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| import { | |
| UVMapping, | |
| CubeReflectionMapping, | |
| CubeRefractionMapping, | |
| EquirectangularReflectionMapping, | |
| EquirectangularRefractionMapping, | |
| CubeUVReflectionMapping, | |
| CubeUVRefractionMapping, | |
| RepeatWrapping, | |
| ClampToEdgeWrapping, | |
| MirroredRepeatWrapping, | |
| NearestFilter, | |
| NearestMipmapNearestFilter, | |
| NearestMipmapLinearFilter, | |
| LinearFilter, | |
| LinearMipmapNearestFilter, | |
| LinearMipmapLinearFilter, | |
| } from '../constants.js'; | |
| import { InstancedBufferAttribute } from '../core/InstancedBufferAttribute.js'; | |
| import { Color } from '../math/Color.js'; | |
| import { Object3D } from '../core/Object3D.js'; | |
| import { Group } from '../objects/Group.js'; | |
| import { InstancedMesh } from '../objects/InstancedMesh.js'; | |
| import { Sprite } from '../objects/Sprite.js'; | |
| import { Points } from '../objects/Points.js'; | |
| import { Line } from '../objects/Line.js'; | |
| import { LineLoop } from '../objects/LineLoop.js'; | |
| import { LineSegments } from '../objects/LineSegments.js'; | |
| import { LOD } from '../objects/LOD.js'; | |
| import { Mesh } from '../objects/Mesh.js'; | |
| import { SkinnedMesh } from '../objects/SkinnedMesh.js'; | |
| import { Bone } from '../objects/Bone.js'; | |
| import { Skeleton } from '../objects/Skeleton.js'; | |
| import { Shape } from '../extras/core/Shape.js'; | |
| import { Fog } from '../scenes/Fog.js'; | |
| import { FogExp2 } from '../scenes/FogExp2.js'; | |
| import { HemisphereLight } from '../lights/HemisphereLight.js'; | |
| import { SpotLight } from '../lights/SpotLight.js'; | |
| import { PointLight } from '../lights/PointLight.js'; | |
| import { DirectionalLight } from '../lights/DirectionalLight.js'; | |
| import { AmbientLight } from '../lights/AmbientLight.js'; | |
| import { RectAreaLight } from '../lights/RectAreaLight.js'; | |
| import { LightProbe } from '../lights/LightProbe.js'; | |
| import { OrthographicCamera } from '../cameras/OrthographicCamera.js'; | |
| import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js'; | |
| import { Scene } from '../scenes/Scene.js'; | |
| import { CubeTexture } from '../textures/CubeTexture.js'; | |
| import { Texture } from '../textures/Texture.js'; | |
| import { DataTexture } from '../textures/DataTexture.js'; | |
| import { ImageLoader } from './ImageLoader.js'; | |
| import { LoadingManager } from './LoadingManager.js'; | |
| import { AnimationClip } from '../animation/AnimationClip.js'; | |
| import { MaterialLoader } from './MaterialLoader.js'; | |
| import { LoaderUtils } from './LoaderUtils.js'; | |
| import { BufferGeometryLoader } from './BufferGeometryLoader.js'; | |
| import { Loader } from './Loader.js'; | |
| import { FileLoader } from './FileLoader.js'; | |
| import * as Geometries from '../geometries/Geometries.js'; | |
| import { getTypedArray } from '../utils.js'; | |
| class ObjectLoader extends Loader { | |
| constructor(manager) { | |
| super(manager); | |
| } | |
| load(url, onLoad, onProgress, onError) { | |
| const scope = this; | |
| const path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path; | |
| this.resourcePath = this.resourcePath || path; | |
| const loader = new FileLoader(this.manager); | |
| loader.setPath(this.path); | |
| loader.setRequestHeader(this.requestHeader); | |
| loader.setWithCredentials(this.withCredentials); | |
| loader.load( | |
| url, | |
| function (text) { | |
| let json = null; | |
| try { | |
| json = JSON.parse(text); | |
| } catch (error) { | |
| if (onError !== undefined) onError(error); | |
