k-l-lambda's picture
feat: add Python ML services (CPU mode) with model download
2b7aae2
import {
LinearFilter,
LinearMipmapLinearFilter,
LinearMipmapNearestFilter,
NearestFilter,
NearestMipmapLinearFilter,
NearestMipmapNearestFilter,
RGBAFormat,
DepthFormat,
DepthStencilFormat,
UnsignedShortType,
UnsignedIntType,
UnsignedInt248Type,
FloatType,
HalfFloatType,
MirroredRepeatWrapping,
ClampToEdgeWrapping,
RepeatWrapping,
sRGBEncoding,
LinearEncoding,
UnsignedByteType,
_SRGBAFormat,
} from '../../constants.js';
import * as MathUtils from '../../math/MathUtils.js';
import { ImageUtils } from '../../extras/ImageUtils.js';
import { createElementNS } from '../../utils.js';
import { Image } from 'skia-canvas';
function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) {
const isWebGL2 = capabilities.isWebGL2;
const maxTextures = capabilities.maxTextures;
const maxCubemapSize = capabilities.maxCubemapSize;
const maxTextureSize = capabilities.maxTextureSize;
const maxSamples = capabilities.maxSamples;
const hasMultisampledRenderToTexture = extensions.has('WEBGL_multisampled_render_to_texture');
const MultisampledRenderToTextureExtension = hasMultisampledRenderToTexture ? extensions.get('WEBGL_multisampled_render_to_texture') : undefined;
const _videoTextures = new WeakMap();
let _canvas;
// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
// also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
let useOffscreenCanvas = false;
try {
useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && new OffscreenCanvas(1, 1).getContext('2d') !== null;
} catch (err) {
// Ignore any errors
}
function createCanvas(width, height) {
// Use OffscreenCanvas when available. Specially needed in web workers
return useOffscreenCanvas ? new OffscreenCanvas(width, height) : createElementNS('canvas');
}
function resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) {
let scale = 1;
// handle case if texture exceeds max size
if (image.width > maxSize || image.height > maxSize) {
scale = maxSize / Math.max(image.width, image.height);
}
// only perform resize if necessary
if (scale < 1 || needsPowerOfTwo === true) {
// only perform resize for certain image types
if (
(typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
(typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
(typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) ||
(typeof Image !== 'undefined' && image instanceof Image)
) {
const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
const width = floor(scale * image.width);
const height = floor(scale * image.height);
if (_canvas === undefined) _canvas = createCanvas(width, height);
// cube textures can't reuse the same canvas
const canvas = needsNewCanvas ? createCanvas(width, height) : _canvas;
canvas.width = width;
canvas.height = height;
const context = canvas.getContext('2d');
context.drawImage(image, 0, 0, width, height);
console.warn(
'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').'
);
return canvas;
} else {
if ('data' in image) {
console.warn('THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').');
}
return image;
}
}
return image;
}
function isPowerOfTwo(image) {
return MathUtils.isPowerOfTwo(image.width) && MathUtils.isPowerOfTwo(image.height);
}
function textureNeedsPowerOfTwo(texture) {
if (isWebGL2) return false;
return (
texture.wrapS !== ClampToEdgeWrapping ||
texture.wrapT !== ClampToEdgeWrapping ||
(texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter)
);
}
function textureNeedsGenerateMipmaps(texture, supportsMips) {
return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
}
function generateMipmap(target) {
_gl.generateMipmap(target);
}
function getInternalFormat(internalFormatName, glFormat, glType, encoding, isVideoTexture = false) {
if (isWebGL2 === false) return glFormat;
if (internalFormatName !== null) {
if (_gl[internalFormatName] !== undefined) return _gl[internalFormatName];
console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '" + internalFormatName + "'");
}
let internalFormat = glFormat;
if (glFormat === _gl.RED) {
if (glType === _gl.FLOAT) internalFormat = _gl.R32F;
if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F;
if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8;
}
if (glFormat === _gl.RGB) {
if (glType === _gl.FLOAT) internalFormat = _gl.RGB32F;
if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGB16F;
if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RGB8;
}
if (glFormat === _gl.RGBA) {
if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F;
if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F;
