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| import { TangentSpaceNormalMap } from '../constants.js'; | |
| import { Material } from './Material.js'; | |
| import { Vector2 } from '../math/Vector2.js'; | |
| import { Color } from '../math/Color.js'; | |
| /** | |
| * parameters = { | |
| * color: <hex>, | |
| * opacity: <float>, | |
| * | |
| * matcap: new THREE.Texture( <Image> ), | |
| * | |
| * map: new THREE.Texture( <Image> ), | |
| * | |
| * bumpMap: new THREE.Texture( <Image> ), | |
| * bumpScale: <float>, | |
| * | |
| * normalMap: new THREE.Texture( <Image> ), | |
| * normalMapType: THREE.TangentSpaceNormalMap, | |
| * normalScale: <Vector2>, | |
| * | |
| * displacementMap: new THREE.Texture( <Image> ), | |
| * displacementScale: <float>, | |
| * displacementBias: <float>, | |
| * | |
| * alphaMap: new THREE.Texture( <Image> ), | |
| * | |
| * flatShading: <bool> | |
| * } | |
| */ | |
| class MeshMatcapMaterial extends Material { | |
| constructor(parameters) { | |
| super(); | |
| this.defines = { MATCAP: '' }; | |
| this.type = 'MeshMatcapMaterial'; | |
| this.color = new Color(0xffffff); // diffuse | |
| this.matcap = null; | |
| this.map = null; | |
| this.bumpMap = null; | |
| this.bumpScale = 1; | |
| this.normalMap = null; | |
| this.normalMapType = TangentSpaceNormalMap; | |
| this.normalScale = new Vector2(1, 1); | |
| this.displacementMap = null; | |
| this.displacementScale = 1; | |
| this.displacementBias = 0; | |
| this.alphaMap = null; | |
| this.flatShading = false; | |
| this.setValues(parameters); | |
| } | |
| copy(source) { | |
| super.copy(source); | |
| this.defines = { MATCAP: '' }; | |
| this.color.copy(source.color); | |
| this.matcap = source.matcap; | |
| this.map = source.map; | |
| this.bumpMap = source.bumpMap; | |
| this.bumpScale = source.bumpScale; | |
| this.normalMap = source.normalMap; | |
| this.normalMapType = source.normalMapType; | |
| this.normalScale.copy(source.normalScale); | |
| this.displacementMap = source.displacementMap; | |
| this.displacementScale = source.displacementScale; | |
| this.displacementBias = source.displacementBias; | |
| this.alphaMap = source.alphaMap; | |
| this.flatShading = source.flatShading; | |
| return this; | |
| } | |
| } | |
| MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; | |
| export { MeshMatcapMaterial }; | |