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Runtime error
| layout(local_size_x = 512) in; | |
| layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; }; | |
| layout(binding = 1) buffer restrict tensorOut { float out_[]; }; | |
| layout(push_constant) uniform PushConstants { | |
| uint inOff; | |
| uint outOff; | |
| uint ne00; | |
| uint nb01; | |
| float eps; | |
| } pcs; | |
| shared float sum[gl_WorkGroupSize.x]; | |
| void main() { | |
| const uint x = (gl_WorkGroupID.x*pcs.nb01/4) + pcs.inOff; // Based from in_ | |
| // parallel sum | |
| sum[gl_LocalInvocationID.x] = 0.0; | |
| for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) { | |
| sum[gl_LocalInvocationID.x] += in_[x+i00] * in_[x+i00]; | |
| } | |
| // reduce | |
| barrier(); | |
| memoryBarrierShared(); | |
| [[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) { | |
| if (gl_LocalInvocationID.x < i) { | |
| sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i]; | |
| } | |
| barrier(); | |
| memoryBarrierShared(); | |
| } | |
| // broadcast | |
| if (gl_LocalInvocationID.x == 0) { | |
| sum[0] /= float(pcs.ne00); | |
| } | |
| barrier(); | |
| memoryBarrierShared(); | |
| const float scale = 1.0f/sqrt(sum[0] + pcs.eps); | |
| const uint y = (gl_WorkGroupID.x*pcs.ne00) + pcs.outOff; // Based from out_ | |
| for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) { | |
| out_[y+i00] = in_[x+i00] * scale; | |
| } | |
| } | |