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feat: add Python ML services (CPU mode) with model download
2b7aae2
import { Quaternion } from './Quaternion.js';
import { Vector3 } from './Vector3.js';
import { Matrix4 } from './Matrix4.js';
import { clamp } from './MathUtils.js';
const _matrix = /*@__PURE__*/ new Matrix4();
const _quaternion = /*@__PURE__*/ new Quaternion();
class Euler {
constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) {
this._x = x;
this._y = y;
this._z = z;
this._order = order;
}
get x() {
return this._x;
}
set x(value) {
this._x = value;
this._onChangeCallback();
}
get y() {
return this._y;
}
set y(value) {
this._y = value;
this._onChangeCallback();
}
get z() {
return this._z;
}
set z(value) {
this._z = value;
this._onChangeCallback();
}
get order() {
return this._order;
}
set order(value) {
this._order = value;
this._onChangeCallback();
}
set(x, y, z, order = this._order) {
this._x = x;
this._y = y;
this._z = z;
this._order = order;
this._onChangeCallback();
return this;
}
clone() {
return new this.constructor(this._x, this._y, this._z, this._order);
}
copy(euler) {
this._x = euler._x;
this._y = euler._y;
this._z = euler._z;
this._order = euler._order;
this._onChangeCallback();
return this;
}
setFromRotationMatrix(m, order = this._order, update = true) {
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
const te = m.elements;
const m11 = te[0],
m12 = te[4],
m13 = te[8];
const m21 = te[1],
m22 = te[5],
m23 = te[9];
const m31 = te[2],
m32 = te[6],
m33 = te[10];
switch (order) {
case 'XYZ':
this._y = Math.asin(clamp(m13, -1, 1));
if (Math.abs(m13) < 0.9999999) {
this._x = Math.atan2(-m23, m33);
this._z = Math.atan2(-m12, m11);
} else {
this._x = Math.atan2(m32, m22);
this._z = 0;
}
break;
case 'YXZ':
this._x = Math.asin(-clamp(m23, -1, 1));
if (Math.abs(m23) < 0.9999999) {
this._y = Math.atan2(m13, m33);
this._z = Math.atan2(m21, m22);
} else {
this._y = Math.atan2(-m31, m11);
this._z = 0;
}
break;
case 'ZXY':
this._x = Math.asin(clamp(m32, -1, 1));
if (Math.abs(m32) < 0.9999999) {
this._y = Math.atan2(-m31, m33);
this._z = Math.atan2(-m12, m22);
} else {
this._y = 0;
this._z = Math.atan2(m21, m11);
}
break;
case 'ZYX':
this._y = Math.asin(-clamp(m31, -1, 1));
if (Math.abs(m31) < 0.9999999) {
this._x = Math.atan2(m32, m33);
this._z = Math.atan2(m21, m11);
} else {
this._x = 0;
this._z = Math.atan2(-m12, m22);
}
break;
case 'YZX':
this._z = Math.asin(clamp(m21, -1, 1));
if (Math.abs(m21) < 0.9999999) {
this._x = Math.atan2(-m23, m22);
this._y = Math.atan2(-m31, m11);
} else {
this._x = 0;
this._y = Math.atan2(m13, m33);
}
break;
case 'XZY':
this._z = Math.asin(-clamp(m12, -1, 1));
if (Math.abs(m12) < 0.9999999) {
this._x = Math.atan2(m32, m22);
this._y = Math.atan2(m13, m11);
} else {
this._x = Math.atan2(-m23, m33);
this._y = 0;
}
break;
default:
console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order);
}
this._order = order;
if (update === true) this._onChangeCallback();
return this;
}
setFromQuaternion(q, order, update) {
_matrix.makeRotationFromQuaternion(q);
return this.setFromRotationMatrix(_matrix, order, update);
}
setFromVector3(v, order = this._order) {
return this.set(v.x, v.y, v.z, order);
}
reorder(newOrder) {
// WARNING: this discards revolution information -bhouston
_quaternion.setFromEuler(this);
return this.setFromQuaternion(_quaternion, newOrder);
}
equals(euler) {
return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order;
}
fromArray(array) {
this._x = array[0];
this._y = array[1];
this._z = array[2];
if (array[3] !== undefined) this._order = array[3];
this._onChangeCallback();
return this;
}
toArray(array = [], offset = 0) {
array[offset] = this._x;
array[offset + 1] = this._y;
array[offset + 2] = this._z;
array[offset + 3] = this._order;
return array;
}
toVector3(optionalResult) {
if (optionalResult) {
return optionalResult.set(this._x, this._y, this._z);
} else {
return new Vector3(this._x, this._y, this._z);
}
}
_onChange(callback) {
this._onChangeCallback = callback;
return this;
}
_onChangeCallback() {}
}
Euler.prototype.isEuler = true;
Euler.DefaultOrder = 'XYZ';
Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX'];
export { Euler };