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Update static/canvas.js
Browse files- static/canvas.js +83 -40
static/canvas.js
CHANGED
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@@ -8,9 +8,10 @@ const stage = new Konva.Stage({
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const layer = new Konva.Layer();
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stage.add(layer);
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// Store nodes and
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let nodes = [];
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let connections = [];
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let selectedNode = null;
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// Submit code or file for parsing
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@@ -39,6 +40,7 @@ function submitCode() {
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return;
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}
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clearCanvas();
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createNodesFromParsedData(data.nodes, data.connections);
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})
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.catch(error => console.error('Error:', error));
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@@ -47,9 +49,10 @@ function submitCode() {
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// Clear existing nodes and connections
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function clearCanvas() {
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nodes.forEach(node => node.destroy());
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layer.find('
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nodes = [];
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connections = [];
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layer.draw();
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}
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@@ -69,23 +72,7 @@ function createNodesFromParsedData(parsedNodes, parsedConnections) {
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layer.add(node);
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});
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const fromNode = nodes.find(n => n.data.id === conn.from);
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const toNode = nodes.find(n => n.data.id === conn.to);
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if (fromNode && toNode) {
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const line = new Konva.Line({
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points: [
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fromNode.x() + 100, fromNode.y() + 25,
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toNode.x(), toNode.y() + 25
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],
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stroke: 'black',
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strokeWidth: 2
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});
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layer.add(line);
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connections.push({ from: conn.from, to: conn.to });
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}
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});
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layer.draw();
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saveNodes();
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}
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@@ -99,7 +86,7 @@ function createNode(x, y, label, type, inputs = [], outputs = [], id) {
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});
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// Node rectangle
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const color = type === 'function' ? '#ffeb3b' : type.includes('variable') ? '#90caf9' : '#ccc';
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const box = new Konva.Rect({
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width: 100,
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height: 50,
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@@ -160,15 +147,7 @@ function createNode(x, y, label, type, inputs = [], outputs = [], id) {
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if (!selectedNode) {
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selectedNode = node;
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} else {
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points: [
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selectedNode.x() + 100, selectedNode.y() + 25,
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node.x(), node.y() + 25
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],
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stroke: 'black',
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strokeWidth: 2
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});
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layer.add(line);
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connections.push({
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from: selectedNode.data.id,
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to: node.data.id
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@@ -189,6 +168,59 @@ function createNode(x, y, label, type, inputs = [], outputs = [], id) {
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return node;
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}
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// Add a manual node
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function addNode() {
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const node = createNode(
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@@ -206,18 +238,29 @@ function addNode() {
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saveNodes();
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}
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// Update
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function updateConnections() {
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}
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}
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});
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const layer = new Konva.Layer();
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stage.add(layer);
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// Store nodes, connections, and parsed data
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let nodes = [];
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let connections = [];
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let parsedConnections = [];
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let selectedNode = null;
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// Submit code or file for parsing
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return;
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}
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clearCanvas();
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parsedConnections = data.connections; // Store for auto-connect
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createNodesFromParsedData(data.nodes, data.connections);
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})
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.catch(error => console.error('Error:', error));
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// Clear existing nodes and connections
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function clearCanvas() {
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nodes.forEach(node => node.destroy());
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layer.find('Shape').forEach(shape => shape.destroy()); // Includes Bezier curves
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nodes = [];
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connections = [];
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parsedConnections = [];
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layer.draw();
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}
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layer.add(node);
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});
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// Initially, don't draw connections; wait for auto-connect or manual
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layer.draw();
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saveNodes();
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}
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});
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// Node rectangle
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const color = type === 'function' ? '#ffeb3b' : type.includes('variable') ? '#90caf9' : type === 'import' ? '#a5d6a7' : '#ccc';
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const box = new Konva.Rect({
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width: 100,
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height: 50,
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if (!selectedNode) {
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selectedNode = node;
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} else {
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createSplineConnection(selectedNode, node);
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connections.push({
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from: selectedNode.data.id,
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to: node.data.id
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return node;
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}
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// Create a spline (Bezier curve) connection
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function createSplineConnection(fromNode, toNode) {
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const startX = fromNode.x() + 100;
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const startY = fromNode.y() + 25;
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const endX = toNode.x();
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const endY = toNode.y() + 25;
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// Control points for Bezier curve
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const control1X = startX + (endX - startX) / 3;
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const control1Y = startY;
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const control2X = startX + 2 * (endX - startX) / 3;
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const control2Y = endY;
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const spline = new Konva.Shape({
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sceneFunc: function(context, shape) {
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context.beginPath();
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context.moveTo(startX, startY);
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context.bezierCurveTo(control1X, control1Y, control2X, control2Y, endX, endY);
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context.fillStrokeShape(shape);
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},
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stroke: 'black',
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strokeWidth: 2
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});
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spline.data = { from: fromNode.data.id, to: toNode.data.id };
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layer.add(spline);
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layer.draw();
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}
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// Auto-connect nodes based on parsed connections
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function autoConnect() {
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// Clear existing connections
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layer.find('Shape').forEach(shape => {
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if (shape.data && shape.data.from !== undefined) {
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shape.destroy();
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}
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});
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connections = [];
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// Create spline connections for parsed data
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parsedConnections.forEach(conn => {
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const fromNode = nodes.find(n => n.data.id === conn.from);
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const toNode = nodes.find(n => n.data.id === conn.to);
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if (fromNode && toNode) {
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createSplineConnection(fromNode, toNode);
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connections.push({ from: conn.from, to: conn.to });
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}
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});
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layer.draw();
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saveNodes();
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}
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// Add a manual node
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function addNode() {
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const node = createNode(
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saveNodes();
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}
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// Update spline connections when nodes move
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function updateConnections() {
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layer.find('Shape').forEach(shape => {
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if (shape.data && shape.data.from !== undefined) {
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const fromNode = nodes.find(n => n.data.id === shape.data.from);
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const toNode = nodes.find(n => n.data.id === shape.data.to);
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if (fromNode && toNode) {
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const startX = fromNode.x() + 100;
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const startY = fromNode.y() + 25;
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const endX = toNode.x();
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const endY = toNode.y() + 25;
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const control1X = startX + (endX - startX) / 3;
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const control1Y = startY;
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const control2X = startX + 2 * (endX - startX) / 3;
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const control2Y = endY;
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shape.sceneFunc(function(context, shape) {
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context.beginPath();
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context.moveTo(startX, startY);
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context.bezierCurveTo(control1X, control1Y, control2X, control2Y, endX, endY);
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context.fillStrokeShape(shape);
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});
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}
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}
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});
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