| console.error("THREE:ObjectLoader: Can't parse " + url + '.', error.message); | |
| return; | |
| } | |
| const metadata = json.metadata; | |
| if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') { | |
| console.error("THREE.ObjectLoader: Can't load " + url); | |
| return; | |
| } | |
| scope.parse(json, onLoad); | |
| }, | |
| onProgress, | |
| onError | |
| ); | |
| } | |
| async loadAsync(url, onProgress) { | |
| const scope = this; | |
| const path = this.path === '' ? LoaderUtils.extractUrlBase(url) : this.path; | |
| this.resourcePath = this.resourcePath || path; | |
| const loader = new FileLoader(this.manager); | |
| loader.setPath(this.path); | |
| loader.setRequestHeader(this.requestHeader); | |
| loader.setWithCredentials(this.withCredentials); | |
| const text = await loader.loadAsync(url, onProgress); | |
| const json = JSON.parse(text); | |
| const metadata = json.metadata; | |
| if (metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry') { | |
| throw new Error("THREE.ObjectLoader: Can't load " + url); | |
| } | |
| return await scope.parseAsync(json); | |
| } | |
| parse(json, onLoad) { | |
| const animations = this.parseAnimations(json.animations); | |
| const shapes = this.parseShapes(json.shapes); | |
| const geometries = this.parseGeometries(json.geometries, shapes); | |
| const images = this.parseImages(json.images, function () { | |
| if (onLoad !== undefined) onLoad(object); | |
| }); | |
| const textures = this.parseTextures(json.textures, images); | |
| const materials = this.parseMaterials(json.materials, textures); | |
| const object = this.parseObject(json.object, geometries, materials, textures, animations); | |
| const skeletons = this.parseSkeletons(json.skeletons, object); | |
| this.bindSkeletons(object, skeletons); | |
| // | |
| if (onLoad !== undefined) { | |
| let hasImages = false; | |
| for (const uuid in images) { | |
| if (images[uuid] instanceof HTMLImageElement) { | |
| hasImages = true; | |
| break; | |
| } | |
| } | |
| if (hasImages === false) onLoad(object); | |
| } | |
| return object; | |
| } | |
| async parseAsync(json) { | |
| const animations = this.parseAnimations(json.animations); | |
| const shapes = this.parseShapes(json.shapes); | |
| const geometries = this.parseGeometries(json.geometries, shapes); | |
| const images = await this.parseImagesAsync(json.images); | |
| const textures = this.parseTextures(json.textures, images); | |
| const materials = this.parseMaterials(json.materials, textures); | |
| const object = this.parseObject(json.object, geometries, materials, textures, animations); | |
| const skeletons = this.parseSkeletons(json.skeletons, object); | |
| this.bindSkeletons(object, skeletons); | |
| return object; | |
| } | |
| parseShapes(json) { | |
| const shapes = {}; | |
| if (json !== undefined) { | |
| for (let i = 0, l = json.length; i < l; i++) { | |
| const shape = new Shape().fromJSON(json[i]); | |
| shapes[shape.uuid] = shape; | |
| } | |
| } | |
| return shapes; | |
| } | |
| parseSkeletons(json, object) { | |
| const skeletons = {}; | |
| const bones = {}; | |
| // generate bone lookup table | |
| object.traverse(function (child) { | |
| if (child.isBone) bones[child.uuid] = child; | |
| }); | |
| // create skeletons | |
| if (json !== undefined) { | |
| for (let i = 0, l = json.length; i < l; i++) { | |
| const skeleton = new Skeleton().fromJSON(json[i], bones); | |
| skeletons[skeleton.uuid] = skeleton; | |
| } | |
| } | |
| return skeletons; | |
| } | |
| parseGeometries(json, shapes) { | |
| const geometries = {}; | |
| if (json !== undefined) { | |
