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| import { | |
| LinearFilter, | |
| LinearMipmapLinearFilter, | |
| LinearMipmapNearestFilter, | |
| NearestFilter, | |
| NearestMipmapLinearFilter, | |
| NearestMipmapNearestFilter, | |
| RGBAFormat, | |
| DepthFormat, | |
| DepthStencilFormat, | |
| UnsignedShortType, | |
| UnsignedIntType, | |
| UnsignedInt248Type, | |
| FloatType, | |
| HalfFloatType, | |
| MirroredRepeatWrapping, | |
| ClampToEdgeWrapping, | |
| RepeatWrapping, | |
| sRGBEncoding, | |
| LinearEncoding, | |
| UnsignedByteType, | |
| _SRGBAFormat, | |
| } from '../../constants.js'; | |
| import * as MathUtils from '../../math/MathUtils.js'; | |
| import { ImageUtils } from '../../extras/ImageUtils.js'; | |
| import { createElementNS } from '../../utils.js'; | |
| import { Image } from 'skia-canvas'; | |
| function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, info) { | |
| const isWebGL2 = capabilities.isWebGL2; | |
| const maxTextures = capabilities.maxTextures; | |
| const maxCubemapSize = capabilities.maxCubemapSize; | |
| const maxTextureSize = capabilities.maxTextureSize; | |
| const maxSamples = capabilities.maxSamples; | |
| const hasMultisampledRenderToTexture = extensions.has('WEBGL_multisampled_render_to_texture'); | |
| const MultisampledRenderToTextureExtension = hasMultisampledRenderToTexture ? extensions.get('WEBGL_multisampled_render_to_texture') : undefined; | |
| const _videoTextures = new WeakMap(); | |
| let _canvas; | |
| // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, | |
| // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! | |
| // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). | |
| let useOffscreenCanvas = false; | |
| try { | |
| useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && new OffscreenCanvas(1, 1).getContext('2d') !== null; | |
| } catch (err) { | |
| // Ignore any errors | |
| } | |
| function createCanvas(width, height) { | |
| // Use OffscreenCanvas when available. Specially needed in web workers | |
| return useOffscreenCanvas ? new OffscreenCanvas(width, height) : createElementNS('canvas'); | |
| } | |
| function resizeImage(image, needsPowerOfTwo, needsNewCanvas, maxSize) { | |
| let scale = 1; | |
| // handle case if texture exceeds max size | |
| if (image.width > maxSize || image.height > maxSize) { | |
| scale = maxSize / Math.max(image.width, image.height); | |
| } | |
| // only perform resize if necessary | |
| if (scale < 1 || needsPowerOfTwo === true) { | |
| // only perform resize for certain image types | |
| if ( | |
| (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) || | |
| (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) || | |
| (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) || | |
| (typeof Image !== 'undefined' && image instanceof Image) | |
| ) { | |
| const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor; | |
| const width = floor(scale * image.width); | |
| const height = floor(scale * image.height); | |
| if (_canvas === undefined) _canvas = createCanvas(width, height); | |
| // cube textures can't reuse the same canvas | |
| const canvas = needsNewCanvas ? createCanvas(width, height) : _canvas; | |
| canvas.width = width; | |
| canvas.height = height; | |
| const context = canvas.getContext('2d'); | |
| context.drawImage(image, 0, 0, width, height); | |
| console.warn( | |
| 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' | |
| ); | |
| return canvas; | |
| } else { | |
| if ('data' in image) { | |
| console.warn('THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').'); | |
| } | |
| return image; | |
| } | |
| } | |
| return image; | |
| } | |
| function isPowerOfTwo(image) { | |
| return MathUtils.isPowerOfTwo(image.width) && MathUtils.isPowerOfTwo(image.height); | |
| } | |
| function textureNeedsPowerOfTwo(texture) { | |
| if (isWebGL2) return false; | |
| return ( | |
| texture.wrapS !== ClampToEdgeWrapping || | |
| texture.wrapT !== ClampToEdgeWrapping || | |
| (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) | |
| ); | |
| } | |
| function textureNeedsGenerateMipmaps(texture, supportsMips) { | |
| return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; | |
| } | |
| function generateMipmap(target) { | |
| _gl.generateMipmap(target); | |
| } | |
| function getInternalFormat(internalFormatName, glFormat, glType, encoding, isVideoTexture = false) { | |
| if (isWebGL2 === false) return glFormat; | |
| if (internalFormatName !== null) { | |
| if (_gl[internalFormatName] !== undefined) return _gl[internalFormatName]; | |
| console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '" + internalFormatName + "'"); | |
| } | |
| let internalFormat = glFormat; | |
| if (glFormat === _gl.RED) { | |
| if (glType === _gl.FLOAT) internalFormat = _gl.R32F; | |
| if (glType === _gl.HALF_FLOAT) internalFormat = _gl.R16F; | |
| if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.R8; | |
| } | |
| if (glFormat === _gl.RGB) { | |
| if (glType === _gl.FLOAT) internalFormat = _gl.RGB32F; | |
| if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGB16F; | |
| if (glType === _gl.UNSIGNED_BYTE) internalFormat = _gl.RGB8; | |
| } | |
| if (glFormat === _gl.RGBA) { | |
| if (glType === _gl.FLOAT) internalFormat = _gl.RGBA32F; | |
| if (glType === _gl.HALF_FLOAT) internalFormat = _gl.RGBA16F; | |
| if (glType === _gl.UNSIGNED_BYTE) internalFormat = encoding === sRGBEncoding && isVideoTexture === false ? _gl.SRGB8_ALPHA8 : _gl.RGBA8; | |
| } | |
| if (internalFormat === _gl.R16F || internalFormat === _gl.R32F || internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F) { | |
| extensions.get('EXT_color_buffer_float'); | |
| } | |
| return internalFormat; | |
| } | |
