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| export class WebGLObjects { | |
| constructor(gl: WebGLRenderingContext, geometries: any, attributes: any, info: any); | |
| update(object: any): any; | |
| dispose(): void; | |
| } | |
| export class WebGLObjects { | |
| constructor(gl: WebGLRenderingContext, geometries: any, attributes: any, info: any); | |
| update(object: any): any; | |
| dispose(): void; | |
| } | |