| const bufferGeometryLoader = new BufferGeometryLoader(); | |
| for (let i = 0, l = json.length; i < l; i++) { | |
| let geometry; | |
| const data = json[i]; | |
| switch (data.type) { | |
| case 'BufferGeometry': | |
| case 'InstancedBufferGeometry': | |
| geometry = bufferGeometryLoader.parse(data); | |
| break; | |
| case 'Geometry': | |
| console.error('THREE.ObjectLoader: The legacy Geometry type is no longer supported.'); | |
| break; | |
| default: | |
| if (data.type in Geometries) { | |
| geometry = Geometries[data.type].fromJSON(data, shapes); | |
| } else { | |
| console.warn(`THREE.ObjectLoader: Unsupported geometry type "${data.type}"`); | |
| } | |
| } | |
| geometry.uuid = data.uuid; | |
| if (data.name !== undefined) geometry.name = data.name; | |
| if (geometry.isBufferGeometry === true && data.userData !== undefined) geometry.userData = data.userData; | |
| geometries[data.uuid] = geometry; | |
| } | |
| } | |
| return geometries; | |
| } | |
| parseMaterials(json, textures) { | |
| const cache = {}; // MultiMaterial | |
| const materials = {}; | |
| if (json !== undefined) { | |
| const loader = new MaterialLoader(); | |
| loader.setTextures(textures); | |
| for (let i = 0, l = json.length; i < l; i++) { | |
| const data = json[i]; | |
| if (data.type === 'MultiMaterial') { | |
| // Deprecated | |
| const array = []; | |
| for (let j = 0; j < data.materials.length; j++) { | |
| const material = data.materials[j]; | |
| if (cache[material.uuid] === undefined) { | |
| cache[material.uuid] = loader.parse(material); | |
| } | |
| array.push(cache[material.uuid]); | |
| } | |
| materials[data.uuid] = array; | |
| } else { | |
| if (cache[data.uuid] === undefined) { | |
| cache[data.uuid] = loader.parse(data); | |
| } | |
| materials[data.uuid] = cache[data.uuid]; | |
| } | |
| } | |
| } | |
| return materials; | |
| } | |
| parseAnimations(json) { | |
| const animations = {}; | |
| if (json !== undefined) { | |
| for (let i = 0; i < json.length; i++) { | |
| const data = json[i]; | |
| const clip = AnimationClip.parse(data); | |
| animations[clip.uuid] = clip; | |
| } | |
| } | |
| return animations; | |
| } | |
| parseImages(json, onLoad) { | |
| const scope = this; | |
| const images = {}; | |
| let loader; | |
| function loadImage(url) { | |
| scope.manager.itemStart(url); | |
| return loader.load( | |
| url, | |
| function () { | |
| scope.manager.itemEnd(url); | |
| }, | |
| undefined, | |
| function () { | |
| scope.manager.itemError(url); | |
| scope.manager.itemEnd(url); | |
| } | |
| ); | |
| } | |
| function deserializeImage(image) { | |
| if (typeof image === 'string') { | |
| const url = image; | |
| const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; | |
| return loadImage(path); | |
| } else { | |
| if (image.data) { | |
| return { | |
| data: getTypedArray(image.type, image.data), | |
| width: image.width, | |
| height: image.height, | |
| }; | |
| } else { | |
| return null; | |
| } | |
| } | |
| } | |
| if (json !== undefined && json.length > 0) { | |
| const manager = new LoadingManager(onLoad); | |
| loader = new ImageLoader(manager); | |
| loader.setCrossOrigin(this.crossOrigin); | |
| for (let i = 0, il = json.length; i < il; i++) { | |
| const image = json[i]; | |
| const url = image.url; | |
| if (Array.isArray(url)) { | |
| // load array of images e.g CubeTexture | |
| images[image.uuid] = []; | |
| for (let j = 0, jl = url.length; j < jl; j++) { | |
| const currentUrl = url[j]; | |
| const deserializedImage = deserializeImage(currentUrl); | |
| if (deserializedImage !== null) { | |
| if (deserializedImage instanceof HTMLImageElement) { | |
