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type ByafLoreItem = {
key: string;
value: string;
};
type ByafCharacterImage = {
path: string;
label: string;
};
type ByafExampleMessage = {
characterID: string;
text: string;
};
type ByafCharacter = {
schemaVersion: 1;
id: string;
name: string;
displayName: string;
isNSFW: boolean;
persona: string;
createdAt: string;
updatedAt: string;
loreItems: Array<ByafLoreItem>;
images: Array<ByafCharacterImage>;
};
type ByafManifest = {
schemaVersion: 1;
createdAt: string;
characters: string[];
scenarios: string[];
author?: {
name: string;
backyardURL: string;
};
};
type ByafAiMessage = {
type: "ai";
outputs: Array<{
createdAt: string;
updatedAt: string;
text: string;
activeTimestamp: string;
}>;
};
type ByafHumanMessage = {
type: "human";
createdAt: string;
updatedAt: string;
text: string;
};
type ByafScenario = {
schemaVersion: 1;
title?: string;
model?: string;
formattingInstructions: string;
minP: number;
minPEnabled: boolean;
temperature: number;
repeatPenalty: number;
repeatLastN: number;
topK: number;
topP: number;
exampleMessages: Array<ByafExampleMessage>;
canDeleteExampleMessages: boolean;
firstMessages: Array<ByafExampleMessage>;
narrative: string;
promptTemplate: "general" | "ChatML" | "Llama3" | "Gemma2" | "CommandR" | "MistralInstruct" | null;
grammar: string | null;
messages: Array<ByafAiMessage | ByafHumanMessage>;
backgroundImage?: string;
};
type ByafChatBackground = {
name: string;
data: Buffer;
paths: string[];
};
type ByafParseResult = {
card: TavernCardV2,
images: { filename: string, image: Buffer, label: string }[],
scenarios: Partial<ByafScenario>[],
chatBackgrounds: Array<ByafChatBackground>,
character: ByafCharacter
};
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