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| import { Material } from './../materials/Material'; | |
| import { Raycaster } from './../core/Raycaster'; | |
| import { Object3D } from './../core/Object3D'; | |
| import { BufferGeometry } from '../core/BufferGeometry'; | |
| import { Intersection } from '../core/Raycaster'; | |
| /** | |
| * A class for displaying points. The points are rendered by the WebGLRenderer using gl.POINTS. | |
| */ | |
| export class Points<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material | Material[] = Material | Material[]> extends Object3D { | |
| /** | |
| * @param geometry An instance of BufferGeometry. | |
| * @param material An instance of Material (optional). | |
| */ | |
| constructor(geometry?: TGeometry, material?: TMaterial); | |
| type: 'Points'; | |
| morphTargetInfluences?: number[] | undefined; | |
| morphTargetDictionary?: { [key: string]: number } | undefined; | |
| readonly isPoints: true; | |
| /** | |
| * An instance of BufferGeometry, where each vertex designates the position of a particle in the system. | |
| */ | |
| geometry: TGeometry; | |
| /** | |
| * An instance of Material, defining the object's appearance. Default is a PointsMaterial with randomised colour. | |
| */ | |
| material: TMaterial; | |
| raycast(raycaster: Raycaster, intersects: Intersection[]): void; | |
| updateMorphTargets(): void; | |
| } | |