starry / backend /libs /three /objects /SkinnedMesh.d.ts
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import { Material } from './../materials/Material';
import { Matrix4 } from './../math/Matrix4';
import { Vector3 } from './../math/Vector3';
import { Skeleton } from './Skeleton';
import { Mesh } from './Mesh';
import { BufferGeometry } from '../core/BufferGeometry';
export class SkinnedMesh<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material | Material[] = Material | Material[]> extends Mesh<
TGeometry,
TMaterial
> {
constructor(geometry?: TGeometry, material?: TMaterial, useVertexTexture?: boolean);
bindMode: string;
bindMatrix: Matrix4;
bindMatrixInverse: Matrix4;
skeleton: Skeleton;
readonly isSkinnedMesh: true;
bind(skeleton: Skeleton, bindMatrix?: Matrix4): void;
pose(): void;
normalizeSkinWeights(): void;
updateMatrixWorld(force?: boolean): void;
boneTransform(index: number, target: Vector3): Vector3;
}