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| import { WebGLRenderer } from './../WebGLRenderer'; | |
| import { WebGLProgram } from './WebGLProgram'; | |
| import { WebGLCapabilities } from './WebGLCapabilities'; | |
| import { WebGLCubeMaps } from './WebGLCubeMaps'; | |
| import { WebGLExtensions } from './WebGLExtensions'; | |
| import { WebGLClipping } from './WebGLClipping'; | |
| import { WebGLBindingStates } from './WebGLBindingStates'; | |
| import { Material } from './../../materials/Material'; | |
| import { Scene } from './../../scenes/Scene'; | |
| export class WebGLPrograms { | |
| constructor( | |
| renderer: WebGLRenderer, | |
| cubemaps: WebGLCubeMaps, | |
| extensions: WebGLExtensions, | |
| capabilities: WebGLCapabilities, | |
| bindingStates: WebGLBindingStates, | |
| clipping: WebGLClipping | |
| ); | |
| programs: WebGLProgram[]; | |
| getParameters(material: Material, lights: any, shadows: object[], scene: Scene, object: any): any; | |
| getProgramCacheKey(parameters: any): string; | |
| getUniforms(material: Material): object; | |
| acquireProgram(parameters: any, cacheKey: string): WebGLProgram; | |
| releaseProgram(program: WebGLProgram): void; | |
| } | |