| function getMipLevels(texture, image, supportsMips) { | |
| if ( | |
| textureNeedsGenerateMipmaps(texture, supportsMips) === true || | |
| (texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) | |
| ) { | |
| return Math.log2(Math.max(image.width, image.height)) + 1; | |
| } else if (texture.mipmaps !== undefined && texture.mipmaps.length > 0) { | |
| // user-defined mipmaps | |
| return texture.mipmaps.length; | |
| } else if (texture.isCompressedTexture && Array.isArray(texture.image)) { | |
| return image.mipmaps.length; | |
| } else { | |
| // texture without mipmaps (only base level) | |
| return 1; | |
| } | |
| } | |
| // Fallback filters for non-power-of-2 textures | |
| function filterFallback(f) { | |
| if (f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter) { | |
| return _gl.NEAREST; | |
| } | |
| return _gl.LINEAR; | |
| } | |
| // | |
| function onTextureDispose(event) { | |
| const texture = event.target; | |
| texture.removeEventListener('dispose', onTextureDispose); | |
| deallocateTexture(texture); | |
| if (texture.isVideoTexture) { | |
| _videoTextures.delete(texture); | |
| } | |
| info.memory.textures--; | |
| } | |
| function onRenderTargetDispose(event) { | |
| const renderTarget = event.target; | |
| renderTarget.removeEventListener('dispose', onRenderTargetDispose); | |
| deallocateRenderTarget(renderTarget); | |
| } | |
| // | |
| function deallocateTexture(texture) { | |
| const textureProperties = properties.get(texture); | |
| if (textureProperties.__webglInit === undefined) return; | |
| _gl.deleteTexture(textureProperties.__webglTexture); | |
| properties.remove(texture); | |
| } | |
| function deallocateRenderTarget(renderTarget) { | |
| const texture = renderTarget.texture; | |
| const renderTargetProperties = properties.get(renderTarget); | |
| const textureProperties = properties.get(texture); | |
| if (!renderTarget) return; | |
| if (textureProperties.__webglTexture !== undefined) { | |
| _gl.deleteTexture(textureProperties.__webglTexture); | |
| info.memory.textures--; | |
| } | |
| if (renderTarget.depthTexture) { | |
| renderTarget.depthTexture.dispose(); | |
| } | |
| if (renderTarget.isWebGLCubeRenderTarget) { | |
| for (let i = 0; i < 6; i++) { | |
| _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]); | |
| if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]); | |
| } | |
| } else { | |
| _gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer); | |
| if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer); | |
| if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer); | |
| if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer); | |
| if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer); | |
| } | |
| if (renderTarget.isWebGLMultipleRenderTargets) { | |
| for (let i = 0, il = texture.length; i < il; i++) { | |
| const attachmentProperties = properties.get(texture[i]); | |
| if (attachmentProperties.__webglTexture) { | |
| _gl.deleteTexture(attachmentProperties.__webglTexture); | |
| info.memory.textures--; | |
| } | |
| properties.remove(texture[i]); | |
| } | |
| } | |
| properties.remove(texture); | |
| properties.remove(renderTarget); | |
| } | |
| // | |
| let textureUnits = 0; | |
| function resetTextureUnits() { | |
| textureUnits = 0; | |
| } | |
| function allocateTextureUnit() { | |
| const textureUnit = textureUnits; | |
| if (textureUnit >= maxTextures) { | |
| console.warn('THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures); | |
| } | |
| textureUnits += 1; | |
| return textureUnit; | |
| } | |
| // | |
| function setTexture2D(texture, slot) { | |
| const textureProperties = properties.get(texture); | |
| if (texture.isVideoTexture) updateVideoTexture(texture); | |
| if (texture.version > 0 && textureProperties.__version !== texture.version) { | |
| const image = texture.image; | |
| if (image === undefined) { | |
| console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined'); | |
| } else if (image.complete === false) { | |
| console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete'); | |
| } else { | |
| uploadTexture(textureProperties, texture, slot); | |
| return; | |
| } | |
| } | |
| state.activeTexture(_gl.TEXTURE0 + slot); | |
| state.bindTexture(_gl.TEXTURE_2D, textureProperties.__webglTexture); | |
| } | |
| function setTexture2DArray(texture, slot) { | |
| const textureProperties = properties.get(texture); | |
| if (texture.version > 0 && textureProperties.__version !== texture.version) { | |
| uploadTexture(textureProperties, texture, slot); | |
| return; | |
| } | |
| state.activeTexture(_gl.TEXTURE0 + slot); | |
| state.bindTexture(_gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture); | |
| } | |
| function setTexture3D(texture, slot) { | |
| const textureProperties = properties.get(texture); | |
| if (texture.version > 0 && textureProperties.__version !== texture.version) { | |
| uploadTexture(textureProperties, texture, slot); | |
| return; | |
| } | |
| state.activeTexture(_gl.TEXTURE0 + slot); | |
| state.bindTexture(_gl.TEXTURE_3D, textureProperties.__webglTexture); | |
| } | |
| function setTextureCube(texture, slot) { | |
| const textureProperties = properties.get(texture); | |
| if (texture.version > 0 && textureProperties.__version !== texture.version) { | |
| uploadCubeTexture(textureProperties, texture, slot); | |
| return; | |
| } | |
| state.activeTexture(_gl.TEXTURE0 + slot); | |
| state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); | |
| } | |
| const wrappingToGL = { | |
| [RepeatWrapping]: _gl.REPEAT, | |
| [ClampToEdgeWrapping]: _gl.CLAMP_TO_EDGE, | |
| [MirroredRepeatWrapping]: _gl.MIRRORED_REPEAT, | |
| }; | |
| const filterToGL = { | |
| [NearestFilter]: _gl.NEAREST, | |
