k-l-lambda's picture
feat: add Python ML services (CPU mode) with model download
2b7aae2
class Vector2 {
constructor(x = 0, y = 0) {
this.x = x;
this.y = y;
}
get width() {
return this.x;
}
set width(value) {
this.x = value;
}
get height() {
return this.y;
}
set height(value) {
this.y = value;
}
set(x, y) {
this.x = x;
this.y = y;
return this;
}
setScalar(scalar) {
this.x = scalar;
this.y = scalar;
return this;
}
setX(x) {
this.x = x;
return this;
}
setY(y) {
this.y = y;
return this;
}
setComponent(index, value) {
switch (index) {
case 0:
this.x = value;
break;
case 1:
this.y = value;
break;
default:
throw new Error('index is out of range: ' + index);
}
return this;
}
getComponent(index) {
switch (index) {
case 0:
return this.x;
case 1:
return this.y;
default:
throw new Error('index is out of range: ' + index);
}
}
clone() {
return new this.constructor(this.x, this.y);
}
copy(v) {
this.x = v.x;
this.y = v.y;
return this;
}
add(v, w) {
if (w !== undefined) {
console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');
return this.addVectors(v, w);
}
this.x += v.x;
this.y += v.y;
return this;
}
addScalar(s) {
this.x += s;
this.y += s;
return this;
}
addVectors(a, b) {
this.x = a.x + b.x;
this.y = a.y + b.y;
return this;
}
addScaledVector(v, s) {
this.x += v.x * s;
this.y += v.y * s;
return this;
}
sub(v, w) {
if (w !== undefined) {
console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');
return this.subVectors(v, w);
}
this.x -= v.x;
this.y -= v.y;
return this;
}
subScalar(s) {
this.x -= s;
this.y -= s;
return this;
}
subVectors(a, b) {
this.x = a.x - b.x;
this.y = a.y - b.y;
return this;
}
multiply(v) {
this.x *= v.x;
this.y *= v.y;
return this;
}
multiplyScalar(scalar) {
this.x *= scalar;
this.y *= scalar;
return this;
}
divide(v) {
this.x /= v.x;
this.y /= v.y;
return this;
}
divideScalar(scalar) {
return this.multiplyScalar(1 / scalar);
}
applyMatrix3(m) {
const x = this.x,
y = this.y;
const e = m.elements;
this.x = e[0] * x + e[3] * y + e[6];
this.y = e[1] * x + e[4] * y + e[7];
return this;
}
min(v) {
this.x = Math.min(this.x, v.x);
this.y = Math.min(this.y, v.y);
return this;
}
max(v) {
this.x = Math.max(this.x, v.x);
this.y = Math.max(this.y, v.y);
return this;
}
clamp(min, max) {
// assumes min < max, componentwise
this.x = Math.max(min.x, Math.min(max.x, this.x));
this.y = Math.max(min.y, Math.min(max.y, this.y));
return this;
}
clampScalar(minVal, maxVal) {
this.x = Math.max(minVal, Math.min(maxVal, this.x));
this.y = Math.max(minVal, Math.min(maxVal, this.y));
return this;
}
clampLength(min, max) {
const length = this.length();
return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max, length)));
}
floor() {
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
return this;
}
ceil() {
this.x = Math.ceil(this.x);
this.y = Math.ceil(this.y);
return this;
}
round() {
this.x = Math.round(this.x);
this.y = Math.round(this.y);
return this;
}
roundToZero() {
this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x);
this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y);
return this;
}
negate() {
this.x = -this.x;
this.y = -this.y;
return this;
}
dot(v) {
return this.x * v.x + this.y * v.y;
}
cross(v) {
return this.x * v.y - this.y * v.x;
}
lengthSq() {
return this.x * this.x + this.y * this.y;
}
length() {
return Math.sqrt(this.x * this.x + this.y * this.y);
}
manhattanLength() {
return Math.abs(this.x) + Math.abs(this.y);
}
normalize() {
return this.divideScalar(this.length() || 1);
}
angle() {
// computes the angle in radians with respect to the positive x-axis
const angle = Math.atan2(-this.y, -this.x) + Math.PI;
return angle;
}
distanceTo(v) {
return Math.sqrt(this.distanceToSquared(v));
}
distanceToSquared(v) {
const dx = this.x - v.x,
dy = this.y - v.y;
return dx * dx + dy * dy;
}
manhattanDistanceTo(v) {
return Math.abs(this.x - v.x) + Math.abs(this.y - v.y);
}
setLength(length) {
return this.normalize().multiplyScalar(length);
}
lerp(v, alpha) {
this.x += (v.x - this.x) * alpha;
this.y += (v.y - this.y) * alpha;
return this;
}
lerpVectors(v1, v2, alpha) {
this.x = v1.x + (v2.x - v1.x) * alpha;
this.y = v1.y + (v2.y - v1.y) * alpha;
return this;
}
equals(v) {
return v.x === this.x && v.y === this.y;
}
fromArray(array, offset = 0) {
this.x = array[offset];
this.y = array[offset + 1];
return this;
}
toArray(array = [], offset = 0) {
array[offset] = this.x;
array[offset + 1] = this.y;
return array;
}
fromBufferAttribute(attribute, index, offset) {
if (offset !== undefined) {
console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().');
}
this.x = attribute.getX(index);
this.y = attribute.getY(index);
return this;
}
rotateAround(center, angle) {
const c = Math.cos(angle),
s = Math.sin(angle);
const x = this.x - center.x;
const y = this.y - center.y;
this.x = x * c - y * s + center.x;
this.y = x * s + y * c + center.y;
return this;
}
random() {
this.x = Math.random();
this.y = Math.random();
return this;
}
*[Symbol.iterator]() {
yield this.x;
yield this.y;
}
}
Vector2.prototype.isVector2 = true;
export { Vector2 };