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"""
Campaign and session management data models
"""

from datetime import datetime
from typing import Optional, List, Dict, Any
from enum import Enum
from pydantic import BaseModel, Field


class CampaignTheme(str, Enum):
    """Campaign themes"""
    HIGH_FANTASY = "High Fantasy"
    DARK_FANTASY = "Dark Fantasy"
    URBAN_FANTASY = "Urban Fantasy"
    POLITICAL_INTRIGUE = "Political Intrigue"
    HORROR = "Horror"
    EXPLORATION = "Exploration"
    DUNGEON_CRAWL = "Dungeon Crawl"
    CUSTOM = "Custom"


class EventType(str, Enum):
    """Types of campaign events"""
    COMBAT = "Combat"
    SOCIAL = "Social"
    EXPLORATION = "Exploration"
    DISCOVERY = "Discovery"
    PLOT_DEVELOPMENT = "Plot Development"
    CHARACTER_MOMENT = "Character Moment"
    NPC_INTERACTION = "NPC Interaction"
    QUEST_UPDATE = "Quest Update"


class CampaignEvent(BaseModel):
    """Individual campaign event/memory"""
    id: Optional[str] = Field(default=None, description="Event ID")
    campaign_id: str = Field(description="Campaign this event belongs to")
    session_number: int = Field(ge=1, description="Session number")

    event_type: EventType = Field(description="Type of event")
    title: str = Field(min_length=1, max_length=200, description="Event title")
    description: str = Field(description="Full event description")

    # Participants
    characters_involved: List[str] = Field(default_factory=list, description="Character IDs")
    npcs_involved: List[str] = Field(default_factory=list, description="NPC IDs")
    locations: List[str] = Field(default_factory=list, description="Location names")

    # Context
    consequences: List[str] = Field(default_factory=list, description="Event consequences")
    items_gained: List[str] = Field(default_factory=list, description="Items acquired")
    items_lost: List[str] = Field(default_factory=list, description="Items lost")
    experience_awarded: int = Field(ge=0, default=0, description="XP awarded")

    # Metadata
    timestamp: datetime = Field(default_factory=datetime.now)
    importance: int = Field(ge=1, le=5, default=3, description="Event importance (1-5)")
    tags: List[str] = Field(default_factory=list, description="Event tags")

    # GM notes
    gm_notes: str = Field(default="", description="Private GM notes")
    player_visible: bool = Field(default=True, description="Visible to players")

    def to_markdown(self) -> str:
        """Convert to markdown"""
        return f"""## {self.title}
**Type:** {self.event_type.value} | **Importance:** {'⭐' * self.importance}
**Session:** {self.session_number} | **Date:** {self.timestamp.strftime('%Y-%m-%d')}

{self.description}

**Participants:** {', '.join(self.characters_involved)}
**NPCs:** {', '.join(self.npcs_involved)}
**Locations:** {', '.join(self.locations)}

**Consequences:**
{chr(10).join(f"- {c}" for c in self.consequences)}
"""


class CampaignMemory(BaseModel):
    """Searchable campaign memory/context"""
    campaign_id: str = Field(description="Campaign ID")

    # Full context for AI
    full_context: str = Field(default="", description="Complete campaign context")

    # Key information
    major_npcs: Dict[str, str] = Field(default_factory=dict, description="NPC name -> description")
    key_locations: Dict[str, str] = Field(default_factory=dict, description="Location -> description")
    active_quests: List[str] = Field(default_factory=list, description="Current quests")
    completed_quests: List[str] = Field(default_factory=list, description="Finished quests")

    # Story beats
    important_events: List[str] = Field(default_factory=list, description="Key story moments")
    unresolved_threads: List[str] = Field(default_factory=list, description="Plot threads")
    secrets_discovered: List[str] = Field(default_factory=list, description="Revealed secrets")
    secrets_hidden: List[str] = Field(default_factory=list, description="Hidden secrets")

    # Relationships
    faction_standings: Dict[str, int] = Field(default_factory=dict, description="Faction name -> standing (-100 to 100)")
    npc_relationships: Dict[str, str] = Field(default_factory=dict, description="NPC -> relationship status")

    # Metadata
    last_updated: datetime = Field(default_factory=datetime.now)
    total_events: int = Field(ge=0, default=0)

    def add_event_to_memory(self, event: CampaignEvent):
        """Update memory with new event"""
        self.total_events += 1

        # Add NPCs
        for npc in event.npcs_involved:
            if npc not in self.major_npcs:
                self.major_npcs[npc] = "Recently introduced"

        # Add locations
        for location in event.locations:
            if location not in self.key_locations:
                self.key_locations[location] = "Visited"

