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class TicTacToe { |
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constructor(playerX = 'x', playerO = 'o') { |
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this.playerX = playerX |
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this.playerO = playerO |
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this._currentTurn = false |
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this._x = 0 |
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this._o = 0 |
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this.turns = 0 |
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} |
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get board() { |
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return this._x | this._o |
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} |
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get currentTurn() { |
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return this._currentTurn ? this.playerO : this.playerX |
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} |
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get enemyTurn() { |
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return this._currentTurn ? this.playerX : this.playerO |
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} |
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static check(state) { |
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for (let combo of [7, 56, 73, 84, 146, 273, 292, 448]) |
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if ((state & combo) === combo) |
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return !0 |
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return !1 |
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} |
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static toBinary(x = 0, y = 0) { |
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if (x < 0 || x > 2 || y < 0 || y > 2) throw new Error('invalid position') |
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return 1 << x + (3 * y) |
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} |
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turn(player = 0, x = 0, y) { |
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if (this.board === 511) return -3 |
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let pos = 0 |
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if (y == null) { |
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if (x < 0 || x > 8) return -1 |
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pos = 1 << x |
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} else { |
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if (x < 0 || x > 2 || y < 0 || y > 2) return -1 |
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pos = TicTacToe.toBinary(x, y) |
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} |
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if (this._currentTurn ^ player) return -2 |
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if (this.board & pos) return 0 |
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this[this._currentTurn ? '_o' : '_x'] |= pos |
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this._currentTurn = !this._currentTurn |
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this.turns++ |
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return 1 |
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} |
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static render(boardX = 0, boardO = 0) { |
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let x = parseInt(boardX.toString(2), 4) |
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let y = parseInt(boardO.toString(2), 4) * 2 |
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return [...(x + y).toString(4).padStart(9, '0')].reverse().map((value, index) => value == 1 ? 'X' : value == 2 ? 'O' : ++index) |
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} |
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render() { |
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return TicTacToe.render(this._x, this._o) |
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} |
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get winner() { |
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let x = TicTacToe.check(this._x) |
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let o = TicTacToe.check(this._o) |
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return x ? this.playerX : o ? this.playerO : false |
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} |
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} |
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new TicTacToe().turn |
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module.exports = TicTacToe |