if (glType === _gl.UNSIGNED_BYTE) internalFormat = encoding === sRGBEncoding && isVideoTexture === false ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
}
if (internalFormat === _gl.R16F || internalFormat === _gl.R32F || internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F) {
extensions.get('EXT_color_buffer_float');
}
return internalFormat;
}
function getMipLevels(texture, image, supportsMips) {
if (
textureNeedsGenerateMipmaps(texture, supportsMips) === true ||
(texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter)
) {
return Math.log2(Math.max(image.width, image.height)) + 1;
} else if (texture.mipmaps !== undefined && texture.mipmaps.length > 0) {
// user-defined mipmaps
return texture.mipmaps.length;
} else if (texture.isCompressedTexture && Array.isArray(texture.image)) {
return image.mipmaps.length;
} else {
// texture without mipmaps (only base level)
return 1;
}
}
// Fallback filters for non-power-of-2 textures
function filterFallback(f) {
if (f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter) {
return _gl.NEAREST;
}
return _gl.LINEAR;
}
//
function onTextureDispose(event) {
const texture = event.target;
texture.removeEventListener('dispose', onTextureDispose);
deallocateTexture(texture);
if (texture.isVideoTexture) {
_videoTextures.delete(texture);
}
info.memory.textures--;
}
function onRenderTargetDispose(event) {
const renderTarget = event.target;
renderTarget.removeEventListener('dispose', onRenderTargetDispose);
deallocateRenderTarget(renderTarget);
}
//
function deallocateTexture(texture) {
const textureProperties = properties.get(texture);
if (textureProperties.__webglInit === undefined) return;
_gl.deleteTexture(textureProperties.__webglTexture);
properties.remove(texture);
}
function deallocateRenderTarget(renderTarget) {
const texture = renderTarget.texture;
const renderTargetProperties = properties.get(renderTarget);
const textureProperties = properties.get(texture);
if (!renderTarget) return;
if (textureProperties.__webglTexture !== undefined) {
_gl.deleteTexture(textureProperties.__webglTexture);
info.memory.textures--;
}
if (renderTarget.depthTexture) {
renderTarget.depthTexture.dispose();
}
if (renderTarget.isWebGLCubeRenderTarget) {
for (let i = 0; i < 6; i++) {
_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]);
if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]);
}
} else {
_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer);
if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer);
if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer);
if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer);
if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer);
}
if (renderTarget.isWebGLMultipleRenderTargets) {
for (let i = 0, il = texture.length; i < il; i++) {
const attachmentProperties = properties.get(texture[i]);
if (attachmentProperties.__webglTexture) {
_gl.deleteTexture(attachmentProperties.__webglTexture);
info.memory.textures--;
}
properties.remove(texture[i]);
}
}
properties.remove(texture);
properties.remove(renderTarget);
}
//
let textureUnits = 0;
function resetTextureUnits() {
textureUnits = 0;
}
function allocateTextureUnit() {
const textureUnit = textureUnits;
if (textureUnit >= maxTextures) {
console.warn('THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures);
}
textureUnits += 1;
return textureUnit;
}
//
function setTexture2D(texture, slot) {
const textureProperties = properties.get(texture);
if (texture.isVideoTexture) updateVideoTexture(texture);
if (texture.version > 0 && textureProperties.__version !== texture.version) {
const image = texture.image;
if (image === undefined) {
console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined');
} else if (image.complete === false) {
console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete');
} else {
uploadTexture(textureProperties, texture, slot);
return;
}
}
state.activeTexture(_gl.TEXTURE0 + slot);
state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture);
}
function setTexture2DArray(texture, slot) {
const textureProperties = properties.get(texture);
if (texture.version > 0 && textureProperties.__version !== texture.version) {
uploadTexture(textureProperties, texture, slot);
return;
}
state.activeTexture(_gl.TEXTURE0 + slot);
state.bindTexture(_gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture);
}
function setTexture3D(texture, slot) {
const textureProperties = properties.get(texture);
if (texture.version > 0 && textureProperties.__version !== texture.version) {
uploadTexture(textureProperties, texture, slot);