        # Add to important events if high importance
        if event.importance >= 4:
            self.important_events.append(event.title)

        self.last_updated = datetime.now()


class Campaign(BaseModel):
    """Complete D&D campaign"""
    # Core identity
    id: Optional[str] = Field(default=None, description="Campaign ID")
    name: str = Field(min_length=1, max_length=100, description="Campaign name")
    theme: CampaignTheme = Field(description="Campaign theme")

    # Setting
    setting: str = Field(description="Campaign setting description")
    world_name: str = Field(default="", description="World/realm name")
    starting_location: str = Field(default="", description="Starting location")

    # Campaign info
    summary: str = Field(description="Campaign summary/hook")
    current_arc: str = Field(default="", description="Current story arc")
    level_range: str = Field(default="1-5", description="Expected level range")

    # Story elements
    main_conflict: str = Field(description="Central conflict")
    key_factions: List[str] = Field(default_factory=list, description="Important factions")
    major_villains: List[str] = Field(default_factory=list, description="Main antagonists")
    central_mysteries: List[str] = Field(default_factory=list, description="Ongoing mysteries")

    # Characters
    character_ids: List[str] = Field(default_factory=list, description="Player character IDs")
    party_size: int = Field(ge=1, le=10, default=4, description="Expected party size")

    # Session tracking
    current_session: int = Field(ge=1, default=1, description="Current session number")
    total_sessions: int = Field(ge=0, default=0, description="Total sessions played")

    # Memory
    memory: CampaignMemory = Field(default=None, description="Campaign memory")

    # Metadata
    game_master: str = Field(default="", description="GM name")
    created_at: datetime = Field(default_factory=datetime.now)
    updated_at: datetime = Field(default_factory=datetime.now)
    last_session_date: Optional[datetime] = Field(default=None)

    # Settings
    is_active: bool = Field(default=True, description="Campaign active?")
    homebrew_rules: List[str] = Field(default_factory=list, description="Custom rules")
    notes: str = Field(default="", description="GM notes")

    def __init__(self, **data):
        super().__init__(**data)
        if self.memory is None:
            self.memory = CampaignMemory(campaign_id=self.id or "")

    def add_character(self, character_id: str):
        """Add character to campaign"""
        if character_id not in self.character_ids:
            self.character_ids.append(character_id)
            self.updated_at = datetime.now()

    def remove_character(self, character_id: str):
        """Remove character from campaign"""
        if character_id in self.character_ids:
            self.character_ids.remove(character_id)
            self.updated_at = datetime.now()

    def start_new_session(self):
        """Start a new session"""
        self.current_session += 1
        self.total_sessions += 1
        self.last_session_date = datetime.now()
        self.updated_at = datetime.now()

    def add_event(self, event: CampaignEvent):
        """Add event to campaign memory"""
        self.memory.add_event_to_memory(event)
        self.updated_at = datetime.now()

    def to_context_string(self) -> str:
        """Generate context string for AI"""
        return f"""Campaign: {self.name}
Theme: {self.theme.value}
Setting: {self.setting}

Main Conflict: {self.main_conflict}

Current Arc: {self.current_arc}
Session: {self.current_session}

Key Factions: {', '.join(self.key_factions)}
Major Villains: {', '.join(self.major_villains)}

Active Quests: {', '.join(self.memory.active_quests)}
Important Events: {', '.join(self.memory.important_events[-5:])}  # Last 5 events

Party Size: {self.party_size}
Level Range: {self.level_range}
"""

    def to_markdown(self) -> str:
        """Generate markdown campaign summary"""
        return f"""# {self.name}
**{self.theme.value} Campaign**

## Setting
{self.setting}

**World:** {self.world_name}
**Starting Location:** {self.starting_location}

## Campaign Summary
{self.summary}

## Main Conflict
{self.main_conflict}

## Current Story Arc
{self.current_arc}

## Key Elements
**Factions:** {', '.join(self.key_factions)}
**Villains:** {', '.join(self.major_villains)}
**Mysteries:** {', '.join(self.central_mysteries)}

## Party Information
**Party Size:** {self.party_size}
**Level Range:** {self.level_range}
**Current Session:** {self.current_session}
**Total Sessions:** {self.total_sessions}

## Campaign Status
**Active:** {'Yes' if self.is_active else 'No'}
**Last Session:** {self.last_session_date.strftime('%Y-%m-%d') if self.last_session_date else 'Not started'}

## GM Notes
{self.notes}
"""

    class Config:
        json_schema_extra = {
            "example": {
                "name": "The Shattered Crown",
                "theme": "High Fantasy",
                "setting": "A kingdom torn by civil war",
                "summary": "Adventurers must unite the realm",
                "main_conflict": "Succession crisis threatens the kingdom",
                "party_size": 4,
                "level_range": "1-10"
            }
        }