| [NearestMipmapNearestFilter]: _gl.NEAREST_MIPMAP_NEAREST, | |
| [NearestMipmapLinearFilter]: _gl.NEAREST_MIPMAP_LINEAR, | |
| [LinearFilter]: _gl.LINEAR, | |
| [LinearMipmapNearestFilter]: _gl.LINEAR_MIPMAP_NEAREST, | |
| [LinearMipmapLinearFilter]: _gl.LINEAR_MIPMAP_LINEAR, | |
| }; | |
| function setTextureParameters(textureType, texture, supportsMips) { | |
| if (supportsMips) { | |
| _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[texture.wrapS]); | |
| _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[texture.wrapT]); | |
| if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) { | |
| _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[texture.wrapR]); | |
| } | |
| _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[texture.magFilter]); | |
| _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[texture.minFilter]); | |
| } else { | |
| _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE); | |
| _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE); | |
| if (textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY) { | |
| _gl.texParameteri(textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE); | |
| } | |
| if (texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping) { | |
| console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.'); | |
| } | |
| _gl.texParameteri(textureType, _gl.TEXTURE_MAG_FILTER, filterFallback(texture.magFilter)); | |
| _gl.texParameteri(textureType, _gl.TEXTURE_MIN_FILTER, filterFallback(texture.minFilter)); | |
| if (texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter) { | |
| console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.'); | |
| } | |
| } | |
| if (extensions.has('EXT_texture_filter_anisotropic') === true) { | |
| const extension = extensions.get('EXT_texture_filter_anisotropic'); | |
| if (texture.type === FloatType && extensions.has('OES_texture_float_linear') === false) return; // verify extension for WebGL 1 and WebGL 2 | |
| if (isWebGL2 === false && texture.type === HalfFloatType && extensions.has('OES_texture_half_float_linear') === false) return; // verify extension for WebGL 1 only | |
| if (texture.anisotropy > 1 || properties.get(texture).__currentAnisotropy) { | |
| _gl.texParameterf(textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropy, capabilities.getMaxAnisotropy())); | |
| properties.get(texture).__currentAnisotropy = texture.anisotropy; | |
| } | |
| } | |
| } | |
| function initTexture(textureProperties, texture) { | |
| if (textureProperties.__webglInit === undefined) { | |
| textureProperties.__webglInit = true; | |
| texture.addEventListener('dispose', onTextureDispose); | |
| textureProperties.__webglTexture = _gl.createTexture(); | |
| info.memory.textures++; | |
| } | |
| } | |
| function uploadTexture(textureProperties, texture, slot) { | |
| let textureType = _gl.TEXTURE_2D; | |
| if (texture.isDataTexture2DArray) textureType = _gl.TEXTURE_2D_ARRAY; | |
| if (texture.isDataTexture3D) textureType = _gl.TEXTURE_3D; | |
| initTexture(textureProperties, texture); | |
| state.activeTexture(_gl.TEXTURE0 + slot); | |
| state.bindTexture(textureType, textureProperties.__webglTexture); | |
| _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); | |
| _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); | |
| _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); | |
| _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE); | |
| const needsPowerOfTwo = textureNeedsPowerOfTwo(texture) && isPowerOfTwo(texture.image) === false; | |
| let image = resizeImage(texture.image, needsPowerOfTwo, false, maxTextureSize); | |
| image = verifyColorSpace(texture, image); | |
| const supportsMips = isPowerOfTwo(image) || isWebGL2, | |
| glFormat = utils.convert(texture.format, texture.encoding); | |
| let glType = utils.convert(texture.type), | |
| glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding, texture.isVideoTexture); | |
| setTextureParameters(textureType, texture, supportsMips); | |
| let mipmap; | |
| const mipmaps = texture.mipmaps; | |
| const useTexStorage = isWebGL2 && texture.isVideoTexture !== true; | |
| const allocateMemory = textureProperties.__version === undefined; | |
| const levels = getMipLevels(texture, image, supportsMips); | |
| if (texture.isDepthTexture) { | |
| // populate depth texture with dummy data | |
| glInternalFormat = _gl.DEPTH_COMPONENT; | |
| if (isWebGL2) { | |
| if (texture.type === FloatType) { | |
| glInternalFormat = _gl.DEPTH_COMPONENT32F; | |
| } else if (texture.type === UnsignedIntType) { | |
| glInternalFormat = _gl.DEPTH_COMPONENT24; | |
| } else if (texture.type === UnsignedInt248Type) { | |
| glInternalFormat = _gl.DEPTH24_STENCIL8; | |
| } else { | |
| glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D | |
| } | |
| } else { | |
| if (texture.type === FloatType) { | |
| console.error('WebGLRenderer: Floating point depth texture requires WebGL2.'); | |
| } | |
| } | |
| // validation checks for WebGL 1 | |
| if (texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT) { | |
| // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are | |
| // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT | |
| // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) | |
| if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) { | |
| console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.'); | |
| texture.type = UnsignedShortType; | |
| glType = utils.convert(texture.type); | |
| } | |
| } | |
| if (texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT) { | |
| // Depth stencil textures need the DEPTH_STENCIL internal format | |
| // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) | |
| glInternalFormat = _gl.DEPTH_STENCIL; | |
| // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are | |
| // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. | |
| // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) | |
| if (texture.type !== UnsignedInt248Type) { | |
| console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.'); | |
| texture.type = UnsignedInt248Type; | |
| glType = utils.convert(texture.type); | |
| } | |
| } | |
| // | |
| if (useTexStorage && allocateMemory) { | |
| state.texStorage2D(_gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height); | |
| } else { | |
| state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null); | |
| } | |
| } else if (texture.isDataTexture) { | |
| // use manually created mipmaps if available | |
| // if there are no manual mipmaps | |
| // set 0 level mipmap and then use GL to generate other mipmap levels | |
| if (mipmaps.length > 0 && supportsMips) { | |
| if (useTexStorage && allocateMemory) { | |
| state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height); | |
| } | |
| for (let i = 0, il = mipmaps.length; i < il; i++) { | |
| mipmap = mipmaps[i]; | |
| if (useTexStorage) { | |
| state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); | |
| } else { | |
| state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); | |
| } | |
| } | |
| texture.generateMipmaps = false; | |
| } else { | |
| if (useTexStorage) { | |
| if (allocateMemory) { | |
| state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height); | |
| } | |
| state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data); | |
| } else { | |
| state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data); | |
| } | |
| } | |
| } else if (texture.isCompressedTexture) { | |
| if (useTexStorage && allocateMemory) { | |
| state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height); | |
| } | |
| for (let i = 0, il = mipmaps.length; i < il; i++) { | |
| mipmap = mipmaps[i]; | |
| if (texture.format !== RGBAFormat) { | |
| if (glFormat !== null) { | |
| if (useTexStorage) { | |
| state.compressedTexSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data); | |
| } else { | |
| state.compressedTexImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data); | |
| } | |
| } else { | |
| console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()'); | |
| } | |
| } else { | |
| if (useTexStorage) { | |
| state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); | |
| } else { | |
| state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data); | |
| } | |
| } | |
| } | |
| } else if (texture.isDataTexture2DArray) { | |
| if (useTexStorage) { | |
| if (allocateMemory) { | |
| state.texStorage3D(_gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth); | |
| } | |
| state.texSubImage3D(_gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data); | |
| } else { | |
| state.texImage3D(_gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); | |
| } | |
| } else if (texture.isDataTexture3D) { | |
| if (useTexStorage) { | |
| if (allocateMemory) { | |
| state.texStorage3D(_gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth); | |
| } | |
| state.texSubImage3D(_gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data); | |
| } else { | |
| state.texImage3D(_gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data); | |
| } | |
| } else if (texture.isFramebufferTexture) { | |
| if (useTexStorage && allocateMemory) { | |
| state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height); | |
| } else { | |
| state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null); | |
| } | |
| } else { | |
| // regular Texture (image, video, canvas) | |
| // use manually created mipmaps if available | |
| // if there are no manual mipmaps | |
| // set 0 level mipmap and then use GL to generate other mipmap levels | |
| if (mipmaps.length > 0 && supportsMips) { | |
| if (useTexStorage && allocateMemory) { | |
| state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[0].width, mipmaps[0].height); | |
| } | |
| for (let i = 0, il = mipmaps.length; i < il; i++) { | |
| mipmap = mipmaps[i]; | |
| if (useTexStorage) { | |
| state.texSubImage2D(_gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap); | |
| } else { | |
| state.texImage2D(_gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap); | |
| } | |
| } | |
| texture.generateMipmaps = false; | |
| } else { | |
| if (useTexStorage) { | |
| if (allocateMemory) { | |
| state.texStorage2D(_gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height); | |
| } | |
| state.texSubImage2D(_gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image); | |
| } else { | |
| state.texImage2D(_gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image); | |
| } | |
| } | |
| } | |
| if (textureNeedsGenerateMipmaps(texture, supportsMips)) { | |
| generateMipmap(textureType); | |
| } | |
| textureProperties.__version = texture.version; | |
| if (texture.onUpdate) texture.onUpdate(texture); | |
| } | |
| function uploadCubeTexture(textureProperties, texture, slot) { | |
| if (texture.image.length !== 6) return; | |
| initTexture(textureProperties, texture); | |
| state.activeTexture(_gl.TEXTURE0 + slot); | |
| state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); | |
| _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, texture.flipY); | |
| _gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); | |
| _gl.pixelStorei(_gl.UNPACK_ALIGNMENT, texture.unpackAlignment); | |
| _gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE); | |
| const isCompressed = texture && (texture.isCompressedTexture || texture.image[0].isCompressedTexture); | |
| const isDataTexture = texture.image[0] && texture.image[0].isDataTexture; | |
| const cubeImage = []; | |
| for (let i = 0; i < 6; i++) { | |
