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| import { CullFace, Blending, BlendingEquation, BlendingSrcFactor, BlendingDstFactor, DepthModes } from '../../constants'; | |
| import { WebGLCapabilities } from './WebGLCapabilities'; | |
| import { WebGLExtensions } from './WebGLExtensions'; | |
| import { Material } from '../../materials/Material'; | |
| import { Vector4 } from '../../math/Vector4'; | |
| export class WebGLColorBuffer { | |
| constructor(); | |
| setMask(colorMask: boolean): void; | |
| setLocked(lock: boolean): void; | |
| setClear(r: number, g: number, b: number, a: number, premultipliedAlpha: boolean): void; | |
| reset(): void; | |
| } | |
| export class WebGLDepthBuffer { | |
| constructor(); | |
| setTest(depthTest: boolean): void; | |
| setMask(depthMask: boolean): void; | |
| setFunc(depthFunc: DepthModes): void; | |
| setLocked(lock: boolean): void; | |
| setClear(depth: number): void; | |
| reset(): void; | |
| } | |
| export class WebGLStencilBuffer { | |
| constructor(); | |
| setTest(stencilTest: boolean): void; | |
| setMask(stencilMask: number): void; | |
| setFunc(stencilFunc: number, stencilRef: number, stencilMask: number): void; | |
| setOp(stencilFail: number, stencilZFail: number, stencilZPass: number): void; | |
| setLocked(lock: boolean): void; | |
| setClear(stencil: number): void; | |
| reset(): void; | |
| } | |
| export class WebGLState { | |
| constructor(gl: WebGLRenderingContext, extensions: WebGLExtensions, capabilities: WebGLCapabilities); | |
| buffers: { | |
| color: WebGLColorBuffer; | |
| depth: WebGLDepthBuffer; | |
| stencil: WebGLStencilBuffer; | |
| }; | |
| initAttributes(): void; | |
| enableAttribute(attribute: number): void; | |
| enableAttributeAndDivisor(attribute: number, meshPerAttribute: number): void; | |
| disableUnusedAttributes(): void; | |
| vertexAttribPointer(index: number, size: number, type: number, normalized: boolean, stride: number, offset: number): void; | |
| enable(id: number): void; | |
| disable(id: number): void; | |
| bindFramebuffer(target: number, framebuffer: WebGLFramebuffer | null): void; | |
| bindXRFramebuffer(framebuffer: WebGLFramebuffer | null): void; | |
| useProgram(program: any): boolean; | |
| setBlending( | |
| blending: Blending, | |
| blendEquation?: BlendingEquation, | |
| blendSrc?: BlendingSrcFactor, | |
| blendDst?: BlendingDstFactor, | |
| blendEquationAlpha?: BlendingEquation, | |
| blendSrcAlpha?: BlendingSrcFactor, | |
| blendDstAlpha?: BlendingDstFactor, | |
| premultiplyAlpha?: boolean | |
| ): void; | |
| setMaterial(material: Material, frontFaceCW: boolean): void; | |
| setFlipSided(flipSided: boolean): void; | |
| setCullFace(cullFace: CullFace): void; | |
| setLineWidth(width: number): void; | |
| setPolygonOffset(polygonoffset: boolean, factor?: number, units?: number): void; | |
| setScissorTest(scissorTest: boolean): void; | |
| activeTexture(webglSlot: number): void; | |
| bindTexture(webglType: number, webglTexture: any): void; | |
| unbindTexture(): void; | |
| // Same interface as https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/compressedTexImage2D | |
| compressedTexImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, data: ArrayBufferView): void; | |
| // Same interface as https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texImage2D | |
| texImage2D( | |
| target: number, | |
| level: number, | |
| internalformat: number, | |
| width: number, | |
| height: number, | |
| border: number, | |
| format: number, | |
| type: number, | |
| pixels: ArrayBufferView | null | |
| ): void; | |
| texImage2D(target: number, level: number, internalformat: number, format: number, type: number, source: any): void; | |
| texImage3D( | |
| target: number, | |
| level: number, | |
| internalformat: number, | |
| width: number, | |
| height: number, | |
| depth: number, | |
| border: number, | |
| format: number, | |
| type: number, | |
| pixels: any | |
| ): void; | |
| scissor(scissor: Vector4): void; | |
| viewport(viewport: Vector4): void; | |
| reset(): void; | |
| } | |