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2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | import { Vector4 } from './../math/Vector4';
import { Texture } from './../textures/Texture';
import { DepthTexture } from './../textures/DepthTexture';
import { EventDispatcher } from './../core/EventDispatcher';
import { Wrapping, TextureFilter, TextureDataType, TextureEncoding } from '../constants';
export interface WebGLRenderTargetOptions {
wrapS?: Wrapping | undefined;
wrapT?: Wrapping | undefined;
magFilter?: TextureFilter | undefined;
minFilter?: TextureFilter | undefined;
format?: number | undefined; // RGBAFormat;
type?: TextureDataType | undefined; // UnsignedByteType;
anisotropy?: number | undefined; // 1;
depthBuffer?: boolean | undefined; // true;
stencilBuffer?: boolean | undefined; // false;
generateMipmaps?: boolean | undefined; // true;
depthTexture?: DepthTexture | undefined;
encoding?: TextureEncoding | undefined;
}
export class WebGLRenderTarget extends EventDispatcher {
constructor(width: number, height: number, options?: WebGLRenderTargetOptions);
width: number;
height: number;
depth: number;
scissor: Vector4;
/**
* @default false
*/
scissorTest: boolean;
viewport: Vector4;
texture: Texture;
/**
* @default true
*/
depthBuffer: boolean;
/**
* @default true
*/
stencilBuffer: boolean;
/**
* @default null
*/
depthTexture: DepthTexture;
/**
* Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**.
* @default 0
*/
samples: number;
readonly isWebGLRenderTarget: true;
/**
* @deprecated Use {@link Texture#wrapS texture.wrapS} instead.
*/
wrapS: any;
/**
* @deprecated Use {@link Texture#wrapT texture.wrapT} instead.
*/
wrapT: any;
/**
* @deprecated Use {@link Texture#magFilter texture.magFilter} instead.
*/
magFilter: any;
/**
* @deprecated Use {@link Texture#minFilter texture.minFilter} instead.
*/
minFilter: any;
/**
* @deprecated Use {@link Texture#anisotropy texture.anisotropy} instead.
*/
anisotropy: any;
/**
* @deprecated Use {@link Texture#offset texture.offset} instead.
*/
offset: any;
/**
* @deprecated Use {@link Texture#repeat texture.repeat} instead.
*/
repeat: any;
/**
* @deprecated Use {@link Texture#format texture.format} instead.
*/
format: any;
/**
* @deprecated Use {@link Texture#type texture.type} instead.
*/
type: any;
/**
* @deprecated Use {@link Texture#generateMipmaps texture.generateMipmaps} instead.
*/
generateMipmaps: any;
setSize(width: number, height: number, depth?: number): void;
clone(): this;
copy(source: WebGLRenderTarget): this;
dispose(): void;
}
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