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| import { Texture } from './Texture.js'; | |
| import { ClampToEdgeWrapping, NearestFilter } from '../constants.js'; | |
| class DataTexture3D extends Texture { | |
| constructor(data = null, width = 1, height = 1, depth = 1) { | |
| // We're going to add .setXXX() methods for setting properties later. | |
| // Users can still set in DataTexture3D directly. | |
| // | |
| // const texture = new THREE.DataTexture3D( data, width, height, depth ); | |
| // texture.anisotropy = 16; | |
| // | |
| // See #14839 | |
| super(null); | |
| this.image = { data, width, height, depth }; | |
| this.magFilter = NearestFilter; | |
| this.minFilter = NearestFilter; | |
| this.wrapR = ClampToEdgeWrapping; | |
| this.generateMipmaps = false; | |
| this.flipY = false; | |
| this.unpackAlignment = 1; | |
| } | |
| } | |
| DataTexture3D.prototype.isDataTexture3D = true; | |
| export { DataTexture3D }; | |