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| import { WebGLRenderer } from './../WebGLRenderer'; | |
| import { WebGLShader } from './WebGLShader'; | |
| import { WebGLUniforms } from './WebGLUniforms'; | |
| export class WebGLProgram { | |
| constructor(renderer: WebGLRenderer, cacheKey: string, parameters: object); | |
| name: string; | |
| id: number; | |
| cacheKey: string; // unique identifier for this program, used for looking up compiled programs from cache. | |
| /** | |
| * @default 1 | |
| */ | |
| usedTimes: number; | |
| program: any; | |
| vertexShader: WebGLShader; | |
| fragmentShader: WebGLShader; | |
| /** | |
| * @deprecated Use {@link WebGLProgram#getUniforms getUniforms()} instead. | |
| */ | |
| uniforms: any; | |
| /** | |
| * @deprecated Use {@link WebGLProgram#getAttributes getAttributes()} instead. | |
| */ | |
| attributes: any; | |
| getUniforms(): WebGLUniforms; | |
| getAttributes(): any; | |
| destroy(): void; | |
| } | |