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Update static/canvas.js
Browse files- static/canvas.js +149 -62
static/canvas.js
CHANGED
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@@ -10,9 +10,10 @@ stage.add(layer);
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// Store nodes, connections, and parsed data
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let nodes = [];
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let connections = [];
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let parsedConnections = [];
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let
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// Submit code or file for parsing
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function submitCode() {
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@@ -49,7 +50,7 @@ function submitCode() {
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// Clear existing nodes and connections
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function clearCanvas() {
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nodes.forEach(node => node.destroy());
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layer.find('Shape').forEach(shape => shape.destroy());
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nodes = [];
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connections = [];
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parsedConnections = [];
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@@ -71,8 +72,6 @@ function createNodesFromParsedData(parsedNodes, parsedConnections) {
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nodes.push(node);
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layer.add(node);
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});
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// Initially, don't draw connections; wait for auto-connect or manual
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layer.draw();
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saveNodes();
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}
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@@ -110,25 +109,97 @@ function createNode(x, y, label, type, inputs = [], outputs = [], id) {
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node.add(box);
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node.add(text);
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// Add input/output ports
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inputs.
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x: 0,
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y: 10 + i * 20,
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radius: 5,
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fill: 'red'
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})
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});
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outputs.
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x: 100,
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y: 10 + i * 20,
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radius: 5,
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fill: 'green'
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});
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node.add(circle);
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});
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// Node data
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id: id,
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type: type,
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label: label,
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inputs:
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outputs:
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x: x,
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y: y
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};
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// Handle node click for manual connections
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node.on('click', () => {
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if (!selectedNode) {
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selectedNode = node;
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} else {
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createSplineConnection(selectedNode, node);
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connections.push({
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from: selectedNode.data.id,
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to: node.data.id
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});
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selectedNode = null;
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saveNodes();
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}
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});
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// Update position and connections on drag
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node.on('dragmove', () => {
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node.data.x = node.x();
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@@ -169,11 +225,15 @@ function createNode(x, y, label, type, inputs = [], outputs = [], id) {
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}
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// Create a spline (Bezier curve) connection
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function createSplineConnection(fromNode, toNode) {
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const
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const
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// Control points for Bezier curve
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const control1X = startX + (endX - startX) / 3;
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@@ -192,7 +252,12 @@ function createSplineConnection(fromNode, toNode) {
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strokeWidth: 2
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});
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spline.data = {
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layer.add(spline);
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layer.draw();
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}
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@@ -201,7 +266,7 @@ function createSplineConnection(fromNode, toNode) {
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function autoConnect() {
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// Clear existing connections
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layer.find('Shape').forEach(shape => {
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if (shape.data && shape.data.
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shape.destroy();
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}
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});
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@@ -212,8 +277,18 @@ function autoConnect() {
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const fromNode = nodes.find(n => n.data.id === conn.from);
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const toNode = nodes.find(n => n.data.id === conn.to);
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if (fromNode && toNode) {
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}
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});
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@@ -228,8 +303,8 @@ function addNode() {
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Math.random() * (stage.height() - 100),
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'Function',
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'function',
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[],
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[],
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nodes.length
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);
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nodes.push(node);
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@@ -241,26 +316,30 @@ function addNode() {
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// Update spline connections when nodes move
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function updateConnections() {
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layer.find('Shape').forEach(shape => {
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if (shape.data && shape.data.
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const fromNode = nodes.find(n => n.data.id === shape.data.
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const toNode = nodes.find(n => n.data.id === shape.data.
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if (fromNode && toNode) {
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const
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const
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}
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}
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});
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@@ -275,7 +354,15 @@ function saveNodes() {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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nodes: nodes.map(n =>
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connections: connections
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})
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}).then(response => response.json())
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// Store nodes, connections, and parsed data
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let nodes = [];
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let connections = []; // { fromNodeId, fromPortId, toNodeId, toPortId }
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let parsedConnections = [];
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let selectedPort = null; // { node, portId, type: 'input'|'output' }
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let disconnectMode = false;
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// Submit code or file for parsing
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function submitCode() {
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// Clear existing nodes and connections
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function clearCanvas() {
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nodes.forEach(node => node.destroy());
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layer.find('Shape').forEach(shape => shape.destroy());
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nodes = [];
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connections = [];
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parsedConnections = [];
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nodes.push(node);
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layer.add(node);
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});
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layer.draw();
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saveNodes();
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}
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node.add(box);
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node.add(text);
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// Add input/output ports with unique IDs
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const inputPorts = inputs.map((input, i) => ({
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id: `input-${id}-${i}`,
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name: input,
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circle: new Konva.Circle({
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x: 0,
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y: 10 + i * 20,
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radius: 5,
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fill: 'red'
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})
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}));
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const outputPorts = outputs.map((output, i) => ({
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id: `output-${id}-${i}`,
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name: output,
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circle: new Konva.Circle({
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x: 100,
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y: 10 + i * 20,
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radius: 5,
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fill: 'green'
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})
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}));
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// Add ports to node and set up click handlers
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inputPorts.forEach(port => {
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node.add(port.circle);