| images[image.uuid].push(deserializedImage); | |
| } else { | |
| // special case: handle array of data textures for cube textures | |
| images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); | |
| } | |
| } | |
| } | |
| } else { | |
| // load single image | |
| const deserializedImage = deserializeImage(image.url); | |
| if (deserializedImage !== null) { | |
| images[image.uuid] = deserializedImage; | |
| } | |
| } | |
| } | |
| } | |
| return images; | |
| } | |
| async parseImagesAsync(json) { | |
| const scope = this; | |
| const images = {}; | |
| let loader; | |
| async function deserializeImage(image) { | |
| if (typeof image === 'string') { | |
| const url = image; | |
| const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(url) ? url : scope.resourcePath + url; | |
| return await loader.loadAsync(path); | |
| } else { | |
| if (image.data) { | |
| return { | |
| data: getTypedArray(image.type, image.data), | |
| width: image.width, | |
| height: image.height, | |
| }; | |
| } else { | |
| return null; | |
| } | |
| } | |
| } | |
| if (json !== undefined && json.length > 0) { | |
| loader = new ImageLoader(this.manager); | |
| loader.setCrossOrigin(this.crossOrigin); | |
| for (let i = 0, il = json.length; i < il; i++) { | |
| const image = json[i]; | |
| const url = image.url; | |
| if (Array.isArray(url)) { | |
| // load array of images e.g CubeTexture | |
| images[image.uuid] = []; | |
| for (let j = 0, jl = url.length; j < jl; j++) { | |
| const currentUrl = url[j]; | |
| const deserializedImage = await deserializeImage(currentUrl); | |
| if (deserializedImage !== null) { | |
| if (deserializedImage instanceof HTMLImageElement) { | |
| images[image.uuid].push(deserializedImage); | |
| } else { | |
| // special case: handle array of data textures for cube textures | |
| images[image.uuid].push(new DataTexture(deserializedImage.data, deserializedImage.width, deserializedImage.height)); | |
| } | |
| } | |
| } | |
| } else { | |
| // load single image | |
| const deserializedImage = await deserializeImage(image.url); | |
| if (deserializedImage !== null) { | |
| images[image.uuid] = deserializedImage; | |
| } | |
| } | |
| } | |
| } | |
| return images; | |
| } | |
| parseTextures(json, images) { | |
| function parseConstant(value, type) { | |
| if (typeof value === 'number') return value; | |
| console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value); | |
| return type[value]; | |
| } | |
| const textures = {}; | |
| if (json !== undefined) { | |
| for (let i = 0, l = json.length; i < l; i++) { | |
| const data = json[i]; | |
| if (data.image === undefined) { | |
| console.warn('THREE.ObjectLoader: No "image" specified for', data.uuid); | |
| } | |
| if (images[data.image] === undefined) { | |
| console.warn('THREE.ObjectLoader: Undefined image', data.image); | |
| } | |
| let texture; | |
| const image = images[data.image]; | |
| if (Array.isArray(image)) { | |
| texture = new CubeTexture(image); | |
| if (image.length === 6) texture.needsUpdate = true; | |
| } else { | |
| if (image && image.data) { | |
| texture = new DataTexture(image.data, image.width, image.height); | |
| } else { | |
| texture = new Texture(image); | |
| } | |
| if (image) texture.needsUpdate = true; // textures can have undefined image data | |
| } | |
| texture.uuid = data.uuid; | |
| if (data.name !== undefined) texture.name = data.name; | |
| if (data.mapping !== undefined) texture.mapping = parseConstant(data.mapping, TEXTURE_MAPPING); | |
| if (data.offset !== undefined) texture.offset.fromArray(data.offset); | |
| if (data.repeat !== undefined) texture.repeat.fromArray(data.repeat); | |