return;
}
state.activeTexture(_gl.TEXTURE0 + slot);
state.bindTexture(_gl.TEXTURE_3D, textureProperties.__webglTexture);
}
function setTextureCube(texture, slot) {
const textureProperties = properties.get(texture);
if (texture.version > 0 && textureProperties.__version !== texture.version) {
uploadCubeTexture(textureProperties, texture, slot);
return;
}
state.activeTexture(_gl.TEXTURE0 + slot);
state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture);
}
const wrappingToGL = {
[RepeatWrapping]: _gl.REPEAT,
[ClampToEdgeWrapping]: _gl.CLAMP_TO_EDGE,
[MirroredRepeatWrapping]: _gl.MIRRORED_REPEAT,
};
const filterToGL = {
[NearestFilter]: _gl.NEAREST,
[NearestMipmapNearestFilter]: _gl.NEAREST_MIPMAP_NEAREST,
[NearestMipmapLinearFilter]: _gl.NEAREST_MIPMAP_LINEAR,
[LinearFilter]: _gl.LINEAR,
[LinearMipmapNearestFilter]: _gl.LINEAR_MIPMAP_NEAREST,
[LinearMipmapLinearFilter]: _gl.LINEAR_MIPMAP_LINEAR,
};
function setTextureParameters(textureType, texture, supportsMips) {
if (supportsMips) {
_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[texture.wrapS]);
_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[texture.wrapT]);
if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) {
_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[texture.wrapR]);
}
_gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[texture.magFilter]);
_gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[texture.minFilter]);
} else {
_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE);
_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE);
if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) {
_gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE);
}
if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) {
console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.');
}
_gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterFallback(texture.magFilter));
_gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterFallback(texture.minFilter));
if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) {
console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.');
}
}
if (extensions.has('EXT_texture_filter_anisotropic') === true) {
const extension = extensions.get('EXT_texture_filter_anisotropic');
if (texture.type === FloatType && extensions.has('OES_texture_float_linear') === false) return; // verify extension for WebGL 1 and WebGL 2
if (isWebGL2 === false && texture.type === HalfFloatType && extensions.has('OES_texture_half_float_linear') === false) return; // verify extension for WebGL 1 only
if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) {
_gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy()));
properties.get(texture).__currentAnisotropy = texture.anisotropy;
}
}
}
function initTexture(textureProperties, texture) {
if (textureProperties.__webglInit === undefined) {
textureProperties.__webglInit = true;
texture.addEventListener('dispose', onTextureDispose);
textureProperties.__webglTexture = _gl.createTexture();
info.memory.textures++;
}
}
function uploadTexture(textureProperties, texture, slot) {
let textureType = _gl.TEXTURE_2D;
if (texture.isDataTexture2DArray) textureType = _gl.TEXTURE_2D_ARRAY;
if (texture.isDataTexture3D) textureType = _gl.TEXTURE_3D;
initTexture(textureProperties, texture);
state.activeTexture(_gl.TEXTURE0 + slot);
state.bindTexture(textureType, textureProperties.__webglTexture);
_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
_gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
_gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE);
const needsPowerOfTwo = textureNeedsPowerOfTwo(texture) && isPowerOfTwo(texture.image) === false;
let image = resizeImage(texture.image, needsPowerOfTwo, false, maxTextureSize);
image = verifyColorSpace(texture, image);
const supportsMips = isPowerOfTwo(image) || isWebGL2,
glFormat = utils.convert(texture.format, texture.encoding);
let glType = utils.convert(texture.type),
glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding, texture.isVideoTexture);
setTextureParameters(textureType, texture, supportsMips);
let mipmap;
const mipmaps = texture.mipmaps;
const useTexStorage = isWebGL2 && texture.isVideoTexture !== true;
const allocateMemory = textureProperties.__version === undefined;
const levels = getMipLevels(texture, image, supportsMips);
if (texture.isDepthTexture) {
// populate depth texture with dummy data
glInternalFormat = _gl.DEPTH_COMPONENT;
if (isWebGL2) {
if (texture.type === FloatType) {
glInternalFormat = _gl.DEPTH_COMPONENT32F;
