Spaces:
Sleeping
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Update app.py
Browse files
app.py
CHANGED
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@@ -1,12 +1,11 @@
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import streamlit as st
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from PIL import Image
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from components import GamePlay, Player, Dealer, Deck
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import os
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import csv
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import huggingface_hub
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from huggingface_hub import Repository, hf_hub_download, upload_file
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from datetime import datetime
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@@ -15,7 +14,8 @@ DATASET_REPO_ID = "awacke1/Carddata.csv"
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DATA_FILENAME = "Carddata.csv"
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DATA_FILE = os.path.join("data", DATA_FILENAME)
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HF_TOKEN = os.environ.get("HF_TOKEN")
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def generate_html() -> str:
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with open(DATA_FILE) as csvfile:
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commit_url = repo.push_to_hub()
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return generate_html()
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# Game settings
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number_of_decks = 6
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blackjack_multiplier = 1.5
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# Initialize player, dealer, deck and game play. Cache these variables
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@st.cache(allow_output_mutation=True, suppress_st_warning=True)
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@@ -61,6 +57,42 @@ def start_game():
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game_deck, dealer, player, game_play = start_game()
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st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')
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if st.button('New hand?'):
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player_stats = st.empty()
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player_images = st.empty()
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player_stand_option = st.empty()
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dealer_stats = st.empty()
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dealer_images = st.empty()
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result = st.empty()
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if
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player.stand(game_play)
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player_stand_option.empty()
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game_play.update()
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player_stats.write(player)
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player_images.image([Image.open(card.image_location)
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for card in player.cards], width=100)
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dealer_stats.write(dealer)
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dealer_images.image([Image.open(card.image_location)
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for card in dealer.cards], width=100)
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result.write(game_play)
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import streamlit as st
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import os
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import csv
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import huggingface_hub
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from PIL import Image
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from components import GamePlay, Player, Dealer, Deck
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from huggingface_hub import Repository, hf_hub_download, upload_file
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from datetime import datetime
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DATA_FILENAME = "Carddata.csv"
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DATA_FILE = os.path.join("data", DATA_FILENAME)
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HF_TOKEN = os.environ.get("HF_TOKEN")
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number_of_decks = 6
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blackjack_multiplier = 1.5
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def generate_html() -> str:
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with open(DATA_FILE) as csvfile:
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)
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commit_url = repo.push_to_hub()
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return generate_html()
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# Initialize player, dealer, deck and game play. Cache these variables
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@st.cache(allow_output_mutation=True, suppress_st_warning=True)
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game_deck, dealer, player, game_play = start_game()
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def display_pro_tip(player, dealer):
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player_total = sum(card.rank for card in player.cards)
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if dealer.cards:
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dealer_upcard = dealer.cards[0].rank
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else:
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dealer_upcard = 0
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if player_total <= 11:
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return "Pro Tip: With a total of 11 or less, it's generally advisable to hit."
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elif player_total == 12 and dealer_upcard <= 3:
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return "Pro Tip: With a total of 12 and the dealer showing 3 or less, consider hitting."
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elif player_total >= 17:
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return "Pro Tip: With a total of 17 or more, it's usually best to stand."
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else:
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return ""
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def display_betting_strategy(player, dealer):
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player_total = sum(card.rank for card in player.cards)
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if dealer.cards:
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dealer_upcard = dealer.cards[0].rank
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else:
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dealer_upcard = 0
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if player_total <= 11:
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return "Betting Strategy: Consider increasing your bet when your total is 11 or less."
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elif player_total >= 17 and dealer_upcard <= 6:
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return "Betting Strategy: Consider increasing your bet when you have a strong hand and the dealer has a weak upcard."
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else:
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return ""
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def calculate_hand_total(hand):
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total = sum(card.rank for card in hand)
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return total
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st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')
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if st.button('New hand?'):
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player_stats = st.empty()
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player_images = st.empty()
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player_action = st.empty()
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done_button = st.empty()
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dealer_stats = st.empty()
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dealer_images = st.empty()
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result = st.empty()
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pro_tip = st.empty()
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betting_strategy = st.empty()
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while True:
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game_play.update()
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player_stats.write(player)
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player_images.image([Image.open(card.image_location) for card in player.cards], width=100)
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dealer_stats.write(dealer)
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dealer_images.image([Image.open(card.image_location) for card in dealer.cards], width=100)
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result.write(game_play)
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pro_tip.write(display_pro_tip(player, dealer))
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betting_strategy.write(display_betting_strategy(player, dealer))
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player_total = calculate_hand_total(player.cards)
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dealer_total = calculate_hand_total(dealer.cards)
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if player_total == 21 or dealer_total == 21 or not player.possible_actions:
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break
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if 'Hit' in player.possible_actions or 'Double Down' in player.possible_actions:
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action = player_action.radio("Choose your action", ("👋 Hit", "⏬ Double Down"), key=f"action_{len(player.cards)}")
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if action == "👋 Hit":
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player.player_hit(game_deck, game_play)
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elif action == "⏬ Double Down":
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player.double_down(game_deck, game_play)
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if done_button.button("✅ Done", key=f"done_{len(player.cards)}"):
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player.stand(game_play)
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else:
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player.stand(game_play)
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