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feat: add Python ML services (CPU mode) with model download
2b7aae2
import { Material } from './../materials/Material';
import { Raycaster } from './../core/Raycaster';
import { Object3D } from './../core/Object3D';
import { BufferGeometry } from '../core/BufferGeometry';
import { Intersection } from '../core/Raycaster';
/**
* A class for displaying points. The points are rendered by the WebGLRenderer using gl.POINTS.
*/
export class Points<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material | Material[] = Material | Material[]> extends Object3D {
/**
* @param geometry An instance of BufferGeometry.
* @param material An instance of Material (optional).
*/
constructor(geometry?: TGeometry, material?: TMaterial);
type: 'Points';
morphTargetInfluences?: number[] | undefined;
morphTargetDictionary?: { [key: string]: number } | undefined;
readonly isPoints: true;
/**
* An instance of BufferGeometry, where each vertex designates the position of a particle in the system.
*/
geometry: TGeometry;
/**
* An instance of Material, defining the object's appearance. Default is a PointsMaterial with randomised colour.
*/
material: TMaterial;
raycast(raycaster: Raycaster, intersects: Intersection[]): void;
updateMorphTargets(): void;
}