} else if (texture.type === UnsignedIntType) {
glInternalFormat = _gl.DEPTH_COMPONENT24;
} else if (texture.type === UnsignedInt248Type) {
glInternalFormat = _gl.DEPTH24_STENCIL8;
} else {
glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
}
} else {
if (texture.type === FloatType) {
console.error('WebGLRenderer: Floating point depth texture requires WebGL2.');
}
}
// validation checks for WebGL 1
if (texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT) {
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) {
console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.');
texture.type = UnsignedShortType;
glType = utils.convert(texture.type);
}
}
if (texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT) {
// Depth stencil textures need the DEPTH_STENCIL internal format
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
glInternalFormat = _gl.DEPTH_STENCIL;
// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
if (texture.type !== UnsignedInt248Type) {
console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.');
texture.type = UnsignedInt248Type;
glType = utils.convert(texture.type);
}
}
//
if (useTexStorage && allocateMemory) {
state.texStorage2D(_gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height);
} else {
state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null);
}
} else if (texture.isDataTexture) {
// use manually created mipmaps if available
// if there are no manual mipmaps
// set 0 level mipmap and then use GL to generate other mipmap levels
if (mipmaps.length > 0 && supportsMips) {
if (useTexStorage && allocateMemory) {
state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height);
}
for (let i = 0, il = mipmaps.length; i < il; i++) {
mipmap = mipmaps[i];
if (useTexStorage) {
state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data);
} else {
state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data);
}
}
texture.generateMipmaps = false;
} else {
if (useTexStorage) {
if (allocateMemory) {
state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height);
}
state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data);
} else {
state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data);
}
}
} else if (texture.isCompressedTexture) {
if (useTexStorage && allocateMemory) {
state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height);
}
for (let i = 0, il = mipmaps.length; i < il; i++) {
mipmap = mipmaps[i];
if (texture.format !== RGBAFormat) {
if (glFormat !== null) {
if (useTexStorage) {
state.compressedTexSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data);
} else {
state.compressedTexImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data);
}
} else {
console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()');
}
} else {
if (useTexStorage) {
state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data);
} else {
state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data);
}
}
}
} else if (texture.isDataTexture2DArray) {
if (useTexStorage) {
if (allocateMemory) {
state.texStorage3D(_gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth);
}
state.texSubImage3D(_gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data);
} else {
state.texImage3D(_gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data);
}
} else if (texture.isDataTexture3D) {
if (useTexStorage) {
if (allocateMemory) {
state.texStorage3D(_gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth);
}
state.texSubImage3D(_gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data);
} else {
state.texImage3D(_gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data);
}
} else if (texture.isFramebufferTexture) {
if (useTexStorage && allocateMemory) {
state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height);
} else {
state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null);
}
} else {
// regular Texture (image, video, canvas)
// use manually created mipmaps if available
// if there are no manual mipmaps
// set 0 level mipmap and then use GL to generate other mipmap levels
if (mipmaps.length > 0 && supportsMips) {
if (useTexStorage && allocateMemory) {
state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height);
}
for (let i = 0, il = mipmaps.length; i < il; i++) {
mipmap = mipmaps[i];
if (useTexStorage) {
state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap);
} else {
state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap);
}
}
texture.generateMipmaps = false;
} else {
if (useTexStorage) {
if (allocateMemory) {
state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height);
}
