k-l-lambda's picture
feat: add Python ML services (CPU mode) with model download
2b7aae2
import { Matrix3 } from './Matrix3.js';
import { Vector3 } from './Vector3.js';
const _vector1 = /*@__PURE__*/ new Vector3();
const _vector2 = /*@__PURE__*/ new Vector3();
const _normalMatrix = /*@__PURE__*/ new Matrix3();
class Plane {
constructor(normal = new Vector3(1, 0, 0), constant = 0) {
// normal is assumed to be normalized
this.normal = normal;
this.constant = constant;
}
set(normal, constant) {
this.normal.copy(normal);
this.constant = constant;
return this;
}
setComponents(x, y, z, w) {
this.normal.set(x, y, z);
this.constant = w;
return this;
}
setFromNormalAndCoplanarPoint(normal, point) {
this.normal.copy(normal);
this.constant = -point.dot(this.normal);
return this;
}
setFromCoplanarPoints(a, b, c) {
const normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize();
// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
this.setFromNormalAndCoplanarPoint(normal, a);
return this;
}
copy(plane) {
this.normal.copy(plane.normal);
this.constant = plane.constant;
return this;
}
normalize() {
// Note: will lead to a divide by zero if the plane is invalid.
const inverseNormalLength = 1.0 / this.normal.length();
this.normal.multiplyScalar(inverseNormalLength);
this.constant *= inverseNormalLength;
return this;
}
negate() {
this.constant *= -1;
this.normal.negate();
return this;
}
distanceToPoint(point) {
return this.normal.dot(point) + this.constant;
}
distanceToSphere(sphere) {
return this.distanceToPoint(sphere.center) - sphere.radius;
}
projectPoint(point, target) {
return target.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point);
}
intersectLine(line, target) {
const direction = line.delta(_vector1);
const denominator = this.normal.dot(direction);
if (denominator === 0) {
// line is coplanar, return origin
if (this.distanceToPoint(line.start) === 0) {
return target.copy(line.start);
}
// Unsure if this is the correct method to handle this case.
return null;
}
const t = -(line.start.dot(this.normal) + this.constant) / denominator;
if (t < 0 || t > 1) {
return null;
}
return target.copy(direction).multiplyScalar(t).add(line.start);
}
intersectsLine(line) {
// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
const startSign = this.distanceToPoint(line.start);
const endSign = this.distanceToPoint(line.end);
return (startSign < 0 && endSign > 0) || (endSign < 0 && startSign > 0);
}
intersectsBox(box) {
return box.intersectsPlane(this);
}
intersectsSphere(sphere) {
return sphere.intersectsPlane(this);
}
coplanarPoint(target) {
return target.copy(this.normal).multiplyScalar(-this.constant);
}
applyMatrix4(matrix, optionalNormalMatrix) {
const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix);
const referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix);
const normal = this.normal.applyMatrix3(normalMatrix).normalize();
this.constant = -referencePoint.dot(normal);
return this;
}
translate(offset) {
this.constant -= offset.dot(this.normal);
return this;
}
equals(plane) {
return plane.normal.equals(this.normal) && plane.constant === this.constant;
}
clone() {
return new this.constructor().copy(this);
}
}
Plane.prototype.isPlane = true;
export { Plane };