| if (!isCompressed && !isDataTexture) { | |
| cubeImage[i] = resizeImage(texture.image[i], false, true, maxCubemapSize); | |
| } else { | |
| cubeImage[i] = isDataTexture ? texture.image[i].image : texture.image[i]; | |
| } | |
| cubeImage[i] = verifyColorSpace(texture, cubeImage[i]); | |
| } | |
| const image = cubeImage[0], | |
| supportsMips = isPowerOfTwo(image) || isWebGL2, | |
| glFormat = utils.convert(texture.format, texture.encoding), | |
| glType = utils.convert(texture.type), | |
| glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); | |
| const useTexStorage = isWebGL2 && texture.isVideoTexture !== true; | |
| const allocateMemory = textureProperties.__version === undefined; | |
| let levels = getMipLevels(texture, image, supportsMips); | |
| setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips); | |
| let mipmaps; | |
| if (isCompressed) { | |
| if (useTexStorage && allocateMemory) { | |
| state.texStorage2D(_gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height); | |
| } | |
| for (let i = 0; i < 6; i++) { | |
| mipmaps = cubeImage[i].mipmaps; | |
| for (let j = 0; j < mipmaps.length; j++) { | |
| const mipmap = mipmaps[j]; | |
| if (texture.format !== RGBAFormat) { | |
| if (glFormat !== null) { | |
| if (useTexStorage) { | |
| state.compressedTexSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data); | |
| } else { | |
| state.compressedTexImage2D( | |
| _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, | |
| j, | |
| glInternalFormat, | |
| mipmap.width, | |
| mipmap.height, | |
| 0, | |
| mipmap.data | |
| ); | |
| } | |
| } else { | |
| console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()'); | |
| } | |
| } else { | |
| if (useTexStorage) { | |
| state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data); | |
| } else { | |
| state.texImage2D( | |
| _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, | |
| j, | |
| glInternalFormat, | |
| mipmap.width, | |
| mipmap.height, | |
| 0, | |
| glFormat, | |
| glType, | |
| mipmap.data | |
| ); | |
| } | |
| } | |
| } | |
| } | |
| } else { | |
| mipmaps = texture.mipmaps; | |
| if (useTexStorage && allocateMemory) { | |
| // TODO: Uniformly handle mipmap definitions | |
| // Normal textures and compressed cube textures define base level + mips with their mipmap array | |
| // Uncompressed cube textures use their mipmap array only for mips (no base level) | |
| if (mipmaps.length > 0) levels++; | |
| state.texStorage2D(_gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[0].width, cubeImage[0].height); | |
| } | |
| for (let i = 0; i < 6; i++) { | |
| if (isDataTexture) { | |
| if (useTexStorage) { | |
| state.texSubImage2D( | |
| _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, | |
| 0, | |
| 0, | |
| 0, | |
| cubeImage[i].width, | |
| cubeImage[i].height, | |
| glFormat, | |
| glType, | |
| cubeImage[i].data | |
| ); | |
| } else { | |
| state.texImage2D( | |
| _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, | |
| 0, | |
| glInternalFormat, | |
| cubeImage[i].width, | |
| cubeImage[i].height, | |
| 0, | |
| glFormat, | |
| glType, | |
| cubeImage[i].data | |
| ); | |
| } | |
| for (let j = 0; j < mipmaps.length; j++) { | |
| const mipmap = mipmaps[j]; | |
| const mipmapImage = mipmap.image[i].image; | |
| if (useTexStorage) { | |
| state.texSubImage2D( | |
| _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, | |
| j + 1, | |
| 0, | |
| 0, | |
| mipmapImage.width, | |
| mipmapImage.height, | |
| glFormat, | |
| glType, | |
| mipmapImage.data | |
| ); | |
| } else { | |
| state.texImage2D( | |
| _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, | |
| j + 1, | |
| glInternalFormat, | |
| mipmapImage.width, | |
| mipmapImage.height, | |
| 0, | |
| glFormat, | |
| glType, | |
| mipmapImage.data | |
| ); | |
| } | |
| } | |
| } else { | |
| if (useTexStorage) { | |
| state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[i]); | |
| } else { | |
| state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[i]); | |
| } | |
| for (let j = 0; j < mipmaps.length; j++) { | |
| const mipmap = mipmaps[j]; | |
| if (useTexStorage) { | |
| state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[i]); | |
| } else { | |
| state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[i]); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if (textureNeedsGenerateMipmaps(texture, supportsMips)) { | |
| // We assume images for cube map have the same size. | |
| generateMipmap(_gl.TEXTURE_CUBE_MAP); | |
| } | |
| textureProperties.__version = texture.version; | |
| if (texture.onUpdate) texture.onUpdate(texture); | |
| } | |
| // Render targets | |
| // Setup storage for target texture and bind it to correct framebuffer | |
| function setupFrameBufferTexture(framebuffer, renderTarget, texture, attachment, textureTarget) { | |
| const glFormat = utils.convert(texture.format, texture.encoding); | |
| const glType = utils.convert(texture.type); | |
| const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); | |
| const renderTargetProperties = properties.get(renderTarget); | |
| if (!renderTargetProperties.__hasExternalTextures) { | |
| if (textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY) { | |
| state.texImage3D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null); | |
| } else { | |
| state.texImage2D(textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null); | |
| } | |
| } | |
| state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); | |
| if (renderTarget.useRenderToTexture) { | |
| MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT( | |
| _gl.FRAMEBUFFER, | |
| attachment, | |
| textureTarget, | |
| properties.get(texture).__webglTexture, | |
| 0, | |
| getRenderTargetSamples(renderTarget) | |
| ); | |