state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image);
} else {
state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image);
}
}
}
if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
generateMipmap(textureType);
}
textureProperties.__version = texture.version;
if (texture.onUpdate) texture.onUpdate(texture);
}
function uploadCubeTexture(textureProperties, texture, slot) {
if (texture.image.length !== 6) return;
initTexture(textureProperties, texture);
state.activeTexture(_gl.TEXTURE0 + slot);
state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture);
_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY);
_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha);
_gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment);
_gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE);
const isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture);
const isDataTexture = texture.image[0] && texture.image[0].isDataTexture;
const cubeImage = [];
for (let i = 0; i < 6; i++) {
if (!isCompressed && !isDataTexture) {
cubeImage[i] = resizeImage(texture.image[i], false, true, maxCubemapSize);
} else {
cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i];
}
cubeImage[i] = verifyColorSpace(texture, cubeImage[i]);
}
const image = cubeImage[0],
supportsMips = isPowerOfTwo(image) || isWebGL2,
glFormat = utils.convert(texture.format, texture.encoding),
glType = utils.convert(texture.type),
glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
const useTexStorage = isWebGL2 && texture.isVideoTexture !== true;
const allocateMemory = textureProperties.__version === undefined;
let levels = getMipLevels(texture, image, supportsMips);
setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips);
let mipmaps;
if (isCompressed) {
if (useTexStorage && allocateMemory) {
state.texStorage2D(_gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height);
}
for (let i = 0; i < 6; i++) {
mipmaps = cubeImage[i].mipmaps;
for (let j = 0; j < mipmaps.length; j++) {
const mipmap = mipmaps[j];
if (texture.format !== RGBAFormat) {
if (glFormat !== null) {
if (useTexStorage) {
state.compressedTexSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data);
} else {
state.compressedTexImage2D(
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i,
j,
glInternalFormat,
mipmap.width,
mipmap.height,
0,
mipmap.data
);
}
} else {
console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()');
}
} else {
if (useTexStorage) {
state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data);
} else {
state.texImage2D(
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i,
j,
glInternalFormat,
mipmap.width,
mipmap.height,
0,
glFormat,
glType,
mipmap.data
);
}
}
}
}
} else {
mipmaps = texture.mipmaps;
if (useTexStorage && allocateMemory) {
// TODO: Uniformly handle mipmap definitions
// Normal textures and compressed cube textures define base level + mips with their mipmap array
// Uncompressed cube textures use their mipmap array only for mips (no base level)
if (mipmaps.length > 0) levels++;
state.texStorage2D(_gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[0].width, cubeImage[0].height);
}
for (let i = 0; i < 6; i++) {
if (isDataTexture) {
if (useTexStorage) {
state.texSubImage2D(
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i,
0,
0,
0,
cubeImage[i].width,
cubeImage[i].height,
glFormat,
glType,
cubeImage[i].data
);
} else {
state.texImage2D(
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i,
0,
glInternalFormat,
cubeImage[i].width,
cubeImage[i].height,
0,
glFormat,
glType,
cubeImage[i].data
);
}
for (let j = 0; j < mipmaps.length; j++) {
const mipmap = mipmaps[j];
const mipmapImage = mipmap.image[i].image;
if (useTexStorage) {
state.texSubImage2D(
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i,
j + 1,
0,
0,
mipmapImage.width,
mipmapImage.height,
glFormat,
glType,
mipmapImage.data
);
} else {
state.texImage2D(
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i,
j + 1,
glInternalFormat,
mipmapImage.width,
mipmapImage.height,
0,
glFormat,
glType,
mipmapImage.data
);
}
}
} else {
if (useTexStorage) {
state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[i]);
} else {
state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[i]);
}
for (let j = 0; j < mipmaps.length; j++) {
const mipmap = mipmaps[j];
if (useTexStorage) {
state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[i]);
} else {
state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[i]);
}
}
}
}
}
if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
// We assume images for cube map have the same size.
