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import { WebGLRenderTarget } from './WebGLRenderTarget.js';

class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
	constructor(width, height, options = {}) {
		super(width, height, options);

		this.samples = 4;

		this.ignoreDepthForMultisampleCopy = options.ignoreDepth !== undefined ? options.ignoreDepth : true;
		this.useRenderToTexture = options.useRenderToTexture !== undefined ? options.useRenderToTexture : false;
		this.useRenderbuffer = this.useRenderToTexture === false;
	}

	copy(source) {
		super.copy.call(this, source);

		this.samples = source.samples;
		this.useRenderToTexture = source.useRenderToTexture;
		this.useRenderbuffer = source.useRenderbuffer;

		return this;
	}
}

WebGLMultisampleRenderTarget.prototype.isWebGLMultisampleRenderTarget = true;

export { WebGLMultisampleRenderTarget };