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2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 | import { Matrix4 } from './Matrix4';
import { Quaternion } from './Quaternion';
import { BufferAttribute } from './../core/BufferAttribute';
import { Vector } from './Vector2';
export type Vector4Tuple = [number, number, number, number];
/**
* 4D vector.
*
* ( class Vector4 implements Vector<Vector4> )
*/
export class Vector4 implements Vector {
constructor(x?: number, y?: number, z?: number, w?: number);
/**
* @default 0
*/
x: number;
/**
* @default 0
*/
y: number;
/**
* @default 0
*/
z: number;
/**
* @default 0
*/
w: number;
width: number;
height: number;
readonly isVector4: true;
/**
* Sets value of this vector.
*/
set(x: number, y: number, z: number, w: number): this;
/**
* Sets all values of this vector.
*/
setScalar(scalar: number): this;
/**
* Sets X component of this vector.
*/
setX(x: number): this;
/**
* Sets Y component of this vector.
*/
setY(y: number): this;
/**
* Sets Z component of this vector.
*/
setZ(z: number): this;
/**
* Sets w component of this vector.
*/
setW(w: number): this;
setComponent(index: number, value: number): this;
getComponent(index: number): number;
/**
* Clones this vector.
*/
clone(): this;
/**
* Copies value of v to this vector.
*/
copy(v: Vector4): this;
/**
* Adds v to this vector.
*/
add(v: Vector4): this;
addScalar(scalar: number): this;
/**
* Sets this vector to a + b.
*/
addVectors(a: Vector4, b: Vector4): this;
addScaledVector(v: Vector4, s: number): this;
/**
* Subtracts v from this vector.
*/
sub(v: Vector4): this;
subScalar(s: number): this;
/**
* Sets this vector to a - b.
*/
subVectors(a: Vector4, b: Vector4): this;
multiply(v: Vector4): this;
/**
* Multiplies this vector by scalar s.
*/
multiplyScalar(s: number): this;
applyMatrix4(m: Matrix4): this;
/**
* Divides this vector by scalar s.
* Set vector to ( 0, 0, 0 ) if s == 0.
*/
divideScalar(s: number): this;
/**
* http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
* @param q is assumed to be normalized
*/
setAxisAngleFromQuaternion(q: Quaternion): this;
/**
* http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
* @param m assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
*/
setAxisAngleFromRotationMatrix(m: Matrix4): this;
min(v: Vector4): this;
max(v: Vector4): this;
clamp(min: Vector4, max: Vector4): this;
clampScalar(min: number, max: number): this;
floor(): this;
ceil(): this;
round(): this;
roundToZero(): this;
/**
* Inverts this vector.
*/
negate(): this;
/**
* Computes dot product of this vector and v.
*/
dot(v: Vector4): number;
/**
* Computes squared length of this vector.
*/
lengthSq(): number;
/**
* Computes length of this vector.
*/
length(): number;
/**
* Computes the Manhattan length of this vector.
*
* see {@link http://en.wikipedia.org/wiki/Taxicab_geometry|Wikipedia: Taxicab Geometry}
*/
manhattanLength(): number;
/**
* Normalizes this vector.
*/
normalize(): this;
/**
* Normalizes this vector and multiplies it by l.
*/
setLength(length: number): this;
/**
* Linearly interpolate between this vector and v with alpha factor.
*/
lerp(v: Vector4, alpha: number): this;
lerpVectors(v1: Vector4, v2: Vector4, alpha: number): this;
/**
* Checks for strict equality of this vector and v.
*/
equals(v: Vector4): boolean;
/**
* Sets this vector's x, y, z and w value from the provided array or array-like.
* @param array the source array or array-like.
* @param offset (optional) offset into the array. Default is 0.
*/
fromArray(array: number[] | ArrayLike<number>, offset?: number): this;
/**
* Returns an array [x, y, z, w], or copies x, y, z and w into the provided array.
* @param array (optional) array to store the vector to. If this is not provided, a new array will be created.
* @param offset (optional) optional offset into the array.
* @return The created or provided array.
*/
toArray(array?: number[], offset?: number): number[];
toArray(array?: Vector4Tuple, offset?: 0): Vector4Tuple;
/**
* Copies x, y, z and w into the provided array-like.
* @param array array-like to store the vector to.
* @param offset (optional) optional offset into the array-like.
* @return The provided array-like.
*/
toArray(array: ArrayLike<number>, offset?: number): ArrayLike<number>;
fromBufferAttribute(attribute: BufferAttribute, index: number): this;
/**
* Sets this vector's x, y, z and w from Math.random
*/
random(): this;
}
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