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2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | import { Sphere } from '../math/Sphere.js';
import { Ray } from '../math/Ray.js';
import { Matrix4 } from '../math/Matrix4.js';
import { Object3D } from '../core/Object3D.js';
import { Vector3 } from '../math/Vector3.js';
import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
import { BufferGeometry } from '../core/BufferGeometry.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
const _start = /*@__PURE__*/ new Vector3();
const _end = /*@__PURE__*/ new Vector3();
const _inverseMatrix = /*@__PURE__*/ new Matrix4();
const _ray = /*@__PURE__*/ new Ray();
const _sphere = /*@__PURE__*/ new Sphere();
class Line extends Object3D {
constructor(geometry = new BufferGeometry(), material = new LineBasicMaterial()) {
super();
this.type = 'Line';
this.geometry = geometry;
this.material = material;
this.updateMorphTargets();
}
copy(source) {
super.copy(source);
this.material = source.material;
this.geometry = source.geometry;
return this;
}
computeLineDistances() {
const geometry = this.geometry;
if (geometry.isBufferGeometry) {
// we assume non-indexed geometry
if (geometry.index === null) {
const positionAttribute = geometry.attributes.position;
const lineDistances = [0];
for (let i = 1, l = positionAttribute.count; i < l; i++) {
_start.fromBufferAttribute(positionAttribute, i - 1);
_end.fromBufferAttribute(positionAttribute, i);
lineDistances[i] = lineDistances[i - 1];
lineDistances[i] += _start.distanceTo(_end);
}
geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1));
} else {
console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.');
}
} else if (geometry.isGeometry) {
console.error('THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
}
return this;
}
raycast(raycaster, intersects) {
const geometry = this.geometry;
const matrixWorld = this.matrixWorld;
const threshold = raycaster.params.Line.threshold;
const drawRange = geometry.drawRange;
// Checking boundingSphere distance to ray
if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
_sphere.copy(geometry.boundingSphere);
_sphere.applyMatrix4(matrixWorld);
_sphere.radius += threshold;
if (raycaster.ray.intersectsSphere(_sphere) === false) return;
//
_inverseMatrix.copy(matrixWorld).invert();
_ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix);
const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3);
const localThresholdSq = localThreshold * localThreshold;
const vStart = new Vector3();
const vEnd = new Vector3();
const interSegment = new Vector3();
const interRay = new Vector3();
const step = this.isLineSegments ? 2 : 1;
if (geometry.isBufferGeometry) {
const index = geometry.index;
const attributes = geometry.attributes;
const positionAttribute = attributes.position;
if (index !== null) {
const start = Math.max(0, drawRange.start);
const end = Math.min(index.count, drawRange.start + drawRange.count);
for (let i = start, l = end - 1; i < l; i += step) {
const a = index.getX(i);
const b = index.getX(i + 1);
vStart.fromBufferAttribute(positionAttribute, a);
vEnd.fromBufferAttribute(positionAttribute, b);
const distSq = _ray.distanceSqToSegment(vStart, vEnd, interRay, interSegment);
if (distSq > localThresholdSq) continue;
interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation
const distance = raycaster.ray.origin.distanceTo(interRay);
if (distance < raycaster.near || distance > raycaster.far) continue;
intersects.push({
distance: distance,
// What do we want? intersection point on the ray or on the segment??
// point: raycaster.ray.at( distance ),
point: interSegment.clone().applyMatrix4(this.matrixWorld),
index: i,
face: null,
faceIndex: null,
object: this,
});
}
} else {
const start = Math.max(0, drawRange.start);
const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count);
for (let i = start, l = end - 1; i < l; i += step) {
vStart.fromBufferAttribute(positionAttribute, i);
vEnd.fromBufferAttribute(positionAttribute, i + 1);
const distSq = _ray.distanceSqToSegment(vStart, vEnd, interRay, interSegment);
if (distSq > localThresholdSq) continue;
interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation
const distance = raycaster.ray.origin.distanceTo(interRay);
if (distance < raycaster.near || distance > raycaster.far) continue;
intersects.push({
distance: distance,
// What do we want? intersection point on the ray or on the segment??
// point: raycaster.ray.at( distance ),
point: interSegment.clone().applyMatrix4(this.matrixWorld),
index: i,
face: null,
faceIndex: null,
object: this,
});
}
}
} else if (geometry.isGeometry) {
console.error('THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');
}
}
updateMorphTargets() {
const geometry = this.geometry;
if (geometry.isBufferGeometry) {
const morphAttributes = geometry.morphAttributes;
const keys = Object.keys(morphAttributes);
if (keys.length > 0) {
const morphAttribute = morphAttributes[keys[0]];
if (morphAttribute !== undefined) {
this.morphTargetInfluences = [];
this.morphTargetDictionary = {};
for (let m = 0, ml = morphAttribute.length; m < ml; m++) {
const name = morphAttribute[m].name || String(m);
this.morphTargetInfluences.push(0);
this.morphTargetDictionary[name] = m;
}
}
}
} else {
const morphTargets = geometry.morphTargets;
if (morphTargets !== undefined && morphTargets.length > 0) {
console.error('THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.');
}
}
}
}
Line.prototype.isLine = true;
export { Line };
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