| } else { | |
| _gl.framebufferTexture2D(_gl.FRAMEBUFFER, attachment, textureTarget, properties.get(texture).__webglTexture, 0); | |
| } | |
| state.bindFramebuffer(_gl.FRAMEBUFFER, null); | |
| } | |
| // Setup storage for internal depth/stencil buffers and bind to correct framebuffer | |
| function setupRenderBufferStorage(renderbuffer, renderTarget, isMultisample) { | |
| _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderbuffer); | |
| if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) { | |
| let glInternalFormat = _gl.DEPTH_COMPONENT16; | |
| if (isMultisample || renderTarget.useRenderToTexture) { | |
| const depthTexture = renderTarget.depthTexture; | |
| if (depthTexture && depthTexture.isDepthTexture) { | |
| if (depthTexture.type === FloatType) { | |
| glInternalFormat = _gl.DEPTH_COMPONENT32F; | |
| } else if (depthTexture.type === UnsignedIntType) { | |
| glInternalFormat = _gl.DEPTH_COMPONENT24; | |
| } | |
| } | |
| const samples = getRenderTargetSamples(renderTarget); | |
| if (renderTarget.useRenderToTexture) { | |
| MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT( | |
| _gl.RENDERBUFFER, | |
| samples, | |
| glInternalFormat, | |
| renderTarget.width, | |
| renderTarget.height | |
| ); | |
| } else { | |
| _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); | |
| } | |
| } else { | |
| _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); | |
| } | |
| _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer); | |
| } else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) { | |
| const samples = getRenderTargetSamples(renderTarget); | |
| if (isMultisample && renderTarget.useRenderbuffer) { | |
| _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height); | |
| } else if (renderTarget.useRenderToTexture) { | |
| MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT( | |
| _gl.RENDERBUFFER, | |
| samples, | |
| _gl.DEPTH24_STENCIL8, | |
| renderTarget.width, | |
| renderTarget.height | |
| ); | |
| } else { | |
| _gl.renderbufferStorage(_gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height); | |
| } | |
| _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer); | |
| } else { | |
| // Use the first texture for MRT so far | |
| const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[0] : renderTarget.texture; | |
| const glFormat = utils.convert(texture.format, texture.encoding); | |
| const glType = utils.convert(texture.type); | |
| const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); | |
| const samples = getRenderTargetSamples(renderTarget); | |
| if (isMultisample && renderTarget.useRenderbuffer) { | |
| _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); | |
| } else if (renderTarget.useRenderToTexture) { | |
| MultisampledRenderToTextureExtension.renderbufferStorageMultisampleEXT( | |
| _gl.RENDERBUFFER, | |
| samples, | |
| glInternalFormat, | |
| renderTarget.width, | |
| renderTarget.height | |
| ); | |
| } else { | |
| _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); | |
| } | |
| } | |
| _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); | |
| } | |
| // Setup resources for a Depth Texture for a FBO (needs an extension) | |
| function setupDepthTexture(framebuffer, renderTarget) { | |
| const isCube = renderTarget && renderTarget.isWebGLCubeRenderTarget; | |
| if (isCube) throw new Error('Depth Texture with cube render targets is not supported'); | |
| state.bindFramebuffer(_gl.FRAMEBUFFER, framebuffer); | |
| if (!(renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture)) { | |
| throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture'); | |
| } | |
| // upload an empty depth texture with framebuffer size | |
| if ( | |
| !properties.get(renderTarget.depthTexture).__webglTexture || | |
| renderTarget.depthTexture.image.width !== renderTarget.width || | |
| renderTarget.depthTexture.image.height !== renderTarget.height | |
| ) { | |
| renderTarget.depthTexture.image.width = renderTarget.width; | |
| renderTarget.depthTexture.image.height = renderTarget.height; | |
| renderTarget.depthTexture.needsUpdate = true; | |
| } | |
| setTexture2D(renderTarget.depthTexture, 0); | |
| const webglDepthTexture = properties.get(renderTarget.depthTexture).__webglTexture; | |
| const samples = getRenderTargetSamples(renderTarget); | |
| if (renderTarget.depthTexture.format === DepthFormat) { | |
| if (renderTarget.useRenderToTexture) { | |
| MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT( | |
| _gl.FRAMEBUFFER, | |
| _gl.DEPTH_ATTACHMENT, | |
| _gl.TEXTURE_2D, | |
| webglDepthTexture, | |
| 0, | |
| samples | |
| ); | |
| } else { | |
| _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); | |
| } | |
| } else if (renderTarget.depthTexture.format === DepthStencilFormat) { | |
| if (renderTarget.useRenderToTexture) { | |
| MultisampledRenderToTextureExtension.framebufferTexture2DMultisampleEXT( | |
| _gl.FRAMEBUFFER, | |
| _gl.DEPTH_STENCIL_ATTACHMENT, | |
| _gl.TEXTURE_2D, | |
| webglDepthTexture, | |
| 0, | |
| samples | |
| ); | |
| } else { | |
| _gl.framebufferTexture2D(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0); | |
| } | |
| } else { | |
| throw new Error('Unknown depthTexture format'); | |
| } | |
| } | |
| // Setup GL resources for a non-texture depth buffer | |
| function setupDepthRenderbuffer(renderTarget) { | |
| const renderTargetProperties = properties.get(renderTarget); | |
| const isCube = renderTarget.isWebGLCubeRenderTarget === true; | |
| if (renderTarget.depthTexture && !renderTargetProperties.__autoAllocateDepthBuffer) { | |
| if (isCube) throw new Error('target.depthTexture not supported in Cube render targets'); | |
| setupDepthTexture(renderTargetProperties.__webglFramebuffer, renderTarget); | |