| if (data.center !== undefined) texture.center.fromArray(data.center); | |
| if (data.rotation !== undefined) texture.rotation = data.rotation; | |
| if (data.wrap !== undefined) { | |
| texture.wrapS = parseConstant(data.wrap[0], TEXTURE_WRAPPING); | |
| texture.wrapT = parseConstant(data.wrap[1], TEXTURE_WRAPPING); | |
| } | |
| if (data.format !== undefined) texture.format = data.format; | |
| if (data.type !== undefined) texture.type = data.type; | |
| if (data.encoding !== undefined) texture.encoding = data.encoding; | |
| if (data.minFilter !== undefined) texture.minFilter = parseConstant(data.minFilter, TEXTURE_FILTER); | |
| if (data.magFilter !== undefined) texture.magFilter = parseConstant(data.magFilter, TEXTURE_FILTER); | |
| if (data.anisotropy !== undefined) texture.anisotropy = data.anisotropy; | |
| if (data.flipY !== undefined) texture.flipY = data.flipY; | |
| if (data.premultiplyAlpha !== undefined) texture.premultiplyAlpha = data.premultiplyAlpha; | |
| if (data.unpackAlignment !== undefined) texture.unpackAlignment = data.unpackAlignment; | |
| if (data.userData !== undefined) texture.userData = data.userData; | |
| textures[data.uuid] = texture; | |
| } | |
| } | |
| return textures; | |
| } | |
| parseObject(data, geometries, materials, textures, animations) { | |
| let object; | |
| function getGeometry(name) { | |
| if (geometries[name] === undefined) { | |
| console.warn('THREE.ObjectLoader: Undefined geometry', name); | |
| } | |
| return geometries[name]; | |
| } | |
| function getMaterial(name) { | |
| if (name === undefined) return undefined; | |
| if (Array.isArray(name)) { | |
| const array = []; | |
| for (let i = 0, l = name.length; i < l; i++) { | |
| const uuid = name[i]; | |
| if (materials[uuid] === undefined) { | |
| console.warn('THREE.ObjectLoader: Undefined material', uuid); | |
| } | |
| array.push(materials[uuid]); | |
| } | |
| return array; | |
| } | |
| if (materials[name] === undefined) { | |
| console.warn('THREE.ObjectLoader: Undefined material', name); | |
| } | |
| return materials[name]; | |
| } | |
| function getTexture(uuid) { | |
| if (textures[uuid] === undefined) { | |
| console.warn('THREE.ObjectLoader: Undefined texture', uuid); | |
| } | |
| return textures[uuid]; | |
| } | |
| let geometry, material; | |
| switch (data.type) { | |
| case 'Scene': | |
| object = new Scene(); | |
| if (data.background !== undefined) { | |
| if (Number.isInteger(data.background)) { | |
| object.background = new Color(data.background); | |
| } else { | |
| object.background = getTexture(data.background); | |
| } | |
| } | |
| if (data.environment !== undefined) { | |
| object.environment = getTexture(data.environment); | |
| } | |
| if (data.fog !== undefined) { | |
| if (data.fog.type === 'Fog') { | |
| object.fog = new Fog(data.fog.color, data.fog.near, data.fog.far); | |
| } else if (data.fog.type === 'FogExp2') { | |
| object.fog = new FogExp2(data.fog.color, data.fog.density); | |
| } | |
| } | |
| break; | |
| case 'PerspectiveCamera': | |
| object = new PerspectiveCamera(data.fov, data.aspect, data.near, data.far); | |
| if (data.focus !== undefined) object.focus = data.focus; | |
| if (data.zoom !== undefined) object.zoom = data.zoom; | |
| if (data.filmGauge !== undefined) object.filmGauge = data.filmGauge; | |
| if (data.filmOffset !== undefined) object.filmOffset = data.filmOffset; | |
| if (data.view !== undefined) object.view = Object.assign({}, data.view); | |
| break; | |
| case 'OrthographicCamera': | |
| object = new OrthographicCamera(data.left, data.right, data.top, data.bottom, data.near, data.far); | |
