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function WebGLAttributes(gl, capabilities) {
	const isWebGL2 = capabilities.isWebGL2;

	const buffers = new WeakMap();

	function createBuffer(attribute, bufferType) {
		const array = attribute.array;
		const usage = attribute.usage;

		const buffer = gl.createBuffer();

		gl.bindBuffer(bufferType, buffer);
		gl.bufferData(bufferType, array, usage);

		attribute.onUploadCallback();

		let type = gl.FLOAT;

		if (array instanceof Float32Array) {
			type = gl.FLOAT;
		} else if (array instanceof Float64Array) {
			console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.');
		} else if (array instanceof Uint16Array) {
			if (attribute.isFloat16BufferAttribute) {
				if (isWebGL2) {
					type = gl.HALF_FLOAT;
				} else {
					console.warn('THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.');
				}
			} else {
				type = gl.UNSIGNED_SHORT;
			}
		} else if (array instanceof Int16Array) {
			type = gl.SHORT;
		} else if (array instanceof Uint32Array) {
			type = gl.UNSIGNED_INT;
		} else if (array instanceof Int32Array) {
			type = gl.INT;
		} else if (array instanceof Int8Array) {
			type = gl.BYTE;
		} else if (array instanceof Uint8Array) {
			type = gl.UNSIGNED_BYTE;
		} else if (array instanceof Uint8ClampedArray) {
			type = gl.UNSIGNED_BYTE;
		}

		return {
			buffer: buffer,
			type: type,
			bytesPerElement: array.BYTES_PER_ELEMENT,
			version: attribute.version,
		};
	}

	function updateBuffer(buffer, attribute, bufferType) {
		const array = attribute.array;
		const updateRange = attribute.updateRange;

		gl.bindBuffer(bufferType, buffer);

		if (updateRange.count === -1) {
			// Not using update ranges

			gl.bufferSubData(bufferType, 0, array);
		} else {
			if (isWebGL2) {
				gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array, updateRange.offset, updateRange.count);
			} else {
				gl.bufferSubData(
					bufferType,
					updateRange.offset * array.BYTES_PER_ELEMENT,
					array.subarray(updateRange.offset, updateRange.offset + updateRange.count)
				);
			}

			updateRange.count = -1; // reset range
		}
	}

	//

	function get(attribute) {
		if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;

		return buffers.get(attribute);
	}

	function remove(attribute) {
		if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;

		const data = buffers.get(attribute);

		if (data) {
			gl.deleteBuffer(data.buffer);

			buffers.delete(attribute);
		}
	}

	function update(attribute, bufferType) {
		if (attribute.isGLBufferAttribute) {
			const cached = buffers.get(attribute);

			if (!cached || cached.version < attribute.version) {
				buffers.set(attribute, {
					buffer: attribute.buffer,
					type: attribute.type,
					bytesPerElement: attribute.elementSize,
					version: attribute.version,
				});
			}

			return;
		}

		if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;

		const data = buffers.get(attribute);

		if (data === undefined) {
			buffers.set(attribute, createBuffer(attribute, bufferType));
		} else if (data.version < attribute.version) {
			updateBuffer(data.buffer, attribute, bufferType);

			data.version = attribute.version;
		}
	}

	return {
		get: get,
		remove: remove,
		update: update,
	};
}

export { WebGLAttributes };