generateMipmap(_gl.TEXTURE_CUBE_MAP);
}
textureProperties.__version = texture.version;
if (texture.onUpdate) texture.onUpdate(texture);
}
// Render targets
// Setup storage for target texture and bind it to correct framebuffer
function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget) {
const glFormat = utils.convert(texture.format, texture.encoding);
const glType = utils.convert(texture.type);
const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
const renderTargetProperties = properties.get(renderTarget);
if (!renderTargetProperties.__hasExternalTextures) {
if (textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY) {
state.texImage3D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null);
} else {
state.texImage2D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null);
}
}
state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
if (renderTarget.useRenderToTexture) {
MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT(
_gl.FRAMEBUFFER,
attachment,
textureTarget,
properties.get(texture).__webglTexture,
0,
getRenderTargetSamples(renderTarget)
);
} else {
_gl.framebufferTexture2D(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, 0);
}
state.bindFramebuffer(_gl.FRAMEBUFFER, null);
}
// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) {
_gl.bindRenderbuffer(_gl.RENDERBUFFER, renderbuffer);
if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) {
let glInternalFormat = _gl.DEPTH_COMPONENT16;
if (isMultisample || renderTarget.useRenderToTexture) {
const depthTexture = renderTarget.depthTexture;
if (depthTexture && depthTexture.isDepthTexture) {
if (depthTexture.type === FloatType) {
glInternalFormat = _gl.DEPTH_COMPONENT32F;
} else if (depthTexture.type === UnsignedIntType) {
glInternalFormat = _gl.DEPTH_COMPONENT24;
}
}
const samples = getRenderTargetSamples(renderTarget);
if (renderTarget.useRenderToTexture) {
MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT(
_gl.RENDERBUFFER,
samples,
glInternalFormat,
renderTarget.width,
renderTarget.height
);
} else {
_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
}
} else {
_gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height);
}
_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer);
} else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) {
const samples = getRenderTargetSamples(renderTarget);
if (isMultisample && renderTarget.useRenderbuffer) {
_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height);
} else if (renderTarget.useRenderToTexture) {
MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT(
_gl.RENDERBUFFER,
samples,
_gl.DEPTH24_STENCIL8,
renderTarget.width,
renderTarget.height
);
} else {
_gl.renderbufferStorage(_gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height);
}
_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer);
} else {
// Use the first texture for MRT so far
const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[0] : renderTarget.texture;
const glFormat = utils.convert(texture.format, texture.encoding);
const glType = utils.convert(texture.type);
const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
const samples = getRenderTargetSamples(renderTarget);
if (isMultisample && renderTarget.useRenderbuffer) {
_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
} else if (renderTarget.useRenderToTexture) {
MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT(
_gl.RENDERBUFFER,
samples,
glInternalFormat,
renderTarget.width,
renderTarget.height
);
} else {
_gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height);
}
}
_gl.bindRenderbuffer(_gl.RENDERBUFFER, null);
}
// Setup resources for a Depth Texture for a FBO (needs an extension)
function setupDepthTexture(framebuffer, renderTarget) {
const isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget;
if (isCube) throw new Error('Depth Texture with cube render targets is not supported');
state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer);
if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) {
throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');
}
// upload an empty depth texture with framebuffer size
if (
!properties.get(renderTarget.depthTexture).__webglTexture ||
renderTarget.depthTexture.image.width !== renderTarget.width ||
renderTarget.depthTexture.image.height !== renderTarget.height
) {
renderTarget.depthTexture.image.width = renderTarget.width;
renderTarget.depthTexture.image.height = renderTarget.height;
renderTarget.depthTexture.needsUpdate = true;
}
setTexture2D(renderTarget.depthTexture, 0);
const webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture;
const samples = getRenderTargetSamples(renderTarget);
if (renderTarget.depthTexture.format === DepthFormat) {
if (renderTarget.useRenderToTexture) {
MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT(
_gl.FRAMEBUFFER,
_gl.DEPTH_ATTACHMENT,
_gl.TEXTURE_2D,
webglDepthTexture,
0,
samples
);
} else {
_gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0);
}
} else if (renderTarget.depthTexture.format === DepthStencilFormat) {
if (renderTarget.useRenderToTexture) {
MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT(
_gl.FRAMEBUFFER,
