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| import { Material } from './Material.js'; | |
| import { Color } from '../math/Color.js'; | |
| /** | |
| * parameters = { | |
| * color: <hex>, | |
| * map: new THREE.Texture( <Image> ), | |
| * alphaMap: new THREE.Texture( <Image> ), | |
| * rotation: <float>, | |
| * sizeAttenuation: <bool> | |
| * } | |
| */ | |
| class SpriteMaterial extends Material { | |
| constructor(parameters) { | |
| super(); | |
| this.type = 'SpriteMaterial'; | |
| this.color = new Color(0xffffff); | |
| this.map = null; | |
| this.alphaMap = null; | |
| this.rotation = 0; | |
| this.sizeAttenuation = true; | |
| this.transparent = true; | |
| this.setValues(parameters); | |
| } | |
| copy(source) { | |
| super.copy(source); | |
| this.color.copy(source.color); | |
| this.map = source.map; | |
| this.alphaMap = source.alphaMap; | |
| this.rotation = source.rotation; | |
| this.sizeAttenuation = source.sizeAttenuation; | |
| return this; | |
| } | |
| } | |
| SpriteMaterial.prototype.isSpriteMaterial = true; | |
| export { SpriteMaterial }; | |