Spaces:
Running
Running
| import { Matrix4 } from '../math/Matrix4.js'; | |
| import { Vector2 } from '../math/Vector2.js'; | |
| import { Vector3 } from '../math/Vector3.js'; | |
| import { Vector4 } from '../math/Vector4.js'; | |
| import { Frustum } from '../math/Frustum.js'; | |
| const _projScreenMatrix = /*@__PURE__*/ new Matrix4(); | |
| const _lightPositionWorld = /*@__PURE__*/ new Vector3(); | |
| const _lookTarget = /*@__PURE__*/ new Vector3(); | |
| class LightShadow { | |
| constructor(camera) { | |
| this.camera = camera; | |
| this.bias = 0; | |
| this.normalBias = 0; | |
| this.radius = 1; | |
| this.blurSamples = 8; | |
| this.mapSize = new Vector2(512, 512); | |
| this.map = null; | |
| this.mapPass = null; | |
| this.matrix = new Matrix4(); | |
| this.autoUpdate = true; | |
| this.needsUpdate = false; | |
| this._frustum = new Frustum(); | |
| this._frameExtents = new Vector2(1, 1); | |
| this._viewportCount = 1; | |
| this._viewports = [new Vector4(0, 0, 1, 1)]; | |
| } | |
| getViewportCount() { | |
| return this._viewportCount; | |
| } | |
| getFrustum() { | |
| return this._frustum; | |
| } | |
| updateMatrices(light) { | |
| const shadowCamera = this.camera; | |
| const shadowMatrix = this.matrix; | |
| _lightPositionWorld.setFromMatrixPosition(light.matrixWorld); | |
| shadowCamera.position.copy(_lightPositionWorld); | |
| _lookTarget.setFromMatrixPosition(light.target.matrixWorld); | |
| shadowCamera.lookAt(_lookTarget); | |
| shadowCamera.updateMatrixWorld(); | |
| _projScreenMatrix.multiplyMatrices(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse); | |
| this._frustum.setFromProjectionMatrix(_projScreenMatrix); | |
| shadowMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0); | |
| shadowMatrix.multiply(shadowCamera.projectionMatrix); | |
| shadowMatrix.multiply(shadowCamera.matrixWorldInverse); | |
| } | |
| getViewport(viewportIndex) { | |
| return this._viewports[viewportIndex]; | |
| } | |
| getFrameExtents() { | |
| return this._frameExtents; | |
| } | |
| dispose() { | |
| if (this.map) { | |
| this.map.dispose(); | |
| } | |
| if (this.mapPass) { | |
| this.mapPass.dispose(); | |
| } | |
| } | |
| copy(source) { | |
| this.camera = source.camera.clone(); | |
| this.bias = source.bias; | |
| this.radius = source.radius; | |
| this.mapSize.copy(source.mapSize); | |
| return this; | |
| } | |
| clone() { | |
| return new this.constructor().copy(this); | |
| } | |
| toJSON() { | |
| const object = {}; | |
| if (this.bias !== 0) object.bias = this.bias; | |
| if (this.normalBias !== 0) object.normalBias = this.normalBias; | |
| if (this.radius !== 1) object.radius = this.radius; | |
| if (this.mapSize.x !== 512 || this.mapSize.y !== 512) object.mapSize = this.mapSize.toArray(); | |
| object.camera = this.camera.toJSON(false).object; | |
| delete object.camera.matrix; | |
| return object; | |
| } | |
| } | |
| export { LightShadow }; | |