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port.circle.on('click', () => {
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if (!selectedPort) {
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selectedPort = { node, portId: port.id, type: 'input' };
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disconnectMode = true; // First click on input enables disconnect mode
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} else if (selectedPort.type === 'output' && selectedPort.node !== node) {
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// Connect output to input
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createSplineConnection(
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selectedPort.node,
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selectedPort.portId,
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node,
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port.id
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);
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connections.push({
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fromNodeId: selectedPort.node.data.id,
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fromPortId: selectedPort.portId,
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toNodeId: node.data.id,
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toPortId: port.id
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});
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selectedPort = null;
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disconnectMode = false;
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saveNodes();
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} else if (disconnectMode && selectedPort.type === 'input' && selectedPort.node === node) {
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// Select output to disconnect
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selectedPort = { node, portId: port.id, type: 'input' }; // Keep input selected
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} else {
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selectedPort = null;
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disconnectMode = false;
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}
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});
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});
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outputPorts.forEach(port => {
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node.add(port.circle);
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port.circle.on('click', () => {
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if (!selectedPort) {
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selectedPort = { node, portId: port.id, type: 'output' };
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disconnectMode = false;
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} else if (disconnectMode && selectedPort.type === 'input') {
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// Disconnect input from output
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const connIndex = connections.findIndex(
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c => c.toNodeId === selectedPort.node.data.id &&
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c.toPortId === selectedPort.portId &&
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c.fromNodeId === node.data.id &&
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c.fromPortId === port.id
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);
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if (connIndex !== -1) {
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const conn = connections[connIndex];
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const spline = layer.find('Shape').find(s =>
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s.data.fromNodeId === conn.fromNodeId &&
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s.data.fromPortId === conn.fromPortId &&
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s.data.toNodeId === conn.toNodeId &&
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s.data.toPortId === conn.toPortId
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);
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if (spline) spline.destroy();
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connections.splice(connIndex, 1);
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layer.draw();
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saveNodes();
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}
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selectedPort = null;
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disconnectMode = false;
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} else {
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selectedPort = null;
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disconnectMode = false;
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}
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});
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});
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// Node data
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id: id,
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type: type,
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label: label,
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inputs: inputPorts,
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outputs: outputPorts,
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x: x,
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y: y
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};
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// Update position and connections on drag
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node.on('dragmove', () => {
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node.data.x = node.x();
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}
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// Create a spline (Bezier curve) connection
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function createSplineConnection(fromNode, fromPortId, toNode, toPortId) {
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const fromPort = fromNode.data.outputs.find(p => p.id === fromPortId);
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const toPort = toNode.data.inputs.find(p => p.id === toPortId);
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if (!fromPort || !toPort) return;
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const startX = fromNode.x() + fromPort.circle.x();
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const startY = fromNode.y() + fromPort.circle.y();
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const endX = toNode.x() + toPort.circle.x();
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const endY = toNode.y() + toPort.circle.y();
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// Control points for Bezier curve
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const control1X = startX + (endX - startX) / 3;
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strokeWidth: 2
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});
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spline.data = {
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fromNodeId: fromNode.data.id,
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fromPortId: fromPortId,
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toNodeId: toNode.data.id,
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toPortId: toPortId
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};
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layer.add(spline);
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layer.draw();
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}
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function autoConnect() {
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// Clear existing connections
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layer.find('Shape').forEach(shape => {
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if (shape.data && shape.data.fromNodeId !== undefined) {
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shape.destroy();
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}
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});
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const fromNode = nodes.find(n => n.data.id === conn.from);
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const toNode = nodes.find(n => n.data.id === conn.to);
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if (fromNode && toNode) {
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// Find first available output and input ports
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const fromPort = fromNode.data.outputs[0];
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const toPort = toNode.data.inputs[0];
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if (fromPort && toPort) {
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createSplineConnection(fromNode, fromPort.id, toNode, toPort.id);
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connections.push({
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fromNodeId: fromNode.data.id,
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fromPortId: fromPort.id,
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toNodeId: toNode.data.id,
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toPortId: toPort.id
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});
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}
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}
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});
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Math.random() * (stage.height() - 100),
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'Function',
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'function',
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['in1'],
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['out1'],
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nodes.length
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);
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nodes.push(node);
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// Update spline connections when nodes move
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function updateConnections() {
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layer.find('Shape').forEach(shape => {
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if (shape.data && shape.data.fromNodeId !== undefined) {
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const fromNode = nodes.find(n => n.data.id === shape.data.fromNodeId);
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const toNode = nodes.find(n => n.data.id === shape.data.toNodeId);
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if (fromNode && toNode) {
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const fromPort = fromNode.data.outputs.find(p => p.id === shape.data.fromPortId);
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const toPort = toNode.data.inputs.find(p => p.id === shape.data.toPortId);
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if (fromPort && toPort) {
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const startX = fromNode.x() + fromPort.circle.x();
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const startY = fromNode.y() + fromPort.circle.y();
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const endX = toNode.x() + toPort.circle.x();
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const endY = toNode.y() + toPort.circle.y();
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const control1X = startX + (endX - startX) / 3;
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const control1Y = startY;
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const control2X = startX + 2 * (endX - startX) / 3;
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const control2Y = endY;
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shape.sceneFunc(function(context, shape) {
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context.beginPath();
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context.moveTo(startX, startY);
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+
context.bezierCurveTo(control1X, control1Y, control2X, control2Y, endX, endY);
|
| 340 |
+
context.fillStrokeShape(shape);
|
| 341 |
+
});
|
| 342 |
+
}
|
| 343 |
}
|
| 344 |
}
|
| 345 |
});
|
|
|
|
| 354 |
'Content-Type': 'application/json'
|
| 355 |
},
|
| 356 |
body: JSON.stringify({
|
| 357 |
+
nodes: nodes.map(n => ({
|
| 358 |
+
id: n.data.id,
|
| 359 |
+
type: n.data.type,
|
| 360 |
+
label: n.data.label,
|
| 361 |
+
x: n.data.x,
|
| 362 |
+
y: n.data.y,
|
| 363 |
+
inputs: n.data.inputs.map(p => p.name),
|
| 364 |
+
outputs: n.data.outputs.map(p => p.name)
|
| 365 |
+
})),
|
| 366 |
connections: connections
|
| 367 |
})
|
| 368 |
}).then(response => response.json())
|