| if (data.zoom !== undefined) object.zoom = data.zoom; | |
| if (data.view !== undefined) object.view = Object.assign({}, data.view); | |
| break; | |
| case 'AmbientLight': | |
| object = new AmbientLight(data.color, data.intensity); | |
| break; | |
| case 'DirectionalLight': | |
| object = new DirectionalLight(data.color, data.intensity); | |
| break; | |
| case 'PointLight': | |
| object = new PointLight(data.color, data.intensity, data.distance, data.decay); | |
| break; | |
| case 'RectAreaLight': | |
| object = new RectAreaLight(data.color, data.intensity, data.width, data.height); | |
| break; | |
| case 'SpotLight': | |
| object = new SpotLight(data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay); | |
| break; | |
| case 'HemisphereLight': | |
| object = new HemisphereLight(data.color, data.groundColor, data.intensity); | |
| break; | |
| case 'LightProbe': | |
| object = new LightProbe().fromJSON(data); | |
| break; | |
| case 'SkinnedMesh': | |
| geometry = getGeometry(data.geometry); | |
| material = getMaterial(data.material); | |
| object = new SkinnedMesh(geometry, material); | |
| if (data.bindMode !== undefined) object.bindMode = data.bindMode; | |
| if (data.bindMatrix !== undefined) object.bindMatrix.fromArray(data.bindMatrix); | |
| if (data.skeleton !== undefined) object.skeleton = data.skeleton; | |
| break; | |
| case 'Mesh': | |
| geometry = getGeometry(data.geometry); | |
| material = getMaterial(data.material); | |
| object = new Mesh(geometry, material); | |
| break; | |
| case 'InstancedMesh': | |
| geometry = getGeometry(data.geometry); | |
| material = getMaterial(data.material); | |
| const count = data.count; | |
| const instanceMatrix = data.instanceMatrix; | |
| const instanceColor = data.instanceColor; | |
| object = new InstancedMesh(geometry, material, count); | |
| object.instanceMatrix = new InstancedBufferAttribute(new Float32Array(instanceMatrix.array), 16); | |
| if (instanceColor !== undefined) | |
| object.instanceColor = new InstancedBufferAttribute(new Float32Array(instanceColor.array), instanceColor.itemSize); | |
| break; | |
| case 'LOD': | |
| object = new LOD(); | |
| break; | |
| case 'Line': | |
| object = new Line(getGeometry(data.geometry), getMaterial(data.material)); | |
| break; | |
| case 'LineLoop': | |
| object = new LineLoop(getGeometry(data.geometry), getMaterial(data.material)); | |
| break; | |
| case 'LineSegments': | |
| object = new LineSegments(getGeometry(data.geometry), getMaterial(data.material)); | |
| break; | |
| case 'PointCloud': | |
| case 'Points': | |
| object = new Points(getGeometry(data.geometry), getMaterial(data.material)); | |
| break; | |
| case 'Sprite': | |
| object = new Sprite(getMaterial(data.material)); | |
| break; | |
| case 'Group': | |
| object = new Group(); | |
| break; | |
| case 'Bone': | |
| object = new Bone(); | |
| break; | |
| default: | |
| object = new Object3D(); | |
| } | |
| object.uuid = data.uuid; | |
| if (data.name !== undefined) object.name = data.name; | |
| if (data.matrix !== undefined) { | |
| object.matrix.fromArray(data.matrix); | |
| if (data.matrixAutoUpdate !== undefined) object.matrixAutoUpdate = data.matrixAutoUpdate; | |
| if (object.matrixAutoUpdate) object.matrix.decompose(object.position, object.quaternion, object.scale); | |
| } else { | |
| if (data.position !== undefined) object.position.fromArray(data.position); | |
| if (data.rotation !== undefined) object.rotation.fromArray(data.rotation); | |
| if (data.quaternion !== undefined) object.quaternion.fromArray(data.quaternion); | |
| if (data.scale !== undefined) object.scale.fromArray(data.scale); | |
