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| import { Material } from './../materials/Material'; | |
| import { Raycaster } from './../core/Raycaster'; | |
| import { Object3D } from './../core/Object3D'; | |
| import { BufferGeometry } from '../core/BufferGeometry'; | |
| import { Intersection } from '../core/Raycaster'; | |
| export class Line<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material | Material[] = Material | Material[]> extends Object3D { | |
| constructor(geometry?: TGeometry, material?: TMaterial); | |
| geometry: TGeometry; | |
| material: TMaterial; | |
| type: 'Line' | 'LineLoop' | 'LineSegments' | string; | |
| readonly isLine: true; | |
| morphTargetInfluences?: number[] | undefined; | |
| morphTargetDictionary?: { [key: string]: number } | undefined; | |
| computeLineDistances(): this; | |
| raycast(raycaster: Raycaster, intersects: Intersection[]): void; | |
| updateMorphTargets(): void; | |
| } | |