| } else { | |
| if (isCube) { | |
| renderTargetProperties.__webglDepthbuffer = []; | |
| for (let i = 0; i < 6; i++) { | |
| state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[i]); | |
| renderTargetProperties.__webglDepthbuffer[i] = _gl.createRenderbuffer(); | |
| setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i], renderTarget, false); | |
| } | |
| } else { | |
| state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); | |
| renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); | |
| setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer, renderTarget, false); | |
| } | |
| } | |
| state.bindFramebuffer(_gl.FRAMEBUFFER, null); | |
| } | |
| // rebind framebuffer with external textures | |
| function rebindTextures(renderTarget, colorTexture, depthTexture) { | |
| const renderTargetProperties = properties.get(renderTarget); | |
| if (colorTexture !== undefined) { | |
| setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D); | |
| } | |
| if (depthTexture !== undefined) { | |
| setupDepthRenderbuffer(renderTarget); | |
| } | |
| } | |
| // Set up GL resources for the render target | |
| function setupRenderTarget(renderTarget) { | |
| const texture = renderTarget.texture; | |
| const renderTargetProperties = properties.get(renderTarget); | |
| const textureProperties = properties.get(texture); | |
| renderTarget.addEventListener('dispose', onRenderTargetDispose); | |
| if (renderTarget.isWebGLMultipleRenderTargets !== true) { | |
| if (textureProperties.__webglTexture === undefined) { | |
| textureProperties.__webglTexture = _gl.createTexture(); | |
| } | |
| textureProperties.__version = texture.version; | |
| info.memory.textures++; | |
| } | |
| const isCube = renderTarget.isWebGLCubeRenderTarget === true; | |
| const isMultipleRenderTargets = renderTarget.isWebGLMultipleRenderTargets === true; | |
| const isRenderTarget3D = texture.isDataTexture3D || texture.isDataTexture2DArray; | |
| const supportsMips = isPowerOfTwo(renderTarget) || isWebGL2; | |
| // Setup framebuffer | |
| if (isCube) { | |
| renderTargetProperties.__webglFramebuffer = []; | |
| for (let i = 0; i < 6; i++) { | |
| renderTargetProperties.__webglFramebuffer[i] = _gl.createFramebuffer(); | |
| } | |
| } else { | |
| renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); | |
| if (isMultipleRenderTargets) { | |
| if (capabilities.drawBuffers) { | |
| const textures = renderTarget.texture; | |
| for (let i = 0, il = textures.length; i < il; i++) { | |
| const attachmentProperties = properties.get(textures[i]); | |
| if (attachmentProperties.__webglTexture === undefined) { | |
| attachmentProperties.__webglTexture = _gl.createTexture(); | |
| info.memory.textures++; | |
| } | |
| } | |
| } else { | |
| console.warn('THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.'); | |
| } | |
| } else if (renderTarget.useRenderbuffer) { | |
| if (isWebGL2) { | |
| renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); | |
| renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); | |
| _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); | |
| const glFormat = utils.convert(texture.format, texture.encoding); | |
| const glType = utils.convert(texture.type); | |
| const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); | |
| const samples = getRenderTargetSamples(renderTarget); | |
| _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); | |
| state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); | |
| _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); | |
| _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); | |
| if (renderTarget.depthBuffer) { | |
| renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); | |
| setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true); | |
| } | |
| state.bindFramebuffer(_gl.FRAMEBUFFER, null); | |
| } else { | |
| console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); | |
| } | |
| } | |
| } | |
| // Setup color buffer | |
| if (isCube) { | |
| state.bindTexture(_gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture); | |
| setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips); | |
| for (let i = 0; i < 6; i++) { | |
| setupFrameBufferTexture( | |
| renderTargetProperties.__webglFramebuffer[i], | |
| renderTarget, | |
| texture, | |
| _gl.COLOR_ATTACHMENT0, | |
| _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i | |
| ); | |
| } | |
| if (textureNeedsGenerateMipmaps(texture, supportsMips)) { | |
| generateMipmap(_gl.TEXTURE_CUBE_MAP); | |
| } | |
| state.unbindTexture(); | |
| } else if (isMultipleRenderTargets) { | |
| const textures = renderTarget.texture; | |
| for (let i = 0, il = textures.length; i < il; i++) { | |
| const attachment = textures[i]; | |
| const attachmentProperties = properties.get(attachment); | |
| state.bindTexture(_gl.TEXTURE_2D, attachmentProperties.__webglTexture); | |
| setTextureParameters(_gl.TEXTURE_2D, attachment, supportsMips); | |
| setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D); | |
| if (textureNeedsGenerateMipmaps(attachment, supportsMips)) { | |
| generateMipmap(_gl.TEXTURE_2D); | |
| } | |
| } | |
| state.unbindTexture(); | |
| } else { | |
| let glTextureType = _gl.TEXTURE_2D; | |
| if (isRenderTarget3D) { | |
| // Render targets containing layers, i.e: Texture 3D and 2d arrays | |
| if (isWebGL2) { | |
| const isTexture3D = texture.isDataTexture3D; | |
| glTextureType = isTexture3D ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY; | |
| } else { | |
| console.warn('THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.'); | |
| } | |
| } | |
| state.bindTexture(glTextureType, textureProperties.__webglTexture); | |
| setTextureParameters(glTextureType, texture, supportsMips); | |
| setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType); | |
| if (textureNeedsGenerateMipmaps(texture, supportsMips)) { | |
| generateMipmap(glTextureType); | |
| } | |
| state.unbindTexture(); | |
| } | |
| // Setup depth and stencil buffers | |
| if (renderTarget.depthBuffer) { | |
| setupDepthRenderbuffer(renderTarget); | |
| } | |
| } | |
| function updateRenderTargetMipmap(renderTarget) { | |
| const supportsMips = isPowerOfTwo(renderTarget) || isWebGL2; | |
| const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [renderTarget.texture]; | |
| for (let i = 0, il = textures.length; i < il; i++) { | |
| const texture = textures[i]; | |
| if (textureNeedsGenerateMipmaps(texture, supportsMips)) { | |
| const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; | |
| const webglTexture = properties.get(texture).__webglTexture; | |
| state.bindTexture(target, webglTexture); | |
| generateMipmap(target); | |
| state.unbindTexture(); | |
| } | |
| } | |
| } | |
| function updateMultisampleRenderTarget(renderTarget) { | |
| if (renderTarget.useRenderbuffer) { | |
| if (isWebGL2) { | |
| const width = renderTarget.width; | |
| const height = renderTarget.height; | |
| let mask = _gl.COLOR_BUFFER_BIT; | |
| const invalidationArray = [_gl.COLOR_ATTACHMENT0]; | |
| const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; | |
| if (renderTarget.depthBuffer) { | |
| invalidationArray.push(depthStyle); | |
| } | |
| if (!renderTarget.ignoreDepthForMultisampleCopy) { | |
| if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT; | |
| if (renderTarget.stencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT; | |
| } | |
| const renderTargetProperties = properties.get(renderTarget); | |
| state.bindFramebuffer(_gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); | |
| state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); | |
| if (renderTarget.ignoreDepthForMultisampleCopy) { | |
| _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, [depthStyle]); | |
| _gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, [depthStyle]); | |
| } | |
| _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST); | |
| _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, invalidationArray); | |
| state.bindFramebuffer(_gl.READ_FRAMEBUFFER, null); | |
| state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); | |
| } else { | |
| console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.'); | |
| } | |
| } | |
| } | |
| function getRenderTargetSamples(renderTarget) { | |
| return isWebGL2 && (renderTarget.useRenderbuffer || renderTarget.useRenderToTexture) ? Math.min(maxSamples, renderTarget.samples) : 0; | |
| } | |
| function updateVideoTexture(texture) { | |
| const frame = info.render.frame; | |
| // Check the last frame we updated the VideoTexture | |
| if (_videoTextures.get(texture) !== frame) { | |
| _videoTextures.set(texture, frame); | |
| texture.update(); | |
| } | |
| } | |
| function verifyColorSpace(texture, image) { | |
| const encoding = texture.encoding; | |
| const format = texture.format; | |
| const type = texture.type; | |
| if (texture.isCompressedTexture === true || texture.format === _SRGBAFormat) return image; | |
| if (encoding !== LinearEncoding) { | |
| // sRGB | |
| if (encoding === sRGBEncoding && texture.isVideoTexture !== true) { | |
| if (isWebGL2 === false) { | |
| // in WebGL 1, try to use EXT_sRGB extension and unsized formats | |
| if (extensions.has('EXT_sRGB') === true && format === RGBAFormat) { | |
| texture.format = _SRGBAFormat; | |
| // it's not possible to generate mips in WebGL 1 with this extension | |
| texture.minFilter = LinearFilter; | |
| texture.generateMipmaps = false; | |
| } else { | |
| // slow fallback (CPU decode) | |
| image = ImageUtils.sRGBToLinear(image); | |
| } | |
| } else { | |
| // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format | |
| if (format !== RGBAFormat || type !== UnsignedByteType) { | |
| console.warn('THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.'); | |
| } | |
| } | |
| } else { | |
| console.error('THREE.WebGLTextures: Unsupported texture encoding:', encoding); | |
| } | |
| } | |
| return image; | |
| } | |
| // backwards compatibility | |
| let warnedTexture2D = false; | |
| let warnedTextureCube = false; | |
| function safeSetTexture2D(texture, slot) { | |
| if (texture && texture.isWebGLRenderTarget) { | |
| if (warnedTexture2D === false) { | |
| console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."); | |
| warnedTexture2D = true; | |
| } | |
| texture = texture.texture; | |
| } | |
| setTexture2D(texture, slot); | |
| } | |
| function safeSetTextureCube(texture, slot) { | |
| if (texture && texture.isWebGLCubeRenderTarget) { | |
| if (warnedTextureCube === false) { | |
| console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."); | |
| warnedTextureCube = true; | |
| } | |
| texture = texture.texture; | |
| } | |
| setTextureCube(texture, slot); | |
| } | |
| // | |
| this.allocateTextureUnit = allocateTextureUnit; | |
| this.resetTextureUnits = resetTextureUnits; | |
| this.setTexture2D = setTexture2D; | |
| this.setTexture2DArray = setTexture2DArray; | |
| this.setTexture3D = setTexture3D; | |
| this.setTextureCube = setTextureCube; | |
| this.rebindTextures = rebindTextures; | |
| this.setupRenderTarget = setupRenderTarget; | |
| this.updateRenderTargetMipmap = updateRenderTargetMipmap; | |
| this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; | |
| this.setupDepthRenderbuffer = setupDepthRenderbuffer; | |
| this.setupFrameBufferTexture = setupFrameBufferTexture; | |
| this.safeSetTexture2D = safeSetTexture2D; | |
| this.safeSetTextureCube = safeSetTextureCube; | |
| } | |
| export { WebGLTextures }; | |