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| use crate::grain::GrainType; | |
| use crate::utils::constants::{GAME_RESOLUTION_X, GAME_RESOLUTION_Y}; | |
| use bevy::prelude::*; | |
| /* | |
| π¦ Resources and Components. Learn more: https://bevy-cheatbook.github.io/programming/res.html | |
| */ | |
| pub struct Grid { | |
| data: [[Option<GrainType>; GAME_RESOLUTION_X]; GAME_RESOLUTION_Y], | |
| } | |
| impl Grid { | |
| pub fn new() -> Grid { | |
| Grid { | |
| data: [[None; GAME_RESOLUTION_X]; GAME_RESOLUTION_Y], | |
| } | |
| } | |
| pub fn get(&self, x: usize, y: usize) -> Option<GrainType> { | |
| if x < GAME_RESOLUTION_X && y < GAME_RESOLUTION_Y { | |
| self.data[y][x] | |
| } else { | |
| None | |
| } | |
| } | |
| pub fn set(&mut self, x: usize, y: usize, value: GrainType) { | |
| if x < GAME_RESOLUTION_X && y < GAME_RESOLUTION_Y { | |
| self.data[y][x] = Some(value); | |
| } | |
| } | |
| } | |
| pub struct GridPosition { | |
| pub current_x: i32, | |
| pub current_y: i32, | |
| pub prev_x: Option<i32>, | |
| pub prev_y: Option<i32>, | |
| } | |
| /* | |
| π¦ Systems. Learn more: https://bevy-cheatbook.github.io/programming/systems.html | |
| */ | |
| pub fn update_grid_data(mut query: Query<(&GrainType, &mut GridPosition)>, mut grid_data: ResMut<Grid>) { | |
| for (grain_type, mut grid_position) in query.iter_mut() { | |
| // Clear the previous position from the grid | |
| if let (Some(prev_x), Some(prev_y)) = (grid_position.prev_x, grid_position.prev_y) { | |
| if prev_x >= 0 && prev_y >= 0 && prev_x < GAME_RESOLUTION_X as i32 && prev_y < GAME_RESOLUTION_Y as i32 { | |
| grid_data.data[prev_y as usize][prev_x as usize] = None; | |
| } | |
| } | |
| // Boundary checks for current positions | |
| if grid_position.current_x >= 0 | |
| && grid_position.current_x < GAME_RESOLUTION_X as i32 | |
| && grid_position.current_y >= 0 | |
| && grid_position.current_y < GAME_RESOLUTION_Y as i32 | |
| { | |
| // Update the grid with the new position | |
| grid_data.set( | |
| grid_position.current_x as usize, | |
| grid_position.current_y as usize, | |
| *grain_type, | |
| ); | |
| } | |
| // Update prev for next frame | |
| grid_position.prev_x = Some(grid_position.current_x); | |
| grid_position.prev_y = Some(grid_position.current_y); | |
| } | |
| } | |