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<title>UWSN Routing Environment Explained</title>
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<h1 class="text-4xl md:text-5xl font-bold text-center mb-4">Underwater Wireless Sensor Network Routing</h1>
<p class="text-xl text-center max-w-3xl opacity-90">
A Reinforcement Learning Environment for Optimal Packet Routing in UWSNs
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</header>
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<!-- Overview Section -->
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<h2 class="text-3xl font-bold mb-6 text-gray-800 border-b pb-2">Environment Overview</h2>
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<h3 class="text-xl font-semibold mb-4 text-blue-600">
<i class="fas fa-network-wired mr-2"></i> Network Structure
</h3>
<p class="text-gray-700 mb-4">
The environment models an Underwater Wireless Sensor Network (UWSN) with:
</p>
<ul class="list-disc pl-6 space-y-2 text-gray-700">
<li><span class="font-medium">N sensor nodes</span> randomly positioned in 3D space</li>
<li>One <span class="font-medium">sink node (destination)</span> at a fixed position</li>
<li>Each node has <span class="font-medium">limited energy</span> that depletes with transmissions</li>
<li>Nodes can only communicate within a <span class="font-medium">transmission range</span></li>
</ul>
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<h3 class="text-xl font-semibold mb-4 text-blue-600">
<i class="fas fa-robot mr-2"></i> Reinforcement Learning Setup
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<p class="text-gray-700 mb-4">
The environment follows the standard Gymnasium interface for RL:
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<ul class="list-disc pl-6 space-y-2 text-gray-700">
<li><span class="font-medium">State space:</span> Local node info + neighbor metrics</li>
<li><span class="font-medium">Action space:</span> Forward to neighbor or drop packet</li>
<li><span class="font-medium">Reward function:</span> Balances success with energy, distance, and link quality</li>
<li><span class="font-medium">Termination:</span> When packet reaches sink or is dropped</li>
</ul>
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</section>
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<h2 class="text-3xl font-bold mb-6 text-gray-800 border-b pb-2">Network Visualization</h2>
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<p class="text-gray-600">Interactive 3D network visualization would appear here</p>
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S
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1
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2
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4
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<span>Sink Node</span>
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<span>Sensor Nodes</span>
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<span>Active Links</span>
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<span>Inactive Links</span>
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</section>
<!-- Key Components Section -->
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<h2 class="text-3xl font-bold mb-6 text-gray-800 border-b pb-2">Key Environment Components</h2>
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<h3 class="text-2xl font-semibold mb-4 text-blue-600">
<i class="fas fa-database mr-2"></i> State Space
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<p class="text-gray-700 mb-4">
The observation space provides the agent with information about:
</p>
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<h4 class="font-medium text-lg mb-2 text-gray-800">Local Node Information</h4>
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<pre>{
"energy": 50.0, # Current node's remaining energy
"position": [x, y, z] # 3D coordinates of current node
}</pre>
</div>
</div>
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<h4 class="font-medium text-lg mb-2 text-gray-800">Neighbor Information</h4>
<div class="code-block p-4">
<pre>{
"energy": 45.0, # Neighbor's remaining energy
"distance": 25.3, # Distance to neighbor
"RSSI": -75.2, # Received Signal Strength
"SNR": 15.8, # Signal-to-Noise Ratio
"PDR": 0.92 # Packet Delivery Ratio
}</pre>
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<!-- Action Space -->
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<h3 class="text-2xl font-semibold mb-4 text-blue-600">
<i class="fas fa-running mr-2"></i> Action Space
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<p class="text-gray-700 mb-4">
The agent can choose from the following actions:
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<div class="w-8 h-8 bg-green-500 rounded-full flex items-center justify-center text-white font-bold mr-3">N</div>
<h4 class="font-medium">Forward to Neighbor N</h4>
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<p class="text-sm text-gray-600">Transmit packet to selected neighbor node</p>
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<div class="w-8 h-8 bg-blue-500 rounded-full flex items-center justify-center text-white font-bold mr-3">0</div>
<h4 class="font-medium">Forward to Sink</h4>