| } | |
| if (data.castShadow !== undefined) object.castShadow = data.castShadow; | |
| if (data.receiveShadow !== undefined) object.receiveShadow = data.receiveShadow; | |
| if (data.shadow) { | |
| if (data.shadow.bias !== undefined) object.shadow.bias = data.shadow.bias; | |
| if (data.shadow.normalBias !== undefined) object.shadow.normalBias = data.shadow.normalBias; | |
| if (data.shadow.radius !== undefined) object.shadow.radius = data.shadow.radius; | |
| if (data.shadow.mapSize !== undefined) object.shadow.mapSize.fromArray(data.shadow.mapSize); | |
| if (data.shadow.camera !== undefined) object.shadow.camera = this.parseObject(data.shadow.camera); | |
| } | |
| if (data.visible !== undefined) object.visible = data.visible; | |
| if (data.frustumCulled !== undefined) object.frustumCulled = data.frustumCulled; | |
| if (data.renderOrder !== undefined) object.renderOrder = data.renderOrder; | |
| if (data.userData !== undefined) object.userData = data.userData; | |
| if (data.layers !== undefined) object.layers.mask = data.layers; | |
| if (data.children !== undefined) { | |
| const children = data.children; | |
| for (let i = 0; i < children.length; i++) { | |
| object.add(this.parseObject(children[i], geometries, materials, textures, animations)); | |
| } | |
| } | |
| if (data.animations !== undefined) { | |
| const objectAnimations = data.animations; | |
| for (let i = 0; i < objectAnimations.length; i++) { | |
| const uuid = objectAnimations[i]; | |
| object.animations.push(animations[uuid]); | |
| } | |
| } | |
| if (data.type === 'LOD') { | |
| if (data.autoUpdate !== undefined) object.autoUpdate = data.autoUpdate; | |
| const levels = data.levels; | |
| for (let l = 0; l < levels.length; l++) { | |
| const level = levels[l]; | |
| const child = object.getObjectByProperty('uuid', level.object); | |
| if (child !== undefined) { | |
| object.addLevel(child, level.distance); | |
| } | |
| } | |
| } | |
| return object; | |
| } | |
| bindSkeletons(object, skeletons) { | |
| if (Object.keys(skeletons).length === 0) return; | |
| object.traverse(function (child) { | |
| if (child.isSkinnedMesh === true && child.skeleton !== undefined) { | |
| const skeleton = skeletons[child.skeleton]; | |
| if (skeleton === undefined) { | |
| console.warn('THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton); | |
| } else { | |
| child.bind(skeleton, child.bindMatrix); | |
| } | |
| } | |
| }); | |
| } | |
| /* DEPRECATED */ | |
| setTexturePath(value) { | |
| console.warn('THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().'); | |
| return this.setResourcePath(value); | |
| } | |
| } | |
| const TEXTURE_MAPPING = { | |
| UVMapping: UVMapping, | |
| CubeReflectionMapping: CubeReflectionMapping, | |
| CubeRefractionMapping: CubeRefractionMapping, | |
| EquirectangularReflectionMapping: EquirectangularReflectionMapping, | |
| EquirectangularRefractionMapping: EquirectangularRefractionMapping, | |
| CubeUVReflectionMapping: CubeUVReflectionMapping, | |
| CubeUVRefractionMapping: CubeUVRefractionMapping, | |
| }; | |
| const TEXTURE_WRAPPING = { | |
| RepeatWrapping: RepeatWrapping, | |
| ClampToEdgeWrapping: ClampToEdgeWrapping, | |
| MirroredRepeatWrapping: MirroredRepeatWrapping, | |
| }; | |
| const TEXTURE_FILTER = { | |
| NearestFilter: NearestFilter, | |
| NearestMipmapNearestFilter: NearestMipmapNearestFilter, | |
| NearestMipmapLinearFilter: NearestMipmapLinearFilter, | |
| LinearFilter: LinearFilter, | |
| LinearMipmapNearestFilter: LinearMipmapNearestFilter, | |
| LinearMipmapLinearFilter: LinearMipmapLinearFilter, | |
| }; | |
| export { ObjectLoader }; | |