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| import { Texture } from './Texture'; | |
| import { TextureFilter } from '../constants'; | |
| export class DataArrayTexture extends Texture { | |
| constructor(data?: BufferSource, width?: number, height?: number, depth?: number); | |
| /** | |
| * @default THREE.NearestFilter | |
| */ | |
| magFilter: TextureFilter; | |
| /** | |
| * @default THREE.NearestFilter | |
| */ | |
| minFilter: TextureFilter; | |
| /** | |
| * @default THREE.ClampToEdgeWrapping | |
| */ | |
| wrapR: boolean; | |
| /** | |
| * @default false | |
| */ | |
| flipY: boolean; | |
| /** | |
| * @default false | |
| */ | |
| generateMipmaps: boolean; | |
| readonly isDataArrayTexture: true; | |
| } | |