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<p class="text-sm text-gray-600">Direct transmission to destination node</p>
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<div class="w-8 h-8 bg-red-500 rounded-full flex items-center justify-center text-white font-bold mr-3">X</div>
<h4 class="font-medium">Drop Packet</h4>
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<p class="text-sm text-gray-600">Terminate transmission (penalized)</p>
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<!-- Reward Function -->
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<h3 class="text-2xl font-semibold mb-4 text-blue-600">
<i class="fas fa-coins mr-2"></i> Reward Function
</h3>
<p class="text-gray-700 mb-4">
The reward balances multiple objectives to encourage efficient routing:
</p>
<div class="code-block p-4 mb-6">
<pre>reward = R_success # Base reward for success
- β * distance² # Penalize long distances
- η * energy_consumed # Penalize high energy use
- δ * (1 - PDR) # Penalize poor link quality
- θ * (1 / residual_energy) # Penalize low-energy nodes</pre>
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<h4 class="font-medium text-lg mb-2 text-gray-800">Reward Components</h4>
<ul class="space-y-3">
<li class="flex items-start">
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<i class="fas fa-check-circle text-blue-500 text-sm"></i>
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<span><span class="font-medium">R_success:</span> Fixed reward for reaching sink</span>
</li>
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<i class="fas fa-times-circle text-red-500 text-sm"></i>
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<span><span class="font-medium">Distance penalty:</span> Discourages long hops</span>
</li>
<li class="flex items-start">
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<i class="fas fa-times-circle text-red-500 text-sm"></i>
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<span><span class="font-medium">Energy penalty:</span> Conserves network energy</span>
</li>
<li class="flex items-start">
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<i class="fas fa-times-circle text-red-500 text-sm"></i>
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<span><span class="font-medium">Link quality penalty:</span> Encourages reliable paths</span>
</li>
</ul>
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<div>
<h4 class="font-medium text-lg mb-2 text-gray-800">Example Scenarios</h4>
<ul class="space-y-3">
<li class="flex items-start">
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<i class="fas fa-arrow-up text-green-500 text-sm"></i>
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<span><span class="font-medium">Short, efficient path:</span> High reward</span>
</li>
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<i class="fas fa-equals text-yellow-500 text-sm"></i>
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<span><span class="font-medium">Long but reliable path:</span> Moderate reward</span>
</li>
<li class="flex items-start">
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<i class="fas fa-arrow-down text-red-500 text-sm"></i>
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<span><span class="font-medium">Dropped packet:</span> Significant penalty</span>
</li>
</ul>
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</section>
<!-- Technical Details Section -->
<section>
<h2 class="text-3xl font-bold mb-6 text-gray-800 border-b pb-2">Technical Implementation</h2>
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<!-- Initialization -->
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<h3 class="text-xl font-semibold mb-4 text-blue-600">
<i class="fas fa-cogs mr-2"></i> Environment Initialization
</h3>
<div class="code-block p-4 mb-4">
<pre>def __init__(self, num_nodes=10, max_energy=100,
initial_energy=50, transmission_range=100):
# Initialize node positions randomly in 3D space
self.node_positions = np.random.uniform(0, 100, size=(num_nodes, 3))
# Set initial energies
self.node_energies = np.full(num_nodes, initial_energy)
# Define action space (forward to any node or drop)
self.action_space = gym.spaces.Discrete(num_nodes + 1)
# Define observation space (local + neighbor info)
self.observation_space = gym.spaces.Dict(...)</pre>
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<p class="text-gray-700">
The environment is initialized with configurable parameters for network size, energy levels, and transmission range.
</p>
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<!-- Step Function -->
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<h3 class="text-xl font-semibold mb-4 text-blue-600">
<i class="fas fa-code-branch mr-2"></i> Step Function
</h3>
<div class="code-block p-4 mb-4">
<pre>def step(self, action):
if action == "drop":
reward = -10
terminated = True
elif action == sink_node:
reward = R_success
terminated = True
else:
# Calculate multi-component reward
reward = compute_reward(current_node, action)
# Update node energy
self.node_energies[action] -= 1
return observation, reward, terminated, truncated, info</pre>
</div>
<p class="text-gray-700">
The step function handles packet forwarding, energy consumption, and computes the multi-objective reward.
</p>
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