_gl.DEPTH_STENCIL_ATTACHMENT,
_gl.TEXTURE_2D,
webglDepthTexture,
0,
samples
);
} else {
_gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0);
}
} else {
throw new Error('Unknown depthTexture format');
}
}
// Setup GL resources for a non-texture depth buffer
function setupDepthRenderbuffer(renderTarget) {
const renderTargetProperties = properties.get(renderTarget);
const isCube = renderTarget.isWebGLCubeRenderTarget === true;
if (renderTarget.depthTexture && !renderTargetProperties.__autoAllocateDepthBuffer) {
if (isCube) throw new Error('target.depthTexture not supported in Cube render targets');
setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget);
} else {
if (isCube) {
renderTargetProperties.__webglDepthbuffer = [];
for (let i = 0; i < 6; i++) {
state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[i]);
renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer();
setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false);
}
} else {
state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer);
renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false);
}
}
state.bindFramebuffer(_gl.FRAMEBUFFER, null);
}
// rebind framebuffer with external textures
function rebindTextures(renderTarget, colorTexture, depthTexture) {
const renderTargetProperties = properties.get(renderTarget);
if (colorTexture !== undefined) {
setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D);
}
if (depthTexture !== undefined) {
setupDepthRenderbuffer(renderTarget);
}
}
// Set up GL resources for the render target
function setupRenderTarget(renderTarget) {
const texture = renderTarget.texture;
const renderTargetProperties = properties.get(renderTarget);
const textureProperties = properties.get(texture);
renderTarget.addEventListener('dispose', onRenderTargetDispose);
if (renderTarget.isWebGLMultipleRenderTargets !== true) {
if (textureProperties.__webglTexture === undefined) {
textureProperties.__webglTexture = _gl.createTexture();
}
textureProperties.__version = texture.version;
info.memory.textures++;
}
const isCube = renderTarget.isWebGLCubeRenderTarget === true;
const isMultipleRenderTargets = renderTarget.isWebGLMultipleRenderTargets === true;
const isRenderTarget3D = texture.isDataTexture3D || texture.isDataTexture2DArray;
const supportsMips = isPowerOfTwo(renderTarget) || isWebGL2;
// Setup framebuffer
if (isCube) {
renderTargetProperties.__webglFramebuffer = [];
for (let i = 0; i < 6; i++) {
renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer();
}
} else {
renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
if (isMultipleRenderTargets) {
if (capabilities.drawBuffers) {
const textures = renderTarget.texture;
for (let i = 0, il = textures.length; i < il; i++) {
const attachmentProperties = properties.get(textures[i]);
if (attachmentProperties.__webglTexture === undefined) {
attachmentProperties.__webglTexture = _gl.createTexture();
info.memory.textures++;
}
}
} else {
console.warn('THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.');
}
} else if (renderTarget.useRenderbuffer) {
if (isWebGL2) {
renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
_gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer);
const glFormat = utils.convert(texture.format, texture.encoding);
const glType = utils.convert(texture.type);
const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding);
const samples = getRenderTargetSamples(renderTarget);
_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height);
state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer);
_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer);
_gl.bindRenderbuffer(_gl.RENDERBUFFER, null);
if (renderTarget.depthBuffer) {
renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true);
}
state.bindFramebuffer(_gl.FRAMEBUFFER, null);
} else {
console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.');
}
}
}
// Setup color buffer
if (isCube) {
state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture);
setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips);
for (let i = 0; i < 6; i++) {
setupFrameBufferTexture(
renderTargetProperties.__webglFramebuffer[i],
renderTarget,
texture,
_gl.COLOR_ATTACHMENT0,
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i
);
}
if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
generateMipmap(_gl.TEXTURE_CUBE_MAP);
}
state.unbindTexture();
} else if (isMultipleRenderTargets) {
const textures = renderTarget.texture;
for (let i = 0, il = textures.length; i < il; i++) {
const attachment = textures[i];
const attachmentProperties = properties.get(attachment);
state.bindTexture(_gl.TEXTURE_2D, attachmentProperties.__webglTexture);
setTextureParameters(_gl.TEXTURE_2D, attachment, supportsMips);
setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D);
if (textureNeedsGenerateMipmaps(attachment, supportsMips)) {
generateMipmap(_gl.TEXTURE_2D);
}
}
state.unbindTexture();
} else {
let glTextureType = _gl.TEXTURE_2D;
if (isRenderTarget3D) {
// Render targets containing layers, i.e: Texture 3D and 2d arrays
if (isWebGL2) {
const isTexture3D = texture.isDataTexture3D;
