redis_slave.hget(GAME_STATES_HASH, room)
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| 144 |
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if not state_json:
|
| 145 |
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return
|
| 146 |
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state = json.loads(state_json)
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| 147 |
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| 148 |
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board = state['board']
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| 149 |
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turn = state['turn']
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| 150 |
+
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| 151 |
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pdata_json = redis_slave.hget(PLAYERS_HASH, sid)
|
| 152 |
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if not pdata_json:
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| 153 |
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return
|
| 154 |
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pdata = json.loads(pdata_json)
|
| 155 |
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color = pdata.get('color')
|
| 156 |
+
|
| 157 |
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if color != turn:
|
| 158 |
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return # not your turn
|
| 159 |
+
|
| 160 |
+
from_row, from_col = data['from']
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| 161 |
+
to_row, to_col = data['to']
|
| 162 |
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captured = data.get('captured')
|
| 163 |
+
|
| 164 |
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piece = board[from_row][from_col]
|
| 165 |
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if not piece or piece[0] != color[0]:
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| 166 |
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return
|
| 167 |
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|
| 168 |
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# Simple move
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| 169 |
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board[to_row][to_col] = board[from_row][from_col]
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| 170 |
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board[from_row][from_col] = None
|
| 171 |
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if captured:
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| 172 |
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cap_row, cap_col = captured
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| 173 |
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board[cap_row][cap_col] = None
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| 174 |
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| 175 |
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# Crown
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| 176 |
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if (color == 'red' and to_row == 0) or (color == 'black' and to_row == 7):
|
| 177 |
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board[to_row][to_col] = board[to_row][to_col].upper()
|
| 178 |
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|
| 179 |
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# Win check
|
| 180 |
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flat = sum(board, [])
|
| 181 |
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winner = None
|
| 182 |
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if 'r' not in flat and 'R' not in flat:
|
| 183 |
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winner = 'black'
|
| 184 |
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elif 'b' not in flat and 'B' not in flat:
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| 185 |
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winner = 'red'
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| 186 |
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|
| 187 |
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if winner:
|
| 188 |
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publish_event('game_over', {'winner': winner, 'room': room})
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| 189 |
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redis_master.hdel(GAME_STATES_HASH, room)
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| 190 |
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return
|
| 191 |
+
|
| 192 |
+
# Switch turn
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| 193 |
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state['turn'] = 'black' if turn == 'red' else 'red'
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| 194 |
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state['board'] = board
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| 195 |
+
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| 196 |
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redis_master.hset(GAME_STATES_HASH, room, json.dumps(state))
|
| 197 |
+
|
| 198 |
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# Broadcast move to other player via Redis pubsub
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| 199 |
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publish_event('opponent_move', {'move': data, 'room': room, 'sid': sid})
|
| 200 |
+
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| 201 |
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@sio.event
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| 202 |
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def disconnect(sid):
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| 203 |
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print(f"{sid} disconnected")
|
| 204 |
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# Remove from waiting list if present
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| 205 |
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redis_master.lrem(WAITING_PLAYERS_KEY, 0, sid)
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| 206 |
+
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| 207 |
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room = redis_slave.hget(ROOMS_HASH, sid)
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| 208 |
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if room:
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| 209 |
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publish_event('opponent_disconnected', {'room': room})
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| 210 |
+
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| 211 |
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# Clean up Redis data for this room & players
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| 212 |
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keys_to_delete = []
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| 213 |
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players_in_room = []
|
| 214 |
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all_players = redis_slave.hkeys(PLAYERS_HASH)
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| 215 |
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for psid in all_players:
|
| 216 |
+
pdata_json = redis_slave.hget(PLAYERS_HASH, psid)
|
| 217 |
+
pdata = json.loads(pdata_json)
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| 218 |
+
if pdata.get('room') == room:
|
| 219 |
+
keys_to_delete.append(psid)
|
| 220 |
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players_in_room.append(psid)
|
| 221 |
+
|
| 222 |
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for psid in players_in_room:
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| 223 |
+
redis_master.hdel(PLAYERS_HASH, psid)
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| 224 |
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redis_master.hdel(ROOMS_HASH, psid)
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| 225 |
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redis_master.hdel(GAME_STATES_HASH, room)
|
| 226 |
+
|
| 227 |
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if __name__ == '__main__':
|
| 228 |
+
import threading
|
| 229 |
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# Start background thread for Redis Pub/Sub listening
|
| 230 |
+
pubsub_thread = threading.Thread(target=handle_pubsub, daemon=True)
|
| 231 |
+
pubsub_thread.start()
|
| 232 |
+
|
| 233 |
+
eventlet.wsgi.server(eventlet.listen(('0.0.0.0', 5000)), app)
|