starry / backend /libs /three /materials /MeshNormalMaterial.d.ts
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feat: add Python ML services (CPU mode) with model download
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import { MaterialParameters, Material } from './Material';
import { Texture } from './../textures/Texture';
import { Vector2 } from './../math/Vector2';
import { NormalMapTypes } from '../constants';
export interface MeshNormalMaterialParameters extends MaterialParameters {
bumpMap?: Texture | null | undefined;
bumpScale?: number | undefined;
normalMap?: Texture | null | undefined;
normalMapType?: NormalMapTypes | undefined;
normalScale?: Vector2 | undefined;
displacementMap?: Texture | null | undefined;
displacementScale?: number | undefined;
displacementBias?: number | undefined;
wireframe?: boolean | undefined;
wireframeLinewidth?: number | undefined;
flatShading?: boolean | undefined;
}
export class MeshNormalMaterial extends Material {
constructor(parameters?: MeshNormalMaterialParameters);
/**
* @default 'MeshNormalMaterial'
*/
type: string;
/**
* @default null
*/
bumpMap: Texture | null;
/**
* @default 1
*/
bumpScale: number;
/**
* @default null
*/
normalMap: Texture | null;
/**
* @default THREE.TangentSpaceNormalMap
*/
normalMapType: NormalMapTypes;
/**
* @default new THREE.Vector2( 1, 1 )
*/
normalScale: Vector2;
/**
* @default null
*/
displacementMap: Texture | null;
/**
* @default 1
*/
displacementScale: number;
/**
* @default 0
*/
displacementBias: number;
/**
* @default false
*/
wireframe: boolean;
/**
* @default 1
*/
wireframeLinewidth: number;
/**
* Define whether the material is rendered with flat shading. Default is false.
* @default false
*/
flatShading: boolean;
setValues(parameters: MeshNormalMaterialParameters): void;
}