glTextureType = isTexture3D ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
} else {
console.warn('THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.');
}
}
state.bindTexture(glTextureType, textureProperties.__webglTexture);
setTextureParameters(glTextureType, texture, supportsMips);
setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType);
if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
generateMipmap(glTextureType);
}
state.unbindTexture();
}
// Setup depth and stencil buffers
if (renderTarget.depthBuffer) {
setupDepthRenderbuffer(renderTarget);
}
}
function updateRenderTargetMipmap(renderTarget) {
const supportsMips = isPowerOfTwo(renderTarget) || isWebGL2;
const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [renderTarget.texture];
for (let i = 0, il = textures.length; i < il; i++) {
const texture = textures[i];
if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
const webglTexture = properties.get(texture).__webglTexture;
state.bindTexture(target, webglTexture);
generateMipmap(target);
state.unbindTexture();
}
}
}
function updateMultisampleRenderTarget(renderTarget) {
if (renderTarget.useRenderbuffer) {
if (isWebGL2) {
const width = renderTarget.width;
const height = renderTarget.height;
let mask = _gl.COLOR_BUFFER_BIT;
const invalidationArray = [_gl.COLOR_ATTACHMENT0];
const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
if (renderTarget.depthBuffer) {
invalidationArray.push(depthStyle);
}
if (!renderTarget.ignoreDepthForMultisampleCopy) {
if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT;
if (renderTarget.stencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT;
}
const renderTargetProperties = properties.get(renderTarget);
state.bindFramebuffer(_gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer);
state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer);
if (renderTarget.ignoreDepthForMultisampleCopy) {
_gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, [depthStyle]);
_gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, [depthStyle]);
}
_gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST);
_gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, invalidationArray);
state.bindFramebuffer(_gl.READ_FRAMEBUFFER, null);
state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer);
} else {
console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.');
}
}
}
function getRenderTargetSamples(renderTarget) {
return isWebGL2 && (renderTarget.useRenderbuffer || renderTarget.useRenderToTexture) ? Math.min(maxSamples, renderTarget.samples) : 0;
}
function updateVideoTexture(texture) {
const frame = info.render.frame;
// Check the last frame we updated the VideoTexture
if (_videoTextures.get(texture) !== frame) {
_videoTextures.set(texture, frame);
texture.update();
}
}
function verifyColorSpace(texture, image) {
const encoding = texture.encoding;
const format = texture.format;
const type = texture.type;
if (texture.isCompressedTexture === true || texture.format === _SRGBAFormat) return image;
if (encoding !== LinearEncoding) {
// sRGB
if (encoding === sRGBEncoding && texture.isVideoTexture !== true) {
if (isWebGL2 === false) {
// in WebGL 1, try to use EXT_sRGB extension and unsized formats
if (extensions.has('EXT_sRGB') === true && format === RGBAFormat) {
texture.format = _SRGBAFormat;
// it's not possible to generate mips in WebGL 1 with this extension
texture.minFilter = LinearFilter;
texture.generateMipmaps = false;
} else {
// slow fallback (CPU decode)
image = ImageUtils.sRGBToLinear(image);
}
} else {
// in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
if (format !== RGBAFormat || type !== UnsignedByteType) {
console.warn('THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.');
}
}
} else {
console.error('THREE.WebGLTextures: Unsupported texture encoding:', encoding);
}
}
return image;
}
// backwards compatibility
let warnedTexture2D = false;
let warnedTextureCube = false;
function safeSetTexture2D(texture, slot) {
if (texture && texture.isWebGLRenderTarget) {
if (warnedTexture2D === false) {
console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead.");
warnedTexture2D = true;
}
texture = texture.texture;
}
setTexture2D(texture, slot);
}
function safeSetTextureCube(texture, slot) {
if (texture && texture.isWebGLCubeRenderTarget) {
if (warnedTextureCube === false) {
console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead.");
warnedTextureCube = true;
}
texture = texture.texture;
}
setTextureCube(texture, slot);
}
//
this.allocateTextureUnit = allocateTextureUnit;
this.resetTextureUnits = resetTextureUnits;
this.setTexture2D = setTexture2D;
this.setTexture2DArray = setTexture2DArray;
this.setTexture3D = setTexture3D;
this.setTextureCube = setTextureCube;
this.rebindTextures = rebindTextures;
this.setupRenderTarget = setupRenderTarget;
this.updateRenderTargetMipmap = updateRenderTargetMipmap;
this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
this.setupDepthRenderbuffer = setupDepthRenderbuffer;
this.setupFrameBufferTexture = setupFrameBufferTexture;
this.safeSetTexture2D = safeSetTexture2D;
this.safeSetTextureCube = safeSetTextureCube;
}
export { WebGLTextures };